Blut Und Ehre II

stalin006

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BLUT UND EHRE II






This is not a new nes, but the contiuation of Neo Nes VII - Blut Und Ehre.
The first part had a life span of 32 updates and stretched from the dawn of civilisation and the classical era to the begining of the dark ages.

Due to lack of time due to school, i had to put the nes in "hold", but now i am giving it a second birth, not by going on where it left off, but by building up the nes from scratch. The nes starts in 1420, 500 years have passed since the nes was placed in hold.

Unlike the first stage of the nes, this one will have its base in colonialism and exploration. read the orders if you are joining this nes or taking control of the nation you had the previous stage.

RULES:
ECONOMY:
The world is divided into territorys and each one has a city in it. Each city has a production value.

Key:
(big squre)- Capital = 5 Production Points
(Big Circle)- City = 3 Production Points
(small circle)-Village= 1 Production Point

the total of citys is equal to your per-turn economy producation, for example, England consists of 1 capital (5), 2 citys (6) and 7 villages (7). 5+6+7=18. Therefore englands treasury increases by 18 every turn.

NOTE: YOU CAN ONLY SPEND WHAT IS IN YOUR TREASURY

How do i increase my economy?
One simple way of increasing your economy is by upgrading a village into a city.

Village upgrade to city costs 10 Production Points.
you cant upgrade a city to a capital tough.

Another and much more profitable way of increasing your economy is by colonies, which ill explain later.

Banking is allowed.

MILITARY:
This is very important, for it is different than any other Neo Nes, it is a hybrid of a hybrid as we might say?

How do i build Units?
As already explained, the world is divided into territorys, each one has a city.
Depending on the size of the city, so is the ammount of troops you can get from it.

Capital= You can build only up to 5 divisions in a given turn
city= you can build only up to 3 divisions in a given turn
village= you can build only up to 1 division in a given turn

To build one army division it will Cost 3 production points
(remeber you can only spend what is in your treasury)

So for example england has enough to build 6 army divisions, she cannot build all of them in a village since a village can only produce one per turn; neither can she build all 6 in the capital since the capital can only build up to 5. She must build 5 in the capital and one in the town.

RESTRICTIONS and MOVEMENT RATE:
Your Army can move to any adjacent territory by land per turn.
You cannot build units in occupied territory, this can only be done in your territory.

NAVY:
Another important thing, for your empire and economy can depend on this alone.
Once you have thriving colonies around the world, a navy is the best and only thing you have to defend them from pirates, privateers and foreign powers.

How do i build fleets and ships?
To Build one navy squadron it will cost you 4 production points
(remember you can only spend what is in your treasury)

Just like the army, you are restricted, you can only build navy squadrons in your capital and citys, but not in villages.
also like the army you can only build so many ships per turn in an specific territory.

you can build up to 5 fleets in your capital
you can build up to 3 fleets in a city
you cannot build any in a village :(

HOW ARMYS AND NAVYS APPEAR IN THE MAP:
ARMY: Each territory has a number, this number represents how many army divisions are present pure and simple.
Navy: each number represents how many navy squadrons are present.

Transporting Armys in Fleets:
you can transport a number of army divisions as long as the naval squadrons carrying them is equal or larger.

COLONIES:
it is 1420, not exactly the dawn of colonisation or exploration, but close enough to give everyone some time to get used to the nes before the ships sail and the conquistadors plunder.

FIRST STEP:
Before everyone can begin to explore, a major project must be completed, is similar to a wonder, This will give you the technological output to support your sea explorations (read below for more details)

SECOND STEP:
once you have completed this project, you are able to explore.
to pay for an exploration party, it will cost you 5 production points.
once you pay for them, they will leave, you have no control over them but just hope they found land somewhere and made it back alive!.
The more exploration partys you send, the more likely you are to find suitable land to colonise. (please realise that a vast percentage of the exploration partys will not make it in the firts years)
the current known status of all your exploration partys will be on your stat list

THIRD STEP:
Well, the explorers were succesful!, they found some land, now what?
you send colonists!, to give a colonist charter, it will cost you 7 production points.
after some amount of time (and luck), the land will become an official territory of yours, and the colonisation will be complete once a village appears on it.
please realise that you cannot specify where exaclty you want or how big you want the territory to be.
the current known status of your colony will be on the stat list until it becomes a village.

FOURTH STEP:
repeat over and over again and bam! you rule an empire where the sun never dies.

(to civs such as russia, poland, byzantium and others, things will work similarly when expanding eastwards.)

STABILITY:
This is the equivalent for happiness, but this time you will pay attention to it and will somewhat try to keep your people happy.
The Stability stat works the following way, there are up to 7 levels, the smaller the number the more stable and good.
HERES THE TRICKY PART, you must keep the number of troops per territory and stability number at least equal. otherwise you odnt have enough to contrl the land and there will be rebellions.
Example:
England has a current stability level of 3/7, which means she must keep at least 3 army divisions in each territory (including colonies), but then she becomes really naughty and declares war to france for no reason whatsoever, the stability goes to 4/7, and any territory w/ less than 4 army divisions present will be rebellious.

Things that affect stability:
Negative-
Declaring war w.out a "casus belli" or reason to declare war - 2
Declaring war despite an active NAP - 2
Declaring war w/ a nation w/ same religious beliefs - 1

Positive
Being invaded and not being your fault - 2
Declaring war when called from a MMP or allience - 2
Declaring war w. a nation w. a different religious beliefs - 1

there will be others.

OTHER AND SPECIAL:
PRIVATEERS!!:
you are poor, your neighbor is rich and has extensive colonies!, or you just want to mess up w/ him in return for what he did the last war....

Privateers are pretty much state backed pirates.
To build a Privateer ship, it will cost you 3 Production points (can only be build in a city or capital)

once you build them, you will designate a target.....lets say the gulf of mexico, or cape town. and they will be in their way.

Privateers dont show up in the map, and you have no control over them, as time passes by, any gold they raid will find itself in your treasury (i will notify by PM)

Wait wait!, what if i get attacked by one?:
well once a raid has taken place, you will be notified by PM, and you must send a fleet to the location and hope to find them. if you keep your fleet well distributed defending your colonies you wont have any problems.

Privateers will never attack a navy vessel of an enemy fleet, but will try to run away.
privateers may also simply stop supporting you and become normal pirates, perhaps attacking your own colonies!.

RELIGION:
Religion is divided into many, you can change the official religion to another at wish......but hang on for the stability nightmare.

BARBARIANS AND FUTURE NATIONS TO JOIN AS:
As explorers move on, the following nations will be "unlocked" to be played as:

Aztec
Inca
Iroquois
Japanese
Chinese
Vietnamese
India
Plains native american
Zulu.


OK I THINK THATS IT. IF YOU WERE A MEMBER OF THE FIRST STAGE OF THE NES, YOUR PLACE HAS BEEN RESERVED, BUT YOU STILL NEED TO SIGN UP!.

wait.....what about storys!!!!, this looks like a boradgame to me!!!!
nope, storys are still the backbone, even if this seems like more boardgame than story, your battles and nation will do better w/ storys.

HOW TO DO ORDERS:
You must take your time, and tell me which citys to upgrade, where to build your units and so on. orders such as "grow army", "grow economy" will be completely ignored.

---------------------
NEW ADDITION: HISTORICAL LEGENDS
Depending on the current time period and the ammount of storys, a historical character will appear, they are quite rare, but do provide you with good bonuses.
They will appear as random events, you cant buy or ask for one.
Once your nation has one of these great leaders, he will appear in a list bellow the front stats. they will also appear in the map in the form of the (*) symbol.
the same army movement rules apply to him. you can move him one territory per turn, load him to a ship and so on.

There are 5 categories great leaders will fit in, each one has specific bonuses and abilities.

Legendary Fighter:
Conquistadors, National heros, Fighter Aces, and famous front line soldiers belong in this category. Their status is as result of number of confirmed kills, their show of courage, front line leadership etc.
Legendary fighters give your army a morale and killing bonus in the territory it is currently present.
Examples of Legendary Fighters: "The Red Baron", George Wallace, Stonewall Jackson, Joan Of Arc.


Legendary Theater Commander:
Historys Great generals belong in this category. Their status is as result of their great ability to tip the balance of a battle despite heavy odds.
Like legendary fighters, Theater commanders move just like a regular army.
Legendary Theter Commanders give your army much better leadership and chances to win a battle despite being out-numbered. this bonus occurs only in the territory he is currently present.
Examples of Legendary Theater Commanders: Erwin Rommel, RobertE. Lee, Duke of Wellington, George Patton

Legendary Naval Commander:
Historys Great Admirals belong in this category. Their status is as result of their great ability to win against odds at sea.
They have the same movement rate and normally stays close to a specific fleet of your choosing.
Legendary Naval Commanders give your fleets much better leadership and chances to win a battle despite being out-numbered. this bonus occurs only in the conflicts he is currently present.
Examples of Legendary Naval Commanders: Tirpitz, Nelson, Nimitz, Yamamoto, Drake

Legendary National Leader:
Those extraordinary persons whose gift of speech, organization, charisma, originality and ability to move a nation through the hardest times fit in this category (iron hand rulers also apply).
There are more rare than the commanders and fighters.
they also appear in the map, but most likely will only stay in the safety of the capital.
A legendary National Leader inspires the nation to produce a random ammount of extra PPs per turn and increases overall stability.
Examples of Legendary National Leaders : Winston Churchill, Abraham Lincoln, Bismark, Ho Chi Minh.

Legendary National Icon :
The extra extra rare personalities that are known for more than one field, those persons in history that are known to be great theater commanders AND national leaders fit in this category.
these are the hardest to come by and only lucky ones get them.
National icons have the same movement rate as everything else.
They are pretty much a hybrid of the Theater commanders and national leaders, giving you better leadership in territorys hes present and provide the PP/stability bonus of national leaders.
Examples of Legendary National Icons: Frederick II (The great), Gustavus Adolphus, Napoleon Bonaparte, Shogun Tokugawa.

NOTE: even tought they have the movement rate of an army......they are not an army!, dont think that the (*) symbol means that you have a strong force in the territory, the (*) symbol represents the indivudials location. (yes one person)

The leaders will not last forever, normally i do 10 year updates, so they will be around for 4 or 5 updates only. (real lifespans)
 
STATS
UPDATE XLIII
1528


**Nation: England -Sgt Hellfish
Capital: London
Ruler: King ?
Religion: Christian Protestant
Stability: 4/7
Treasury/Economy: 85/39
Military: 34 Army Divisions
Navy: 34 Squadrons
Current Exploration:
Current Colonisation: 1 colonisation (1/2)
Naval Expansionism possible.

**Nation: Spain -Alex994
Capital: Madrid
Ruler: King Fernandin I
Religion: Christian Catholic
Stability: 1/7
Treasury/Economy: 162/42
Military: 42 Army Divisions
Navy: 24 Squadrons
Current Exploration:
2 possible locations found
Current Colonisation: 2 colonisation (1/2)
Naval Expansionism possible.
Land Expansion Research (25 left)


**Nation: France
Capital: Paris
Ruler: King ?
Religion: Christian Catholic
Stability: 2/7
Treasury/Economy: 38/31
Military: 40 Army Divisions
Navy: 8 Squadrons
Current Exploration: 5 exploring (w/ luck arrive in 1 turn)
Current Colonisation: none
Naval Expansionism possible.

**Nation: Geneva
Capital: Geneve
Ruler: King Finmer Aster
Religion: Christian Catholic
Stability: 1/7
Treasury/Economy: 167/27
Military: 19 Army Divisions
Navy: 16 Squadrons
Current Exploration: None
Current Colonisation: None

**Nation: Papal States NPC perm
Capital: The Vatican
Ruler: Pope Franciano IV
Religion: Christian Catholic
Stability: 1/7
Treasury/Economy: 175/14
Military: 27 Army Divisions
Navy: 4 Squadrons
Current Exploration: None
Current Colonisation: None

**Nation: Austria - Conehead123
Capital: Vienna
Ruler: King ?
Religion: Christian Catholic
Stability: 3/7
Treasury/Economy: 100/19
Military: 34 Army Divisions
Navy: None
Current Exploration: None
Current Colonisation: None
Naval Expansionism possible.

**Nation: Greece -Tossi
Capital: Athens
Ruler: Queen Elissa
Religion: Christian Orthodox
Stability: 1/7
Treasury/Economy: 103/43
Military: 39 Army Divisions
Navy: 26 Squadrons
Current Exploration: 3 exploring (w/ luck arrive in 1 turn)
1 possible locations found
Current Colonisation: none
Naval Expansionism possible.

**Nation: Byzantium -Erik Mesoy
Capital: Constantinople
Ruler: King ?
Religion: Christian Orthodox
Stability: 1/7
Treasury/Economy: 62/59
Military: 41 Army Divisions
Navy: 20 Squadrons
Current Exploration: 9 exploring (w/ luck arrive in 1 turn)
Current Colonisation: None
Land Expansionism possible

**Nation: Ottoman Empire -Warman17
Capital: Mecca
Ruler: Sultan Suleiman I "The magnificent"
Religion: Muslim Sunni
Stability: 1/7
Treasury/Economy: 53/52
Military: 55 Army Divisions
Navy: 18 Squadrons
Current Exploration: 4 exploring (w/ luck arrive in 1 turn)
2 Possible Locations found
Current Colonisation:
Land Expansionism posible.
Naval Expansionism posible

**Nation: The Mamluke Empire -Global Nexus
Capital: Cartago Novo
Ruler: Sultan Hasdrubal
Religion: Muslim Shia
Stability: 2/7
Treasury/Economy: 65/35
Military: 37 Army Divisions
Navy: 29 Squadrons
Current Exploration:
2 exploring (w/ luck arrive in 1 turn)
Current Colonisation: 2 colonisation (1/2)
Naval Expansionism posible.
Land Expansionism posible

**Nation: Bavaria - Rika Heyli
Capital: Nurnberg
Ruler: Queen ?
Religion: Christian Catholic
Stability: 3/7
Treasury/Economy: 23/23
Military: 46 Army Divisions
Navy: 1
Current Exploration: None
2 possible locations found
Current Colonisation: None
Naval Expansionism possible.

**Nation: Brandenburg
Capital: Berlin
Ruler: King ?
Religion: Christian Protestant
Stability: 3/7
Treasury/Economy: 75/15
Military: 36 Army Divisions
Navy: None
Current Exploration: None
Current Colonisation: None

**Nation: Sweeden
Capital: Vanern
Ruler: King Ragnar Savag
Religion: Christian Protestant
Stability: 2/7
Treasury/Economy: 85/34
Military: 25 Army Divisions
Navy: none
Current Exploration: None
Current Colonisation: None
Naval Expansionism Possible

**Nation: Finland
Capital: Mikkeli
Ruler: King ?
Religion: Christian Catholic
Stability: 3/7
Treasury/Economy: 110 /18
Military: 16 Army Divisions
Navy: None
Current Exploration: None
Current Colonisation: None
Land Expansionism Possible

**Nation: Poland
Capital: Warsaw
Ruler: King ?
Religion: Christian Catholic
Stability: 3/7
Treasury/Economy: 126/26
Military: 33 Army Divisions
Navy: None
Current Exploration: None
Current Colonisation: None

**Nation: Russia -Specialist290
Capital: St. Petersburg
Ruler: Czar Ivan
Religion: Christian Orthodox
Stability: 2/7
Treasury/Economy: 38 /20
Military: 62 Army Divisions
Navy: None
Current Exploration: 4 possible locations found
Current Colonisation: None
Land expansionism possible

**Nation: Aztec Empire Remnants
Capital: Tenochtitlan
Ruler: Emperor Cuathemoc
Religion: Aztec Politheism
Stability: 1/7
Treasury/Economy: 23/6
Military:12 Army Divisions *lack of gunpowder and iron works*
Navy: None
Current Exploration: None
Current Colonisation: None

**Nation: Iroquois
Capital: Oil Springs
Ruler: high Priest Cornplanter
Religion: Iroquoi Traditional Gods
Stability: 1/7
Treasury/Economy: 78/11
Military: 23 Army Divisions *lack of gunpowder and iron works*
Navy: None
Current Exploration: None
Current Colonisation: None

**Nation: Mogul Empire
Capital: Jaipur
Ruler:
Religion: Muslim Sunni
Stability: 1/7
Treasury/Economy: 33/32
Military: 51 Army Divisions
Navy: None
Current Exploration: None
Current Colonisation: None
Land Expansionism posible

**Nation: Inca
Capital: Cuzco
Ruler: high Priest Atemahupa
Religion: Inca Sun Monotheism
Stability: 1/7
Treasury/Economy: 112/20
Military: 28 Army Divisions * under modernization*
Navy: None
Current Exploration: None
Current Colonisation: None

**Nation: Ethiopia
Capital: Zeila
Ruler: king Histanir
Religion: Local Politheism
Stability: 1/7
Treasury/Economy: 48/11
Military: 11 Army Divisions *lack of gunpowder*
Navy: None
Current Exploration: None
Current Colonisation: None
 
kEY & PRICE LIST:

CITY:
(big squre)- Capital = 5 Production Points
(Big Circle)- City = 3 Production Points
(small circle)-Village= 1 Production Point

Village upgrade to city costs 10 Production Points.
you cant upgrade a city to a capital tough.

MILITARY:
Capital= You can build only up to 5 divisions in a given turn
city= you can build only up to 3 divisions in a given turn
village= you can build only up to 1 division in a given turn

To build one army division it will Cost 3 production points

NAVY:
you can build up to 5 fleets in your capital
you can build up to 3 fleets in a city
you cannot build any in a village

To Build one navy squadron it will cost you 4 production points

COLONISATION:
exploration party: 5 production points.
colonist charter: 7 production points


GREAT PROJECTS THAT CAN BE BUILT:
NAVAL TECHNOLOGICAL DEVELOPMENT FOR EXPLORATION:
Cost: 45 PPs
Effects: Allows naval colonisation

LAND TECHNOLOGICAL DEVELOPMENT FOR EXPLORATION:
COST: 45 PPs
Effects: Allows land expansionism (best for nations in east europe and africa)
 
LEGENDS!

Suleiman I "The Magnificent"
Legendary National Icon
Nationality: Ottoman
Location: Mecca
1492-

Hernan Cortez
Legendary Fighter
Nationality: Spanish
Location: North Mexico
1485-
 
UPDATE XXXIII
900 - 1420 AD

The Great Campaigns of the West come to a conclution : 927 AD
The First Great Victory was that of Spain over Catalunya, after decades of conflict the catalunyan forces steadily deteriorated w/out any orders from their king, by 924 french and spanish troops took the catalunyan capital, uniting all of iberia for first time.

That had important consequences, the Spanish now sent military units, combined w/ the Pope's gold to help france in her second war for survival. despite all of this she was doomed.....if it hadnt been for one detail, the war between Eire and England did not become the fast victory predicted, w/ superior technology the Eire soldiers threatened north england and perhaps London itself. in 926 the Genevans and English declared peace w/ France, taking pretty much all the land at those present borders.
france was separated into two big pieces but survived.
England then used the entire armys at her disposal to defeat the army north, and won. by 931 the british isles were united under one king.

France would then turn to the 3rd front, Saxony, which was closed w/ help of Bavaria, france gained precius little land and Bavaria territory where future fleets be built on.

Eire did not disappered, for they merged w/ the scandinavian culture, creating one of the worlds deadliest military machines, the Vikings, w/ the Eire techniques on ship building, and the scandinavian strenght of her warriors would strike terror in northern europe, in 1024 Paris, London, and Berlin were plundered. but as fast as they came, they disappered, eventually were converted to catholicism and settled on as the kingdom of sweeden.

Western Europe would then enjoy some time for peace, this was not the same in the east however.

The Hun invadors took everything they found, in 1032 parthia was virtually non-existant, tarsus and troy were at the verge of complete destruction and vienna was under siege. Ofcourse the Huns were unaware of a nation whose warrior fanatics did not fear death.
In 1033, the armys of Islam advanced north, lead by the followers of Muhammed, their cavalry would be more than a match for that of the Huns. But still it took a decade to get rid of the huns, but by 1043, they were no more.

During the celebration of the Hun defeat, a troyan, blinded by wine, would kill an important arab, this eventually escalate into another war.
in 1035 the armys of Islam were once again in the move, troy fell in 1037, and then carthage followed, crumbling down in 1041. by 1042 the muslim empire stretched from borders w/ spain, to the tigris river.

In 1045, Jerusalme herself collapsed.
And so, the Pope would give a call upon all christians..... to take back the Holy land....
From England, to France, to Spain, to Greece, for first time all of europe was united, old enemys fought togheter.... and won, Jerusalem was back in chritian hands in 1052.

but by 1172 the Arabs once again rallied, this time under a great general, Saladin.
Once again the Armys of Europe rallied to the cause. landed in Constantinople.....but by things of destiny, and the effects of alcohol, decided to attack and plunder that city!, this would evolve into a religious conflict that for first time divided the christian faith, the orthodox Church was born.

Saladin won 7 legendary battles in which he completely crushed all european invadors, and by the end he won, despite this, he allowed westerners to come to Jerusalem in their traditional pilgrimages. The Islamic Golden age started..... europe got something else.

in 1269 a merchant ship arrived in venice, carrying something that would change europe forever, The bubonic plague, w/in 2 decades the population was down to a third, feudal control was at its limits and the catholic church lost much of her power.

in 1314 the Arabian Caliphate divided, the Ottomans in the east and the mamluke shias in the west,

in 1378 Byzantium (known as Tarsus in older ages) and the ottomans (now the troyan muslim converts) would go into a war that lasted for 42 years, in the end they signed a NAP, for 8 years, to end in 1420.

In 1408 the english stablished their own church away from the vatican.

in 1419 much evidence pointed that perhaps the world was round after all........... the only thing in the mind of every king, Czar, Sultan and Kaiser was one thing.....EMPIRE!



----------
HERE ARE THE CURRENT DIPLO TIES:

Discommunication of England by the Pope.
This turn the NAP between Byzantium and the ottomans ends.
This turn MPP between spain and france ends (but can be renewed)

GREAT PROJECTS THAT CAN BE BUILT:
NAVAL TECHNOLOGICAL DEVELOPMENT FOR EXPLORATION:
Cost: 45 PPs
Effects: Allows naval colonisation

LAND TECHNOLOGICAL DEVELOPMENT FOR EXPLORATION:
COST: 45 PPs
Effects: Allows land expansionism (best for nations in east europe and africa)


FIRST UPDATE WILL BE FRIDAY, ENOUGH TIME TO SIGN UP, RE-JOIN, ASK QUESTIONS ABOUT ORDERS AND GET SOME DIPLO GOING.

ANY QUESTIONS PLEASE COMPILE THEM IN ONE POST, AS TO AVOID MUCH SPAM.

THOSE RESERVED NATIONS NOT CLAIMED BY SATURDAY WILL BE FREE FOR THE TAKING
 
I'm still in... and wat about education?

To France
From Spain
We have aided each others in the past, wat about a full alliance? U could ask for another nations to join as well...
 
OOC: is the reinasance, so all the science and culture is developed freely by individuals and not by the state's support, so no need for it.

From France:
To Spain:
We Agree, lets unite all under the catholic church.
 
Emm...i'm still in....

Orders
Spend all economies on NAVAL TECHNOLOGICAL DEVELOPMENT FOR EXPLORATION.

To France and Spain
From Bavaria
We would like to join this alliance of yours...
 
Then I want the LAND TECHNOLOGICAL DEVELOPMENT FOR EXPLORATION.

From Byzantium
To Ottomans (blue guys south of me right?)
Shall we renew the NAP for a term of 6 years?
 
ok im in.

King Henry I

20pp on making the villages of England cities.
3pp on increasing the size of normandy army.
bank 2pp.

Ill start doing minimaps with my orders once the nes gets going


PS: can you put a price list with teh nations somewhere please its awkward trying to find all the little things.
 
From: Greece
To: Byzantinum and Russia

What do you think about an orthodox alliance between our great nations?

To: Ottomans

Would you agree to an 6 years NAP?

To: Papal States

Would you agree to an 6 year NAP?

To: Austria

Would you agree to an 6 year NAP?

OOC: I´m in!
 
@ hellfish, any specific villages u want to upgrade?, or any in the island?

Heres your request, it will be posted every update.


kEY & PRICE LIST:

CITY:
(big squre)- Capital = 5 Production Points
(Big Circle)- City = 3 Production Points
(small circle)-Village= 1 Production Point

Village upgrade to city costs 10 Production Points.
you cant upgrade a city to a capital tough.

MILITARY:
Capital= You can build only up to 5 divisions in a given turn
city= you can build only up to 3 divisions in a given turn
village= you can build only up to 1 division in a given turn

To build one army division it will Cost 3 production points

NAVY:
you can build up to 5 fleets in your capital
you can build up to 3 fleets in a city
you cannot build any in a village :(

To Build one navy squadron it will cost you 4 production points

COLONISATION:
exploration party: 5 production points.
colonist charter: 7 production points
 
Papal States:
To Greece:

Well accept the 6 Turn NAP in the name of the catholic church.

France:
to Bavaria:
Welcome to the Allience.
 
the littel circels, the ones in england. Northumbira, west midlands not scotland or ireland. i just want littel dots to go big :)
 
NVMVNMNVMNVM
 
I'm back from my grounding, as I announced in one thread. I WON'T be resigning here, however, but I will apologize for my absence in the previous thread. *retakes control of North Africa*

Story:

The Mamluke Empire resided over much of what was once Carthage and Egypt, with its base of power residing in Carthago Novo [New Carthage]. It could, in some way, be called a continuation of the Carthaginian Empire which dominated North Africa in a mostly-peaceful way. Even the Sultan was a descendant of General Hannibal -- Sultan Hasdrubal reigned over the Mamlukes.

The Empire was one of the major naval powers in the world, with a huge navy of 18 squadrons (more than can be said for most all other nations, with a few exceptions). It was with this power that Sultan Hasdrubal wished to expand upon and so he began to fund a group of people whom were looking into new naval developments. Naval developments which, with a little luck, could yield distant lands to seek resources from...

[Yeah, lazy, but I don't have a lot to work with at the moment]

Diplomacy:

To: Spain
From: The Mamluke Empire

Greetings, Westerners. Despite our differences, the Mamluke Empire seeks to maintain peace with its neighbors and, thus, we seek a 6 turn Non-Aggression Pact (NAP) with you. This shall benefit both our nations, as neither of us shall have to worry about one another's actions harming the other for a long time.

To: The Ottoman Empire
From: The Mamluke Empire

Despite the differences in our beliefs, we are both Islamic at heart. As such, we believe that a NAP which lasts for 6 turns would be of most usefulness to our empires. We both are seekers of peace, and nothing good can come of any quarrels we have, would you not agree?

Orders:

1) Advance one Village into a City. Doesn't matter which, just pick one at random.

2) Spend the rest on Naval Technological Development For Exploration.

[Wait, what's that? Why'm I researching Naval Exploration when I could be going for the Land Exploration in Africa? Long-term plans...>_>]
 
Spain, the ruler of Iberia, is one of the greatest naval powers in the known world with 16 naval divisions. The Spanish had defeated the Catalunyans in battle, and survived the Arabs when they poured out from Arabia. The Spanish Kingdom was already a member of a rising alliance, an alliance between France, Spain, and Bavaria. The Mameluke Empire, better known as it's predecessor, the Carthaginian Empire in Spain, had request a NAP with the Spainsh King, King Ferdinand. It is unknown wat he would do...

Spanish Orders
Upgrade Ceuta to a city, 10 PP
Spend the rest on Naval Technological Development For Exploration.

To Mameluke Empire
From Spain
We agree to ur offer Sultan.
 
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