- Joined
- Aug 15, 2001
- Messages
- 19,617
Our opponents will be culture duds as I mentioned in the start up thread. Our opponents are the Zulu, the Vikings, Rome, Mongols and the Aztecs. I am not as sure on the Aztecs, but you know they will waste too much time in early war.
3950 BC
Babylon is formed. We have no food bonuses to start with.
3400 BC
(IT) Our next research project is Masonry.
Summary:
We still don't have much in the way of food bonuses. It looks like multiple cities will have to supply the settlers.
Although this is an 80K game - we still need at least one city pumping out military. Don't focus solely on culture.
We need lots of tightly packed cities. Don't plan for cities using more then 12 tiles.
Signed up:
LKendter
Microbe (currently playing)
SesnOfWthr (on deck)
Ankka
Karasu
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads7/LK69-3000BC.zip
The variant rules - this is meant to be a passive cultural win game as much as possible.
1) During despotism we must cave to all demands.
2) After despotism we have the right to refuse demands beyond cash / world map.
3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.
4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.
5) We must accept peace once the attack civ will give it to use for free. We are allowed to take concessions during the peace talks. This pretty much rules out alliances and MPPs.
6) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.
7) When in doubt about actions please think about the spirit of the game.
3950 BC
Babylon is formed. We have no food bonuses to start with.
3400 BC
(IT) Our next research project is Masonry.
Summary:
We still don't have much in the way of food bonuses. It looks like multiple cities will have to supply the settlers.
Although this is an 80K game - we still need at least one city pumping out military. Don't focus solely on culture.
We need lots of tightly packed cities. Don't plan for cities using more then 12 tiles.
Signed up:
LKendter
Microbe (currently playing)
SesnOfWthr (on deck)
Ankka
Karasu
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads7/LK69-3000BC.zip
The variant rules - this is meant to be a passive cultural win game as much as possible.
1) During despotism we must cave to all demands.
2) After despotism we have the right to refuse demands beyond cash / world map.
3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.
4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.
5) We must accept peace once the attack civ will give it to use for free. We are allowed to take concessions during the peace talks. This pretty much rules out alliances and MPPs.
6) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.
7) When in doubt about actions please think about the spirit of the game.