one_man_assault
Dir-tay Uno
Come on now lets face it...you could have the biggest navy in your CIV3 games and it doesnt mean squaaaaattttt. 4 transports 10 battleships and maybe 2 carriers and Im good for the rest of the game (and I play Emperor.) The British Empire ruled the world for a good Century and a half by the cannons of a Frigate or Battleship. How do you think the US Military is so successful? Air Power is what brings the bad guys down but Air Power is nothing unless you got a Navy.
What I suggest is simple. Have shipping routes were ship pass through (thus giving the navy a reason to be invested in a la Civ CTP I think). Have trade Items on an ocean (oil, pearls) that can only be secured buy having a ship fortified over it or having something like an offshore oilrig. Show the dominance of a Navy Early buy increasing its movement points dramatically. Have it be Able to attack 2 squares away (thus making it harder for sea units to slip by when trying to invade a certain point) and able to have lethal bombard. But Make them expensive as a way to promote investment in a navy that can rule the seas. Im guessing you can do most of this with the editor and if someone really wanted to try the stuff thats feasible now it would probably yield an enjoyable experience (call me lazy or incompetent but no way Im nearing that editor).
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I was also thinking that the Carrier cost more but could house 10 ships, and have modern day light cruisers be like floating cruise missles (but dont die when you use them) but be very low in defense.
What I suggest is simple. Have shipping routes were ship pass through (thus giving the navy a reason to be invested in a la Civ CTP I think). Have trade Items on an ocean (oil, pearls) that can only be secured buy having a ship fortified over it or having something like an offshore oilrig. Show the dominance of a Navy Early buy increasing its movement points dramatically. Have it be Able to attack 2 squares away (thus making it harder for sea units to slip by when trying to invade a certain point) and able to have lethal bombard. But Make them expensive as a way to promote investment in a navy that can rule the seas. Im guessing you can do most of this with the editor and if someone really wanted to try the stuff thats feasible now it would probably yield an enjoyable experience (call me lazy or incompetent but no way Im nearing that editor).
NEW
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I was also thinking that the Carrier cost more but could house 10 ships, and have modern day light cruisers be like floating cruise missles (but dont die when you use them) but be very low in defense.