The game started with 4 civs adjected

Taé Shala

Prince
Joined
Nov 23, 2001
Messages
500
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Has anyone ever seen this: :eek:

1stturn.JPG



Just wanted to start a new game, no mod, no scenario. It is the first turn.:hmm:

You can download the savegame .
 
Now thats weird...and interesting. Did you play the game?
 
I once had an unmodded game where two civs started adjacently. Four is quite impressive. I just hope that isn't Sid.
 
It seems a bit odd that 4 civs would all start together when there is plenty of terrain around...
 
Rik Meleet said:
This can only happen if the game is modded. Somewhere in the editor the distance between civs is located. This is distance "0".

Checked my .biq in the editor. Distance between civs is 11 (standard distance).

Volum said:
I agree, that HAS to be modded!
No it isn´t. I swear. :dubious:
 
@ Tae- Wow is all I can say :eek: :crazyeye: . Did you play at all? :confused: . What are the first few turns like? :scan:
 
How many players total were in the game and what map size. I've tried games where civs was forced close to each other due to need of space.
 
Taé Shala said:
No it isn´t [modded]. I swear. :dubious:
Ahh, yes, and the girl in black next to the minimap is there by pure chance...

(Of course a graphic mod alone could hardly cause 4 civ to start next to each other.)
 
Surely the changes in the terrain are because of the graphics mod if thats what you mean. :confused:
 
Well, if the rules of the game aren't modded as Taé Shala claims, then it is something very unusual and rare. I haven't seen it before.

<edit> I tried opening your game and it gave errors, probably something to do with a images change or a patch-difference.
In what civ version and what patch was this saved ?
 
Dell19 said:
You could upload the save as proof :)

You can find the savegame in the first post.

dgfred said:
@ Tae- Wow is all I can say :eek: :crazyeye: . Did you play at all? :confused: . What are the first few turns like? :scan:

No I didn´t play that game.

theoden said:
How many players total were in the game and what map size. I've tried games where civs was forced close to each other due to need of space.

I give you the statistics of the game:
Worldsize: huge
Babarians: Raging
Landmass: Random
Climate, Temperature, Age: Random

16 Civs - all random (except me, I´ve choosen the celts)
Difficult level: Monarch
AI Agression: normal

ACC-Prod.: ON

smalltalk said:
Ahh, yes, and the girl in black next to the minimap is there by pure chance...

(Of course a graphic mod alone could hardly cause 4 civ to start next to each other.)

LouLong said:
The terrain was modded also !

Dell19 said:
Surely the changes in the terrain are because of the graphics mod if thats what you mean. :confused:

OK, I modded graphics. You got me.
:rolleyes:

But I am sure that graphics changes can not cause this.

Rik Meleet said:
Well, if the rules of the game aren't modded as Taé Shala claims, then it is something very unusual and rare. I haven't seen it before.

<edit> I tried opening your game and it gave errors, probably something to do with a images change or a patch-difference.
In what civ version and what patch was this saved ?

Civ3 was patched to 1.27. After that C3C was installed and patched to 1.22. Never had PtW.
 
I have seen this many times in my modded games where the only change was higher number of civs. I guess it happens when the map generator cannot find enough suitable starting positions. The more civs you use the more probable is such clustering of starting positions. Therefore I think that this is possible even in an unmodded game, though it should happen rather rarely - Taé just was lucky to generate map with few suitable starting spots (at least the map generator thought so - I´m sure humans would find many more).
 
Sorry I missed the save file in your first post and noticed it later and my other post was responding to the poster above who seemed to be saying that the terrain was also modded separately to the graphics...
 
That also happens if the map is too small for the civ distance.
 
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