stAMNES: Never Ending Story

amirsan

King of all Kings
Joined
Dec 17, 2002
Messages
6,530
Location
NYC to Connectcut...
Ok, this is the first nes I will be making in this style here in CFC. It will be based apon 444nes2 and RTOR aswell as many other old games in terms of style, updates, and the gameplay. This nes by all means will not be a copy or "try to be like" RTOR2 nes.

There will not be a special standard for updates and all that. There will be random event posts and map updates every day or two, so if there is no update, you can still continue. Stats will be updated however every day hopefully, so you cannot repost your orders for stats until I have said that the stats are updated. Therefore, this will not run on an update system set on stone, it will flow, and not be soo strict, but it will be organized. ;)

I intentionally made this nes with very simple old, the good way like it was rules. This nes is more about stories, though you will not be penalized if you dont write. There is no pressure in this nes either. Just sit back, play and have fun, I began this nes just for those reasons. Hopefully in the end, this will become a good story together. :)

Anyways, read the guidlines below and join if you are interested.

ARMED FORCES
(More levels are to be added as you progress through the ages. Every age or two another level will be added just for those advanced enough)
Miniscule
Tiny
Very Small
Medium
Large
Huge
Imperial



ARMED FORCES TRAINING
Very Bad
Bad
Moderate
Well
Very Well


ECONOMY
Will be like a regular economy system.
Levels:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding


EDUCATION (thx to China444 for this)
Will be measured in levels, but for each education level there is a different tech group to study. The techs will evolve with the ages.
EDUCATION(stone age)
Horrendous- Basic stuff such as fire, wheel, food
Poor- little more advanced, weapons, communications
Mediocre- Horseback riding, building
Good- Business
Great- New religions
SUPERB-Need to research new age.


WONDERS
Specify what they are and what the benifits are, and ill determine the length.

EXPANDING ON THE MAP
Is auto, but is good if you show where to expand.

BARBARIANS
Will be shown as dark grey on the map.

AGES
Current Age: stone age

Ages:
Stone Age(current)
Copper Age
Bronze Age
Iron Age
Classical Age
Dark Age
Colonial Age
Imperial Age
Industrial Age
Pre Modern Age
Modern Age

Religions and Government: Made up by you on the template. No monarchy, republic, democracy or communism yet. You can do a 'rough monarchy' so to speak, thoush.

-Economy takes 1 turn to upgrade, you cannot upgrade anything else during this turn (for now)

-Military costs 1 economy to upgrade (will be cheaper as time progresses)

-Education costs 1 economy to upgrade.

-Training costs 1 economy to upgrade.

-Upgrading army to new age costs 2 economy and brings training down to minimum, if no training, then army level is dropped.


Trade: Ok, this is what all of you have been waiting for! Anyways, I will make this so simple, its simple. I may add some spice to this soon, but not now. Easy, it costs 2 economy to begin a trade route and you gain 1 economy every 3 turns. Max 3 routes until I think your nation can handle more.

"*": When your nation recieves this azterik, that means that your army is modern. If you dont have it, that means you need to spend 1 economies to upgrade your army to the current age, for every age you skip. So in this case, to upgrade to Bronze, you will need to pay 2 economy, or else you are still running around with stone clubs.

REMEMBER, THESE RULES ARE GUIDLINES. IN YOUR ORDERS YOU ARE TO SPECIFY WHAT YOU WILL DO WITH THESE STATS AND I WILL UPDATE THEM.

Template
Nation Name:
CFC Name
Preferred starting province:
Army: (miniscule and Bad training or Tiny and Very Bad Training)
Navy: (miniscule and Bad training or Tiny and Very Bad Training)
Economy: Stable
Education: Horrendous
Religion:
Government:
Age: Stone Age
Wonders:

And remember, have fun, this is a NO PRESSURE AND LAID BACK GAME, there will be no need to be stressed out, just write stories, learn new things, and re-create history. But most importantly, have fun. So join if you want, or dont if you dont! :)

Also, comments are welcome, if you dont want to join, please lemme know why, I can probably improve it for the next person that comes along. :)

OH, AND DONT POST UNTIL I SAY YOU CAN!
 
Nation Name: Singhapor City State
CFC Name: Erez87
Preferred starting province: SG
Army: very small, Bad training
Navy: very small, Bad training
Economy: Outstanding +1
Education: Horrendous
Religion: Polythism
Government: Despotism
Age: Iron Age
Wonders: The Great Lighthouse - Make my navy upgraded into latest age without any loose +1 Navy size. 1/5
"The Small Libary" +3 education 4/4

Nation Name: Miami Confederation
NPC
Preferred starting province: Florida
Army: very small and Bad training *
Navy: very small and Bad training *
Economy: Recession
Education: Poor
Religion: earth paganism/spiritualism
Government: Tribalism
Age: Bronze Age
Wonders:

Nation Name: Manchuria
CFC Name: Jonny11788
Preferred starting province: HAR, on the coast of the Yellow Sea
Army: Medium, Moderate training*
Navy: miniscule, Bad training*
Economy: Stable
Education: Horrendous
Religion: Animism
Government: Despotism
Age: Bronze Age
Wonders: Victory Obleisk wonder (+1 army size, +1 navy size, +2 economy) 3/5

Nation Name: Hokkaido Confederacy
CFC Name: Global Nexus
Preferred starting province: SAP
Army: Very Small, Moderate training*
Navy: Tiny, Bad training*
Economy: Growing
Education: Horrendous
Religion: Hokkaido Spiritualism
Government: Prehistoric Confederacy
Age: Bronze Age
Wonders: Temple of Sapporo [+2 economy] 3/3

Nation Name: Mediterranea
CFC Name: Cuivienen
Preferred starting province: Marseilles (MAR)
Army: Medium, Moderate training*
Navy: Medium, Very Well training*
Economy: Stable
Education: Poor
Religion: Hellenic Polytheism
Government: Despotism
Age: Bronze Age
Wonders: The Tyrrhenian Fleet (+3 Economy) 4/4
Seafarers' Guildhall (6/6) [+1 Navy, +3 Naval Training, +1 Economy]

Nation Name: China
CFC Name: alex994
Preferred starting province: Bei
Army: Medium, Very Well training
Navy: tiny, Bad training
Economy: Growing
Education: mediocre
Religion: Chinese Polytheism
Government: Despotism
Age: Bronze Age
Wonders: Might of the Dragon(+2 Army Levels, +2 education,+1 economy) 3/5
Mandate Of Heaven (+2 army training, +2 economy, +1 army level) 6/6

Nation Name: India
Erik Mesoy
Army: medium, Moderate training
Navy: Tiny, Bad training
Economy: depression
Education: Horrendous
Religion: Hinduism
Government: Tribalism
Age: Bronze Age
Wonders: National Pride (+2 army, +2 economy, +2 training) 1/7
Victory Memorial (+1 army, +1 army training, +1 econ) 4/4

Nation Name: Empire of Sri Lanka
Jalapeno_dude
Preferred starting province:CEY
Army: Very Large, Moderate training
Navy: Medium, Well training
Economy: Stable
Education: Horrendous
Religion:Hinduism
Government:Theocracy (Like the Egyptian Pharaohs- the ruler is worshipped as a god)
Age: Iron Age
Wonders: Military Academy of Columbo (+2 Naval Training, +3 Army Training, +2 Economy) (5/8)
Shipyards of Colombo (+3 Navy, +2 Naval Training) (6/6)

Nation Name: Ochoco
foolish icarus
Preferred starting province: Ore
Army: Medium and Moderate training *
Navy: tiny and Bad training *
Economy: Failing
Education: Good
Religion: earth paganism/spiritualism
Government: Chieftanate
Age: Bronze Age
Wonders: The Written Language and Standardized Measures, including a pictographic script and written number system for record-keeping, and standard weights, volumes, and lengths for the use of merchants and tribal tribute. (+1 education, +1 economy) 3/3

Alliance of Russian Conglomerates (ARC)
china444
Preferred starting province: mos
Army: Very Small Moderate Training*
Navy: Tiny Very Bad Training*
Economy: Prosperous
Education: Poor
Religion: Slavic Polytheism
Government: Despotism
Age: Bronze Age
Wonders: Start a wonder, the Great Barracks of Transellek, (+2 army, +2 navy) 1/5

England:
Sheep2
Lon
Army: Medium and Bad training
Navy: Very Small and Well training
Economy: Stable
Education: Horrendous
Religion: Polytheism
Government: Despotism
Age: Bronze Age
Wonders: London Military College. (+2 army, +2 navy, +2 to all training on top) 2/7
Port of London: +2 navy +2 navy training 5/5

Nation Name: Poland
CFC Name: Kamilian1
Preferred starting province: POL
Army: Large Very Good Training*
Navy: Tiny Very Bad Training*
Economy: Recession
Education: Good
Religion: Slavic Polytheism
Government: Despotism
Age: Bronze Age
Wonders: Grand Merchant Road Network (Increase Economy by 4) 3/5
Grand Polish Warrior Academy (+2 Army size) 3/3

Nation Name: Zululand
Specialist290
Preferred starting province: OFS (in South Africa; somewhat inland)
Army: Medium, Moderate; Miniscule, Conscripts
Navy: Miniscule, Bad
Economy: Stable
Education: Horrendous
Religion: Bantu pantheistic spirit worship
Government: Despotism
Age: Bronze Age
Wonders: none

Nation Name: Aborigin
CFC Name : binyo66
Preferred starting province: Western Australia
Army: tiny and Well training
Navy: miniscule and Moderate training
Economy: Stable
Education: Good
Religion: Despotism
Government: Theocracy (Like the Egyptian Pharaohs- the ruler is worshipped as a god)
Age: Bronze Age
Wonders: Hunting Wonder (+1 Navy Training, +1 Army Training, +1 war research education) 4/4

Nation Name: Babylon
Stormbringer
Preferred starting province: IRA
Army: Medium, Good training*
Navy: Miniscule, Very Bad*
Economy: Recession
Education: Horrendous
Religion: ?
Government: Tribal Council
Age: Iron Age
Wonders: Ziggarat of Babylon (+2 eco +3 education) (1/6)

Nation Name: Carthaginia
CFC Name: Gladinia
Preferred starting province: Carthage
Army: Very Small, Bad training
Navy: Tiny, Very Bad training
Economy: Stable
Education: Horrendous
Religion: Hellenic Polytheism
Government: Despotism
Age: Bronze Age
Wonders:

Nation Name: Kingdom of the Two Island
CFC Name: NPC
Preferred starting province: Philipines
Army: Very Small and Bad training
Navy: tiny and Bad training
Economy: Outstanding
Education: Horrendous
Religion:FireGod (a sect to the FireGod, the life giver)
Government: Despost
Age: Bronze Age
Wonders: Tribute to the Fire God (it gives courage to the men.) 2/2

Huns
NPC
Preferred starting province: present day germany area
Army: Small and Very Bad Training
Navy: Tiny and Very Bad Training
Economy: Prosperous
Education: Horrendous
Religion: Paganistic
Government: Despotism
Age: Bronze Age
Wonders:

Scandinavia
NPC
Army: Very Small and Bad training
Navy: None
Economy: Stable
Education: Horrendous
Religion: Polytheism
Government: Despotism
Age: Bronze Age
Wonders:

Nation Name: Etruia
NPC
Preferred starting province: ROM
Army: Very Small and Moderate training
Navy: miniscule and Bad training
Economy: Outstanding +1
Education: Horrendous
Religion: Etruscan
Government: oligarchy
Age: Bronze Age
Wonders: "Great Temple of Saturn" [+2 econ +2 education +2 military] 6/7

Nation Name: Samarkand
CFC Name: NPC
Preferred starting province: TUR (Turmenistan, north of Persia)
Army: Miniscule, Bad training
Navy: Tiny, Bad training
Economy: Stable
Education: Poor
Religion: Zorastrianism
Government: Tribal Council
Age: Bronze Age
Wonders: "The Temple of Samarkand" (+2 economy, +1 education) 4/4

Korea
NPC
Army: Tiny and Bad Training
Navy: Medium and Bad training
Economy: Recession
Education: Poor
Religion: Buddhism
Government: Tribal Council
Age: Bronze Age

Aleutain Tribes
Economy: Recession
Army: Tiny and Bad Training
Navy: Very Small and Bad training

Siamese Tribes
Economy: Failing
Army: Miniscule and Bad Training
Navy: Very Small and Bad training

Aztec Empire
Economy: Outstanding +1
Army: Medium and Moderate Training
Navy: Medium and Moderate training

Northern Australia
Economy: Stable
Army: Tiny and Bad Training
Navy: Tiny and Bad training

Kenyata Tribes
Economy: Stable
Army: Tiny and Bad Training
Navy: Medium and Bad training
 
Timeline
4000 BC –

The Hokkaidan people settle in northern Japan.
The Mediterranean people settle in southern France.
The Chinese people settle in northern China.
The Manchurian people settle in Manchuria.
The Samarkands settle in central Asia.
The Sri Lankans settle on Sri Lanka.
The Singaporese settle on Singapore.
The Ochoco settle in northwestern North America.

3900 BC –

The Hokkaidans encounter the Kyotans to their south.
The Mediterraneans encounter the Carthaginians to their south.
The Manchurians and Chineses encounter the Mongolians
The Polish people settle in Poland.
The Hokkaidan people declare war on the Kyotan people.
The Mediterranean and Carthaginian peoples come to an agreement on their Iberian borders.
The Etruscan people settle in northern Italy.
The Etruscans encounter the Romans to their south.
The Mediterranean and Etruscan peoples come to an agreement on their Italian borders.

3800 BC –

The Hun people settle in Germany.
The Singaporese encounter the Siamese.
The Sri Lankans and Samarkands encounter the Indians.
The Hokkaidans succeed in gaining many lands in northern Japan from the Kyotans. The Kyotans establish a naval blockade between the two islands.
China’s population reaches a critical level, greatly increasing the Chinese economy.
Mongolia declares war on Manchuria.
A rebellion begins in Catalonia against the Mediterranean government.
Carthage threatens Rome with war for not surrendering its Sicilian holdings.

3600 BC –

The English people settle in southern Britain.
Tensions heighten in the western Mediterranean as Rome, Etruria and Carthage vie for control of Italy.
The Catalonian rebellion is subdued by the Mediterranean people.
Mongolia makes significant gains in Manchuria.

India and Sri Lankan encounter the Tibetans, who proceed to invade India. The Sri Lankans come to Indian aid.
Carthage declares war on Rome and drives the Romans from Sicily.
The Manchurians make significant gains against the Mongols, surrounding the Mongol attack force.
The Kyotan naval barricade is destroyed, but the Kyotans drive the Hokkaidans from most of northern Japan.
A rebellion begins in Scotland led by a people calling themselves the Picts.
The Samarkands encounter the very advanced Babylonians who have already entered the Copper Age.

3400 BC –

The Zulu settle in southern Africa.
The Aborigine people settle in western Australia.
The Ochoco encounter the Aleutians to their north.
Sri Lanka attacks Tibet and makes modest gains while the Tibetans continue to press deep into India.
A rebellion begins in China protesting heavy government spending.

3100 BC –

The Kingdom of the Two Islands establishes itself in the Philippines.
The Hokkaidan-Kyotan war continues with few gains on either side.
Some southern Kyotan states secede from the council.
The Tibetans stop the Sri Lankan advance cold and continue their march into India.
The Mediterranean people buy the territory of Brittany from England and establish colonies at Cyrenaica and Anatolia.
Carthage makes advances on the Italian peninsula itself after a brief period of strictly naval battles.



Alliances
 
2900BC Map with Names
 

Attachments

  • amnesmapnames.PNG
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Nation Name: Singhapor City State
CFC Name: Erez87
Preferred starting province: SG
Army: miniscule, Bad training
Navy: miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion: Polythism
Government: Despotism
Age: Stone Age
Wonders:

Hello... lol
Anyway my orders are:
Grow economy by making tiny colonies in MLS.
Start wonder "The Small Libary" +3 education.
 
Nation Name: Manchuria
CFC Name: Jonny11788
Preferred starting province: HAR, on the coast of the Yellow Sea
Army: miniscule, Bad training
Navy: miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion: Animism
Government: Despotism
Age: Stone Age
Wonders:

Orders:
-Expand along the coast with the army, supported by the navy.
-Increase the economy by develoving and improving and expanding fishing practices and techniques, resulting in growing food supplies for the Manchurian people.
 
Nation Name: Hokkaido Confederacy
CFC Name: Global Nexus
Preferred starting province: SAP
Army: Miniscule, Bad training
Navy: Miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion: Hokkaido Spiritualism
Government: Prehistoric Confederacy
Age: Stone Age
Wonders:

Orders and story both coming real soon. ^^
 
Nation Name: Mediterranea
CFC Name: Cuivienen
Preferred starting province: Marseilles (MAR)
Army: Miniscule, Bad training
Navy: Miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion: Hellenic Polytheism
Government: Despotism
Age: Stone Age
Wonders: Seafarers' Guildhall (1/?) [+1 Navy, +3 Naval Training, +1 Economy]

Orders: Expand slowly into Spain (SPA) along the coast using both the navy and army. Improve economy by perfecting the art of fermenting grapes found to the north. Begin the Seafarers' Guildhall (detailed above).
 
Nation Name: China
CFC Name: alex994
Preferred starting province: Bei
Army: Miniscule, Bad training
Navy: Miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion: Chinese Polytheism
Government: Despotism
Age: Stone Age
Wonders: None

exapnd along the coast with the navy and army
increase economy by irrigating
Begin Wonder (Mandate Of Heaven +2 army training,+2 economy, +1 army level)
 
Nation Name: Samarkand
CFC Name: North King
Preferred starting province: TUR (Turmenistan, north of Persia)
Army: Miniscule, Bad training
Navy: Miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion: Zorastrianism
Government: Tribal Council
Age: Stone Age
Wonders:

Orders:

Expand into TAS

Increase economy due to the founding of colonies in this area

Begin Wonder: "The Temple of Samarkand" (+2 economy, +1 education)
 
Nation Name: Empire of Sri Lanka
Jalapeno_dude
Preferred starting province:CEY
Army: miniscule, Bad training
Navy: miniscule, Bad training
Economy: Stable
Education: Horrendous
Religion:Hinduism
Government:Theocracy (Like the Egyptian Pharaohs- the ruler is worshipped as a god)
Age: Stone Age
Wonders: Shipyards of Colombo (+3 Navy, +2 Naval Training) (1/?)

-Start wonder- Shipyards of Colombo (benefits shown above)
-Increase Education
-Occupy all of CEY(if I haven't yet)
-Use ships carrying settlers and army to protect them to expand into KAR
-Attempt to settle in MAL (if I can only do one of these two, do the first)

I don't have AIM, so PM me if you need to talk.

These are my first orders... did I do okay?
 
Nation Name: Ochoco
foolish icarus
Preferred starting province: Ore
Army: miniscule and Bad training
Navy: miniscule and Bad training
Economy: Stable
Education: Horrendous
Religion: earth paganism/spiritualism
Government: Chieftanate
Age: Stone Age
Wonders:

Orders: Increase economy.
 
MANY Questions

Are there seperate army and navy stats, or just one combined for both of them? What about training?

Is there some kind of eqivalent to an army level in men that I can use for planning purposes?

In this NES, do we have to gain communications with each other, or can we all talk to each other from the beginning? If I understand correctly, we need education level Poor to talk to each other, right?
 
1) As you see in stats is seperated ;)
2) Hmmm you can say Large in 5 miniscule or 4 tiny or whatever...
3) need to wait for contact, dont worry it won't come slowly this time ;)
 
erez87 said:
2) Hmmm you can say Large in 5 miniscule or 4 tiny or whatever...
Huh? I'm not sure you understood me correctly. I wanted the equivalent of a military level in people/ships...
 
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