Loaf Warden
(no party affiliation)
We all know that sometimes a starting location is particularly bad, and that there should be some way of counteracting the effects of an inhospitable starting location. Wandering to find a better location puts you behind in the tech race, and makes you vulnerable to hostile barbarians. Quitting the game and simply starting over feels like a cop-out to most players. There should be a way to make a bad starting location more workable.
So how about making it so that if a civ starts out surrounded by a large number of unproductive terrain tiles, they are granted the ability to use those tiles as though they were a more productive terrain? To use a couple of real-world examples, the Inca were quite proficient at growing food on (and even irrigating!) their mountainous homeland. And traditionally Arabs survive better in the desert than other peoples because they understand the desert and know how to find water there.
There's nothing inherent about simply being an Inca or an Arab that grants these abilities; it came about through conditions these peoples faced in their history. So they should not, for example, simply give the Inca civ the ability to irrigate mountains. Instead, it should all depend on starting location. Say if a certain (high) percentage of your first city's radius consists of inhospitable terrain, then your civ becomes inured to that terrain and can now use it more efficiently. If you're mostly surrounded by mountains, you are granted the ability to irrigate mountain squares. If you're mostly surrounded by desert, you are granted more food from desert squares. Thereafter, any time the terrain you're specially inured to comes up as your empire spreads, you can use it in the more efficient manner, because your civ has learned how to handle it.
And this inurement would only be for the terrain you start with. In other words, if you are a jungle people, then you get no special help trying to spread into the mountains. And it can't be learned later; if your civ has lived mainly in the forests for half the game, don't expect to spread into the desert and then become an expert in using the desert. And it's not about where your capital is, per se, so moving your capital wouldn't inure you to a different terrain. It would depend entirely upon which terrain surrounds your original city.
So how about making it so that if a civ starts out surrounded by a large number of unproductive terrain tiles, they are granted the ability to use those tiles as though they were a more productive terrain? To use a couple of real-world examples, the Inca were quite proficient at growing food on (and even irrigating!) their mountainous homeland. And traditionally Arabs survive better in the desert than other peoples because they understand the desert and know how to find water there.
There's nothing inherent about simply being an Inca or an Arab that grants these abilities; it came about through conditions these peoples faced in their history. So they should not, for example, simply give the Inca civ the ability to irrigate mountains. Instead, it should all depend on starting location. Say if a certain (high) percentage of your first city's radius consists of inhospitable terrain, then your civ becomes inured to that terrain and can now use it more efficiently. If you're mostly surrounded by mountains, you are granted the ability to irrigate mountain squares. If you're mostly surrounded by desert, you are granted more food from desert squares. Thereafter, any time the terrain you're specially inured to comes up as your empire spreads, you can use it in the more efficient manner, because your civ has learned how to handle it.
And this inurement would only be for the terrain you start with. In other words, if you are a jungle people, then you get no special help trying to spread into the mountains. And it can't be learned later; if your civ has lived mainly in the forests for half the game, don't expect to spread into the desert and then become an expert in using the desert. And it's not about where your capital is, per se, so moving your capital wouldn't inure you to a different terrain. It would depend entirely upon which terrain surrounds your original city.