Dieterbos
Chieftain
Two ideas:
1- Instead of only economical mobilisation as in CivIII, I would like to see a system of putting your military units on various stages of readiness. The idea is a bit as in Civ CTP, with units costing more upkeep when they are in a higher state of readyness. When in a higher state of readiness they have more hit-points and thus they are stronger. It would be great if you can select the readiness state per unit.
2- The combat system could have some improvement in the fact that some unit types fight well against other in certain terrain. Infantry vs Armour in the open field would have a very hard time, but Infantry vs Armour when dug in in a city, or jungle would be a totaly different story. Such a system would force players to have a true combined arms army. No unit will be unbeatable in all situations, which can be the case in the current system.
1- Instead of only economical mobilisation as in CivIII, I would like to see a system of putting your military units on various stages of readiness. The idea is a bit as in Civ CTP, with units costing more upkeep when they are in a higher state of readyness. When in a higher state of readiness they have more hit-points and thus they are stronger. It would be great if you can select the readiness state per unit.
2- The combat system could have some improvement in the fact that some unit types fight well against other in certain terrain. Infantry vs Armour in the open field would have a very hard time, but Infantry vs Armour when dug in in a city, or jungle would be a totaly different story. Such a system would force players to have a true combined arms army. No unit will be unbeatable in all situations, which can be the case in the current system.