OK Sid can be beaten. Now can we add a variant. AW no thanks. 1, 3, 5 CC too much for now. Looked over Arathorns list and the most interesting and doable seems to be defiant.
Defiant: You must never give in to a demand from an opponent, that is, you always reject demands for tribute. You may never ally, sign a Right of Passage, MPP, or embargo with another civilization. You may never pay for peace (a peace treaty must either be straight-up or the opponent gives a concession to you. A deal where a tech costs 20 gpt normally and you pay 10 gpt for that tech as part of a peace treaty is fine). Any troops on your soil must be given a boot order every turn. No capturing foreign cities or demanding them in diplomacy. No foreign workers merged into existing cities.
No more AI boot licking. We will be a proud and independent people that stand up for ourselves in the face of AI bullying.
This will not be easy but if we make it past the 1st AI contact and the Ancient Age it should play pretty normally. Biggest issue will be AI dog piling us since we cant make alliances. Also, we will need to put enough hurt on the AI to get at least straight up peace.
Im open to discussion on the all start conditions but I would suggest:
Level: Sid
Variant: Defiant
Civilization: Vikings
Archipelago: Max Water
Size: Standard
Age: 5 Billion
Temperature: temperate
Climate: normal
Barbarians: Off
Rivals: Random
AI Aggression: Normal
Victory Condition: All are enabled.
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.22 C3C
The early game might play a bit like AW since we are likely to provoke war with our defiant attitude and our weak position. I therefore picked pelago max water to keep us with minimal early opponents.
RBCiv exploit rules apply. 24hr got it. 48hr to play.
Team
Mark
Homeyg
Aggie
anarres
akots
open
Defiant: You must never give in to a demand from an opponent, that is, you always reject demands for tribute. You may never ally, sign a Right of Passage, MPP, or embargo with another civilization. You may never pay for peace (a peace treaty must either be straight-up or the opponent gives a concession to you. A deal where a tech costs 20 gpt normally and you pay 10 gpt for that tech as part of a peace treaty is fine). Any troops on your soil must be given a boot order every turn. No capturing foreign cities or demanding them in diplomacy. No foreign workers merged into existing cities.
No more AI boot licking. We will be a proud and independent people that stand up for ourselves in the face of AI bullying.
This will not be easy but if we make it past the 1st AI contact and the Ancient Age it should play pretty normally. Biggest issue will be AI dog piling us since we cant make alliances. Also, we will need to put enough hurt on the AI to get at least straight up peace.
Im open to discussion on the all start conditions but I would suggest:
Level: Sid
Variant: Defiant
Civilization: Vikings
Archipelago: Max Water
Size: Standard
Age: 5 Billion
Temperature: temperate
Climate: normal
Barbarians: Off
Rivals: Random
AI Aggression: Normal
Victory Condition: All are enabled.
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.22 C3C
The early game might play a bit like AW since we are likely to provoke war with our defiant attitude and our weak position. I therefore picked pelago max water to keep us with minimal early opponents.
RBCiv exploit rules apply. 24hr got it. 48hr to play.
Team
Mark
Homeyg
Aggie
anarres
akots
open