JNES.N2: The World, Again

Joined
Mar 3, 2002
Messages
12,050
Location
Bay Area, California
Welcome to JNES.N2

First off, I do love JNES.N still, I still enjoy updating it (healthy sign of an NES), but there is one thing that it lacks: stories. Since I am not a story nazi, I do not require stories for any stats in the game. But it does satisfy my modern-age urge. This is why I feel I can start this.

I want an NES that builds history of its nations. I want an NES like stjnes5 was before the 100 page mark. I want to get attached to the nations; I want you to get attached to your nations. I want epics. I want legends. I want battles. This is why I made the rules so simple – you can spend the time that u normally would on making orders, writing stories.

My goal is to get u attached to your nation. My goal is to make updates that corresponds directly to your nation. Not everyone would be mentioned in the update every time – this is absurd to think I can do that – but I will strive to get you in every other time at least.

Do not join this NES if you don’t want to write stories. Do not join if you just want to play an NES for the game. Join if to write stories. There are plenty other NES’s that will have u just for your playability (JNES.N for one).

And without further adieu, I bring you JNES.N2

Rules
Very simple, should take u less then a minute to read and understand.

Economy is your basis of your nation. To increase it, you can not increase anything else that turn. The levels are standard stjnes levels: Depression, Recession, Failing, Stable, Growing, Prosperous, Outstanding. You cannot go above outstanding.

Your military is also in levels. To increase one stat, it takes an economy. You can increase as many levels as u want in one turn, barring you have the economy to do so. The levels are standard stjnes levels: None, Tiny, Small, Medium, Large, Very Large, Gigantic, Imperial. You can also train them, the levels go: Farmer, Militia, Good, Veteran, Elite. It costs one economy, and lowers the level of your army once.

Your education helps in advancing in ages and how well equipped your army is. To increase it, it takes one economy. Levels are: Terrible, Bad, Illiterate, Literate, Good, Scribe, Scholar.

To make a wonder *one per age per nation* say what it does and I will tell u how long it will take.

Later in the game when I get to know your nation I will assign traits to them, and they will receive substantial bonuses from it.

Moral helps your troops fight better. It is determined by the overall status of your nation. (its up to me). Levels are: Revolting, Bad, Meh, Nationalistic, Patriotic.

All will start at Iron age. I don’t care how unrealistic it is, Iron age is where story writing begins.

I doubt anymore rules will be added, but if there is, I will add them below this.

Template:

Nation
Player/Leader:
Government:
Economy: Stable
Age: Iron Age
Army: Tiny (small if landlocked)
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History

NOTE: I will add to the history section as the game progresses, don’t add anything now.

Btw, I have time for this don’t worry, its summer .
 
El Mapo of course.

JNES.N2.gif
 
Nations

Antafan
Player/Leader: Aaminion00/Various clan leaders
Government: Tribalism
Economy: Growing
Army: Small
Navy: none
Education: Terrible
Moral: Meh
Brief History:

Aremburg
Player/Leader: JosefStalinator/King Adolph
Government: Absolute Monarchy
Economy: Stable
Army: Medium
Navy: Tiny
Education: Terrible
Moral: Meh
Wonder: Legacy of Heidrich (increase moral) [0/4]
Brief History: Inspired by their leaders and the legendary King Adolph, the Aremburgians have grown to dominate central and western Europe.

Buglars
Player/Leader: Emu / Khan Asparuhk
Government: Despotism
Economy: Outstanding
Army: Small
Navy: None
Education: Terrible
Moral: Meh
Brief History:

Gaia
Player/Leader: Amon Savag/Amon Savag
Government: Heirarchy
Economy: Prosperous
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History: An earth-loving people, the Gaians have come up from a land of desolate villages to a prosperous trading nation. War has been avoided with Luchesk numerous times.

Gallaray
Player/Leader: das/The Itege
Government: Tribalism
Economy: Stable
Army: Large
Navy: none
Education: Terrible
Moral: Meh
Brief History: A warrior-tradition nation, Gallaray thirsts for blood when it declared a war to unify Somalia.

Iceland
Player/Leader: King Henry/alex994
Government: Althing
Economy: Stable
Army: Medium
Navy: Small
Education: Terrible
Moral: Meh
Wonder:

Insayah
Player/Leader: conehead/The Kayah
Government: Tribalism
Economy: Prosperous
Army: tiny
Navy: tiny
Education: Terrible
Moral: Meh
Brief History

Majapahit
Player/Leader: binyo66/Raja Hayam Wuruk
Government: Kingdom
Economy: Recession
Army: Medium
Navy: Medium
Education: Bad
Moral: Meh
Brief History
Wonders: A good naval empire that stretched across south east Asia, with a recent colony established on Australia.

Norrath
Player/Leader: EQandCivfanatic/ Antonious Bayle
Government: City State Alliance
Economy: Stable
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Persia
Player/Leader: Daorum/The Great
Government: Despotism
Economy: Growing
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Brief

Roddynia
Player/Leader: RoddyVR/ Lord Roddy (and his decsendants of same name)
Government: Tribal Allience
Economy: Recession
Army: Medium
Navy: Tiny
Education: Illiterate
Moral: Meh
Brief History: A huge step towards democracy, the Roddynian government supports a council who governs the land.

Ryukyus
Player/Leader: Plexus/Sho Hashi
Government: Kingdom
Economy: Growing
Army: Small
Navy: Small
Education: Terrible
Moral: Meh
Wonders: Naha-kou (+Navy 2x) [0/3]

Scandinavia
Player/Leader: Specialist290
Government: Despotism
Economy: Stable
Army: Medium
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History: A rising power within the Scandinavia community. Colonies in Denmark have proven to be very resourceful.

Troy
Player/Leader: Xen/ Priam
Government: Monarchy
Economy: Prosperous
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Wonders: Royal Barracks (+2 econ, +2 army) [1/6]
Brief History:

Xhosa
Player/Leader: erez87/ Matanzima dynesty
Government: Despotism
Economy: Recession
Age: Iron Age
Army: Very Large
Navy: none
Education: Terrible
Moral: Meh
Brief History: A pompous nation that has invaded the Zulu.

[/u]NPCs[/u]

Ainu
Player/Leader: NPC
Government: Despotism
Economy: Outstanding
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Aleut
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Assyria
Player/Leader: NPC
Government: Despotism
Economy: Stable
Army: Large
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Athens
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Medium
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Atjeh
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Tiny
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Babylon
Player/Leader: NPC
Government: Despotism
Economy: Stable
Army: Medium
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Brunei
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Carthage
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Choson
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Chu
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Tiny
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

De Viet
Player/Leader: NPC
Government: Monarchy
Economy: Stable
Army: Medium
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Egypt, Lower
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Egypt, Upper
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Fennia
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Goths
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Medium
Navy: None
Education: Terrible
Moral: Meh
Brief History:

Haida
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Helvetica
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Toyotomi
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Tiny
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Jin
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Medium
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Korea
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Kush
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Luchesk
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Medium
Navy: None
Education: Terrible
Moral: Meh
Brief History:

Macedonia
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Mali
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Mittani
Player/Leader: NPC
Government: Despotism
Economy: Stable
Army: Large
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Phoenicia
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Medium
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Picts
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Rome
Player/Leader: NPC
Government: Despotism
Economy: Prosperous
Army: Tiny
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Scythians
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Somalia
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Songhai
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Sparta
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Tiny
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Takeda
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Ternate
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Tiny
Navy: Small
Education: Terrible
Moral: Meh
Brief History:

Teutonic Order
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Thrace
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Tlingit
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Yan
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Vikings
Player/Leader: NPC
Government: Despotism
Economy: Growing
Army: Small
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History:

Zulu
Player/Leader: NPC
Government: Despotism
Economy: Prosperous
Age: Iron Age
Army: Medium
Navy: none
Education: Terrible
Moral: Meh
Brief History:
 
Iceland
Player/Leader: King Henry/alex994
Government: Despotism
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History
 
Scandinavia
Specialist290
Government: Despotism
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History : A subdivision of the Germanic line, the Scandinavians came to the land through Finland after the last ice age, following the migratory paths of the beasts and fowls they hunted. Some groups broke off and continued onward to settle mdern-day Denmark and Germany, but most remained behind in the southern Norway and Sweden. The typical Scandinavian is tall, blond, and hardy, having faced many harsh winters and probably having to face many more in his lifetime. He was also proficient with many weapons, making him a great hunter and fighter.
 
Nation: Troy
Player/Leader: Xen/ Priam
Government: Monarchy
Army: Tiny (small if landlocked)
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History: Founded on the Plains of Illium, the site of troy soon became known for its nearlyl impregnible position of tis fortress citidel- over lookign botht he fertile,plinas and the sea, the city of Troy soon beame the dominat city in its region, attracting great wealth, as trade routs shifted to come to mighty Troy0 the ity grew even risher by having control og the Hellspnt and bosporus sea lanes between the Aegean, and black seas

EDIT- a light blue please- somthing liek the colour of the question mark symbol when you choose a symbol for the top of a post in this forum
 
Start me in the Saharan desert a bit East of Morocco. This is a fictional nation by the way.

Nation: Antafan
Player/Leader: Various clan leaders
Government: Tribalism
Army: Small
Navy: none
Education: Terrible
Moral: Meh
Brief History: In 4000 b.c., the Saharan desert was green lush place. By 3000 b.c. it was the barren desert we know of today. The rapid change of climate and terrain forced dozens of peoples to flee their former homeland Northward into the Middle East, and Mediterranean Africa. The Antafanis were one of these tribes, composed primarily of herders fleeing with their flocks towards the Atlantic ocean. Their first recorded history begins in the last day of their residence in the Sahara, chronicled by nothing more than myth and poetry handed down through the generations.
 
Ryukyus
Player/Leader: Plexus/Sho Hashi
Government: Kingdom
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Sho Hashi's Chuzan Kingdom united the rival Hokozan and Nanzan Kingdoms of Okinawa under a unified banner. He later went on to conquer the Amami and Sakishima Island groups to the North and South, establishing the Kingdom of the Ryukyus.

Preferred color: #26905D; RGB(38, 144, 93); HSL(151°, 74%, 56%); Lab(53, -40, 18); CMYK(82%, 23%, 80%, 7%)
 
Nation : Majapahit
Player/Leader: binyo66/Raja Hayam Wuruk
Government: Kingdom
Army: Tiny
Navy: Tiny
Education: Terrible
Moral: Meh
Brief History
Majapahit was a kingdom in Java Island in 13 century. His Prime Minister and Commander in Chief, General Gajah Mada, oathed "Palapa Oath" to unite islands around Java. with a strong Navy and Army, he united more than 16000 islands in those area in short time, and had contacted from java to south africa, and around china. His conquered islands would be used to form the modern indonesia teritory.

@ooc : I dont mind writing a little history as long as u pardon my english :D
 
@binyo- You are probably not going to start off with all of that. Actually, very little of that.
 
Union of Earth
Player/Leader: Amon Savag/Amon Savag
Government:Heirarchy
Army: Tiny (small if landlocked)
Navy: Tiny
Education: Terrible
Moral: Meh
A bunch of crimeans bunched up,with Amon as their leader,to unify the whole of the earth.

I START WITH THE PENINSUHLAY OF CRIMEA!
 
Amon, could u make the name of your nation...more....realistic, I guess? What is it suppose to be Union of the Earthians? Nah...I need something that sounds more like an iron age nation.
 
Iron Union Of Earth!bwahahahaha!!!
 
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