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#1 |
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Jedi Knight
Join Date: Mar 2003
Location: Oxford, UK
Posts: 532
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Star Wars: A New Mod
The Galactic Civil War I. Introduction This mod was originally started by tpasmall, someone who had a dream to see Civilization III be remade in the vision of Star Wars. Although now tpasmall has now left the project, as with most of the original staff, a small group of us have put all the work that was developed for the mod, and redesigned it to fit the standards of today's Civilization III. When completed, this mod will change almost every aspect of the game, and yet keeping it the same strategy game, but modeled on the Star Wars universe. Whether you chose to be the tyrannical Galactic Empire, or the freedom fighting Rebel Alliance, or maybe fight an older battle with the Galactic Republic and the Confederacy, the force will be with you. The Galactic Civil War is the second installment of Star Wars: A New Mod. It will feature the original trilogy era, in which the sinister Galactic Empire rule the galaxy, whilst the small but defiant Rebel Alliance try hard to restore peace to the galaxy. II. Installation Very simple. Extract all the files to the Conquests main folder in your Civilization III main directory. That's all there is to it. III. Conquest Scenarios Included with The Galactic Civil War are two Conquest Scenarios, playable from different sides: The Battle of Yavin and The Battle of Hoth. In the first scenario, the Death Star is slowly approaching the Rebel Base on Yavin IV. Only a small band of rebels, armed with the knowledge of the Death Star's only weakness stand in it's way. You play as the Rebels, trying to stop the Death Star from destroying the galaxy's last hope. In the second scenario, the Rebel Base on Hoth is about to be attacked by the Galactic Empire. You are the commander of the Imperial forces in this battle, and must wipe Echo Base from the face of the galaxy. IV. Unfinished Work The current features are missing/need to be fixed:
V. Credits UNITS: AT-AT - TheMorpheus AT-ST - TedG A-Wing - tpasmall B-Wing - Chris85 Bounty Hunter - Pleb Corellian Corvette - Pleb Darth Vader - tpasmall General Veers - TheMorpheus Death Star - Pleb Heavy Stormtrooper - Pleb Imperial Lander - tpasmall Imperial Scout - tpasmall Imperial Star Destroyer - Pleb Jedi Knight - Pleb Jedi Master - Pleb/Warmaster Jedi Padawan - TedG Lambda Shuttle - Pleb Laser Turret - abcman Protocol Droid - Pleb R2 Droid - Plastic Bag Rebel Trooper - tpasmall Sith Apprentice - Pleb Sith Knight - Dragon Warrior Sith Master - tpasmall Stormtrooper - tpasmall TIE Bomber - Chris85 TIE Defender - TedG TIE Fighter - Chris85 TIE Interceptor - TedG X-Wing - Dark Sheer YT-1300 - Pleb YT-2400 - Pleb Y-Wing - tpasmall/Dark Sheer/Plastic Bag ART: Civilopedia Images - Pleb Darth Vader Leaderhead - nEo Mon Mothma Leaderhead - Pleb Domestic Advisor - tpasmall Military Advisor - tpasmall Science Advisor - tpasmall Terrain Graphics - Lukree Era Splashes - tpasmall World Setup Graphics - Pleb Tech Tree Icons - Pleb Tech Tree Background - Sheephead TEXT: Civilopedia Entries - Pleb Diplomacy/Script/Label Changes - Pleb MUSIC: MP3 Conversion - Pleb Music Composition - John Williams OTHER: Scenario Design - Pleb Unit Fixes - Chris85/Pleb Planet Resources - Chris85/Starknights Unit Upgrades - TheMorpheus Unit Sounds - Vuldacon Tech Tree Concept - Sheephead/Pleb SPECIAL THANKS: Jobiwan7 Sheephead TheMorpheus DonStamos Vuldacon Glorfinder Warmaster tpasmall Lukree Chris85 GEChallenger Runamok Monkey Civfanatics.com Lucas Arts George Lucas And anyone else who helped in any other way! IV. Screenshots (No screenshots have been taken yet. Please post some on this thread if you have any.) V. Files The Galactic Civil War (Beta 0.1) (21.75 MB) NOTE - You will need Civilization III: Conquests (v1.22) to play this mod. (© COPYRIGHT 2004 STAR WARS A NEW MOD) Last edited by Pleb; Aug 06, 2004 at 08:41 PM. |
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#2 |
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Jedi Scholar
Join Date: Apr 2003
Location: A hut on some swampy planet
Posts: 622
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Yes! New Version! I must test this immediately!
__________________
"Faith in your new apprentice, misplaced may be. As is your faith in the dark side of the Force!" -Yoda The Star Wars Mod My Units |
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#3 |
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I Drink Your Milkshake
Join Date: Dec 2001
Location: Omaha, Nebraska
Posts: 1,959
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Woohoo! Time to take this one for a spin.
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#4 |
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Prince
Join Date: Jun 2004
Posts: 403
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I tried it and its pretty good, but there is still plenty of room for improvement.
![]() I also tried The Clone Wars v1.50. Its good too.
Last edited by LAW_FREAK; Jun 15, 2004 at 02:49 PM. |
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#5 | |
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Prince
Join Date: Jun 2004
Posts: 403
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Quote:
Last edited by LAW_FREAK; Jun 15, 2004 at 02:49 PM. |
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#6 |
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I Drink Your Milkshake
Join Date: Dec 2001
Location: Omaha, Nebraska
Posts: 1,959
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Yea, I run on Conquests v1.15 and it seems to work fine.
However, with patches earlier than v1.15 I believe there is a problem in the labels.txt.
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#7 |
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Jedi Knight
Join Date: Mar 2003
Location: Oxford, UK
Posts: 532
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Yeah, the reason 1.15 and 1.22 work is because their labels.txt files are the same. Earlier versions have different labels.txt files...
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#8 |
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Pthyian Prince
Join Date: May 2004
Posts: 207
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It must be great fun for those who have any version of conquests.....but what about those poor deprived little children who cant afford it? (e.g. me). The star wars mods look/sound/ great, and i really want to play them......is there some way to convert conquest files to ptw?
Cos that'd be great........ |
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#9 |
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Jedi Knight
Join Date: Mar 2003
Location: Oxford, UK
Posts: 532
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A PTW version will be avaliable soon, but I need someone with PTW to do the labels.txt file, or send me the PTW labels.txt file.
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#10 |
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pretend the impossible
Join Date: Nov 2003
Location: Northern Germany
Posts: 358
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hmm.. why couldn't you upload the files on civfanatic ? Then there will be no bandwidth problem you mentioned on your site
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#12 |
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The Nameless One
Join Date: Aug 2004
Location: Earth
Posts: 85
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Unless you have LucasFilm permision you can't do this... Seriously guys...
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#13 |
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The Nameless One
Join Date: Aug 2004
Location: Earth
Posts: 85
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Although it does look cool so you should try to get rights...
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#14 |
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I Drink Your Milkshake
Join Date: Dec 2001
Location: Omaha, Nebraska
Posts: 1,959
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In the earlier days of this mod, we actually e-mailed Lucasarts several times that we were making a SWMod by using some of there units, artwork and material. But they never responded to any of the e-mails so we assume they have no problem with it.
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#15 |
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Jedi Knight
Join Date: Mar 2003
Location: Oxford, UK
Posts: 532
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Actually, seeing as there have been countless Star Wars mods for games in the past, I doubt they'd mind.
And if you want to inform them, go right ahead. Perhaps you'd also like to inform Paramount of the Star Trek Mod as well? |
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#16 |
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Starfleet Commander
Join Date: Jul 2003
Location: Finland
Posts: 96
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You may use the brand so long as you don’t get any commercial advantage of it... but the music and graphics are protected with copyright laws so adding them to mod is illegal without a proper permission...
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#17 |
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Pthyian Prince
Join Date: May 2004
Posts: 207
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Glorfinder, are you actually part of the mod?
Cos if you are, perhaps you could check up on what we would need to do to get the music and graphics legal for the mod. If not, however, how would you like to join the team by legalising the mod and everything? I'm not in charge tho, so if you do want to become part of the mod, you have to ask the proper authority (pleb or jobiwan....im not quite sure whos in charge...) |
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#18 |
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Starfleet Commander
Join Date: Jul 2003
Location: Finland
Posts: 96
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If we are exact i restarted this mod about... long time ago... i ant able to become part of a mod cos i am busy cos of Star Trek mod... there isnt any way to make you legally to havr the musics if you dont pay for it or gain permission...
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#19 |
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Pthyian Prince
Join Date: May 2004
Posts: 207
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@ Glorfinder: Well, since you have the star trek mod liscensed, perhaps you could give us some insight as to how we could get the liscenses, costs etc.
@mod makers: there hasn't been much about anything being posted here - how are all the new units and whatever doing? And when are any of the newer mods, eg New Jedi der mods being released? Oh...so much to play, so little time.... |
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#20 |
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Jedi Knight
Join Date: Mar 2003
Location: Oxford, UK
Posts: 532
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Graphics, Names, Ect... - Under the general modding 'rule', you can use this all you want.
Music - I originally thought you'd need a license for this, but once again under the 'rule', you can get away with this. The "Star Trek Vs Star Wars" Mod team for Armada I & II told me this, as did the "Star Wars Fleet Commander" mod team for Armada II. |
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