Civ3 Conquests shortcut...*doubleclick*
*Japaneese, Roman, and American all using different weapontry in video*
New Game...*click*
Map size...hm.. large *click*
Barbarians... Random *click*
All that other junk... random *clickclickclick*
hmmmmmmm......Nations random fo' shore... *clickclick*
now to click that little circle thing... *click*
COMPUTER ERROR: FILE_Warrior_Fidget.HAH not found. The game will now exit.
&%*$&$*#*..... I'll just NES instead...
This is mainly a 4000 BC NES based somewhat on the rules of my EQNES: Modern Combat. It consists of the same ideas plus some others. Also this is based very much on the civilization 3 rules, and i have tried to make it as close to the game as possible. Resources, wonders, and units will all be the same (though some units will be added). Hopefully it isnt too complicated. If it is, tell me and i will try to trim it down a little.
RULES
Civilization Set Up
Set up your civilization like this:
Nation Name
Civ Traits:
Government: Despotism
Capitol City:
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
Civilization
You may pick your nation, however like in real Civ3 your starting position will be determined randomly. As such, the map won't be shown until the NES starts.
If you choose not to come in at the beginning be warned you can only be an NPC. There is a 12 nation cap on the NES, to be more like civ. Take this into account in gameplay when you want to divide an enemy nation.
Government
Each government will have some advantage or another, with exception of Despotism. The availible governments will be listed below (currently only despotism).
Economy (gold)
Economy is in the form of gold and gold per turn. If you want to increase the amount of money you make, you must bank all of your gold you made that turn and next turn the new amount of money will take place.
YOU CAN ONLY SPEND THE MONEY YOU HAVE IN THE BANK AT THE START OF THE TURN.
Military
You purchase military with below prices. When you give attack orders, you can be general or specific, though to warn you, i look favorably on tactics and maps with arrows. However, cool maps with arrows does not make a 100 man army beat a million man army.
Your army's morale is very important. It is increased in victorious battles and by certain units.
Units
Units can be upgraded for half their cost when the newer form is research. Thus 2,000 Warriors upgrade to 2,000 Swordsmen for 1 gold.
-Land-
Warrior- basic stone age infantry. The worst of the worst when it comes to units, but the only availible units at the beginning of the game. 1,000 can be trained for 1 gold.
Archer- basic stone age ranged troops. The best supporting force availible until the middle ages. Requires Warrior Code. 500 can be trained for 1 gold.
Spearman- Basic bronze Age defense. Are able to repulse most ancient attacks. 500 can be trained for 1 gold.
Chariots- First mobile force, able to trash most ancient foot soldiers. Requires horses.
-Sea (only can be built if you have a coast)-
Curragh- most primitive ships. Will be sunk by any superior ships. Can travel only along the coast. Requires Alphabet. 15 can be built for 1 gold.
Unique Units
Every civilization can have ONE unique unit. You can only create a new UU when the tech with the unit you want to replace has been discovered. Say what its advantages are and i will determine the disadvantages as well as the cost, both gold and population. NO MAKING A SUPERPOWERFUL UNIT.
Army Morale and Citizen Support
No nation can last long without support of the military and people. Your nation's morale increases with victories in battle and the construction of Great Wonders. Your army's morale becomes obsolete with Nationalism.
Expansion
Order an expansion in one way or another. You don't have to send military at first, but be warned once barbarians are around, your citizen support may suffer if your citizens wake up in the morning with their throats cut by barbarians.
Golden Age
When you win your first battle with a UU, you gain a one time Golden Age. In the Golden Age you get double income for 8 turns.
Technology
You start with different techs depending on which Traits you choose. All the techs are on the below list. Below the tech will be a list of who's discovered it, when all people have discovered a technology, it will be removed from the list.
Technology can be researched to build new units, to increase amount of WC per turn you make, to double population growth, or to improve existing ones. You can pay them over time and the amount paid out of the amount needed will be mentioned below your main nation stats. Technology can be traded.
Civ Traits
You may choose 2 starting traits, in any combination.
Commercial- You produce 25% as much gold as the said amount. (i round down, so you must be collecting at least 4 gpt to collect anything.) Starts with Bronze Working
Industrious- Wonders cost 25% less to build. Starts with Masonry
Expansionist- You gain more land, more quickly. Civilian Support doesnt decrease when nation grows. Starts with The Wheel.
Relgious- Civilian Support never goes below 50%, Anarchy takes one turn. Starts with Ceremonial Burial.
Seafaring- Your navy is superior to others of same size and you produce 25% more ships for 1 WC. Has better chance of crossing wide bodies of water early on. Starts with Pottery.
Militaristic- Your army is superior to others of the same size and you produce 25% More ground troops than other nations. Starts with Warrior Code.
Scientific- Advances are 20% cheaper than other nations. Starts with Alphabet.
Agricultural- You gain more land, more quickly. Civilian support never goes below 50% as they are always well fed. Starts with Pottery.
Wonders
The same wonders in Civ3 will be availible for construction, given mentioned effects in the below wonders section. They will be paid for via WC. You can pay in a lump sum or over time.
Resources
Resources will be availible with different techs and can be traded. This only includes stradegic resources and luxuries are not included. When traded they can be traded and still have some left over, despite how many you control.
Victory
This is open ended, however, should one nation emerge above all and steadily conquers all other nations, perhaps we may call a halt and declare that player the winner.
*Japaneese, Roman, and American all using different weapontry in video*
New Game...*click*
Map size...hm.. large *click*
Barbarians... Random *click*
All that other junk... random *clickclickclick*
hmmmmmmm......Nations random fo' shore... *clickclick*
now to click that little circle thing... *click*
COMPUTER ERROR: FILE_Warrior_Fidget.HAH not found. The game will now exit.
&%*$&$*#*..... I'll just NES instead...
This is mainly a 4000 BC NES based somewhat on the rules of my EQNES: Modern Combat. It consists of the same ideas plus some others. Also this is based very much on the civilization 3 rules, and i have tried to make it as close to the game as possible. Resources, wonders, and units will all be the same (though some units will be added). Hopefully it isnt too complicated. If it is, tell me and i will try to trim it down a little.
RULES
Civilization Set Up
Set up your civilization like this:
Nation Name
Civ Traits:
Government: Despotism
Capitol City:
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
Civilization
You may pick your nation, however like in real Civ3 your starting position will be determined randomly. As such, the map won't be shown until the NES starts.
If you choose not to come in at the beginning be warned you can only be an NPC. There is a 12 nation cap on the NES, to be more like civ. Take this into account in gameplay when you want to divide an enemy nation.
Government
Each government will have some advantage or another, with exception of Despotism. The availible governments will be listed below (currently only despotism).
Economy (gold)
Economy is in the form of gold and gold per turn. If you want to increase the amount of money you make, you must bank all of your gold you made that turn and next turn the new amount of money will take place.
YOU CAN ONLY SPEND THE MONEY YOU HAVE IN THE BANK AT THE START OF THE TURN.
Military
You purchase military with below prices. When you give attack orders, you can be general or specific, though to warn you, i look favorably on tactics and maps with arrows. However, cool maps with arrows does not make a 100 man army beat a million man army.
Your army's morale is very important. It is increased in victorious battles and by certain units.
Units
Units can be upgraded for half their cost when the newer form is research. Thus 2,000 Warriors upgrade to 2,000 Swordsmen for 1 gold.
-Land-
Warrior- basic stone age infantry. The worst of the worst when it comes to units, but the only availible units at the beginning of the game. 1,000 can be trained for 1 gold.
Archer- basic stone age ranged troops. The best supporting force availible until the middle ages. Requires Warrior Code. 500 can be trained for 1 gold.
Spearman- Basic bronze Age defense. Are able to repulse most ancient attacks. 500 can be trained for 1 gold.
Chariots- First mobile force, able to trash most ancient foot soldiers. Requires horses.
-Sea (only can be built if you have a coast)-
Curragh- most primitive ships. Will be sunk by any superior ships. Can travel only along the coast. Requires Alphabet. 15 can be built for 1 gold.
Unique Units
Every civilization can have ONE unique unit. You can only create a new UU when the tech with the unit you want to replace has been discovered. Say what its advantages are and i will determine the disadvantages as well as the cost, both gold and population. NO MAKING A SUPERPOWERFUL UNIT.
Army Morale and Citizen Support
No nation can last long without support of the military and people. Your nation's morale increases with victories in battle and the construction of Great Wonders. Your army's morale becomes obsolete with Nationalism.
Expansion
Order an expansion in one way or another. You don't have to send military at first, but be warned once barbarians are around, your citizen support may suffer if your citizens wake up in the morning with their throats cut by barbarians.
Golden Age
When you win your first battle with a UU, you gain a one time Golden Age. In the Golden Age you get double income for 8 turns.
Technology
You start with different techs depending on which Traits you choose. All the techs are on the below list. Below the tech will be a list of who's discovered it, when all people have discovered a technology, it will be removed from the list.
Technology can be researched to build new units, to increase amount of WC per turn you make, to double population growth, or to improve existing ones. You can pay them over time and the amount paid out of the amount needed will be mentioned below your main nation stats. Technology can be traded.
Civ Traits
You may choose 2 starting traits, in any combination.
Commercial- You produce 25% as much gold as the said amount. (i round down, so you must be collecting at least 4 gpt to collect anything.) Starts with Bronze Working
Industrious- Wonders cost 25% less to build. Starts with Masonry
Expansionist- You gain more land, more quickly. Civilian Support doesnt decrease when nation grows. Starts with The Wheel.
Relgious- Civilian Support never goes below 50%, Anarchy takes one turn. Starts with Ceremonial Burial.
Seafaring- Your navy is superior to others of same size and you produce 25% more ships for 1 WC. Has better chance of crossing wide bodies of water early on. Starts with Pottery.
Militaristic- Your army is superior to others of the same size and you produce 25% More ground troops than other nations. Starts with Warrior Code.
Scientific- Advances are 20% cheaper than other nations. Starts with Alphabet.
Agricultural- You gain more land, more quickly. Civilian support never goes below 50% as they are always well fed. Starts with Pottery.
Wonders
The same wonders in Civ3 will be availible for construction, given mentioned effects in the below wonders section. They will be paid for via WC. You can pay in a lump sum or over time.
Resources
Resources will be availible with different techs and can be traded. This only includes stradegic resources and luxuries are not included. When traded they can be traded and still have some left over, despite how many you control.
Victory
This is open ended, however, should one nation emerge above all and steadily conquers all other nations, perhaps we may call a halt and declare that player the winner.