Huge civs split by civil war

Yashed To

Last man standing
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Mar 27, 2004
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I experienced this very seldomly (three or four times) that once I conquered the capital of a large civ a civil war began which split up the civ in two parts - one of the original civ and one of a civ which had been totally conquered by that civ.

It was my experience that the former dominating civ then had some hard times and was likely to lose this civil war against the rebels. Only once they regained most of their territory.

I conquered a lot of capitals of civs that were very large without this incident occuring. Thus I think it needs the following presets for this trigger to happen:
- The dominating civ is a militaristic one (Russians, Mongols e.g.)
- They themselves must have destroyed a competing civ which may become a rebel civ
- The overall level of luxury or "culture" (temples, libraries, ...) is rather low
- When conquering the capital there still have to be enough cities left to support two factions (i.e. more than ten)

What are your experiences with this feature which adds quite a nice twist to a game and which may change the outcome drastically?
 
I remember I once captured the capital of another Civ and they split they had a civil war/split into two civs. The split was pretty bizarre though; I think the civilisation that was spawned as a result was, er, the Mongols, or something (I can't remember, are the Mongols in Civ 1?) from the Germans, or something suitably unlikely. Eh, yeah. Well, I just thought it was odd since it was on an Earth-replica map. That's the only instance I ever remember it occuring in, and I didn't have as much of a grasp of all them games concepts back then (I think I was 7 or 8), so I can't provide much details. ;)

Good times, though!
 
To make things even more bizarre, YOU (the human) can actually become the rebels yourself! :crazyeye:

If you have not founded a city yet with your starting settler, and a war between two AI civs triggers a civil war, your own civ will become the "rebel faction" and the cities and untis will be added to your own empire, as if your civ didn't exist at the time of the split. You still retain the original starting settler though, effectively giving you two empires at different locations.

I had this happen when I used to play with the additional rule of not building my own capital or moving the starting settler until a civ had been wiped out of the game.
 
If memory serves, it has to be the largest civ in the game for it to happen, though I can't remember. It would be interesting to see it happen AND destroy the AI civs spaceship at the same time...
 
No, it has to be high enough power.
But not the largest power.
There is minimum size for the civ to split.
There has to be at least 1 dead civ for it to come back in place of the rebels.

I find it most funny when Germans divide into Zulu and German.:lol:
 
I loved when that happened! It was so exciting when it did happen. I haven't experienced this at ALL in Civ 3. Now I'm going to see if that's posted somewhere in the civ 4 suggestions b/c that should definetly come back
 
I used to love that aspect of Civ I. I used to purposely go after capitals to try and trigger that rebellion. I figured that 2 smaller civs would be easier to beat, especially if they are waring with each other.
 
Zapp Brannigan said:
I used to love that aspect of Civ I. I used to purposely go after capitals to try and trigger that rebellion. I figured that 2 smaller civs would be easier to beat, especially if they are waring with each other.

That was one of my favortie things in Civ 1. Many times I would mount an invasion of a coastal capital with seeral carriers full of bombers and several transports full of tanks, artillery and mechanized infantry. Then after taking just that 1 city they would split in 2.
 
sometimes this is VERY bad. once i caused the Zulus to have a rebellion and got one of their cities. then they quickly captured it back and got my automobile advance! GRRR couldn't stop em
 
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