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Bugs 2.1 The Gauntlet Revisited

Sir Bugsy

Civ.D.
Joined
Jun 20, 2003
Messages
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Location
Berkshires
Thread for team 2.1

This is not an original idea. (I don’t get too many of those.) This is coming directly out of Sirian’s idea for RBCiv Epic 12. I think this variant is a huge challenge. The original Epic was played as the Zulu at Diety and of the eight players who completed the game, only one, Urugharakh, recorded a victory of any type. There were some pretty impressive players on that list: Sulla, Sirian, and Cyrene to a few names.

• No purchasing workers. No workers through diplomacy by any means, including peace.
• No upgrading units. Ever. You build a unit, it remains that type of unit "for life".
• You may not pillage your own lands. (Includes no disconnecting your own resources).
• No trading away of your last unit of any given resource. You must keep one for yourself.
• No scrolling ahead through cities during the production phase, "between turns".
• No prebuilding of any kind. No placeholders. Ever. There is only way you are allowed to change projects. If you change city projects, you MUST wipe out any shields stored in the box by first changing to Wealth, which will erase all but one shield, then (and only then) may you assign a city to a new item.

Additionally, we will adhere to standard RBCiv rules. The rule of thumb is: if it feels like an exploit, than it is an exploit and we are better than that. The list is here: http://www.realmsbeyond.net/civ/etactics.html

Civilization: Ottomans (this was TBD)
Difficulty: Demi-God
World Size: Small
Opponents: Five Random
Climate: Normal
Temperature: Cold
Age: 4 Billion
Land Mass: 30%
Land Shape: Continents
Barbarians: Restless
Version: 1.22
AI Aggression: Normal
Scientific Leaders are off.
Preserve random seed in on.
Culturally linked is off.
All victory conditions except wonder are enabled
Respawn is off.

Roster:

Team 2.0
Denyd
Scoutsout
DjmGator
Bugs
Yom

Team 2.1
grahamiam
Microbe
Gozpel
Bede
RowandLive (purchasing Conquest very soon)

The teams are not competing.

See the other thread for the discussion on how we came up with the Ottomans.

Bugs2_Start.jpg


Save: http://www.civfanatics.net/uploads7/Bugs2_Start,_4000_BC.SAV
 
Checking in. Honored to be amonst such august company.
 
save attached at the bottom

Sorry, had to go ahead tonight since I'll be out of town on Saturday and Sunday. Hope this doesn't get people too upset but it looked like a good food start so I focused on a couple of warriors and getting a granery. Not being able to prebuild the granery definitely set us back a little but we have good land and we should be alright. a 4T settler pump is definitely in our future :)

Don’t see anything great except that the coast is to the SE. Jungle to the E, plains and grass to the W. Move settler W and worker NW to wheat. See a BG that will be in range as well as 2 forests to cut down but still a lot of jungles.

T1: 3950BC Found Istanbul -> warrior, set research on pottery 100% (looks like a decent settler pump location)

T2: 3900BC nada

T3: 3850BC dada

T4: 3800BC irrigation done, start road

T5: 3750BC MM Istanbul off wheat and onto forrest to get growth and warrior in 2T.

T6: 3700BC Road finished, move to river BG

Warrior -> warrior

T7: 3650BC Warrior W, MM lux slider (bugger), start mining BG

IBT: we get disease, MM to get warrior in 3T; adjust lux sliders

T8: 3600BC warrior keeps exploring

T9: 3550BC Meet a Chinese warrior. They will trade give us pottery but not WC. I decide to wait.

T10: 3500BC Warrior moving W

Warrior -> warrior, borders expand

T11: 3450BC worker roads, warrior heads S

T12: 3400BC Western warrior finds coastline

IBT: Pottery -> CB 0%

T13: 3350BC Worker moves to forrest to begin chop for granery

T14: 3300BC worker chops

IBT: warrior -> granary

T15: 3250BC nada

T16: 3200BC western warrior finds goody hut but since these are restless barbs, I avoid it.

T17: 3150BC chop done, worker mines; find southern coast

China now up Alpha and WC

T18: 3100BC nada

T19: 3050BC Western warrior now sees a brown border

T20: 3000BC bump lux slider up to 10% due to growth.
 
Team 2.1
grahamiam <- premature start off
Microbe <- UP
Gozpel <- probably overeating
Bede <- dusting off the thesarus :D
<Open>
 
Hi,

just a quick note from someone who played (and lost) the original gauntlet Epic: Even more difficult than the variant rules had been the map layout, with the player starting deep in the tundra with no rivers and only one small source of fresh water. So looking at your map, you will have a much greater chance of winning this time. :)

Good luck, and have fun!

-Kylearan
 
I played 15 turns to set up a 5-turn settler factory.

preturn: nothing.

(1)2950BC: We meet Carthage. He is up Alphabet and Warrior Code too. So no trade.
(3)2850BC: delay growth to complete granary one turn earlier.
IBT China has Iron Working, but we cannot get it.
(4)2800BC: I decide to do full research on CB in 10 turns. We need to get out of this hole.
(5)2750BC: granary->warrior.
(7)2670BC: Carthage has IW too.
(10)2510BC: shoot, Carthage gets CB. I should have started it earlier! I buy it with 19g. CB+1gpt+56g gets us Alphabet from China.
We start min research on Writing.
(13)2430BC: some chinese units approach us..and a barb warrior too.
(14)2390BC: Chinese units pass by. Phew. China has Wheel.
(15)2350BC: Our settler ready to settle to block the choke. Carhage gets Wheel too.

Please read:

Due to lack of shields we cannot set up 4-turn factory. But we can do 5-turn with the west plains mined next turn. The sequence is as follows:
turn 1-3: size 4. Work on the forest (or the mined plains once it's done). Make 4fpt and 6spt.
turn 4: We grow to 5 and governor picks the mained plains (or the forest) for us, gets us totally 20 shields. Now, do NOT work on the forest or the mined plains. Switch them both to flood plains, thus making 5fpt and 4spt.
turn 5: same as turn 4.
turn 6: We grow to 7 and governor picks the forest for us, gets us exactly 30 shields.

Please don't screw up. :)

It works for size 5-7 as well, but it would probably require more lux for the higher pop.

Now the problem is that we need a town to produce warriors for escorting. The 2nd town should set to warrior for a while.

The land isn't very good. We are between jungles and deserts..
 
I have to copy the Please read thingie, or I'll forget for sure :)

I agree, some nasty terrain we've got, but we just have to do the best with it.

I got it.
 
nice setup microbe :) it would be nice to get another worker too. maybe one of those jungles has a BG under it.

Team 2.1
grahamiam
Microbe <- just played
Gozpel <- UP
Bede <- on deck
<Open>

still looking for 1 more player.
 
2310bc - Edrine founded -> barracks

2270bc - Disease strikes Istanbul, exactly what we need.

2230bc - We only lost one pop?

2190bc - China kicks our warrior out of there territory.

This map is junk, Carthage already founded a city north of us and we only have desert and jungle left.

2150bc - Istanbul settler -> settler, send him northish.

2110bvc - Settler found spices, will settler aggressively to grab it. Well, there are no other choices really :)

2070bc - Bursa founded -> warrior

2030bc - Nothing

1990bc - Nothing

1950bc - Portugal completes Colossus.

1910bc - Istanbul settler -> settler

1870bc - IT - China and Carthage brotherly share their information, Writing, befor we can get a shot at a trade. It would cost just about all our gold to get it, so I wait a turn or two.

Bursa warrior -> worker

1830bc - Iznik founded -> curragh

1790bc - Nothing

1750bc - Edrine barracks -> curragh

Warrior takes out barbcamp and gets 25g.

We have 155g and 10 gpt, so next player can trade for writing

We have room for a town to the east, and if we lucky a desert-town or two :)
 
Got it.
Looks like we need a couple more dinghy thingies and an archer or twelve.
 
gozpel said:
The land of Squeeze
this is becoming too common for us :lol:

actually, this is a small map, right? therefore, we shouldn't get our hopes up for too many cities and, unfortunately, it looks like there aren't many probable locations for iron nearby (hope we get lucky with Mount Istanbul). just gotta take the land we're given, probably includes another jungle town, a lot of sand, some swampland... good thing we're industrious. then we can start taking the land we weren't given :) archers vs NM are a frightening prospect. probably best to eat chinese.
 
grahamiam said:
archers vs NM are a frightening prospect. probably best to eat chinese.

Chow Mein on the menu for tonight :mischief:
 
OK, I promise I'm not looking at anything here. I 'm just posting at the bottom. RowandLive is buying Conquests and would like to play. So we'll put him in the last open slot.

Good luck to all. Hopefully your game is going smoother than ours. We just had to capture the Hittite capitol to prevent a Spaceship loss. :rolleyes:
 
:wavey: RowandLive

Trade Hannibal 110g+6gpt for Writing and start research on Warrior Code at maximum, due in 5 @-5 with 30 in the treasury.

Not much to do but wait for contacts and keep an eye on the settler equipping.

In 1675 the Chinese send ambassadors and build an embassy

In 1650, despite having half our income in his pocket already Haniibal extorts our entire treasury which costs us the granary at Istanbul....

In 1600 we learn Warrior Code and start on Map Making at minimum.

In 1550 it is MAo's turn to make extortionate demands...20g of 30 in the treasury

In 1525 Iznik grows and throws a party without a permit...Hire a tax collector and stall growth as it will cost a 50% entertainment tax to cover the Izniks with happiness money. Dispatched a warrior from Istanbul to cover the MP duties there and a warrior from Bursa to Istanbul

Stalled the growth at Istanbul to complete the granary lost to the Chinese extortion.

In 1500BC I end up with a settler trapped bewtween the marshes, the Carthaginians and the sea. I misread the map and thought the terrain under a barb camp was grass, not swamp.

Looks like dinner was Turkish Delight and not Chop Suey,,,

Did I hear somebody say this map was the pits....
 
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