Sir Bugsy
Civ.D.
Thread for team 2.1
This is not an original idea. (I dont get too many of those.) This is coming directly out of Sirians idea for RBCiv Epic 12. I think this variant is a huge challenge. The original Epic was played as the Zulu at Diety and of the eight players who completed the game, only one, Urugharakh, recorded a victory of any type. There were some pretty impressive players on that list: Sulla, Sirian, and Cyrene to a few names.
No purchasing workers. No workers through diplomacy by any means, including peace.
No upgrading units. Ever. You build a unit, it remains that type of unit "for life".
You may not pillage your own lands. (Includes no disconnecting your own resources).
No trading away of your last unit of any given resource. You must keep one for yourself.
No scrolling ahead through cities during the production phase, "between turns".
No prebuilding of any kind. No placeholders. Ever. There is only way you are allowed to change projects. If you change city projects, you MUST wipe out any shields stored in the box by first changing to Wealth, which will erase all but one shield, then (and only then) may you assign a city to a new item.
Additionally, we will adhere to standard RBCiv rules. The rule of thumb is: if it feels like an exploit, than it is an exploit and we are better than that. The list is here: http://www.realmsbeyond.net/civ/etactics.html
Civilization: Ottomans (this was TBD)
Difficulty: Demi-God
World Size: Small
Opponents: Five Random
Climate: Normal
Temperature: Cold
Age: 4 Billion
Land Mass: 30%
Land Shape: Continents
Barbarians: Restless
Version: 1.22
AI Aggression: Normal
Scientific Leaders are off.
Preserve random seed in on.
Culturally linked is off.
All victory conditions except wonder are enabled
Respawn is off.
Roster:
Team 2.0
Denyd
Scoutsout
DjmGator
Bugs
Yom
Team 2.1
grahamiam
Microbe
Gozpel
Bede
RowandLive (purchasing Conquest very soon)
The teams are not competing.
See the other thread for the discussion on how we came up with the Ottomans.
Save: http://www.civfanatics.net/uploads7/Bugs2_Start,_4000_BC.SAV
This is not an original idea. (I dont get too many of those.) This is coming directly out of Sirians idea for RBCiv Epic 12. I think this variant is a huge challenge. The original Epic was played as the Zulu at Diety and of the eight players who completed the game, only one, Urugharakh, recorded a victory of any type. There were some pretty impressive players on that list: Sulla, Sirian, and Cyrene to a few names.
No purchasing workers. No workers through diplomacy by any means, including peace.
No upgrading units. Ever. You build a unit, it remains that type of unit "for life".
You may not pillage your own lands. (Includes no disconnecting your own resources).
No trading away of your last unit of any given resource. You must keep one for yourself.
No scrolling ahead through cities during the production phase, "between turns".
No prebuilding of any kind. No placeholders. Ever. There is only way you are allowed to change projects. If you change city projects, you MUST wipe out any shields stored in the box by first changing to Wealth, which will erase all but one shield, then (and only then) may you assign a city to a new item.
Additionally, we will adhere to standard RBCiv rules. The rule of thumb is: if it feels like an exploit, than it is an exploit and we are better than that. The list is here: http://www.realmsbeyond.net/civ/etactics.html
Civilization: Ottomans (this was TBD)
Difficulty: Demi-God
World Size: Small
Opponents: Five Random
Climate: Normal
Temperature: Cold
Age: 4 Billion
Land Mass: 30%
Land Shape: Continents
Barbarians: Restless
Version: 1.22
AI Aggression: Normal
Scientific Leaders are off.
Preserve random seed in on.
Culturally linked is off.
All victory conditions except wonder are enabled
Respawn is off.
Roster:
Team 2.0
Denyd
Scoutsout
DjmGator
Bugs
Yom
Team 2.1
grahamiam
Microbe
Gozpel
Bede
RowandLive (purchasing Conquest very soon)
The teams are not competing.
See the other thread for the discussion on how we came up with the Ottomans.
Save: http://www.civfanatics.net/uploads7/Bugs2_Start,_4000_BC.SAV