GOTM032 OPEN
4000: Worker NE and see coastal tiles.
Settler N for coastal city on river in 1 move.
Remembered to adjust preferences on 1st turn

3950: Found Tenochtitlan (city names are gonna be tough to keep straight)
Start JW to scout with
Start researching pottery 100% = 14t (less after road)
3550: JW W and see American scout. Initiate contact before 2nd move NW onto mountain and spotting a 3rd dye.
Receive Masonry, Pottery, & 10 gold for Warrior Code and Ceremonial Burial
Got the impression Abe was researching CB.
Set research to Alphabet
3450: Borders expand revealing what appears to be a narrow landmass.
3200: Iroquois scout
Receive Bronze Working & 10 gold for Masonry from Hiawatha.
Abe has Alphabet & Mysticism already. Must have been from huts.
3050: Change production to granary before popping hut hut near silks. Deserted!!!
2900: Abe got a conscript warrior from hut.
2750: Teotihuacan founded just south of game
2710: Buy Alphabet from Abe for 25 gold, saving 3 turns. Leaves me with 1 gold.
2630: Trade Iroquois Alphabet for The Wheel. I appear to have horses hooked up already

Abe will be insulted offering TW for either of his techs so he is probably researching it. Sell TW to Abe for 25 gold to get it back.
Thucydides says Aztecs are #8 in happiness... lol
2510: JW3 block route of Iro settler/warrior for 1 turn... hehe
2110: Teotihuacan: pop rush granary before growth and realize i have no MPs so change entertainer to scientist... big mistake
2070: Teotihuacan builds granary and starts Temple
JW6 head for Teotihuacan as MP and heal
1950: Iroquois will take all of my 109 gold for Iron Working, Abe wants more than i have. Losing 2/turn so think i will wait.
1910: Tlatelolco founded 3 tiles due S of capital
1830: Abe demanded 25 gold and i refused since he was polite, now cautious.
Iroquois started Pyramids.
GH = 3 barbs
1725: Amer warrior attacked barb and was in turn attacked and lost.
1700: Discover Writing, research Philosophy
Establish embassies:
America = 38 gold: waiting for size 3 to pop settler in 4 turns, 1 regular spearman defending
Iroquois = 40 gold: Pyramids = 87 turns, 2 regular spearmen defending
Abe got Writing same turn.
Trade Writing to Hiawatha for Iron Working + 50 Gold
Sell Abe contact with Hiawatha + 29 gold for Mysticism
1625: Forgot to change production of settler before popping hut, got 3 barbs, had to kill a barb to pop it and retreating to mountain reveals camp
1600: Begin garrisoning at home to avoid tempting the AI
1525: Saw first barb horseman
1500: Dyes hooked up
1475: Texcoco founded on NW isthmus
We all now have 4 cities
1400: Abe went a long way to build Atlanta screwing up my planned city locations to the east.
1375: Discover Philosophy, research Code of Laws
Will hold onto it to help trade for mapmaking (assuming the AI is researching it)
Teotihuacan built settler, will have to grow now, not a good settler factory yet.
1225: Tlaxcala founded SW of gold hill.
1175: Give Hiawatha Philosophy + World map + 182g for Map & Mapmaking
Abe only pays Map + 24 gold for Mapmaking
At least i know where the camps are now.
1150: Sell Abe WM for WM + 30 gold. Hiawatha pays 2g
1075: Calixtlahuaca founded 3 tiles due east of capital.
1050: Iroquois building Oracle
1000BC: Discover Code of Laws. Research Republic
Sell Abe Philosophy for WM + 25g
Sell Hiawatha Code of Laws for Horseback Riding + 151g
Sell Hiawatha WM for 1 gold
Inventory @ 1000 BC
6 Towns
15 Citizens, 4 Happy, 11 Content
1 Luxury = dyes
1 Horses
1 Barracks
1 Granary
2 Temples
3 Workers
3 Elite, 10 Veteran Jaquar Warriors
91 shields accumulated
71 food accumulated
87 tiles, 2 are sea tiles
314 gold
-4g/turn
All 1st tier techs
Iron Working, Writing, Mysticism
Philosophy, Code of Laws, Map Making, Horseback Riding
0 research done on Republic because Code of Laws discovered 1000 BC.
3 settlers, 2 workers, & 1 galley in production
13 Barb camps taken so far
825 BC: Disorder from missed micromanagement in Teotihuacan
Xochicalco founded @ western isthmus of central peninsula
Tlacopan founded @ southern isthmus SW of home
800 BC: Berlin completes The Oracle
Hiawatha switches to Lighthouse
750 BC: Atzcapotzalco founded NW of NW spices
670 BC: Tzintzuntzen founded N of western iron
Iroquois complete Pyramids

570 BC: Buy Mathematics from Abe for Horseback Riding, WM, 51g
Buy worker from Hiawatha for WM + 102g
450 BC: Malinalco founded at S of Silks to NE
Buy Iroquois worker for WM + 102g
430 BC: Tula founded on central peninsula
410 BC: Discover Republic and become one.
I wasn't aware of the 2g support until after i started researching it. All these JWs are gonna cost. Will probably switch to Monarchy later.
Tlacopan: rush harbor
Atzcapotzalco: rush temple
Tzintzuntzen: rush temple
270 BC: Abe demanded Republic and i refused w/ no consequences
250 BC: Tamuin founded NE of home
230 BC: Teayo founded SE, N of game
210 BC: Barbs sank Iro Galley... hehe
50 BC: Hiawatha wanted to give me Construction for Republic... i said no.
10 BC: Discover Construction, research Polytheism and head for Monarchy. Republic isn't gonna work with the 2g support that I DIDN'T KNOW ABOUT WHEN I STARTED!!
To revet to Despotism or not, that is the question at the moment.
I adjusted sliders to 8.2.0 and micromanaged some more gold out of cities and can research at roughly the same rate as i think i would in Despotism.
A GA is definitly needed soon.
Upgrade 1 JW just so i have a swordsman.
Begin moving JWs into position to take horses away from Hiawatha before he connects Mauch Chunk to network
30 AD: Lost suicide galley.
Chalco founded @ western most tip of landmass
Investigate Mauch Chunk = 45g, 2 regular spearmen, settler = 1turn, 60% science
If i wait 1 turn there will be 2 more JWs in position, he won't switch to MW if i don't take it this turn and 1 spearman may leave with the settler.
Rush barracks in my Iron city, Iro galley headed that direction.
50AD: Trade maps, Declare war on Hiawatha.
Abe wants ROP + 20gpt for alliance before i attack. Let's see if taking a city reduces it.
Failed to take city or get a kill with JWs... bummer
Alliance prices must be based on relative power. He now wants 25gpt but i will pay.
This could be disasterous if i don't get a GA soon.
Science = 1 scientist
90 AD: GA via JW killing archer
Sliders = 7.2.1
130 AD: Took Oil Springs
Got loan from Abe to do a couple upgrades: 85g for 5gpt
150 AD: Trade Abe Republic for Literature, 16gpt, + 126g
170 AD: The Colossus finished in Tenochtitlan
I don't know why wonders aren't being built elsewhere.
190 AD: Destroy Kahnawake, 13g: was settled down south of jungle same turn
210 AD: Polytheism discovered
230 AD: Tlalmanalco founded
250 AD: Hiawatha finished Great Wall & Lighthouse, same turn, GA for him
1st GL

will build horseman army
290 AD: 2nd GL to build FP in Teotihuacan
Missed some turns keeping record of war.
Total of 33 documented barb camps taken for 825g
370 AD: Enter Middle Ages
Edit: (i thought i had the image thingy figured out, but...)