Amon Savag
The Great
Rules
Economy
Your economy is based off of your tax, collected from your citizens. Basically, the economy is by numbers, and is based upon the purchase power your populace. This plainly means that even a small country, given that it is rich, can make the same amount of money a larger nation does. So the main idea is to keep your people rich and happy.
So, you can use every bit of your economy each turn. Say your economy is at 3; you can use it on any number of your stats, one economy point per stat, including your army. The way you raise your economy is by conquering new land, generally having your population increase, trade more, make your people rich somehow, or anything else, be creative. However, it happens gradually. Its not like the old system, where you just say increase economy or, not even when you give a reason. It happens in stories, in diplomacy, or in side notes. It may even happen in a random event. There is a good chance your economy will increase also when you do things your people want, which will be expressed in updates.
You may also put aside money, into a treasury. Sort of like a bank account, you can use this money whenever you need it (war, depression, etc.). There is no max that you can have in your treasury, no limit to the time you can have it there.
Army
Army is simply put.You have your men,and they fight for you.There is training,and technology and age also plays a good part in the equipment your nation is using.
Training levels: Conscript, Militia, Good, Veteren, Elite (Veteran and Elite is only after they've fought in battle)
Equipment
You can also upgrade the equipment of your army.Equipment will be measured in levels.You can upgrade 1 thousand men 1 equipment level per industry point you have.The highest equipment level is 4
Navy
The highlight of any colonial game,or it should be.There were various ships used in the naval battles of the day.And each are createable.Some will be more expensive than others...Depending upon how high your industry is how many you can make with 1 economy level....I will be the one to decide in the end how many is made by the different countries based on their industry
You can organise trading fleets,and set their destinations,and every time they come back home from this trading expidition,you will gain an amount of economy as per their trading..You can fit any ships up to be trade vessals...Sometimes the meanest warship is the best for transporting goods.The downside to this,is that fleet will be uncontrolable till it gets back...And depending upon where you send it,you might not even profit.
If you need to transport men from one place to another,you can transport 1 ship's cargo space time 10 worth of men (A Flemish Galleon can carry 540 men from point a to point b).Keep in mind,though,that if you say in your orders "Send as many men from here to there using my flemish galleon" that distance may be able to be made many times durring the length of a turn...And thus it is wise,if you're going to do war overseas that you prepare for a turn or 2(To transport your men),then launch the attack.Although if you are to land on enemy territory they might be able to drive you into the sea before you can save them with reinforcements.
You can design your own ships if you wish...Just tell me what their stats would be and I have it made,and with a price.
Education
Of course theres education! What does it do? Guess. For those who are new, it helps with technology advancement. The backfire is that if your people become too educated, they may want a more representative type government, or their own nation. Your nation could also be at the forefront of scientific discovery and prosperity. Education drops when you jump a tech. level, or when you stop paying attention to it.
Infrastructure
The more you invest into this the happier your people, and the more modern your nation will be. It will help with the economy as well, at some point, and will lead to higher populations as more migrate to live in such a modern nation.
Trade
The more you invest in this, the larger your markets become, and also helps with the roads and ports that connect to other nations. This also enlarges your ports to handle more trade. It has a huge impact on how much you can utilize of other trading partners if you have ten partners, but only a size 1 trading level, then you are wasting much of your revenue you could gain from the trade. But if you have 10 partners and size 15 trading, then you will be making much money.
Industry
The more of this,the more men you can equip better,and the more ships you can build per economy level.
Defense
The things under the defense budget include your city walls, forts, and watchtowers. With a higher defense budget, you will put up a heavier fight to an invader. It also can cover the National Guard of your nation or the modern militia.
Projects
Well, there are no wonders in this game, they are more like projects. These are used to, over time, develops certain things in your country. For example, you can have a naval expansion project, which over time gains you a few ships per update, and cost you nothing. You can have one that slowly repairs your infrastructure, like an International Highway Project. It could also be research: like the Manhattan project. Only one per nation per 15 turns.
Age
Some countries are in different ages.This means they're either more or less technologically advanced...When you go up an age your technology goes back down to 1.The highest your technology can go is 5,in which it upgrades to the next age(So if you wanna get technical...You can only go to 4 before going back to 0).Age effects everything in a nation.
Stories
Good to have because I like to read stories about my NES's countries!
(And they're a good tool to use in the raising of any nation)
COLONIES
The money gained from colonies are like old StJNES4 trade routes...Just with colonies!The more colonies you gain the faster,or more economy you'll gain from a colony. (0/2) means that you have 2 turns to go before you reap the rewards of the colony!
Economy
Your economy is based off of your tax, collected from your citizens. Basically, the economy is by numbers, and is based upon the purchase power your populace. This plainly means that even a small country, given that it is rich, can make the same amount of money a larger nation does. So the main idea is to keep your people rich and happy.
So, you can use every bit of your economy each turn. Say your economy is at 3; you can use it on any number of your stats, one economy point per stat, including your army. The way you raise your economy is by conquering new land, generally having your population increase, trade more, make your people rich somehow, or anything else, be creative. However, it happens gradually. Its not like the old system, where you just say increase economy or, not even when you give a reason. It happens in stories, in diplomacy, or in side notes. It may even happen in a random event. There is a good chance your economy will increase also when you do things your people want, which will be expressed in updates.
You may also put aside money, into a treasury. Sort of like a bank account, you can use this money whenever you need it (war, depression, etc.). There is no max that you can have in your treasury, no limit to the time you can have it there.
Army
Army is simply put.You have your men,and they fight for you.There is training,and technology and age also plays a good part in the equipment your nation is using.
Training levels: Conscript, Militia, Good, Veteren, Elite (Veteran and Elite is only after they've fought in battle)
Equipment
You can also upgrade the equipment of your army.Equipment will be measured in levels.You can upgrade 1 thousand men 1 equipment level per industry point you have.The highest equipment level is 4
Navy
The highlight of any colonial game,or it should be.There were various ships used in the naval battles of the day.And each are createable.Some will be more expensive than others...Depending upon how high your industry is how many you can make with 1 economy level....I will be the one to decide in the end how many is made by the different countries based on their industry
You can organise trading fleets,and set their destinations,and every time they come back home from this trading expidition,you will gain an amount of economy as per their trading..You can fit any ships up to be trade vessals...Sometimes the meanest warship is the best for transporting goods.The downside to this,is that fleet will be uncontrolable till it gets back...And depending upon where you send it,you might not even profit.
If you need to transport men from one place to another,you can transport 1 ship's cargo space time 10 worth of men (A Flemish Galleon can carry 540 men from point a to point b).Keep in mind,though,that if you say in your orders "Send as many men from here to there using my flemish galleon" that distance may be able to be made many times durring the length of a turn...And thus it is wise,if you're going to do war overseas that you prepare for a turn or 2(To transport your men),then launch the attack.Although if you are to land on enemy territory they might be able to drive you into the sea before you can save them with reinforcements.
You can design your own ships if you wish...Just tell me what their stats would be and I have it made,and with a price.
Education
Of course theres education! What does it do? Guess. For those who are new, it helps with technology advancement. The backfire is that if your people become too educated, they may want a more representative type government, or their own nation. Your nation could also be at the forefront of scientific discovery and prosperity. Education drops when you jump a tech. level, or when you stop paying attention to it.
Infrastructure
The more you invest into this the happier your people, and the more modern your nation will be. It will help with the economy as well, at some point, and will lead to higher populations as more migrate to live in such a modern nation.
Trade
The more you invest in this, the larger your markets become, and also helps with the roads and ports that connect to other nations. This also enlarges your ports to handle more trade. It has a huge impact on how much you can utilize of other trading partners if you have ten partners, but only a size 1 trading level, then you are wasting much of your revenue you could gain from the trade. But if you have 10 partners and size 15 trading, then you will be making much money.
Industry
The more of this,the more men you can equip better,and the more ships you can build per economy level.
Defense
The things under the defense budget include your city walls, forts, and watchtowers. With a higher defense budget, you will put up a heavier fight to an invader. It also can cover the National Guard of your nation or the modern militia.
Projects
Well, there are no wonders in this game, they are more like projects. These are used to, over time, develops certain things in your country. For example, you can have a naval expansion project, which over time gains you a few ships per update, and cost you nothing. You can have one that slowly repairs your infrastructure, like an International Highway Project. It could also be research: like the Manhattan project. Only one per nation per 15 turns.
Age
Some countries are in different ages.This means they're either more or less technologically advanced...When you go up an age your technology goes back down to 1.The highest your technology can go is 5,in which it upgrades to the next age(So if you wanna get technical...You can only go to 4 before going back to 0).Age effects everything in a nation.
Stories
Good to have because I like to read stories about my NES's countries!

COLONIES
The money gained from colonies are like old StJNES4 trade routes...Just with colonies!The more colonies you gain the faster,or more economy you'll gain from a colony. (0/2) means that you have 2 turns to go before you reap the rewards of the colony!