1) Resurrecting dead threads is
2) So am I.
I was playing Tropico the other day and..
Well, the thought did occur to me. Why hasn't tourism ever been dealt with in Civ? As the above folks posted, it could add a lot of flavor to the game. Here's another motivation to have a stable and peaceful government, to get along with your neighbors, to improve your surroundings. Basically a reward for the Builders. But they already have enough, you say? Yeah I guess.. the space race ho hum. Still think it would boost the fun factor though, and that's the stated intent of the Civ 4 team, isnt it?
So instead of Tourism just increasing commerce at cities with old buildings.. how about cities that have unusual terrain features get a bonus too.. like volcanoes or coral reefs (new terrain subtype from seacoastal areas), or rainforests (jungle with fruit), or mountains even, these could all add to commerce in cities that hold them in their radius. New worker activities could be added, things such as 'build ski slope/national park/fishing camp' in specific terrain types. New resources could be added to specific terrain that would pop upon discovery of various techs. Things like 'hot springs' in a tundra zone or 'dolphin schools' along coast lines, or cave formations in mountainous zones. Each of these could add a bump of commerce from tourism.
Maybe tourists could be graphically represented by AI controlled (automatic) units that moved independenly during the 'barbarian' turn. Such units would have starting nationalities, and would travel on their own from one country to the next, stopping in various 'good tourism cities'. Each tourist that spends a turn in one of your cities might cause the city to experience a we love the king day sort of effect while the tourist is there. The tourist would travel on eventually to another city and so on before returning home. Another possibility is the Tropico paradigm. A tourist starts with X gold coin commerce units and as it visits each city on its trip, it drops some off there. When it runs out of money it goes home.
Tourists would not go into war zones. Tourists could be captured by belligerent states (countries at war with their nation) and held for ransom. Tourists might have a chance to seek asylum if they visit a country nicer than their own, transforming into a worker unit that could be added to a city.
Lots of possibilities here.. Anyone else have ideas?
-Elgalad