Epimethius
Wish I Hadn't Been Here
- Joined
- May 29, 2004
- Messages
- 770
Perhaps its that all my experiance is in games ran by a single person, rather than games that are truely property of a large group such as this, and treated as such. Maybe its that all my games were essentially despotic, and so no one gave a damn about the rules of the game. Or maybe I just want to have fun and run something. Maybe its because I'm new, and really want to experiance this already. But I've grown impatient with all this preparation and bureaucracy. And so I propose the following: a chat-based direct democracy game.
And I really mean chat based. Everything is done in the chat. There would be no forum polls, no citizen registery. All that is in the chat. The only thing outside the chat would be a thread, such as this one, for screenshots, chat logs, and saves. This means that all decisions, and I mean all, are done by a vote of those in attendance, an idea that is quite different from the impression I get of the demogame. The demogame is a represenative democracy, with elected ministers doing most of the work, while this would be a direct democracy, with the chat attendants chosing by a vote for most of the work (mayors, and eventually governors, would be added later on for city micromanagement, however). The demogame has a set number of citizens, while here the citizens are simply everyone at the chat (missing a chat would de-citizenize you, for the time being.). The player would be me (though, by a vote, that can be changed at any time), and there would be mayors (who do the queues and micromanagement for cities, perhaps eventually provinces), but beyond that all it is is a council of those attending the chat who vote on everything.
As I see it the main advantage of this is that its so simple. Unfortunately, it does not present much room for growth (I dread the thought of a 50 person council meeting), or RPing. But I just want to get something done, and done fast. And though this will most likely fail, its worth a shot, and will only be a waste of a few hours and a thread (or two, if I choose to start a new thread).
Please post if you are significantly interested, and include what times you could be at a (probably hour long, with five people) chat this week. The creation chat would deal with all the game and world settings, as well as the initial settling. If that goes well another chat will be scheduled for the time most convient for everyone, and a save, log, and pictures posted here. Currently this is purely experimental, and should not detract from the repdemogame (to distinguish from the dir[ect]demogame), as it should be long over by the time we get to that creation chat. Five would be the ideal number of council members, at least to start. This will be vanilla.
For the record, the council has the powers to end a chat; end the game; replace the player, governor, or member; and schedule the next chat so that it is most convenient.
And I really mean chat based. Everything is done in the chat. There would be no forum polls, no citizen registery. All that is in the chat. The only thing outside the chat would be a thread, such as this one, for screenshots, chat logs, and saves. This means that all decisions, and I mean all, are done by a vote of those in attendance, an idea that is quite different from the impression I get of the demogame. The demogame is a represenative democracy, with elected ministers doing most of the work, while this would be a direct democracy, with the chat attendants chosing by a vote for most of the work (mayors, and eventually governors, would be added later on for city micromanagement, however). The demogame has a set number of citizens, while here the citizens are simply everyone at the chat (missing a chat would de-citizenize you, for the time being.). The player would be me (though, by a vote, that can be changed at any time), and there would be mayors (who do the queues and micromanagement for cities, perhaps eventually provinces), but beyond that all it is is a council of those attending the chat who vote on everything.
As I see it the main advantage of this is that its so simple. Unfortunately, it does not present much room for growth (I dread the thought of a 50 person council meeting), or RPing. But I just want to get something done, and done fast. And though this will most likely fail, its worth a shot, and will only be a waste of a few hours and a thread (or two, if I choose to start a new thread).
Please post if you are significantly interested, and include what times you could be at a (probably hour long, with five people) chat this week. The creation chat would deal with all the game and world settings, as well as the initial settling. If that goes well another chat will be scheduled for the time most convient for everyone, and a save, log, and pictures posted here. Currently this is purely experimental, and should not detract from the repdemogame (to distinguish from the dir[ect]demogame), as it should be long over by the time we get to that creation chat. Five would be the ideal number of council members, at least to start. This will be vanilla.
For the record, the council has the powers to end a chat; end the game; replace the player, governor, or member; and schedule the next chat so that it is most convenient.