I looked in the sticky thread and only saw a topic asking for air groups.
I can't be the only one who has found both Civ II and Civ III's airpower systems less than invigorating.
I would like to see a system where any ranged weapon unit can fight against air units.
I would like to see a system where more than one air unit can defend or attack at a time. Perhaps even a system where distance from the battle determines how much influence your air defenses can have. IE, an unlimeted amount of defense.
Example: 3 Russian bombers headed for Babylon, 4 fighters in range fly up to intercept 3 bombers shot down. 2 fighters destroyed, 1 fighter damaged, 1 fighter unhurt
Russian tank move into tile in range of remaining fighters. Military advisor prompts:
Should we form a tactical strike?
1. immediately! (choose fighters in range)
2. No, Our army will crush them.
3. Our fighters need repairs, (And don't ask again.)
full health fighter is chosen, destroys tank, and returns to base slightly damaged
And the battle scene has to last just a little longer too!
I can't be the only one who has found both Civ II and Civ III's airpower systems less than invigorating.
I would like to see a system where any ranged weapon unit can fight against air units.
I would like to see a system where more than one air unit can defend or attack at a time. Perhaps even a system where distance from the battle determines how much influence your air defenses can have. IE, an unlimeted amount of defense.
Example: 3 Russian bombers headed for Babylon, 4 fighters in range fly up to intercept 3 bombers shot down. 2 fighters destroyed, 1 fighter damaged, 1 fighter unhurt
Russian tank move into tile in range of remaining fighters. Military advisor prompts:
Should we form a tactical strike?
1. immediately! (choose fighters in range)
2. No, Our army will crush them.
3. Our fighters need repairs, (And don't ask again.)
full health fighter is chosen, destroys tank, and returns to base slightly damaged
And the battle scene has to last just a little longer too!