Nad
Known Troublemaker
Time to get back into the SG fold 
Map: standard sized, pangaea, 80% water, random conditions.
Civilization: Japan.
Difficulty: Deity.
Opponents: 7 random. Raging barbarians. Maximum AI aggression.
Rules: default, culture-linked start and respawn are off. Special conditions see below.
Victory conditions: all enabled. See below.
Tokugawa is an unsettled leader. Not mentally. Just physically. He has grandiose plans to rule the world. But his people are unwilling to go anywhere. Why would they want to leave the glorious Japanese capital for dirty far-flung lands? Especially when such lands are inhabited by disgusting barbarians and neighbours who are little better, spending eons fighting and killing each other? No, far better to enjoy the home comforts they have, and leave the destructive world to itself. Unfortunately, this does make Tokugawa's desire to rule the world rather difficult to achieve...
Variant: we are not allowed to train any settlers from any city. Thus this game starts as a deity OCC. Settlers gained from huts (very slim chance) are acceptable. Otherwise, the only ways to expand are through conquering and keeping AI cities, or culture flips.
To reflect this handicap different victory types have greater achievement value.
Gold Medal: conquest, domination, 100k culture
Silver medal: space race, 20k culture
Bronze medal: diplomatic, histographic
It is up to us which victory to pursue. For maximum achievement we go for a victory type that is extremely difficult to achieve without training settlers, ie, conquest, domination or 100k culture.
Sub-variants:
i) we are not allowed to build any bombers.
ii) we are not allowed to purchase any AI workers, ever. They can be captured, but not purchased.
Etiquette: a flexible 24/48 hours for got it/play. The standard exploits are forbidden. I'm sure everyone knows the score, if not, just ask.
Japan has been chosen because the initial aim will be a military victory (hence militaristic) but cheap culture will be very important since we have to somehow keep AI cities (religious). Plus they suit the theme quite well.
Maximum of 6 players. Players should be deity-competent. We will need a lot of discussion about early tactics, since this will play much different to a normal game. Do we go for an ancient wonder? Do we go on the war-path immediately? Do we try for culture flips? How will the map and opponent conditions affect the game? There will surely be a lot of early demands and wars...
Signed up:
Nad
Greebley
Ted Jackson
Sir Bugsy
Yom
gozpel
Aggie

Map: standard sized, pangaea, 80% water, random conditions.
Civilization: Japan.
Difficulty: Deity.
Opponents: 7 random. Raging barbarians. Maximum AI aggression.
Rules: default, culture-linked start and respawn are off. Special conditions see below.
Victory conditions: all enabled. See below.
Tokugawa is an unsettled leader. Not mentally. Just physically. He has grandiose plans to rule the world. But his people are unwilling to go anywhere. Why would they want to leave the glorious Japanese capital for dirty far-flung lands? Especially when such lands are inhabited by disgusting barbarians and neighbours who are little better, spending eons fighting and killing each other? No, far better to enjoy the home comforts they have, and leave the destructive world to itself. Unfortunately, this does make Tokugawa's desire to rule the world rather difficult to achieve...
Variant: we are not allowed to train any settlers from any city. Thus this game starts as a deity OCC. Settlers gained from huts (very slim chance) are acceptable. Otherwise, the only ways to expand are through conquering and keeping AI cities, or culture flips.
To reflect this handicap different victory types have greater achievement value.
Gold Medal: conquest, domination, 100k culture
Silver medal: space race, 20k culture
Bronze medal: diplomatic, histographic
It is up to us which victory to pursue. For maximum achievement we go for a victory type that is extremely difficult to achieve without training settlers, ie, conquest, domination or 100k culture.
Sub-variants:
i) we are not allowed to build any bombers.
ii) we are not allowed to purchase any AI workers, ever. They can be captured, but not purchased.
Etiquette: a flexible 24/48 hours for got it/play. The standard exploits are forbidden. I'm sure everyone knows the score, if not, just ask.
Japan has been chosen because the initial aim will be a military victory (hence militaristic) but cheap culture will be very important since we have to somehow keep AI cities (religious). Plus they suit the theme quite well.
Maximum of 6 players. Players should be deity-competent. We will need a lot of discussion about early tactics, since this will play much different to a normal game. Do we go for an ancient wonder? Do we go on the war-path immediately? Do we try for culture flips? How will the map and opponent conditions affect the game? There will surely be a lot of early demands and wars...
Signed up:
Nad
Greebley
Ted Jackson
Sir Bugsy
Yom
gozpel
Aggie