The Last March of the Neanderthals

Joined
Feb 7, 2004
Messages
3,641
Location
Campinas, Brazil
The files are:
http://www.civfanatics.net/uploads7/lastmarch01.zip
http://www.civfanatics.net/uploads7/lastmarch02.zip
http://www.civfanatics.net/uploads7/lastmarch03.zip
http://www.civfanatics.net/uploads7/lastmarch04.zip
http://www.civfanatics.net/uploads7/lastmarch05.zip

Special thanks to StGelven for helped me with texts, icons and ideas. :goodjob:

Attentation: for this first moment the Cave Man arts will be not available, I must finished these arts, I found a lot of problems with the "colors", I'm almost solving it. The CaveMan unit is available, but use the same arts of Warrior unit. :(

History: This scenario shows a fantasy war of the first Men against Neanderthals. The chosen year was 6.000 b.C , when appeared the seed of the ancient civilizations. Remember: this is a FANTASY scenario, this war never happened, so, some dates are not correct, as the rise of Romans, Egyptians and the date of the die of the Neanderthal race.

Map: “Ancient World”, with parts of Europe, north of Africa and Middle East. It size is 180x180 and was done by myself.

Civis: Total of 12, 10 of the World of the Men and 02 of the Neanderthals one, using the alliance system of Civ3Conquests. This second race has biggest territory and better units, so 10 x 02 will a good game. The civis are:
01- Neanderthals from North (inhabitants from Europe)
02- Older Brothers (Neanderthals from Middle East)
03- Celts
04- Slavs (represented by Russians)
05- Illyrians (represented by Byzantines)
06- I.L.N.U. or Italian Languages native users (represented by Romans)
07- Proto Germanics (represented by Germans)
08- Mycenians (represented by Greeks)
09- Babylonians
10- Sumerians
11- Hittites
12- Egyptians

Bonuses:
Neanderthals from North – Expansionist and Industrious.
Older Brothers – Expansionist and Militaristic.
Illyrians – Commercial and Industrious.
Celts – Religious and Agricultural
Slavs – Expansionist and Religious.
Italian L.N.U. – Industrious and Militaristic.
Proto Germanics – Militaristic and Scientific.
Mycenians – Commercial and Seafaring
Hittites – Expansionist and Commercial.
Egyptians – Industrious and Agricultural
Sumerians – Scientific or Agricultural
Babylonians – Religious and Scientific.

Favorite and Shunned government:
Neanderthals from North – Despotism and Democracy
Older Brothers – Despotism and Democracy
Illyrians – Republic and Primitive Communism.
Celts – Monarchy and Dictatorship.
Slavs – Republic and Dictatorship.
Italian L.N.U. – Republic and Primitive Communism.
Proto Germanics – Despotism and Primitive Communism.
Mycenians – Democracy and Despotism.
Hittites – Dictatorship and Republic.
Egyptians – Monarchy and Democracy.
Sumerians – Monarchy and Republic.
Babylonians – Dictatorship and Democracy.

Standard Units of this Scenario:
Settler (0.0.1, cost 30, Settling)
Worker (0.0.1, cost 10, Stone Working)
Scout (2.0.0, cost 10, Collecting)
Warrior (1.1.1, cost 10, Hunting)
Axe Man (2.2.1, cost 25, Weapons)
Swordsman (3.2.1, cost 30, Iron Working, need Iron)
Archer (2.1.1, cost 20, Warrior Code)
Spearman (1.2.1, cost 20, Bronze Working, need Copper)
Long Spearman (2.3.1, cost 30, Weapons, need Copper)
Chariot (1.1.2, cost 20, Chariotry, need Horse)
Horseman (2.1.2, cost 30, Horseback Riding, need Horse)
Ancient Cavalry (2.2.3, cost 40, Iron Working, need Horse and Iron)
Catapult (0.0.1 – 4.1.1, cost 20, Mathematic Application, need Wood)
Trebuchet (0.0.1 - 6.1.1, cost 30, Catapult, need Wood)
Curragh (1.1.2 – transport 1 unit, cost 15, Cartography, need Wood)
Galley (1.1.3 – transport 2 units, cost 30, Sailing, need Wood)
Army (0.0.1, cost 45, Army Organization)

Unique Units:
Neanderthals from North – Cave Man (3.3.1, cost 20, replace Warrior).
Older Brothers – Cave Man (3.3.1, cost 20, replace Warrior).
Sumerians – Enkidu Warrior (1.2.1, cost 10, replace Warrior)
Mycenians – Hoplite (1.3.1, cost 20, replace Spearman, need Copper)
Babylonians – Bowman (2.2.1, cost 20, replace Archer)
Italian L.N.U. – Legionary (3.3.1, cost 30, replace Swordsman, need Iron)
Celts – Gallic Swordsman (3.2.2, cost 40, replace Swordsman, need Iron)
Hittites – Three Man Chariot (2.2.2, cost 30, replace Chariot, need Horse)
Egyptians – War Chariot (1.1.2, cost 10, replace Chariot, need Horse)
Slavs – Slav Cavalry (3.1.2, cost 30, replace Horseman, need Horse)
Proto Germanics – German Cavalry (3.2.2, cost 40, replace Horseman, need Horse)
Illyrians – Dromon (2.1.3, cost 30, replace Galley, need Wood)

Changes:
Slav Cavalry use Keshik arts (UU of Mongols).
German Cavalry use Ansar Warrior arts (UU of Arabs).
Swordsman is an Oriental unit, so it uses Crusader arts (unit produced when you made the wonder Knights Templar).
Axe Man use Berserk arts (UU of Vikings).
Long Spearman use Numidian Mercenary arts (UU of Catharge).

Eras and Tech Tree:There are 4 eras, “The Seed”, “Birth Era”, “Rise Times” and “Civilization”.
- Agricultural – starts with the Collecting tech
- Military – starts with the Hunting tech
- Seafaring – starts with the Fishing tech
- Expansionist - starts with the Collecting tech
- Scientific – starts with the Oral Communication tech
- Industrious – starts with the Stone Working tech
- Commercial – starts with the Fishing or Hunting tech
- Religious - starts with the Concept of Danger tech

Natural Resources:
All they are available to the three versions. The arts of Wood and Copper, resources not present in the versions of Civ 3 were made by myself. The bellow numbers represent the increasing in “foods”, “shields” and “commerce”, the tech in parentheses is the tech to get available the resource:
a) The strategic ones are:
Horses – 0.0.1 (Animal Domestication)
Wood – 0.1.1 (Wood Working)
Copper – 0.1.2 (Copper Working)
Iron - 0.2.1 (Iron Working)
b) The Luxuries are:
Wines – 1.0.1 (Agriculture)
Furs – 0.1.1 (Hunting)
Dyes – 0.0.1 (NONE)
Incense – 0.0.1 (Fire Working)
Spices – 0.0.2 (NONE)
Ivory – 0.0.2 (Hunting)
Silks – 0.0.3 (NONE)
Gems – 0.0.4 (Stone Working)
c) The Bonuses are:
Saltpeter – 1.0.2 (Currency)
Whales – 1.1.2 (Fishing)
Game – 2.0.0 (Hunting)
Fish – 2.0.1 (Fishing)
Cattle – 2.1.0 (Animal Domestication)
Wheat – 2.0.0 (NONE)
Gold – 0.0.4 (Bronze Working)
Sugar – 1.0.1 (Irrigation)
Oasis – 2.0.0 (NONE)

Urban Improvements:
All these improvements are the same of Civ, except House of Arts, drawn by myself, that give +50% luxuries out put.
- Palace (construction)
- Courthouse (code of law)
- Aqueduct (ancient sanitation)
- Barracks (army organization)
- Temple (mysticism)
- House of Arts (house of arts)
- Colosseum (construction)
- Granary (masonry)
- Marketplace (currency)
- Harbor (ship building)
- Library (scientific texts)
- Ancient University (philosophy)
- Walls (stone working)
- Coastal Fortress (sailing)
PS: Neanderthals produce all the improvements of the humans, except Aqueduct, so, their cities could not trespass the size 06.

Great Wonders:
There is the power of the Great Wonders and the tech to get it available. They do not render absolute. If the power was not written, it is because the Wonder has the same power of the currently game.
Unique ones for Humans:
- Pyramids (masonry)
- Ranging Gardens (ceremonial bureau)
- The Colossus (copper working)
- Great Lighthouse (astronomy)
- Great Library (scientific texts)
- The Oracle (polytheism)
- Bison of Altamira (reduces war weariness in all cities - pottery)
- Stonehenge (double research output – stone working)
- Maiden Castle (double city defense – concept of civilization)

Small Wonders:
There is the power of the Wonders and the tech to get it available. They do not render absolute.
- Centre of Bronze Working (production grows 04 shields – bronze working)
- Linear B Tabulate (treasury earns 5% - mathematic application)
- Statue of Zeus (build armies without leader - army organization)

PS: Bison of Altamira, Stonehenge, Maiden Castle, Centre of Bronze Working and Linear B Tabulate were drawn by me.

Version 1.0: This scenario will be available to Conquests.

I hope you enjoy this scenario!
 
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The scenario sounds really cool but it says when I tried to load it I got an error message along the lines of

[Missing entry in "text/Pedialcons.txt": TECH_Cartography"] with the following message that "The game will now exit".

How do I fix this? I dragged the files to the editor and inserted them in the civ3conquests scenarios folder. Did I not do that properly?

P.S on a completely un-related thing you might want to change your signature I’m geussing you want it to say Species not Spice. Just a heads up.
 
Excelent game, I mopped the floor with those slimy homo sapiens. A couple of questions.

Did you intend for radar towers to be available from the start and railroads when iron working was discovered?

Philosophy alows building of a university but you need a library before you can have a university and the tech for library is in the next era. Is this by design?
 
primeminister99 said:
The scenario sounds really cool but it says when I tried to load it I got an error message along the lines of

[Missing entry in "text/Pedialcons.txt": TECH_Cartography"] with the following message that "The game will now exit".

How do I fix this? I dragged the files to the editor and inserted them in the civ3conquests scenarios folder. Did I not do that properly?

P.S on a completely un-related thing you might want to change your signature I’m geussing you want it to say Species not Spice. Just a heads up.

I tested the scenario, it worked. The problem that u describle is in the file called "pediaicons.txt", check if this file, that you must download for this post, is in this directory: civilization/conquests/conquests/lastmarch/text . Oh, there is two "conquests", the sequence is ot wrong.
Oh, sorry for long time to awnser your post :blush: , I have a lot of work these days with some new civis. And thanks for the tips with gramatica error!

Dancing Hoskuld said:
Excelent game, I mopped the floor with those slimy homo sapiens. A couple of questions.

Did you intend for radar towers to be available from the start and railroads when iron working was discovered?

Philosophy alows building of a university but you need a library before you can have a university and the tech for library is in the next era. Is this by design?

Thanks for enjoying!
- I was not able to change the railroad arts, the itention was make a better road then the instead one, but no look like a railroad ;)
- about the university and library error, my mistake :blush: I have to fix it when a second version will be launched.
- about the tower, maybe I put available the wrong tower, it supost to be the observationm tower, not the radar in 6.000 bC :lol: I have to fix it too.
Thanks for the tips and for enjoying!!!
 
This sounds really fun!

When you think you will have second version being launched?

I can't play this version right now but will be back home in a little over a month. Look forward to it then:D But I am sure I will be desperatley awaiting your second launch :crazyeye:
 
Oni said:
This sounds really fun!

When you think you will have second version being launched?

I can't play this version right now but will be back home in a little over a month. Look forward to it then:D But I am sure I will be desperatley awaiting your second launch :crazyeye:

Thanks for ejoying Oni! I have many ideas to the "The Last March of the Neanderthals 2", as a bigger map (China to Europe), more civis (Neanderthals from Orient, China, Persians...), exclusive Neanderthals improvements, wonders and tech tree, more units as Neanderthal worker and Mounted Neanderthal, and off course, fix the little problems that came with the first version (library/university...). Launch the scenario to Vanilla and PTW are in my plans too.
But this, just in the future :( , unfortunally, not for now.

Enjoy!
 
Well this is the first mod where i see the illyrians (my forefathers). I will download immediatly
 
deo said:
Well this is the first mod where i see the illyrians (my forefathers). I will download immediatly

Illyrians was represented by Byzantines, in spite of Byzantines were not Illyrians, this civ was the closer of to Illyrians. It is a shame Civilization 3 did not add a important civ as this one :(
Deo, I think there is a Illyrian civ ready to download in CFC, if you do not found I can made one (with leaderhead, cities, leader list, civilopedia entry...), if really there is a Illyrian civilziation ever done I can made in the future a civ that represent part of Illyrian people, as some present countrie of the region.
 
Here you can find all what you need about the Illyrians, Leader Head, City list etc. but we dont know what UU should we give the Illyrian Civ :(
 
deo said:
Here you can find all what you need about the Illyrians, Leader Head, City list etc. but we dont know what UU should we give the Illyrian Civ :(

Thank you, I'll check the link latter... maybe a seafaring unit could be a UU, what do u think?
 
First I think the best UU for the Illyrians is the Bireme that would replace the galley and also the Illyrians should be Agricultural and seafaring and the should start near the coast
 
It appears that the Illyrians settled in the Balkan peninsula at the end of the Bronze Age and the beginning of the Iron Age sometime in the middle to late second millennium BC, although, there is ample evidence of artifacts resembling Illyrian type that date much earlier.

The Illyrian military consisted mostly of infantrymen. Through archaeology, it is known that the Illyrians used many weapons and excavations have produced swords, javelins, battle-axes, bows and arrows as well as battle knives.

Have a look at :
http://theillyrians.homestead.com/

:D
 
deo said:
First I think the best UU for the Illyrians is the Bireme that would replace the galley and also the Illyrians should be Agricultural and seafaring and the should start near the coast

I swear I saw a Illyrian civ ready somewhere in CFC, so, it is not necessary I did a new one. In the future I hope make civis as Quebec (part of Canada), Texas (part of USA), Prussia (part of Germany), Catalunha (part of Spain)... in this line I've done Manchuria (part of China) and Kushan (part of India and neighboor countries) days ago. Do u suggest any part of the Illyrian Civilization to be done? It could be seafaring/agricultural (industrious and militaristc in PTW-Vanilla, where these bonuses are not present) and uses the sea unit suggesteed as UU ;)
 
The Illyrians were splinted in more than 20 tribes but the three power fullest were the Illyrian Ardiaei, Autariatae and Dardani. The Ardiaei were the power fullest and the most important leader was Queen Teuta (you can find the leader head at the link that I posted in the previous post), so it's not necessary to make another civ.
 
Thank you very much for this Mod, CivArmy.

I've been waiting for something like this on for a year or more... And a week ago decided to make something myself - now you've done it :-)

At last we can re-play the dawn of the humankind - when the planet got doomed to fall under the dominance of our species and get ripped off of all its natural beauty and wondrous biodiversity of the recent past (including THREE defferent species posessing intellect living at a time instead of just one).

May I give a couple of comments with regard to the topic?

1. I personally would relish a more realistic mod. - Question - is there ANY possibility in the C3C Editor to set the scenario start date at some 40 000 years BP, and not typical 6 000 BP?

2. Is there a possiblity in the C3C Editor to set a succession of terrain type in the certain place of the map? - i.e. to place plains/hills terrains in the place of the Bospor and Dardanell straigts at the Western point of the Black sea and tundra/plain terrain in the place of the Bering strait and massive areas of Ice sheets over a half of the Northern Eurasia untill some 12 000 years BP and then it would change into coast in the first two cases and in the North Eurasia landscapes with typical distribution of mountain ranges, rivers, plains and forests?

As for the mod itself - you had an excellent point of getting TWO anciant races vs. Homo sapience. BUt there are some points I'd like to address... Maybe you could find it to be of some interest for your next version of this mod.

1. It seems that a prehistoric mod needs a more complete list of natural resources, first of all - biological one, as our ancestors and parallel hominid species (Neanderthals and H. erectus) depended on them for unnumbered millenia.
Currently I've been working on the LARGE resource graphic file with a stress on the biological ones. It is intended for the present day biosphere and there is still much of work to do. But at least there are a variety of big cats including but not limited to snow leopard, jaguar, nominal Indian and huge Siberian tiger sub-species, and also a number of other carnivores like grey wolves, foxes and polar and brown bears, as well as African big game, two deer species and three of kangaroos. The file is a compilation of art by other guys as well as some resources made by myself. So the quality of image varies greatly but i hope you'll find it worthy using. Most of the resource made by me are created on the basis of photos of living animals (especially birds) so they do look as realistic as possible at such a scale.

Of course for a Neanderthal scenario you'll need resource of the recent past - like flint stone mines and Megafauna. By now I only have some - a whoolly mammoth, a giant European cheetah of the Ice Age and a neanderthal skull (for example it may be needed for creation some of their unique Wonders like "Cave of the Dead" or so). Sure, a cave bear resource is a must - as there are evidences of Bear cult within the Neanderthls communities in Central to Western Europe. But at least you can use Sierian tiger as a cave "lion" as rock paints evidences that those northern cats lacked mane and had pale stripes even though head position and skull shape was more lion-like than tiger-like.

As far as the Ancient species of Home themselves - actually between the Western European "classical" Neanderthals and the Near-Eastern ones, the "older brothers" are the classical ones. The core area of the Neanderthal speciation some 300 000 years BP was the mountaineous and hilly areas of the Central to Western Europe where the species branched off of the Homo heidelbergansis (the latter being the intermediate between Homo erectus and Homo neanderthalis). The Neanderthals were a very sedentary species (probably the most sedentary of the whole genus Homo) - By analyses of their stown tool materials it is believed that their forage area (at least for stones) did not exceed 5 km from their cave even for adult males (compare this to the ancient trade routs of nomadic Homo sapiens the tools of which could be made of flint mined 150 km away).

They were also preadapted to living in cold mountaneous zones all over their range - their camps are completely absent in more flat areas without caves. They sticked to Europe for more than a 100 000 years before they started tentative migrations southwards and Eastwards reaching in the end as Far south as Irael and Lebanon and as far east as Tajikistan. So their southern populations are much younger then the European ones.

For all i read of them, the Neanderthals never reached farther East than the tremendous mountain ranges of the Central Asia. THe pre-sapient populations of the East Asia (China), and especially of the SE Asia (Java in particular) probably belonged to the much more archaic species, which actually wsa the direct biological ancestor of the "newly invented" Homo sapiense in Africa, - the Homo erectus. The famous Chinese "cave-men", and Javan pitekantrops are all the geographical and chronological variaties of the H. erectus with varying level of cultural development.

THe sapienses, after their "cultural revolution" occured 35 000 BP and massive second spread out of Africa, wiped off the remnants of erectus populations from Asia and probably Australia as swiftly as they exterminated the Neanderthals in Europe.

I thought of making a scenario on this plot with a start date of 100 000 years BP, single sapinent village and fixed positions of settlement of H. erectus in South and East Asia and Neanderthals in Europe and Near East. The erectus would be deprived of all the technological tree except some biface-stone making and also deprive af any settler-type unit and any warrior exept spear/javelin-men. As physical proportions of his body were almost identical to ours - there is no need to make any new units for erectus.

But as far as Neanderthal species is conserned - that's more coplicated question. Physically they differed from us like a gorilla juvenile would differe from a gracile bonobo. Their brain was bigger than ours - so it is possible to assume that thery would be capable of technological development after some preparation. And thus - in the would-be future they could develop an ability to expand their inhabited territory. So for the scenario purposes I'd put their settlement in a fixed positons in mountains and deprive them of any settler and warrior type unit untill the Modern Era in the technological tree.

They were also "virtually unbeatable fighters" (the Neanderthal paradigm" UCLA) - so the Neanderthal warrior must have at least 5.6 attack/defence and 2 of movement without penalty for mountain/hill reas but with penalties for the terratins they did not inhabit - forest, desert, jungle, even grass and plains (unlike H. sapiens unis without penaltie for desert plains and grassland but with them - for mountains/hills).

And the last one - the leader head you've created are excellent for erectus (the skull shape) but for the Neanderthals - the face should look more... rough with MUCH larger eyes (they propbably were nocturnal) larger noses and non-prognatous jaws but sloping forehead.

Perhaps you'd find some of the abovementioned points useful for the next version.

Keep up good job!
 
HI! i'm having a problem opening the game in civ 3 editor. I have civ 3 gold version and i think it should work with your scenario. BUt when i try opening it i get a message saying "Incompatible Civ3 Scenario File Version". Could you tell me waht i'm doing wrong if anything and how to fix it. Please respond soon. BY the way i think your scenario is great. Thanks!
 
greekguy said:
HI! i'm having a problem opening the game in civ 3 editor. I have civ 3 gold version and i think it should work with your scenario. BUt when i try opening it i get a message saying "Incompatible Civ3 Scenario File Version". Could you tell me waht i'm doing wrong if anything and how to fix it. Please respond soon. BY the way i think your scenario is great. Thanks!

I think Civ3 Gold is Vanilla+PTW version, the scenario is just available to C3C (Conquest version, above PTW), for this reason u can't play it or edit :cry: I hope launch this one to Vanilla and PTW ;)

@Onza: Onza, I must reply your message, but it is too long, this night I can post my reply, thanks for enjoying The Last March of the Neanderthals and for the suggestions BTW!!! :goodjob:
 
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