stJNESX: From Bad to Good

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stJNESX
From Bad to Good

So, an explanation I suppose you want. I have been struggling desperately to find an NES that I get interested into, so I can update and have fun. I tried it with the remake of stjnes4, one of my best NESes. I tried it with JNES.N2, hoping that the simplicity of rules would create a great NES world. I was wrong. So, after a long talk with erez, I have come to a conclusion. To make an NES great is to keep it dynamic. Keep it interesting to the players. The rules shouldn’t be simplistic. They should be in depth, and give your nation character. There should be other things to do with your nation instead of building a navy and an army. This is one reason that my stJNES8 rules have been so successful. But don’t worry, I am not making another NES with those rules.

So for the last week, the time I have not spent on updating my NESes, I have been rereading, and enjoying the past stJNES5: A New Beginning. I have told many that I want to remake the NES, much like I did for stJNES4, because of my sheer love for it. But that would not be wise. The thing to do is to use the rules, the same rules that created such an NES, for a new one. No, do not start it out on in the iron age with some large civs already. No, do not require stories as I didn’t in stJNES5. I will let this NES run smoothly, as I did do in st5.

I believe that I can update well and good for the players, and enough, if I like the NES. That was my problem with the JNES.N series. I did not update because of lack of interest, not because I really wanted to kill them. However, I am going to kill JNES.N2. JNES.N, the stJNES4 remake, will be kept open and updated tonight, even if I must have 5 cups of coffee (when I get home from work).

And so, I bring you stJNESX: From Bad (post stJNES5) to Good.

RULES

The starting age is 2000bc. Each turn will represent 100 years for a while, until I decide to decrease it.

Economy for each nation is represented by a word. The sizes go: Depression, Recession, Failing, Stable, Growing, Prosperous and then Outstanding.. You cannot increase your economy by just saying so. You must increase your economy by expanding, conquering, or trading. In the early ages you may also expand economy by building roads and hiring tax collectors, in which case you cannot increase anything else the same turn.

Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by the age of your nation. If you have a free government (democracy, republic, etc), then your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, though it will not be by much. Same goes for navy.

You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may only build one road (from one city to the other) a turn, and they cost an economy level, or you can have your army build them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more disciplined. So it swings both ways again.

NOTE: Expansion will be extremely slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)

You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 3 per age per nation.

Confidence mostly reflects how much you write.
Training your armed forces is not possible for a while.
Conscription is not possible for a while.
Mobilization is not possible for a while.

Education is available to increase once you learn writing. To increase, you must build temples in the ancient ages, schools in the more modern, and universities in the far modern. This is but one way you can increase. When you jump an age, you education sinks two levels.
The levels are: Idiotic, Ignorant, Poor, Average, Smart, Wise, Enlightment.

The training of your armed forces will go down by one level each time you upgrade your army or navy to a new age. Same goes for air force when we get there.

Everyone you have contact you have trade. It is to my discretion to a certain point on how much you trade with someone. I will be using Rome as an example. Rome has trade with practically everyone in Europe and North Africa, since that is who they have contact with. However, trade is less popular with Sweden, since they have little to offer Rome at this point and are so far away. Trade is rampant with Barbary Coast, since Barbary Coast has much to offer in the type of luxuries and man power.

You can still set up trade routes, however they are a little different. You can only set up three routes, and they will be called your 1st priority, 2nd priority, and 3rd priority trading partners. To open up a Priority trading partner, both nations must agree to it. To open a route it costs three economies. You gain an economy each turn, and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain two economies every three turns. NOTE: I was not so strict on the luxury trading in stJNES5, but I will be in this NES. This means luxury trades will most likely be very hard to get, and very hard to keep.

Farmland will begin to show up on your map and a stat with a number will appear in your stats. Farmland will appear randomly, and may disappear randomly, and can be thought of as areas in the world where agricultural production is at its peak. Farmland can be used as economic points that you gain every turn. So if you have Farmland of 7, you can use 7 economic points each turn that you have it. The problem – the one time you start to use it, your people will become dependent on it. This means if anything is to happen – a new bug, drought, famine, foreign occupation – anything, then your people can really be affected by the loss of the farms. The less you use it, the less your people will become attached to it. Farmland are like squares of different shades of green on the map – the different shades mean nothing, its just for looks, but the amount of squares you have is the amount of points in your template.

An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-priority) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much. It can be taken away just as quick as it is given. Think of it as a golden age, just that once it is gone, you can regain it again if you’re good enough.

You cannot give away a technology anymore. You may send generals to other countries to train them in the new ways of fighting (i.e. Holland sends generals to Britain). Whenever they increase their army after that, it is in Medieval Age men, but they only get the amount per economy as stated for the age they are in. I.E. Holland trained Britain's army in turn A. In turn B, Britain spends one economy on the army, but since they are still in Empire Age, they get only 300 men. However, those 300 men are Medieval Age.

UU’s can be made, one per age, for each nation.

Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.

Please, please, please make interesting civs. I don’t want the normal: Spain, Japan, France type of crap. I think you know what I mean so I won’t go on anymore.

New Rules

Some nations may be able to trade surplus resources that you gain somehow (iron in Austria is one way – a random event. Other ways could be war, or good planning, etc.) can be sold. If you have them, it will be shown in your stats with a number near it in brackets. This number represents the amount of surplus you have. You can sell the surplus, to any nation you wish, one a turn, and you will gain one economy from it. In return, the nation you sell it to may gain something too, depending on what it is you sell them. You can do this, OR, if it is something that can be used for war (iron, timber, horses, etc. Not grain, wine, or other luxuries) you may convert it into army, one a turn. The type of army you get depends on the resource, and the amount is unknown (generally will be one economy worth). This is good if you do not want to give advantages to your neighbors by selling it to them, or if you don’t want to increase non-military stats. [added Turn 7]

DO NOT POST UNTIL I SAY SO.
 
El Mapa.............
 

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Nations

Akkadia
Ruler/Player: Sheep2
Despotism
Age: Iron Age
Economy: Prosperous, Uncontrolled
Army: 300 Swordsmen, 50 archers, 100 Spearmen, 300 Charioteers
Navy: 30 Galleys
Religion: Akkadian Revival
Culture: Okay
Education: Ignorant
UU: Akkadian Charioteer, lightning shock troops.
Confidence: Okay
Wonders: Great Academy of Akkadia (+2 economy, +1,000 troops, +10 galleys, +2 education, +1 culture, Increase Nationality, farmland, infrastructure) [4/16]

Austria
Ruler/Player: Emperor Leopold/Dexter
Despotism
Age: Iron Age
Economy: Failing, Uncontrolled
Surplus:
Army: 1,600 Swordsmen, 100 archers, 400 Spearmen
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU: Artemic Warrior ferocious in battle and absolutely devoted to their General, Artemis. Will fight to the very death without fear.
Confidence: Okay
Wonders: The United Nobles (+1 economy, +1,000 swordsmen) [0/4]

Bulgars
Ruler/Player: Azale
Monarchy
Age: Iron Age
Economy: Recession, Uncontrolled
Army: 5,000 Swordsmen, 300 Clubmen, 180 archers, 25 Chariots
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU: Simitar Warrior – ferocious warrior, better swords
Confidence: Okay
Wonders: Bulgarian Trade System (connects all cities with roads, + econ) [0/8]

Canaan*
Ruler/Player: Sidon I/das
Theocratic Dyarchy
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 1,100 swordsmen, 1,000 archers, 225 Chariots, 410 spearmen, 300 Val-Tara
Navy: 25 Galleys
Religion: Baalism
Culture: Great
Education: Ignorant
UU: The Val-Tara - Well-trained zealot fighters. Armed with curved swords. Do not wear armor, but wield round shields.
Wonders: Temple of Baal (+1 moral, +2 UU, +2 educ.) [5/6]
Myth of Kara Baali (+3 moral, +2 culture) *Complete*
Notes: Stockpiles of iron in Van.

China
Ruler/Player: Lue Dynasty/alex
Tribalism
Age: Iron Age
Economy: Outstanding, Uncontrolled
Army: 450 Swordsmen, 25 archers, 50 Spearmen, 400 Horsemen
Navy:
Religion: Polytheism
Culture: Okay
Education: Very Poor
UU: Imperial Cavalry(Recruited all over China at a young age of 3 or 4, they have been trained from that age to become superb horsemen, wat is unique is that they wield their weapons on their left hand, not right. They are also heavily armored emphasising on armor that scaries the enemy, making them a fiercesome sight to behold.)
Confidence: Okay
Wonders: Imperial City of Xi'an (+4 economy) [4/5]
Forbidden Palace (+3 econ) *Complete*
Notes: Ring mail technology.

Cyprus*
Ruler/Player: Teucerian Dynasty/ Tossi
Oligarchy
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 1,950 Swordsmen, 320 Clubmen, 490 archers, 25 Chariots, 255 Hoplites
Navy: 60 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU: Cyprian Hoplites, trained killers since birth.
Confidence: Okay
Wonders: The Golden Ziggurat (Education 3x, Swordsmen 4x) [1/8]
Harbor of Paphos (+5 navy +2 economy) *Complete*

Gaul
Ruler/Player: KarlMarxxx
Despotism
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 2,500 Swordsmen, 100 horsemen, 100 archers
Navy: 2 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders: Militarization (+2 spearmen, +1 economy) *Complete*

Gujarat
Ruler/Player: King Chandragupta/North King
Government: Despotism
Age: Iron Age
Economy: Depression, Uncontrolled
Army: 500 swordsmen, 375 archers, 300 Spearmen, 100 Vishnu Warriors
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU: Vishnu Warrior, a highly mobile, disciplined striking force.
Confidence: Great
Wonders: Temple of Remembrance (+4 swordsmen +1 economy) [1/5]
Gujarat Reborn! (+3 econ) *Complete*

Kiev
Ruler/Player: Conehead
Tribal Council
Age: Iron Age
Economy: Failing, Uncontrolled
Army: 1,500 Swordsmen, 100 archers, 500 Horsemen
Navy: 15 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders: Farming Boom (More Farms, +2 Economy) [4/5]

The Kingdom of Sardinia and Corsica*
Ruler/Player: Alemnon Dynasty/Cuivienen
Gov't: Despotism
Age: Iron Age
Economy: Depression, Uncontrolled
Army: 1,700 Swordsmen, 25 Archers, 100 Spearmen
Navy: 20 Galleys
Religion: Polytheism
Culture: Good
Education: Nonexistent
UU:
Confidence: Okay
Wonders: Palace of Caralis (+2 econ, +2 culture) [3/5]

The Empire of Takir*
Ruler/Player: Ching dynasty /erez87
Despotism
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 2,030 Legions, 200 archers, 100 Spearmen, 480 Ching Guard
Navy: 5 Galleys
Religion: Polytheism
Culture: Good
Education: Nonexistent (until writing)
UU:
Confidence: Okay
Wonders: Declaration of the Empire (2000 legions, +1 economy, + culture) [6/8]
Tianin Chu Fri Memorial (+1 culture, +1 econ) *Complete*
Note: Legions=Swordsmen, no difference but name.

Novgorod
Ruler/Player: Ivan I/Stormbringer
Despotism
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 70 Clubmen, 60 archers, 625 Spearmen
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Ignorant
UU: Fur Hunter – explorers who can go far into the wilderness.
Confidence: Okay
Wonders: Northern Trading Posts (+3 econ, easier northern expan.) [4/5]
Marketplace of Novgorod (better trade) *Complete*

Persia
Ruler/Player: Constantine
Monarchy
Age: Iron Age
Economy: Recession, Uncontrolled
Army: 900 swordsmen, 100 Horsemen, 200 Royal Cavalry
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Ignorant
UU: Royal Cavalry: Heavy Horsemen, that wear armour as well as light armour on their horses. Heavy shock troops that are some of the heaviest cavarly yet known.
Confidence: Okay
Wonders: Port of Bactra (+2 economy, 1 free trade route and increase naval) [1/5]

Zululand
Ruler/Player: Ugunwe / Erik Mesoy
Despotism
Age: Bronze Age
Economy: Prosperous, Uncontrolled
Army: 800 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Great
Education: Nonexistent (until writing)
UU:
Confidence: Good
Wonders: Zulu Nationalism (+1 economy, +2 army, +2 culture) *Complete*

NPC’s

Angleland*
Ruler/Player: Perm. NPC (Vassal of Takir)
Monarchy
Age: Iron Age
Economy: Depression, Uncontrolled
Army: 200 Legions, 350 Archers, 1,600 horsemen
Navy: 35 Galleys
Religion: Polytheism
Culture: Good
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Ankara
Ruler/Player: NPC
Government:
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 3,500 Horsemen
Navy: 5 Galleys
Religion: Baalism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Arakan
Ruler/Player: NPC
Tribal
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 1,200 Swordsmen, 200 archers, 200 Spearmen
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Aryans
Ruler/Player: NPC
Tribal
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 700 Clubmen, 200 archers, 200 Spearmen
Navy: 10 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders: The Grand Temple (+4 Education, +2 Economy) [0/10]

Athens
Ruler: NPC
Anarchic
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 2,000 Swordsmen, 120 archers, 100 spearmen, 25 chariots
Navy: 20 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent (until writing)
UU:
Confidence: Okay
Wonders: Modern City of Athens (+2 econ) *Complete*

Balearic Kingdom
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Failing, Uncontrolled
Army: 4,000 swordsmen, 400 Clubmen, 100 archers, 100 Spearmen
Navy: 60 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Bantu
Ruler/Player: NPC
Despotism
Age: Bronze Age
Economy: Growing, Uncontrolled
Army: 800 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Great
Education: Nonexistent (until writing)
UU:
Confidence: Good
Wonders:

Bengal
Ruler/Player: NPC
Despotism
Age: Bronze Age
Economy: Prosperous, Uncontrolled
Army: 500 Clubmen, 300 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Xhosa
Ruler/Player: NPC
Despotism
Age: Bronze Age
Economy: Growing, Uncontrolled
Army: 600 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Great
Education: Nonexistent (until writing)
UU:
Confidence: Good
Wonders:

Carthage
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Prosperous, Uncontrolled
Army: 200 Clubmen, 300 archers, 100 Spearmen
Navy: 15 Galleys
Religion: New Revival
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Celts
Ruler/Player: NPC
Tribal Council
Age: Iron Age
Economy: Prosperous, Uncontrolled
Army: 1,510 swordsmen, 50 archers, 100 Spearmen
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders: Celtic Renewel (+3 econ) [1/4]

Dravidia
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Recession, Uncontrolled
Army: 1,100 Swordsmen, 300 archers, 200 Chariots
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Egypt
Ruler/Player: NPC
Theocracy
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 2,500 Swordsmen, 100 archers
Navy: 10 Galleys
Religion: New Revival
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Hansea
Ruler/Player: NPC
Republic
Age: Iron Age
Economy: Outstanding, Uncontrolled
Army: 300 Clubmen, 150 Archers, 250 Spearmen
Navy: 5 Galleys, 25 Longboats
Religion: Polytheism
Culture: Good
Education: Nonexistent
UU: Longboat- Can go further distances than regular galleys, faster as well.
Confidence: Okay
Wonders: Colossus of Holstein (+1 clubmen, +2 longboats, + unity) *Complete*

Hunland
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 1,600 Horsemen, 500 Swordsmen
Navy:
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Koguryo
Ruler/Player: NPC
Government
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 3,600 Swordsmen, 50 archers, 25 Chariots
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Notes: Korea.

Kush
Ruler/Player: NPC
Tribal
Age: Bronze Age
Economy: Growing, Uncontrolled
Army: 1,100 Clubmen, 200 archers, 200 Spearmen
Navy: 5 Galleys
Religion: New Revival
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Mekong
Ruler/Player: NPC
Monarchy
Age: Bronze Age
Economy: Prosperous, Uncontrolled
Army: 500 Clubmen, 200 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Mongols
Ruler/Player: NPC
Tribal
Age: Iron Age
Economy: Prosperous, Uncontrolled
Army: 500 Clubmen, 100 archers, 700 Chariots
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Muscovy
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 1,000 Swordsmen, 100 archers, 100 Horsemen
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Nubia
Ruler/Player: NPC
Tribal
Age: Bronze Age
Economy: Prosperous, Uncontrolled
Army: 700 Clubmen, 400 archers, 200 Spearmen
Navy: 5 Galleys
Religion: New Revival
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Picts
Ruler/Player: NPC
Tribal
Age: Iron Age
Economy: Outstanding, Uncontrolled
Army: 130 Clubmen, 250 archers, 240 chariots
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Salento
Ruler/Player: NPC
Despotism
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 800 swordsmen
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Saracens
Ruler/Player: NPC
Tribal Confederacy
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 700 Swordsmen, 200 archers, 100 chariots, 100 Spearmen
Navy:
Religion: Egyptian New Revival
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Scythians
Ruler/Player: NPC
Tribal
Age: Iron Age
Economy: Prosperous, Uncontrolled
Army: 1,350 Swordsmen, 400 archers, 200 chariots
Navy:
Religion: Baalism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Shu Dynasty
Ruler/Player: NPC
Dynastic
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 1,800 Swordsmen, 100 archers, 20 Eunuch Honor Guard
Navy: 5 Galleys
Religion: Ancestor Worship
Culture: Okay
Education: Nonexistent
UU: Eunuch Honor Guard
Confidence: Okay
Wonders:
Notes: Western China

Siam*
Ruler/Player: NPC
Monarchy
Age: Bronze Age
Economy: Growing, Uncontrolled
Army: 280 Clubmen, 300 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders: Great Walls of Bangkok (doubles army) [2/8]
Notes: Researching Catapults, 0 invested, [0/6]

Sinhala
Ruler/Player: NPC
Tribal
Age: Iron Age
Economy: Prosperous, Uncontrolled
Army: 1,500 Swordsmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent (until writing)
UU: Tiger Warrior-Men trained and equipped to fight in the hills and jungles
Confidence: Okay
Wonders:

Somalia
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 1,300 Clubmen, 200 archers, 200 Spearmen, 500 Camel Riders
Navy: 8 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Tonka
Ruler/Player: NPC
Monarchy
Age: Bronze Age
Economy: Oustanding, Uncontrolled
Army: 900 Clubmen, 300 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Vikings
Ruler/Player: NPC
Government
Age: Iron Age
Economy: Stable, Uncontrolled
Army: 2,000 Swordsmen, 100 archers, 200 Spearmen
Navy: 25 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Wu Dynasty
Ruler/Player: NPC
Monarchy
Age: Iron Age
Economy: Growing, Uncontrolled
Army: 1,300 Swordsmen, 200 archers, 200 Spearmen
Navy: 8 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Notes: Southeastern China
 
Ages of stJNESX
apoma1.jpg

Bronze Age: Spearmen, chariots, clubmen, and archers. Metallurgy and irrigation appear.
Iron Age: Early Swordesmen, horsemen, fortifications, walls, and caravels.
Empire Age: Legions, phalanxes, cavalry, siege weapons, fortresses, large cities, aquaducts, science.
Barbarian and Dark Age:
Medieval Age:
Late Medieval Age:
Renaissance:
Age of Sail and Exploration:
Age of Reformation:
Industrial Revolution:
Imperialism:
Mercantilism:
Middle Industrial Age:
Steam Age:
Late Industrial Age:
Combustion:
Early Modern:
Atomic Age:
Modern Age:
Space Age:
Space Exploration:
Other Worlds:

stJNESX's: The "Most" List
jb_wwii_empire_1_m.jpg

-Sometimes in the update I will introduce something as the "most". I will log those here, and some that I do not mention in the update. Check back here also, they may change with time.

The Largest City in the World (population): Beijing
The Largest City in the World (size): Beijing
The Most Intricate Irrigation System: Akkadian River Delta
Largest and Farthest-reaching Boat: Hanseatic Longboat
The Most Populated Country in the World: Takir
The Country with The Most Farmland: Akkadia
The Most Wealthiest People in the World: Canaanites
The Most beautiful and intellegent city in the World: Athens
Most Lucrative Trading Port: Caralis, Sardinia
Most Roaded Region: China-Koguryo region
Tallest Structure: Colossus of Holstein, Hansea
Most Widely-Practiced Religion: New Revival Egyptian Faith
The Best Quality of Iron: Canaanite Iron, specifically from the town of Van.
Largest Army in the World: Bulgar army.
Highest trained army in the world: Takir army.
Most Mercantile Nation: Novgorod.
Most unstable nation, politically: China
Longest Stone Wall: Sinai wall, built by Canaan.
Largest Prison: Prison at Tyre, Canaan.
Most Lucrative Colony: Yamion, Canaanite colony in East Africa.
Largest Migration in History: Kieven Migration to northeast, creating Muscovy.

Historical Moments
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1. Development of writing within the city of Rome due to needs of organization takes place in 1900 bce (turn 2).
2. Development of advanced pictograph writing within China for the need of organization, just one hundred years after Rome (turn 3).
3. The Canaanite triumph over the Hittites in the Battle of Miset as the Hyksos Chariot defeats an army double its size (turn 3).
4. Egypt and Canaan are the first nations to use iron (turn 4).
5. First public education system appears in China under the Dyansty of Alesuab (turn 5)
6. The Fall of Rome to Takirian soldiers (Turn 6).
7. The Fall of Bulgar to the Athenians and Macedonians (Turn 6).
8. First Courtsystem established in China (Turn 7).
9. Defeat of Koguryo by a half-sized Chinese army, saves China (Turn 7).
10. Hun victory over Novgorodian and Hanseatic army (Turn 7).
11. Shang dynasty begins in Takir (Turn 7).
12. Defeat of Assyrian Northern Army at Mitanni by the Canaanites (Turn 8).
13. First Mass-Produced Item, Speech Scroll, from Gujarat (Turn 8).
14. Attila the Hun's death by Mikhail the Novgorodian (Turn 8).
15. First constructed road in Canaan (Turn 9).
16. First official trade route, between Austria and Cyprus (Turn 9).
17. First Democratic Republic formed in Hansea (Turn 9).
18. Sack of Beijing by Koguryo forces (Turn 9).
19. Birth of New Revivalism (turn 9).
20. Takir expedition to Akkadia and beyond (turn 10).
21. Nationalization of Baalism in Canaan (turn 10).
22. Construction of Haisha (turn 11).
23. Nationalization of Akkadian Revivalism in Akkadia (turn 11).
24. Chinese emperor murded by assassins hired by angry nobles (turn 11).
25. Baalism enters Scythia, adopted by 80% of the population (turn 12).
26. Sinai Wall constructed on Canaanite-Egyptian border by Canaanites (turn 12).
27. Akkadian Monarch breaks all ties with Revivalist High Priest in Egypt.
28. Emperor Caprivi rises to the throne in Austria in result to a bloody coup (turn 12).
29. Vikings ditch isolationism and opens trade with Novgorod (turn 12).
30. Takiran victory with Ching Guard at Battle of Naples (turn 12).
31. Contact with Sea Peoples with dark skin, from acorss the ocean, in Pictland (turn 13).
32. Massive migration of Kievens to northeast, creating Muscovy (turn 13).


Wars of stJNESX
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The West Med War
Cyprus vs. Minoa
1900bce-present
The Pellopponese War
Minoa vs. Sparta
1900bce-1800bce
Result: Truce
War For Britain
Angle-Saxonia vs. Picts
1900bce-1400bce
Result: Pict Victory
Mekong War
Siam vs. Mekong
1800bce-present
War of Hattus
Assyrians, Canaanites vs. Hittites
1800bce-1600bce
Result: Assyria and Canaanite victory.
2nd Pellopponese War
Athens vs. Sparta
1700bce-1600bce
Result: Athenian victory.
Roman War
New Takir, Massilia, Rome, Austria, Salento vs. Rome
1700bce-1500bce
Result: Allied victory.
1st Macedonian War
Macedonians, Athenians vs. Bulgars
1700bce-1100bce
Result: Bulgar Victory.
Euphrates War
Canaanites, Akkadians vs Assyrians
1500bce-1100bce
Result: Allied Victory.
Punic Wars
Baelaric Kingdom vs. Carthage
1400bce-1200bce
Result: Baelaric Victory.
Indus War
Persia vs. Gujarat
1400bce-1200bce
Result: Persian Victory.
Massilian War
Takir, Gaul vs. Massilia
1300bce-1200bce
Result: Allied Victory.
War of Gaul
Takir, Angleland vs. Gaul
1100bce-1000bce
Result: Allied Victory.
Desert Storm
Akkadia vs. Saracens
1000bce-800bce
Result: Akkadian Victory.
Southern Italia War
Takir, Salento vs. Kingdom of Sardinia and Corsica, Baelaric Kingdom
1000bce-present
Result:
2nd War of Gaul
Gaul vs. Takir
800bce-present
Result:
War of the Rhine and the East
Austria vs. Hansea
800bce-present
Result:

Spotlights
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“Faith is like the Nile, nothing can ever stop it.” – High Egyptian Priest, Tatuk.
"Not one man can change a whole people." - Lao Tzu, Chinese Philosopher.
“They came from the Ocean like Gods.” - Zachary Taylor, Pict Sailor.
 
TIMELINE
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Turn One, 1900bce
-Numerous nations of the world rise.
-Many are interconnected in their histories.

Turn Two, 1800bce
-Minoan colony of Iraklion established in Anatolia.
-Sparta achieves victory over invading Minoans.
-Cyprus invades and fully occupies Crete.
-Hanseatic League conquers and enslaves country-side celts.
-Swedish colony established by the Hanseatic League by use of Longboats.
-Angle-Saxonian army defeated by Picts after chasing them into the highlands.
-Gujarat establishes an empire by conquering most of the southern Indus Valley.
-Chu Fri Dynasty arises in New Taikir.
-Gara Chu Fri (New Taikir) and King of Austria have dinner - relations increase.
-Gaul begins to war against the Norman tribes.
-Writing develops in Rome as need of organization increases.
-Roman colony of Palmero is established on Sicily.
-Canaan expands dramatically; contacts Cyprus.

Turn Three, 1700bce
-Siamese invasion force pushes back the unsuspecting Mekong
-Writing develops in China as farmland increases.
-Population boom creates more surplus for trade in Angle-Saxonia.
-Kievens push back the Crimeans after initial losses, taking the Crimean peninsula.
-Palmero develops its own culture as population and identity grows.
-Rome settles Sardinia, and meets competition from Massilia on Corsica.
-Gujarat creates a border with Arya in the Indus Valley.
-Canaan and Assyria invades Hittites.
-Canaanite Hyksos Chariot gains fame in the battle of Mesit as they defeat a Hittite chariot army double the size.
-Troy established in Anatolia by Athens, further exploration/colonization ships sunk by Aegean storm.
-Celts defeated in numerous battles in Africa.
-Minoans reconquer their capital and western side of the island.

Turn Four, 1600bce
-The Picts descend upon Angle-Saxonia, and with Chariot warfare, route the forces and arrive at London.
-The large nation of Novgorod is under attack from barbarians in the east, and such a large nation is hard to keep under control.
-Roman colony set up across the Adriatic.
-Celts continue to launch expeditions in Africa to meet with little profit.
-Tax collectors hired in Canaan.
-Egypt and Canaan enter Iron Age.
-Canaan and Assyria continue to advance against the Hittites with large casualties.
-Sparta invaded by Athenians, loose land up to the city itself.
-Minoans reclaim Crete from the Cypriots.
-New Taikir invades Rome from the north, conquering the lowlands.
-Mekong fight back against the Siamese.
-Macedon invades the Bulgars with little resistance.

Turn 5, 1500bce
-London is captured and burned by Picts. Angle-Saxonians fight back in Ireland, conquering much of the Pict colony.
-Trading mania hits Novgorad as the first wonder of the world is complete: Novgorad Marketplace.
-Athenians capture Sparta and end the war.
-African nomad, escaping Egypt, find the Saracen Empire in Arabia.
-Sinhalese rise on the island of Ceylon.
-New Dynasty of Alesuab arise in China, who establishes the first public education system.
-Hanseatic colony in Sweden becomes more independent of the mainland.
-Takirians and Massilian combined forces are stopped in the highlands just north of Rome. Southern Itallia falls to Salento. Sicily and Malta falls to Carthage.The rest of Corsica and all of Sardinia falls to Massilia.
-Minoans land in their old colony and are forced back by a Cypriot army, using the Egyptian assassin to assasinate lead generals.
-Siamese continue assault in the south with archers.

Turn 6, 1400bce
-The city of Caralis is built on Sardinia by the Massilians, and is a very lucrative trading port.
-Athens is finished, and attracts intellectuals throughout the world.
-Macedonians and Athenians take the Bulgar capital, but has a problem of supplying.
-Quelling rebellion in China is taking its toll on the Chinese moral and army.
-Barbarians, using horsemen, hurt the Novgorod military and take land.
-Rome falls to Takir.
-A rebel army in the north claims the king of Takir is a phony, and marchs to capital while Takirian army is in the south.
-Iron Age reaches Cyprus.
-Canaan invades Assyria and takes the full city of Hatti.
-Akkadia and Assyria learn of the Iron Age.
-Siam conquer all of Mekong but the capital.
-General Artemis gains fame in Austria as he captures the Roman colony.

Turn 7
-Ankara, Konya, Sivas, and Adana arise in Turkey, form a loose confederation called Nuion.
-Iron found in Austria, spread to all of its neighbors.
-First courts appear in China. As a result, Shang and Titsu nations form from angry warlords. Koguryo invades at this sign of weakness, and is defeated by a smaller Chinese army.
-Novgorod and Hanseatic army defeated by barbarian huns, who ransack the Novgorodian countryside.
-Because of the Hun threat, the Hanseatic Confederation breaks up.
-Colossus of Holstein is complete in the capital of Hansea.
-Babylon and surrounding area is handed over to Akkadia as a gift from Assyria. Akkadia attacks.
-Many economic successes in Akkadia, including many roads, leads to a prosperous economy.
-Nuch Ching ascends to the Takirin throne after Darus commits suicide. Nobles loyal to Darus revolt in east, while Rome is hard to keep control of in the south.
-Canaan defeats Assyria in numerous battles.
-Assasination attempts at Assyrian king fail again.
-Macedonian and Athenian army is massacred in Bulgar due to lack of food.
-Baelaric and Carthage go to war for control of Sicilian straights. Refugees from burned Carthaginian city flood Masillia, cause tension.
-Persians invade Gujarat with ease up to this point.
-Picts destroy Angle-Saxonia, refugees flee to Takir.

Turn 8, 1300bce
-Rebellion is quelled in Takir. Angle people accept offer of vassal nation.
-Takir invades Massilia, makes good initial gains.
-Canaanites defeat last Assyrian northern army at Battle of Mittani.
-Akkadians advance and circle Ninveh.
-First mass-produced scroll appears from a kings speech in Gujarat.
-Gujarati forces push back persians a bit, at a huge cost.
-Attila is slain in Novgorod, Novgorod defeats Hun army.
-Titsu falls back again into the Chinese nation. Council of Lords established, pleases the nobles.
-Koguryo invades China, pushes deep and threatens Beijing.
-Shang falls, the same way Titsu did, to the Shu Dynasty.
-Hanseatic tribes rejoin Hansea as hun threat lessens.
-Balearic sacks Carthage, invades Sicily, refugees flee to Masillia, join army to fight Takir.
-Egyptian religion spreads afar.

Turn 9, 1200bce
-Hunland is formed by the remaining Hun tribes.
-Shu rebellion in China.
-Gujarat and Persia sign peace.
-First trade route opened between Cyprus and Austria.
-Highly trained mobile horsemen army is formed in Ankara.
-A Democratic Republic is set up in Hansea, giving the nobles the power to veto an executive order.
-Hun fleet goes missing.
-Beijing falls to Koguryo, and China is pushed back considerably.
-Angleland is formed out of northwest Takir, a land for the Angles who migrated from Britain, and is a vassal of Takir.
-Gaul and Takir continue to invade Massilia with great success.
-Carthage surrenders Sicily and ports, ending the war.
-Assyrians break through Akkadian lines, but are soon to be stopped.
-Egyptian New Revival religion spreads through Egypt, Carthage, Saracens, Nubia, and Kush.
-Assyria falls to Akkadians.
-Massilia falls to the combined armies of Gaul and Takir.

Update 10, 1100bce
-New Revivalism declared national religion in Akkadia.
-Van is constructed in Canaan, and soon becomes a sprawling metropolis, and is known for its iron.
-Takiran expedition brings much needed information on the outside world back to Takir.
-Sardinia and Corsica Duel Kingdom established out of the ruins of Massilia.
-Empire of Akkadia is proclaimed.
-China surrenders all of its coastal land to Koguryo for peace, economy hits the floor.
-Second Cypriot raid against Minoa ends in a little above a disaster.
-Takir and Angleland invade Gaul.
-Macedonia finally falls to the Bulgars.
-Baalism nationalized in Canaan.

Update 11, 1000bce
-Haisha in Canaan is constructed, and is soon the most important city in Mesopotamia because of its grain farms, and is soon sold throughout the Mediterranean.
-Baalist persecution begins in Egypt. Baalism spreads north and west.
-Akkadian Revivalism proclaimed in Akkadia. Many do not follow.
-Akkadians launch surprise attack into the Saracen Empire. Capital is taken.
-Novgorodians begin to re-establish trading dominance.
-Austrians create a huge empire, and one general rebels and proclaims himself the true king.
-Salento capital is burned by Sardinian forces.
-Chinese emperor murded by an assassin, presumably hired by nobles who are infuriated with the tax cap placed upon them.
-Gaul retreats to Paris and other cities in order to hold off Takrian and Angle attacks.
-Nuion rebellions occurs.
-Largest army raised in Bulgar.

Turn 12, 900bce
-Scythians convert to Baalism.
-Sinai Wall constructed by Canaan on the Egyptian border.
-First colony set up by Canaanites in Africa called Yamion. City is under direct barbaric threat.
-Akkadians join the Egyptian army, in hopes of marching against Akkadia because of their breaking ties with Egyptian High Priest associated with the New Revivalism.
-Saracen King is murdered, but Saracens continue to war against Akkadia, giving up only useless land, and using scorched earth policy to make it more difficult to be followed into the desert.
-Gaul, Takir and Angles sign peace.
-Rebellion in Takir province of Gaul.
-Austrian general Caprivi is named King as he defeats the armies of the king and reaches the palace.
-Vikings open up trade with Novgorod.
-Takirans win Battle of Naples against superior forces; Ching Guard is to be blamed.
-Baelaric Forces strike into Italia, cutting Rome off from the rest of Takir, in retaliation for their attack against Sardinia and Corsica.
-Empire of Ankara forged out of Nuion.
-Population increases and cities pop up around the globe.

Turn 13, 800bce
-Cult of Truth is started by a man named Servi in Gujarat.
-Saracens and Akkadia agree to peace at current borders.
-Grain begins to flow from Canaan to Somalia, via the Yaimon colony.
-Hansea is attacked by Austria, loosing land.
-China and Korguryo become heavily roaded, most roads in the world.
-Cypriots launch another invasion into Minoa, taking the capital after defeating the Minoans in the Hillside Battle.
-Persian quick civil war results in a new leader, who expands north and has to deal with a Indus revolt.
-People begin to retun to Akkadia as it allows Egyptian New Revival.
-Salento continues to fall, more harder this turn, without Takir help, to the Cosrica and Sardinians.
-Balearic troops withdraw from Italy.
-Takir, Angles and Gaul battle again, outside Paris, where the Gauls are defeated (not without dealing a huge blow) and the city falls.
-Strange, dark-skinned people arrive in Pictland.
 
Template:

Nation
Ruler/Player:
Government
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys (if no landlocked)
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU:
Confidence: Okay
Wonders:

No road building until iron age.

YOU MAY NOW POST. if you want to join.
 
Hanseatic League
Ruler/Player: Erik Hofman/Azale
League Council (tribal basically)
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU: Longboat- Can go further distances than regular galleys, faster as well.
Confidence: Okay
Wonders:

located in Jutland Peninsula, just south of present day Denmark.
 
oh yah, please add your location too if it is not a real nation.


Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
Jason William
 
After almost a thousand years of moving from the east to the west running from vicious and ruthless barbarians the people of Takir have reached new lands. It was a magnifisant river where they finaly settled. They were diffrent from everyone around them. Their skin was yellow while all the rest were more white. The area they settled was called by the people who already lived there Rheinland. The lands of the riber Rhein.

The Takirian people settled in the middle of the river their first settlement as more Takirians came from the east for 50 years. Than they stopped coming. New Takir was eastablished in the middle of where they settled and the country of Taikir was founded.

As time passed the Takirian people begun to merge with the others around them as a new breed was made. Some were white some yellow but all lived togehter. The New Takirian people would built their country to stand the test of time, this time...

New Taikir
Ruler/Player: Chu-Fri dynesty /erez87
Despotism
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU:
Confidence: Okay
Wonders:

Start where Rheine and that other europian river meet. on the Rheine my capital should be.
 
Bengal
Specialist290
Despotism
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys (if no landlocked)
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU:
Confidence: Okay
Wonders:

Should start in the area of modern-day Bengladesh, near the mouth of that big river in eastern India
 
Hello Jason, Im back

Nation: Novgorod
Ruler/Player: Ivan I/Stormbringer
Government: Despotism
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys (if no landlocked)
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU:
Confidence: Okay
Wonders:
 
specialist, couldnt you think of a historical nation in that area instead of pakistan? Indus? Persia? Its just Pakistan doesnt sound ancient like, which is what this is.

Neither does Russia, but I am willing to let that slide.
 
change it to Novgorod, that would be more fun, and a bit more accurate
 
Well, after a little deliberation, I decided I didn't really want to start there anyway, so I changed it a little more than just the name (the location too).
 
Athens
Luck git who aint been backstabbed yet: King Matty VIII
Government: Anarchic
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU:
Confidence: Okay
Wonders:

Icarus (law abiding citizen) Part 1:


Walking between his families olive groves icarus knew the small tribe was growing. The tribal warriors had brought home many tales of the vast land beyond the edge of the world. Poor Icarus was too young to do anything useful. So he sat on a log and thought. He wanted to be there, with the explorers, walking off the edge of the world.
Just then an old man, with a slight cringe on his face stepped out of a shadowy spot. He was in large white robes. A small shriveled hand protuded from the depths of his robes and gestured to Icarus to follow. The man dissappeared off into an ominous looking cave. Icarus was about to follow when he heard his mother calling. Looking back at the cave, he saw a thin mist come out of it. Breaking into a run he ran to his mother. He was only 7 years old ... poor kid.

Farmer report:
Good summers many crops grown, best in years.
Economy +1

Explorer Report:
Well, hey there! oh, errr we are going to explore as usual ....
EXPLORE! EVERYWHERE ANYWHERE

Army Report:
UH?! FOOODDD!!!!!

bottom note: all the characters in my story and king matty have elven style life as i nthey can live for thousands of years and can only die when i tell them too, im only 13 give me a break, i need inspiration
 
Start me in northern Israel/Lebanon.

Canaan
Ruler/Player: Hasilis/das
Despotism
Age: Bronze Age
Economy: Stable, Uncontrolled
Army: 500 Clubmen, 100 archers
Navy: 5 Galleys
Religion: Polytheism
Culture: Okay
Education: Nonexistant (until writing)
UU: Hyksos Chariots (the first chariots in the world, thus it's crews are very experienced and the designs are more sophisticated.)
Confidence: Okay
Wonders:

Canaan. Canaan. Between the many deserts, on the shores of the great sea, there is a small, green land, with tall trees and with green grass... It lay between the southern lands of Khemi (Egypt) and the eastern lands of Mesopatamia, and it was the place through which the people travelled between the two greatest river valleys and birthplaces of civilization.

Canaan... It was indeed one big oasis between the desersts. No wonder many peoples settled there since the beginning of time. Phoeniceans, Amaleks, Hyksos and ofcourse the Canaanites. But the most important arrivals came in the Year 2500 BC, two thousands of years before the prophesized Baal's Coming.

They were the Hittites. Though most of them remained in the north, in Anatolia, a great many of them, led by Bosilus, invaded Canaan seeking to take the land for themselves. Before they came, there were peaceful tribes, villages and communities of the many peoples in Canaan. They lived peacefully alongside each other, and were no real warriors. The Hittites conquered most of Canaan by 2200 BC. But the remainders fought back ferociously. They learned how to fight as good as Hittites, and the Hyksos invention of the Chariots helped turn the tide back. By 2050 BC, Canaan was a collection of fighting kingdoms, some Hittite, some Canaanite (meaning all of the local peoples). But neither side could win, and many were tired of conflict.

Once during these wars, a Hittite prince - Oralis - and a Phoenicean queen - Tirona - fell in love with each other despite the differences in ethnicity. Both the Hittites and Canaanites were enraged and the two had to go into the hiding. Both were killed eventually by an Amalek noble. But they had a son - Hasilis. He grew up with in a fisherman's family, but he knew who he really was. And so did the Canaanite priests.

In 2000 BC, when both sides were worn out, these priests, who wanted to have peace, used the fact that both the Hittites and the Canaanites worshipped Baal. During one of the holidays, they asked for the kings and queens of both sides to meet in the great Canaanite capital of Jericho. There was truce for a week, as they celebrated and feasted. And on the final day the priests announced, that the war must end and Canaan unite. And so they proposed that a king of noble blood from Hittite and Canaanite blood will now reign over Canaan, and the other kings and queens will obide him, so the war comes to an end. And Hasilis entered the feasting room.

And the legend says that the kings and queens refused at first, but then lightning struck outside of the palace. Frightened, the kings and the queens have agreed. And so Canaan was united, under a king of Hittite and Canaanite noble blood.
 
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