Fromage10x
Chieftain
- Joined
- Jun 16, 2004
- Messages
- 78
I don't THINK this is a repeat of an idea...I went through ybbor's thread as carefully I could to try and avoid repeating.
Anyway, my biggest problem with each of the Civs has been the limited way that the civ you choose effects your gameplay. Civ III expanded this area greatly, to be sure, but there is a lot more room for improvement.
I have a couple of ideas for this area that I'd like to share.
One: Why not have the Civ you choose, or at least the traits they have (if traits are to be preserved) effect what you can glean from an advance? There has been a bit of talk about this, in a way--some people have suggested that advances be tailored to the civ that discovers them. In other words, while the Romans would have a trireme, the Chinese would have a Junk...both with essentially the same stats, but with a different look and name. This is a good start, albeit with a few technical problems (if we continue the trend, we'd have to come up with new names back in time for civs like America, and forward in time for civs like Greece), but what I'm suggesting is more involved, and yet a bit more plausible. Basically, say the Romans and the Greeks both research iron working. The Romans would immediately pick up on the ability to use this new metal as a weapon, while the Greeks would immediately pick up on the ability to use this new metal to plow the land a lot more effectively. The Warriors gain better weapons, and the Farmers get more food.
This could even be tied in with several other ideas I've seen around the board, say with the concept of secondary advances. Perhaps depending on what sort of civ you are, you will automatically gain one or two secondary advances when you research a primary advance, but you can still research the others, it's just going to cost you.
My second idea is a bit more extreme, and I'm not even sure if I like it, but it may be food for thought.
Two: Perhaps, instead of having people select a civ to play as, the game could assign a civ to you after you play for a certain amount of time. Just like a Golden Age, declaration of civhood could be triggered by certain events, like building a certain Wonder, or just by building a certain amount of a city improvement. For example, if you settled a certain amount of cities in a very short period, you'd be labeled expansionist, and then if you built a certain amount of military units, you'd be labeled militaristic as well, so you'd become the Zulus. Perhaps the only way to become the Americans would be to start out as the English, then split off at the discovery of Democracy.
Like I said, I'm not sure I even like this idea...but it does interest me, and I think it's worth discussing at least.
Anyway, my biggest problem with each of the Civs has been the limited way that the civ you choose effects your gameplay. Civ III expanded this area greatly, to be sure, but there is a lot more room for improvement.
I have a couple of ideas for this area that I'd like to share.
One: Why not have the Civ you choose, or at least the traits they have (if traits are to be preserved) effect what you can glean from an advance? There has been a bit of talk about this, in a way--some people have suggested that advances be tailored to the civ that discovers them. In other words, while the Romans would have a trireme, the Chinese would have a Junk...both with essentially the same stats, but with a different look and name. This is a good start, albeit with a few technical problems (if we continue the trend, we'd have to come up with new names back in time for civs like America, and forward in time for civs like Greece), but what I'm suggesting is more involved, and yet a bit more plausible. Basically, say the Romans and the Greeks both research iron working. The Romans would immediately pick up on the ability to use this new metal as a weapon, while the Greeks would immediately pick up on the ability to use this new metal to plow the land a lot more effectively. The Warriors gain better weapons, and the Farmers get more food.
This could even be tied in with several other ideas I've seen around the board, say with the concept of secondary advances. Perhaps depending on what sort of civ you are, you will automatically gain one or two secondary advances when you research a primary advance, but you can still research the others, it's just going to cost you.
My second idea is a bit more extreme, and I'm not even sure if I like it, but it may be food for thought.
Two: Perhaps, instead of having people select a civ to play as, the game could assign a civ to you after you play for a certain amount of time. Just like a Golden Age, declaration of civhood could be triggered by certain events, like building a certain Wonder, or just by building a certain amount of a city improvement. For example, if you settled a certain amount of cities in a very short period, you'd be labeled expansionist, and then if you built a certain amount of military units, you'd be labeled militaristic as well, so you'd become the Zulus. Perhaps the only way to become the Americans would be to start out as the English, then split off at the discovery of Democracy.
Like I said, I'm not sure I even like this idea...but it does interest me, and I think it's worth discussing at least.