Favourite Climate and Temperature settings?

What are your favourite Climate and Temperature settings?

  • Arid and Cool (Tundra World?)

    Votes: 0 0.0%
  • Arid and Temperate

    Votes: 2 6.7%
  • Arid and Warm (Desert World)

    Votes: 3 10.0%
  • Normal and Cool

    Votes: 1 3.3%
  • Normal and Temperate (Standard Setting)

    Votes: 13 43.3%
  • Normal and Warm

    Votes: 2 6.7%
  • Wet and Cool

    Votes: 0 0.0%
  • Wet and Temperate

    Votes: 6 20.0%
  • Wet and Warm (Junlge World)

    Votes: 3 10.0%

  • Total voters
    30

Reprisal

Warlord
Joined
Apr 6, 2002
Messages
217
Location
BC, Canada
After playing more than a few games with almost each setting available on Small to Standard maps, I find that I'm partial to Arid and Temperate maps -- fewer Jungle and Marsh squares is mostly the reason for this, since I like to play and try to use the Egyptian and Hittite chariot UUs...

I'm still not sure what controls the instances of rivers, however, is that Climate?

What do you think?

- Rep.

Post Edit - Aargh, my first poll and there's obviously a spelling mistake on the list... :rolleyes:
 
Wet and Warm, for the most usable land towards the end of the game. I tend to go overboard on workers, so clearing 200 squares of jungle isn't a problem for me, and all that nice grassland underneath makes my knees weak :D
 
Hmm, I suppose that there's a big difference when you set out to make a map for either the long or short term. Like I said before, I like playing Egypt and the Hittites for their neat looking Chariot units. Still, if I was to play the Ottomans or China, or even the Persians, the I might be inclined to go with a warmer and wetter climate and temperature.

I should have included a place for "All Random" for people that I know use that function, since it seems to be the more balanced version. I guess it's "Almost-Cheating" to mess around with the settings to provide your particular tribe an advantage... I suppose it's no different than choosing an Expansionist tribe on Pangaea, or a Sea-Faring tribe on Archipelago...

- Rep.
 
I think your poll is missing one single but MOST IMPORTANT choice - RANDOM :)
I bet you that if you add random climate most people will vote for that one.
 
I realized right after I posted that I forgot to add "All Random" to the list -- I stated so in my second reply.

If people want to vote random, I suppose they can only post it, now.

- Rep.
 
IIRC, a warmer climate produces less tundra, while a colder has more, and a wetter climate has less desert while a drier one has more. I don't think that warmer has an effect upon desert creation, but that may have changed in conquests.
 
The manual says the following:

arid larger number of dry terrain squares (plains and deserts)
wet larger number of wet terrain squares (jungle and floodplains).No note that there are more rivers or fresh water, but i think with more flood plains this is likely

cool larger number of cold and cool squares (tundra)
warm larger amount of tropical terrain (deserts and jungles)

This is consistent with the info in the strategy guide for vanilla CIVIII, but here are more rivers as a direct result of "wet" mentioned (and more swamps, which weren't in vanilla civ...another hint on the overall quality of this guilde.Nevertheless, it may be true for Conquests)

One comment on the amount of rivers, in my experience the landform (pangea vs. archipelago) has a an influence, too. Especially if you compare 80%-water worlds...your are highly unlikely to find any rivers on small islands (often without mountains).

Altering climate, temperature (and worldage) is a kind of "stacking the deck in your favor".It decreases difficulty, but everyone has to decice if he or she goes for random or customized settings.
Nevertheless, the influence of this variables shouldn't be underrated.A 5 billion year old world is more chariot-friendly than a 3b one and agricultural civs may be the winners on extremly try or wet maps.

VOTE: I use the standard middle settings most of the time.
 
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