Clive1 - Monarch (Training ?) game

Sir Clive

King
Joined
Feb 3, 2003
Messages
738
Location
Horley,Surrey,England
I have been playing civ for some time now, and although I can comfortably win at Chieftan / Warlord, I struggle at Regent / Monarch.

When I discovered this site I found reading the succession game forum extremely useful in improving my game but despite being helped by lot of the tactics used by LKendter, Ted Jackson, Greebley, Aggie and others ( I am in awe of all of you !!) I can't seem to win consistently at Monarch.

I tend to be more of a builder than a warmonger. I have got a bit better at micro management and trading recently but my battle tactics still leave a lot to be desired.

I therefore thought it might be time to play in my first succession game.

Are there are any others out there who are at the same level as me who would be interested in playing a game at Monarch level, and are there any experts who would be willing to offer their advice / opinions once we get going ?

I normally play Wet / Warm / 5m years and random everything else but I am welcome to suggestions of a map that would help me improve my warmongering skills if this gets off the ground.


level - Monarch
civ - Hittites
land mass - pangaea
climate - Wet / Warm / 5m
world size - large
barbs - random

Players -

Admiral Kutzov
mtgfreak
Sir Clive
Bede
Viper275
MSTK

Reserves

Chester02
Chunky Kong

We will start when we have 5 players
but am happy to play with 6 if anyone else wants to join later
 
I'm in if you can find a few more players. I usually play at regent level. I normally play standard size maps (arid, warm, 5M years), continents. I like to think my military skills are above average, but I need help with trading/building. I've done well with Mongols and Romans playing a warmonger style.
 
Admiral Kutzov said:
I'm in if you can find a few more players. I usually play at regent level. I normally play standard size maps (arid, warm, 5M years), continents. I like to think my military skills are above average, but I need help with trading/building. I've done well with Mongols and Romans playing a warmonger style.


Nice to have you aboard Admiral (assuming we get this game off the ground) Now just waiting for another 2/3 players .....
 
If you want to play mtgfreak you would be welcome. I am looking for a few experienced players to teach me (and others hopefully) the art of warmongering.
So if you wouldn't be too bored at Monarch level it would be great to have you in !

@admiral kutzov & mtgfreak - Any suggestions for civ or map or should I just go with random on both and see what turns up ?
 
it really depends on what you are going for
if you want to become a warmonger, choose pangea or maybe contenients, cause fighting an overseas war is seriously hard
have the map size no bigger than large, and ill let you choose the civ
 
mtgfreak said:
it really depends on what you are going for
if you want to become a warmonger, choose pangea or maybe contenients, cause fighting an overseas war is seriously hard
have the map size no bigger than large, and ill let you choose the civ
OK - I'm up for that . I don't neccesarily WANT to be a warmonger, I just want to be able to fight battles better when they come around :( I think I will leave the civ as random unless anyone has any objections) . Will go for a stanndard size map + pangaea. Startup thread has been updated with these details.
 
/delurk

If you want a civ that is strong in both early warfare and building, have a look at the Iroquois. A fabulous early UU, agricultural for a powerful start and commercial for powerful when expanded.

Good idea starting this game, as there are (as always) far too many deity+ games here it seems. Not signing up, but will be lurking and try to come with some tips :)
 
Tarkeel said:
/delurk

If you want a civ that is strong in both early warfare and building, have a look at the Iroquois. A fabulous early UU, agricultural for a powerful start and commercial for powerful when expanded.

Good idea starting this game, as there are (as always) far too many deity+ games here it seems. Not signing up, but will be lurking and try to come with some tips :)


Thanks Tarkeel - have noticed some of your posts on this board in the past and it will be good to have your input once we get started .

Iroquois sounds like a good suggestion - we will have a vote on the civ once we have the 5 players required.

I'm still undecided whether to go for standard or large size map.
 
Would appreciate the opportunity to join your crew.

Pretty good at trading and city management, not so good at urban planning and warmongering.

Greeks are an excellent choice for Panagea maps.
 
/Delurk:
While I definetely agree with the Iroquois and Dutch being the strongest and best Civs to step up one or more levels, I'd suggest something completely different:

You want as much input from lurkers as possible. I don't think many veterans will join you, since a Monarch level game is somewhat boring for Deity level players (no offense, we all started at Regent!), so lurkers will help you along.
However, to attract them, you should pick one of those Civs that aren't nearly always choosen for SGs (some of them are picked for no particular reason, but over and over again - Korea :confused: ). That especially means no Ottomans, Vikings, Persia, Germany, Iroquois, Korea, Dutch.
So what about 2 Civs that are pretty rarely played in SGs, Hittites orIndia?
Hittites are a c3c Civ anyway, and India's UU got a serious boost.

Just my 5c :)
/delurk
 
I'll try this. I win about 90% of the time on Regent and 25-50% on Monarch. I don't know which civ to use, although it sounds good to use a civ that isn't used often and that most people don't have a lot of experience with.
 
OK Bede and Viper - you are both in !.

Now all we have to decide is the civ and the map size.

We have 5 players now so if you could all (admiral kutzov, mtgfreak, Bede, viper275 ) confirm your preferred civ + map size and I will generate a start based on the majority.

Admira and Bede are in the US, I am in UK , don't know where mtgfreak and viper are , but if there are any other europeans might make sense if we group together.

For the moment I will suggest the following order

Admiral Kutzov
Mtgfreak
Sir Clive
Bede
Viper275

20 turns for the first player then 10 turns each. If Admiral doesn't particularly want to start off or someone else does please let me know and I will change the order.

A couple of people have suggested India - I would be quite happy to go along with this as I don't think I have ever played India before.

Do we want standard map or large - I can't make up my mind !
 
Can I join in? I am looking for a "training" succession game.

Though I am still in my first regent game :(
But I've read most of the War Academy articles and I know about micromanagement and all the like. I usually know how to get the most production, wealth, or growth at a city, and I usually know which city needs what.

I don't build wonders much, because I think that one article got me unhooked.

But my war tactics need refining - But i'm a peaceful builder, and I expand a bit too fast.

So...can I join?

(large map?)
 
Personally prefer standard map.

Per DocT's suggestion India or Hittites would make a good choice. Of the two, I like Hittites.
 
Bede said:
Personally prefer standard map.

Per DocT's suggestion India or Hittites would make a good choice. Of the two, I like Hittites.

I wouldn't mind Hittites although I just played them in COTM 01 so that is why I was inclined to go with India.

MSTK - you are our 6th and final player - welcome !

Irrespective of who has replied , I will post a start before midnight UK time tomorrow.

I have somewhat naively assumed that we are all playing Conquests v1.22 - is that OK with everyone ?

Rules - I not too bothered about strict time constraints but it would be nice if we could try to keep to the succession games standard which appears to be a 24 hr 'got it' and a 48hr-72 hr play. Since this game is (hopefully) going to help us all move onwards and upwards from Regent / Monarch it would obviously be nice for us to all have a bit of discussion before each set of turns.

I'm not too great on deciding what are exploits and what is legit so I propose we go with LKEndter's rules which seem to be sensible and well respected - i.e

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following tactics are PROHIBITED:

RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.


Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) No worker purchases during the first 50 turns to avoid civ crippling.
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals. This includes nonsense spying simply to force a war. Stealing techs is fine.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our trading reputation is golden - please respect it.
6) Complete your turn. It is frustrating to get a 1/2 completed turn.


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Thanks LK !
 
THE HITTIE EMPIRE

The Hittie Empire was founded by Sir Clive the Great with Hattusas at 4000 BC, but left to Despot line of M. T. G. to rule over.
At 3250 BC, the empire of Japan was found to be a neighbor.
Later, the First Dynasty was overthrown, and the descendants of Sir Clive reigned, believing it their destiny. Under their rule, barbarians joined their tribes by offering warriors and even cities. In 2750, the civilization of India was found.
 
Sounds great, I'm in the western USA, meaning an 8 hour time difference from Clive, so the times here could get confusing. To confirm, I am playing with C3C 1.22 patch.

I like the idea of India or Hittites. Since I didn't play COTM 01 I don't mind the Hittites (never played as them), but India is okay too, my preference being the Hittites. I'm thinking Standard map, but large is fine too. For rules, you could use the GOTM regulations (the current rules were fine, I'm just giving an idea.) So I vote Standard, Hittites.

As far as my skills go, I tend to be a warmonger and need work on peaceful tactics. I am all for discussion before turns, it gives everyone a time to give suggestions to the current player.

My 100th post :king: :goodjob:
 
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