GeZe
elmo knows where you live
Limit to amount of units per tile.
I think about 5 per tile.
Benefits:
1. Realistic
2. Gives less power to stacks
I think about 5 per tile.
Benefits:
1. Realistic
2. Gives less power to stacks
You have my vote on this one!mac224 said:It would make sense if it were inversely proportional to map size. Larger maps, smaller area represented by the tile, fewer units can be there. On a tiny map, maybe 50 units. On a huge map, maybe 5.
mac
Aussie_Lurker said:I'd prefer it if stack limits on tiles were more dependant on terrain types. So a plain might allow anything up to 10-12 units, wheras a mountain range might only allow 4-5. Jungles/forests would allow 7-8 units, and hills might allow up to around 9-10 units. Just for an example!
pressing the "j" on the keyboard issues a joint movement order on all the units in a stack in civ 3.each unit will animate seperately tho.spaps said:What about combining units to a stack, for the purpose of only having to make one movement-click, and one action-selection?
Is that a feature going to be included in Civ4?
(Like the "Army"-feature in Civ3 but reversible and without involvment of a "Leader")
I really hate it, when for instance I have six workers working together,
having to click:
- move there
- clear jungle
- move there
- clear jungle
- move there
- clear jungle
- move there
- clear jungle
- move there
- clear jungle
- move there
- clear jungle
(btw: it's also a pain in the a-s having to watch the AI move 80 units from one square to another, unit by unit)
It is exactly the objective! ir gives less power to stcaks, it makes you have difficulty using them and it even is more realistic when you move on moutains, because in civ3 infantry have no penalty traveling mountains.Slax said:I would think this would make pathing pretty complicated when moving stacks.
mac224 said:It would make sense if it were inversely proportional to map size. Larger maps, smaller area represented by the tile, fewer units can be there. On a tiny map, maybe 50 units. On a huge map, maybe 5.
aussie lurker said:I'd prefer it if stack limits on tiles were more dependant on terrain types. So a plain might allow anything up to 10-12 units, wheras a mountain range might only allow 4-5. Jungles/forests would allow 7-8 units, and hills might allow up to around 9-10 units. Just for an example!