NP300
Prince
I think I just came up with an idea to make the combat system more flexible and realistic. Units could have 3 sets of attack and defense values. For instance, land units would have attack and defense (a/d) versus foot units, mounted units and air units. Mounted units would include both horse units and tank units. Foot units would include all infantry, including mechanized infantry. This would allow for very flexible combat by allowing tanks to have high values versus tanks but lower values versus infantry and thus make it tough for tanks to take cities by themselves. It would be possible to create an anti-tank unit with very high defense versus tanks but poor defense versus infantry, etc. Also this system would be very flexible in dealing with units with anti-aircraft capabilities.
For naval units there should also be 3 sets. A/D versus surface ships, A/D versus submarines and A/D versus aircraft. This would be very useful in simulating the flexibility of subamrine warfare and the anti-air abilities of aegies cruisers. For example a battleship would have high A/D defense versus surface units but poor values versus submarines and aircraft. Aegis cruisers could have lower values for surface ships but higher values for subs and aircraft.
I realize this may complicate the game a bit as the player may need to keep track of more A/D values but it's my idea to improve the combat system.
Also consideration should be given to bringing back firepower as in civ 2. If if doesn't make sense for the main game, it may be useful for modders and so the main game could have firepower but just give all units the same firepower.
In addition, there might be a better system for invisible units. It could be done by levels of invisibility. A unit could have invisible level 1. A submarine would be an example. Then a unit could have detect invisible level 1. So a destroyer might be able to spot a submarine. But a nuclear sub might be quieter and get invisible level 2. And a destroyer would not be able to spot a nuclear sub unless it also had detect invisible level 2. This would allow regular subs to see other regular subs but not nuclear subs, etc. I also think that detect invisbible should onllow a unit to see invisible units 1 tile away or perhaps just have a modifieable percentage probability of seeing an invisible unit.
Also it seems to me that submarines, at least nuclear subs, should be immune to bombardment by other ships, since they are underwater.
And as a final comment, I would like to see more naval units before the modern era. Before the modern era we just have transports that double as combat ships and are not very good at combat anyway, as in caravels with an attack of 1 and defense of 2 with no bombard.
For naval units there should also be 3 sets. A/D versus surface ships, A/D versus submarines and A/D versus aircraft. This would be very useful in simulating the flexibility of subamrine warfare and the anti-air abilities of aegies cruisers. For example a battleship would have high A/D defense versus surface units but poor values versus submarines and aircraft. Aegis cruisers could have lower values for surface ships but higher values for subs and aircraft.
I realize this may complicate the game a bit as the player may need to keep track of more A/D values but it's my idea to improve the combat system.
Also consideration should be given to bringing back firepower as in civ 2. If if doesn't make sense for the main game, it may be useful for modders and so the main game could have firepower but just give all units the same firepower.
In addition, there might be a better system for invisible units. It could be done by levels of invisibility. A unit could have invisible level 1. A submarine would be an example. Then a unit could have detect invisible level 1. So a destroyer might be able to spot a submarine. But a nuclear sub might be quieter and get invisible level 2. And a destroyer would not be able to spot a nuclear sub unless it also had detect invisible level 2. This would allow regular subs to see other regular subs but not nuclear subs, etc. I also think that detect invisbible should onllow a unit to see invisible units 1 tile away or perhaps just have a modifieable percentage probability of seeing an invisible unit.
Also it seems to me that submarines, at least nuclear subs, should be immune to bombardment by other ships, since they are underwater.
And as a final comment, I would like to see more naval units before the modern era. Before the modern era we just have transports that double as combat ships and are not very good at combat anyway, as in caravels with an attack of 1 and defense of 2 with no bombard.