Colonel Kraken
Deity
I looked through the summary of topics thread, but I didn't really see this topic addressed. I believe this issue is simple to implement and can have great impact on the military aspect of the game.
The idea is simple: different types of military units incur different costs in maintenance.
For the life of me, I don't understand why this very simple thing was not incorporated in Civ III, but that just makes it that much more important that it be incorporated into Civ IV.
A country may like to have a hoard of Knights, but God only knows that it simply could not support such an enormous standing army made up of such powerful, expensive units.
The ability to adjust the costs of maintaining units can really have a very interesting historical effect: up until the military rennaissance, it was very difficult for nations to pay for the upkeep of a standing, professional army. Not only the cost to the King's treasury must be reflected, but also the human cost of not having the men around to farm and engage in other such economic endeavors. There should be a direct, impacting cost to maintaining such large militaries --not just "1 gpt/turn"!
In addition, this system could reflect the difference of maintaining a B-2 Bomber force versus a conventional air force, etc. Different military systems have hugely varying associated costs.
One of the huge changes in militaries in the Middle Ages, was the development of firearms. They were cheap to produce, easy to train on, and killed regardless of social class. It was a transformation of the military, including a country's ability to afford and maintain more of this type of "military system".
I believe it is imperative that varying unit support and build costs be reflected in Civ IV, including the human cost of recruiting soldiers away from the economy.
--CK
The idea is simple: different types of military units incur different costs in maintenance.
For the life of me, I don't understand why this very simple thing was not incorporated in Civ III, but that just makes it that much more important that it be incorporated into Civ IV.
A country may like to have a hoard of Knights, but God only knows that it simply could not support such an enormous standing army made up of such powerful, expensive units.
The ability to adjust the costs of maintaining units can really have a very interesting historical effect: up until the military rennaissance, it was very difficult for nations to pay for the upkeep of a standing, professional army. Not only the cost to the King's treasury must be reflected, but also the human cost of not having the men around to farm and engage in other such economic endeavors. There should be a direct, impacting cost to maintaining such large militaries --not just "1 gpt/turn"!
In addition, this system could reflect the difference of maintaining a B-2 Bomber force versus a conventional air force, etc. Different military systems have hugely varying associated costs.
One of the huge changes in militaries in the Middle Ages, was the development of firearms. They were cheap to produce, easy to train on, and killed regardless of social class. It was a transformation of the military, including a country's ability to afford and maintain more of this type of "military system".
I believe it is imperative that varying unit support and build costs be reflected in Civ IV, including the human cost of recruiting soldiers away from the economy.
--CK