New SheepNES 2: WORLDWAR

Sheep

Orange Shrooms!
Joined
Oct 23, 2002
Messages
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Edited so Moose cant find me
The year is 1942. Axis is against the Allies. However not all is as it seems. More will come apparent after the first update. All I can say for the moment is that this will follow the workings of a certain author. This is a NES of survival.

Rules

Economy

Your economy will start at what production is. You must have some protection for this. Regardless of the protection you give the economy of your nation will erode as airstrikes and the war take its toll.


Military

Your military is the defence of your nation. Without your military the other nations of the world would soon consume you. The follwing is a table for your military and the number of purchase points it costs to gain the upgrade. All numerical numbers will be dependent on your industrial levels.

Army
Soldiers - 5 points
Tank Divisions - 7 points
Artillery - 7 points
Special Services - 8 points
Anti-Aircraft - 6 points
Motorized - 6 points

Navy
Cruiser - 7 points
Battleships - 8 points
Destroyers - 6 points
Submarines - 10 points
Aircraft Carriers- 30 points (comes with 2 fighter squadrons for naval use only)
Naval Fighter Squadron - 10 points (each carrier can take 2 fightewr squadrons)

Air Force
Fighter Squadron - 9 points
Bomber Squadron - 15 points

Technology

Technology can be researched by the nation's scientists. Every so often they will discover a better way to do something. The discovering nation will hold this lead for five turns before everyone else aquires the new found art automatically through espionage or other means.

Tech research costs 10 points and must be defined in orders. Please keep in mind that a certain number of turns will make each nation have to wait. Also keep in mind that it is 1942, NO SUPER DEATH RAYS FROM MARS YET PLEASE.

Confidence

Lastly your confidence affects you in many diffrent ways. To up your confidence write good, funny, entertaining stories. Quality of quantity. However make an effort and it wont hinder you. Fail to write stories and the people of your nation will get nervous as they have not heard from you.

A Bad Confidence rating can cause the following to happen.

1. If the nation is democratic elections to be held and a possible forced change of government or possible uprisings. If not democratic uprisings straight up.
2. Your economy and thus your purchase points are less stable causing the more prone to collapse. This is because the people get nervous and nervous people do not invest themseleves.
3. Your military may shrink as the servicemen and women decide that their job is simply not worth it no more as the government is all quiet.
4. Scientific research may ground to a halt as the scientists cant remember what they are supposed to be researching.

Losing Control of your nation

If someone overuns your nation you may continue resistance. Partisan bands will be under your control along with those of the remaining military in exile.
 
Dominion of Canada
Leader: binyo
Captial: Ottowa
Purchase Points: 40
Army: 500,000 men, 10 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 2 Battleships, 10 Cruisers, 15 Destroyers, 20 Transports
Air Force: 5 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:

Vichy French Empire
Leader: Marshall Petain/NPC
Captial: Vichy
Purchase Points: 80
Army: 500,000 men, 10 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 2 Battleships, 10 Cruisers, 15 Destroyers, 20 Transports
Air Force: 5 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:

Republic of Turkey
Leader: NPC
Captial: Ankara
Purchase Points: 40
Army: 500,000 men, 10 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 2 Battleships, 10 Cruisers, 15 Destroyers, 20 Transports
Air Force: 5 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:

United States of America
Leader: FDR/ Amenhotep7
Captial: Washington DC
Purchase Points: 150
Army: 2,500,000 men, 15 armour, 10 artillery, 5 anti-aircraft, 6 special service, 10 motorized
Navy: 5 Carriers, 10 Battleships, 15 Cruisers, 25 Destroyers, 40 Transports
Air Force: 15 Prop-Fighters, 5 Bombers
Confidence: Good
Technology:

British Empire
Leader: Winston Churchill/ Global Nexus
Captial: London
Purchase Points: 120
Army: 1,500,000 men, 12 armour, 7 artillery, 4 anti-aircraft, 3 special service, 7 motorized
Navy: 3 Carriers, 15 Battleships, 15 Cruisers, 25 Destroyers, 40 Transports
Air Force: 25 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:

Third Reich
Leader: Adolf Hitler/KarlMarxxx
Captial: Berlin
Purchase Points: 180
Army: 4,500,000 men, 20 armour, 15 artillery, 10 anti-aircraft, 6 special service, 20 motorized
Navy: 2 Battleships, 10 Cruisers, 15 Destroyers, 20 Transports
Air Force: 25 Prop-Fighters, 7 Bombers
Confidence: Good
Technology:

Union of Soviet Socialist Repbulics
Leader: Iosef Stalin/folish icarus
Captial: Moscow
Purchase Points: 100
Army: 5,500,000 men, 10 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 1 Battleships, 10 Cruisers, 10 Destroyers, 20 Transports
Air Force: 5 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:

Italian Empire
Leader: Benito Mussolini/Heine
Captial: Rome
Purchase Points: 100
Army: 1,500,000 men, 10 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 2 Battleships, 10 Cruisers, 15 Destroyers, 20 Transports
Air Force: 5 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:

Empire of Japan
Leader: Emperor Hirohito/ NPC
Captial: Tokyo
Purchase Points: 160
Army: 3,500,000 men, 15 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 3 Carriers 12 Battleships, 20 Cruisers, 25 Destroyers, 30 Transports, Air Force: 15 Prop-Fighters, 5 Bombers
Confidence: Good
Technology:

Nationalist China
Leader: NPC
Captial: Nanjing
Purchase Points: 60
Army: 1,000,000 men, 5 armour, 2 artillery, 1 anti-aircraft, 1 special service, 1 motorized
Navy: none
Air Force: 3 Prop-Fighters
Confidence: Good
Technology:

People's Republic of China
Leader: Mao Tse-Tung/ Tyrion
Captial: Sichuan
Purchase Points: 60
Army: 1,000,000 men, 5 armour, 2 artillery, 1 anti-aircraft, 1 special service, 1 motorized
Navy: none
Air Force: 3 Prop-Fighters
Confidence: Good
Technology:

Australia and New Zealand
Leader: John Curtin/NPC
Captial: Canberra
Purchase Points: 60
Army: 500,000 men, 10 armour, 5 artillery, 3 anti-aircraft, 2 special service, 5 motorized
Navy: 2 Battleships, 10 Cruisers, 15 Destroyers, 20 Transports,
Air Force: 5 Prop-Fighters, 2 Bombers
Confidence: Good
Technology:
 
Sheep_NES_2_Start_Map.GIF
 
Starting turn will be May 1942. Military orders will be accepted. No purchases for this turn please.
 
You may post now
 
BTW this will not kill the current nes I have.
 
USA! USA! USA!

:wavey:
 
3rd Reich for me. 88!
 
Thanks I couldnt remember that for beans. Who is Canada's Prime Minister? Btw I need another four players and then we can begin. When sending in orders make sure you PM them and send them with WORLDWAR: Country Name: Turn # as the titile please.
 
Another note:

Communist China ain't so big at that phase. And there was the nation of Sinkiang...
 
Oh no, the Martians are coming!
 
What is the Dark red nation? Is it France? It doesn't seem to have stats.
 
While we're at it, neither does Mongolia or the country that is two small pieces where the modern-day U.A.E. is. It has basically the same color as England, but has a border with it.
 
That "mongolia" one is Communist China ;)
 
Ill take the orange african country. Wheres Tasmania.
 
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