WNES6: Private Military Company
Background: You have recently started a Private Military Company. To the rest of the world, you are better known as mercenaries. You will have to strive and become the largest and most respected company in the world.
Economy: You will receive funding from the country(s) that have contracted you. This will be represented in dollars(even if you are not an American company
). You will use this money to pay your expenses and to acquire new men and material.
Reputation: You will slowly gain a reputation. This will be rated between 1 and 25. You will start with 1. By fulfilling jobs and objectives you will gain more reputation. The bigger the rep however the larger the jobs you are expected to fulfil. Although this will bring in more money, it is also more dangerous.
Bankruptcy: if your company becomes bankrupt, you can file for bankruptcy. You will be given between $0(your company is now gone) and $1,000,000 to jump start your company again. This is determined by a roll of a die.
Mercenaries: Your mercenaries. There are 6 classes- regular, mountain, urban, jungle/forest and arctic and desert. Each is suited to their own environment. If your going to the congo, dont bring along arctic
. Regulars are the moderates. If you do not want to spend money on specific parts you can hire regulars which are equally good in all areas, however they will not be as good as those suited to it.
Example:
100 *field*: Initial Pay. Seasonal Pay. (You may buy 50 etc, you are not restricted to just 100)
1 Regulars: $5000. $1000 pay
1 Mountain: $7500. $2000 pay
1 Urban: $8000. $2500 pay.
1 Jungle/forest: $7000. $1500 Pay
1 Arctic: $7500. $1500 pay
1 Desert: $6500. $1250 pay
Weapons: These are things you can buy and equip to your Mercenaries. Sometimes when you beat the enemy you will acquire the spoils of war, aka their weapons. The ammunition is the upkeep.
1 AK-47: The gun known world over.
$500, $50
1 AK-74: A much better AK.
$750, $75
1 MP5: Suited well for urban combat.
$800, $80
1 M16: The prized American weapon Versions of it are available for sale.
$1000, $100
1 Heavy Support: includes machine guns and RPGs.
$3000. $400
Vehicles: Required for any mobile army, weather it be national or mercenary
. The upkeep for this is for fuel. You can sometimes ask the nations government to lend you some for an operation.
1 Pick-up: A pick-up truck. Can carry 5 soldiers around each(1 in front, 4 in back).
$5000. $500
1 Jeep: Much better suited for combat and off-road. Carries 5 soldiers around each.
$10,000. $750
1 Technical: A jeep with a heavy machine gun placed on the back. Carries 3 soldiers each.
$25,000. $4000
1 APCs: Armored Personal Carrier. Armed with a machine gun. Will carry 10 soldiers each.
$75,000. $10,000
1 T-54: These aging former soviet hardware is available for sale. Carries no troops.
$250,000. $30,000
1 T-62: These are the latest tanks available for purchase. Still outclassed by most modern tanks.
$500,000. $60,000
1 Helicopters: Serving a support and transport role. Each carries 15 troops.
$1,500,000. $225,000
TEMPLATE:
Companys Name: Player
Income/bank: $0/$1,100,000
Upkeep/true income: $110,000/-$110,000
Reputation: 1
Mercenaries: 100 Regulars
Weapons: 100 AK-47
Vehicles: 10 Pick-ups
Headquarters: The city where your companys HQ is located.
Operations: Your current operations.
OTHER RULES:
Selling weapons and vehicles will get you half their price. Firing people will just stop the upkeep for them(their pay )
Background: You have recently started a Private Military Company. To the rest of the world, you are better known as mercenaries. You will have to strive and become the largest and most respected company in the world.
Economy: You will receive funding from the country(s) that have contracted you. This will be represented in dollars(even if you are not an American company

Reputation: You will slowly gain a reputation. This will be rated between 1 and 25. You will start with 1. By fulfilling jobs and objectives you will gain more reputation. The bigger the rep however the larger the jobs you are expected to fulfil. Although this will bring in more money, it is also more dangerous.
Bankruptcy: if your company becomes bankrupt, you can file for bankruptcy. You will be given between $0(your company is now gone) and $1,000,000 to jump start your company again. This is determined by a roll of a die.
Mercenaries: Your mercenaries. There are 6 classes- regular, mountain, urban, jungle/forest and arctic and desert. Each is suited to their own environment. If your going to the congo, dont bring along arctic

Example:
100 *field*: Initial Pay. Seasonal Pay. (You may buy 50 etc, you are not restricted to just 100)
1 Regulars: $5000. $1000 pay
1 Mountain: $7500. $2000 pay
1 Urban: $8000. $2500 pay.
1 Jungle/forest: $7000. $1500 Pay
1 Arctic: $7500. $1500 pay
1 Desert: $6500. $1250 pay
Weapons: These are things you can buy and equip to your Mercenaries. Sometimes when you beat the enemy you will acquire the spoils of war, aka their weapons. The ammunition is the upkeep.
1 AK-47: The gun known world over.
$500, $50
1 AK-74: A much better AK.
$750, $75
1 MP5: Suited well for urban combat.
$800, $80
1 M16: The prized American weapon Versions of it are available for sale.
$1000, $100
1 Heavy Support: includes machine guns and RPGs.
$3000. $400
Vehicles: Required for any mobile army, weather it be national or mercenary

1 Pick-up: A pick-up truck. Can carry 5 soldiers around each(1 in front, 4 in back).
$5000. $500
1 Jeep: Much better suited for combat and off-road. Carries 5 soldiers around each.
$10,000. $750
1 Technical: A jeep with a heavy machine gun placed on the back. Carries 3 soldiers each.
$25,000. $4000
1 APCs: Armored Personal Carrier. Armed with a machine gun. Will carry 10 soldiers each.
$75,000. $10,000
1 T-54: These aging former soviet hardware is available for sale. Carries no troops.
$250,000. $30,000
1 T-62: These are the latest tanks available for purchase. Still outclassed by most modern tanks.
$500,000. $60,000
1 Helicopters: Serving a support and transport role. Each carries 15 troops.
$1,500,000. $225,000
TEMPLATE:
Companys Name: Player
Income/bank: $0/$1,100,000
Upkeep/true income: $110,000/-$110,000
Reputation: 1
Mercenaries: 100 Regulars
Weapons: 100 AK-47
Vehicles: 10 Pick-ups
Headquarters: The city where your companys HQ is located.
Operations: Your current operations.
OTHER RULES:
Selling weapons and vehicles will get you half their price. Firing people will just stop the upkeep for them(their pay )