The Merchant Guild

Immortal

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Joined
Feb 18, 2002
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The Merchant Guild


Prosperity.jpg

"Prosperity"
Thanks to Cyc for the Pic!

prof·it:
noun.
1. An advantageous gain or return; benefit.
2. The return received on a business undertaking after all operating expenses have been met.

A. The return received on an investment after all charges have been paid. Often used in the plural.
B. The rate of increase in the net worth of a business enterprise in a given accounting period.
C. Income received from investments or property.
D. The amount received for a commodity or service in excess of the original cost.

Our Philosophy:
We, The Merchant Guild believe that the economy of our nation is the most important segment of it. We believe a strong economy ensures our military is strong, our citizens are happy, and our empire is healthy. Our goals as a nation are only attainable through trade, resources, economic improvements, and the development of land tiles. It is our goal show the government of our nation that economics is above all. It is out belief that corruption is counterproductive to our national goals. It is also our belief that by destroying our enemies economically, military achievements are far easier.

Our Goals
1. To find luxury resources and connect them to our empire as soon as possible.
2. To trade excess luxuries to our peaceful neighbours in a profitable exchange.
3. To find, and control strategic resources. To deprive our enemies of strategic resources is to ensure they are obedient customers and loyal subjects.
4. To work to the improvement of our cities with profitable improvements.
5. To Reduce Corruption in our Empire through construction and sensible planning.
6. To Maximize the potential of land tiles in our Empire to achieve maximum profit.
7. To actively engage in the pillaging of our enemies territories to strangle their nation.

FAQ:
Does The Merchant Guild advocate war with our neighbours to gain resources and luxuries? Added July 22, 2004

The foreign policy and military of our nation is best left to those individuals who are involved in those ministries. Our group has a wide range of opinions, from absolutely not, to war is the only legitimate form of foreign policy.
 
Members:
Immortal
Civgeneral
SniperDevil
Babbler
Stuck_As_a_Mac
Blackheart
Bacon King
Black Hole
Inkstier
Classical_Hero
Puglover
Civman 2004
Gregski
Draconian Devil
KCCrusader
St. Vidus
Bobby Lee
Sir Donald III
Gulliver
Der Sensenmann
burning_phoneix

Affiliated Groups:
Imperial Oil
 
I wish to join this group
 
What do you believe to be the best way the merchant guild can advise the incoming government about early build queues and expansioN?
 
Personaly, I would see that we would make more workers/settlers than military units. In the early phase of the game, we should focus more of a peacefull expantion and using our warriors to scout out possible good settleling locations to settle before the AI civ comes to play. In regards to the queues, however, I personaly would like to see granaries to be built to help with the settler/worker production. The more workers we have, the more productive our civ would become.
 
Should our first leader be used for a GW or for an army? I have always been of the opinion that the first leader should always be used to construct an army.
 
Personaly, Depends how far we are in the Wonder race. If we are fairly ahead and are a few turns at getting the specific wonder. Then the Leader should be used for an army. However, if we are lagging in the wonder race and we need a critical wonder like the Great Library, then the Leader should be used for the GW.
 
I would like to join this group. I am new to the DemoGame so i hope i can learn a lot here about how everything works. :) I also agree with all your policies, so why Im joining this.
 
Tell our society about your aims for the nation. How does the merchant guild fit your gaming style? how does it differ? Im just trying to get ya some airtime here (its easier to get elected that way).
 
I believe, like CivGeneral, that in the beginning of the gaming there should be more worker units than military units unless other nations interfere. I also believe in peaceful expansion. I like to find many luxuries to keep my people happy so that we do not have to increase the luxury tax. I trade excess luxuries for other luxuries or money or techs even. Economy is very important in my opinion towards how the game will be won. With a good economy you can have a faster tech rate, build units and improvements quicker, and therefore lead the way for other nations to follows. Those are the main reason why i have joined this group because they are basically what you have just said.
 
Im in. I personally feel that at the start, queue production should concentrate on workers and settlers to expand (and increase the profit margin) the nation.
As to the FAQ, only when absolutely necessariy. We have a wonderful UU for this game, and it could come in handy to deprive our foes of resources, luxes and other such items. But, if I recall correctly (if memory serves me right! Iron Chef (had to.. i love that show)), we decided we might want to try for a Diplo victory

SaaM
 
Ahh, since everyone else has I will post my personal feelings on foreign policy:

War is the only legitimate form of foreign policy.

Im an old fashioned war monger, but *puts on top hat* capitalist will do for now.

BTW the merchant guild will make for very interesting role playing should anyone decide to do it. We can be travellers, diplomats, even spies :)
 
Obviously because of the nature of the group, there is no leadership and there is no Chain of Command. However do we want to be a loose affiliation or do we want structure within this group?
 
Immortal said:
Obviously because of the nature of the group, there is no leadership and there is no Chain of Command. However do we want to be a loose affiliation or do we want structure within this group?
I personaly feel that we should have a loose affiliation so that everyone is equal.
 
Ahh, since everyone else has I will post my personal feelings on foreign policy:

War is the only legitimate form of foreign policy.

I would disagree. We should always try more peaceful means, if its possible for such means to produce the ends we want. The only time I consider war as an automatic posiblity is when our vital resources are in thier land ;););). Of course, we have a right to those resources :goodjob: :king: :goodjob: , as it is vital to keep military parity with other civilizations.
 
Im glad a wide diversity of opinions exists in this group. It is very condusive to a conversational group.

Plus I like how pleasent the conversation is!
 
I wish to join too.

I believe the first leader should almost always be used for an army. Leaders are rare, and after the first army is made, all (if any) leaders after that can be exclusively used for wonders.

Foreign policy should be a mixed of total war and peaceful coexistence. In that I mean assimiliate the weaker nations and exist with the stronger ones until we can absorb them too.
 
I'll join, this group pretty much defines how i play a game of civ. I belive that our nation's military should only be used for defense, and we should concentrate mostly on producing workers and settlers, at least early on.
 
I will join this group! I believe the military must be used to secure resources, I like war...
 
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