frenchman
Present is past of future
- Joined
- Aug 15, 2003
- Messages
- 1,039
Hello,
Considering all the questions concerning the adding of a new leader in the game I have decided to create this thread . I know that Paasky has created a good simple one , but I think we could create a global overview :
( sorry if my english is not perfect ... )
To begin a description of the files used by the game :
For this thread I take the name "AA" for the leader :
PICTURES :
AA_all : advisor picture, mandatory, it is used at every time in the diplomacy screen
AALarge : used in the civilopedia screen ,mandatory, the game crush without if you go to the civilopedia
AAsmall : ambassy and civilopedia picture, mandatory, used when you are in the ambassy screen and civilopedia
AA : used at the end
AA_ANG :used at the end, the leader is angry against you ? Work only for others civilizations
AA_ CONQ and AA_CONQ_L : used at the end , the AA_ CONQ is used when a civ was destroyed during the game, the AA_CONQ_L is used when you lose
AA_HAP, AA_SHAP, AA_KIS, AA_SKIS, AA_CULT, AA_CULTB used at the end depending the type of victory.
THE FLICS :
They are 8 , with a name like that AA_A01 or AA_A02
The AA is the name
The letter A indicate that it's the flics for antiquity, B= middle-age, etc ...
The 01 or 02 indicate the type of Flics :
01 = happy to angry
02 = angry to happy
remark = in the original game some Flics have not a letter AA_01, these files are those corresponding to the era of the historical leader , e.g. for Abraham Lincoln it's the letter "C" which doesn't exist.
HOW TO ADD A LEADER :
1- To add a leader you have two ways :
1-1 : you want just to replace an existing leader, without creating a scenario:
You have to check what is the name of the Firaxis leader, for example I want to change the pictures of Cleopatra with my pictures without changing anything else :I check the name of Cleopatra, it's CL, I rename all my "AA" files by CL.For the civilopedia pictures AAlarge and small it's often the name of the civ which is used e.g. Egypt in our example ...AAlarge becomes Egyptlarge
I replace all the initial CL files with the new ones ... It works ...
( see below chapter 2 for how you do that ... )
Edit : if you want to change the name of the leader in the basic game you have to edit the "Conquests.biq" file with the editor. It's a only-read file so you have first to uncheck the only-read flag ( right click on the file /properties ).. Make a save of the file in order to restore it if you need ..Open the editor and change the name and the others things you want... Be careful it's the main file for the game...
Remark : YOU LOSE THE ORIGINAL FIRAXIS PICTURES !! If you don't want to lose them you have to save them before of course ...
1-2 : You want to add a new leader without changing anything in the original game , the solution : you have to create a scenario in the editor.
a- you create a new scenario in the editor
b- You have to select the "specific rules " in the Scenario page
c- You have to add a new civilization or you change an existing one ( doesn't matter because you are in your scenario ) You have only 31 civs possible .. You are obliged to cancel some in order to add new. But you do it in your scenario ...
d- you change the name of the leader, you change the king unit type, you change the names of the flics for each areas, you change the RACE type
the RACE type is mandatory because it's the link between the scenario, the PediaIcons and the Pictures ... Without the Game crush..
e- You open the PediaIcons.txt file in the Conquests\Text repertory( or last add-on you have ). You add all the necessary links with the names of your pictures files .( The names of the Flics are only written in the scenario of the editor )
e.g.
#RACE_ROMANS
art\leaderheads\CE.pcx
art\advisors\CE_all.pcx
#ICON_RACE_ROMANS
art\civilopedia\icons\races\romanslarge.pcx
art\civilopedia\icons\races\romanssmall.pcx
2- you put the pictures and Flics files in the right repertories ...
CIV III and his Add-on have their own leaders so :
- if you want to replace one existing leader , you have to find where are the files (it's always in a global repertory called " art" but you have one "art" repertory by add-on...)
- if you want to add a new civilization with a scenario you put it in the "art"repertory of the last "add-on" you have ...
Ok let's go :
- you put the AA_all in the Art\Advisors repertory
- you put the AAlarge and AAsmall pictures in the Art\Civilopedia\Icons\Races repertory
- you put the AA, AA_ANG, AA_CONQ, AA_CONQ_L etc ... in the Art\leaderheads repertory
- you put the AA_A01.flc type files in the Art\Flics repertory
It's finished ... I think I didn't forget something
Considering all the questions concerning the adding of a new leader in the game I have decided to create this thread . I know that Paasky has created a good simple one , but I think we could create a global overview :
( sorry if my english is not perfect ... )
To begin a description of the files used by the game :
For this thread I take the name "AA" for the leader :
PICTURES :
AA_all : advisor picture, mandatory, it is used at every time in the diplomacy screen
AALarge : used in the civilopedia screen ,mandatory, the game crush without if you go to the civilopedia
AAsmall : ambassy and civilopedia picture, mandatory, used when you are in the ambassy screen and civilopedia
AA : used at the end
AA_ANG :used at the end, the leader is angry against you ? Work only for others civilizations
AA_ CONQ and AA_CONQ_L : used at the end , the AA_ CONQ is used when a civ was destroyed during the game, the AA_CONQ_L is used when you lose
AA_HAP, AA_SHAP, AA_KIS, AA_SKIS, AA_CULT, AA_CULTB used at the end depending the type of victory.
THE FLICS :
They are 8 , with a name like that AA_A01 or AA_A02
The AA is the name
The letter A indicate that it's the flics for antiquity, B= middle-age, etc ...
The 01 or 02 indicate the type of Flics :
01 = happy to angry
02 = angry to happy
remark = in the original game some Flics have not a letter AA_01, these files are those corresponding to the era of the historical leader , e.g. for Abraham Lincoln it's the letter "C" which doesn't exist.
HOW TO ADD A LEADER :
1- To add a leader you have two ways :
1-1 : you want just to replace an existing leader, without creating a scenario:
You have to check what is the name of the Firaxis leader, for example I want to change the pictures of Cleopatra with my pictures without changing anything else :I check the name of Cleopatra, it's CL, I rename all my "AA" files by CL.For the civilopedia pictures AAlarge and small it's often the name of the civ which is used e.g. Egypt in our example ...AAlarge becomes Egyptlarge
I replace all the initial CL files with the new ones ... It works ...
( see below chapter 2 for how you do that ... )
Edit : if you want to change the name of the leader in the basic game you have to edit the "Conquests.biq" file with the editor. It's a only-read file so you have first to uncheck the only-read flag ( right click on the file /properties ).. Make a save of the file in order to restore it if you need ..Open the editor and change the name and the others things you want... Be careful it's the main file for the game...
Remark : YOU LOSE THE ORIGINAL FIRAXIS PICTURES !! If you don't want to lose them you have to save them before of course ...
1-2 : You want to add a new leader without changing anything in the original game , the solution : you have to create a scenario in the editor.
a- you create a new scenario in the editor
b- You have to select the "specific rules " in the Scenario page
c- You have to add a new civilization or you change an existing one ( doesn't matter because you are in your scenario ) You have only 31 civs possible .. You are obliged to cancel some in order to add new. But you do it in your scenario ...
d- you change the name of the leader, you change the king unit type, you change the names of the flics for each areas, you change the RACE type
the RACE type is mandatory because it's the link between the scenario, the PediaIcons and the Pictures ... Without the Game crush..
e- You open the PediaIcons.txt file in the Conquests\Text repertory( or last add-on you have ). You add all the necessary links with the names of your pictures files .( The names of the Flics are only written in the scenario of the editor )
e.g.
#RACE_ROMANS
art\leaderheads\CE.pcx
art\advisors\CE_all.pcx
#ICON_RACE_ROMANS
art\civilopedia\icons\races\romanslarge.pcx
art\civilopedia\icons\races\romanssmall.pcx
2- you put the pictures and Flics files in the right repertories ...
CIV III and his Add-on have their own leaders so :
- if you want to replace one existing leader , you have to find where are the files (it's always in a global repertory called " art" but you have one "art" repertory by add-on...)
- if you want to add a new civilization with a scenario you put it in the "art"repertory of the last "add-on" you have ...
Ok let's go :
- you put the AA_all in the Art\Advisors repertory
- you put the AAlarge and AAsmall pictures in the Art\Civilopedia\Icons\Races repertory
- you put the AA, AA_ANG, AA_CONQ, AA_CONQ_L etc ... in the Art\leaderheads repertory
- you put the AA_A01.flc type files in the Art\Flics repertory
It's finished ... I think I didn't forget something