stNNES2: StatesNES

North King

blech
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stNNES2: StatesNES

Welcome to the second stNNES. This NES will be based around the very early United States of America. However, to make things interesting for more than one player, the states are now much more powerful than they were in real life. The storyline goes thus:

In the year of 1788, the Constitutional Convention was in essence a failure. The goals it set out to meet; a strong, federal government, were not quite abandoned entirely, but not much good happened either. The new Constitution of the United States only achieved three new things: a new law required a simple majority of the legislature to agree upon, there were two branches of Congress, and a new, independent executive branch was created to enforce the laws. Also a decentralized Judicial branch was created, though this had little power. States, however, retain most of the power, and rivalries have grown to the brink of civil war between the most powerful. Tensions are now high in the states, and many have fled to the frontiers, which hold promise of a new life...

In this NES, you take the reigns of one of those states, and lead it through war, peace, trade, and diplomacy. There are many new innovative rules, so pay attention closely. Though they are complex, they will actually make it simpler to play.

Economy:

This section is totally revamped from the last stNNES. Firstly, economy is based on income and expenses. Secondly, there is now the idea of deficit spending and debt.

Income:

Income is earned by the thousands of dollars. Some states start out with a large income, some with a small income. The ways you increase economy are: by expanding into new territory (must this be explained?), trade (more on that later), passing new internal bills in your states (like one that increases taxes, or encourages businesses or farmers or immigration), exploiting natural resources (like a bill to allow mass logging of your states forests), and through random events, which some naturally with each update.

Expenses:

These are vast, naturally. The areas of spending are: armed forces maintenance, education, projects, transportation, interest on loans, social welfare, internal security, etc. There is no way to stop this monster unless you curtail your expenses.

Deficit Spending:

Don’t have enough money to increase the army more? Can’t afford supporting new industries? Deficit spending is the answer. Basically, all you really need to do to go into deficit is to order your minions to spend more than you earn. Every turn you spend more money than you earn, the debt grows by the amount you are losing.

Now this sounds like a miracle cure–except there is one problem. There is a ten percent interest on your national debt. This represents the fact that what you are doing is essentially borrowing from your banks. What this means is that for every ten thousand dollars you are in debt, you are adding one thousand a turn to your expenses every turn. You can, of course, merely spend even further into the deficit to cover these costs, but don’t spend too far into debt: the banks may just not allow you to take out any more. This will be hinted at in the updates before it happens, so you will have advanced warning.

Of course, you can pay off your debt. That will just be added to the expenses for that turn.

Military:

This is your states militia. It is in numbers. An increase is a thousand men each, subject to change. Each increase costs a thousand dollars, but that is not the end of the cost of military. Your army eats up a certain amount of money, depending on their level.

If you want your army to be of conscript level, then allot one thousand dollars for every five thousand men every turn.

If you want your army to be of regular level, then allot one thousand dollars for every two thousand men every turn.

If you want your army to be of elite level, then allot two thousand dollars for every one thousand men every turn.

(A note on these: this is rounded up. So if you want it to be at militia level, then five thousand men would cost $1,000, six thousand men would be $2,000).

And that is it. One up front cost, then an ongoing cost. It is pretty simple.

Naval forces are the same, except levels are of ten ships each.

Trade:

Either the lifeblood or the destroyer of your state. Trade is either negative or positive. If you have many natural resources and encourage trade, you are likely to have a positive trade balance. A resource poor state can still use trade to its advantage, if it is in a strategic location. Then it can act as a distributer of good from its trade hub, and thus will have a good trade balance, for it is redistributing that which it bought. Confused yet?

If your state has much in the way of natural resources, then you will export those automatically. It will also import that which is desires. The people, in other words, control your trade, not you theirs. So it is all handled automatically. More work for me and less for you. Nice, eh?

You can influence trade, though not control it.

There are ways to do this: make legislation (aka put in your orders) to increase gathering or manufacturing of a certain product. Be creative. If you do not produce cotton, you could still set yourself up as the major textile manufacturer, and make much money even though you import a lot of cotton. You can encourage iron smelters, everything you can think of. Be creative.

You can also enact tariffs on imports. This you just put into your orders. This has a twin effect: not only does your trade deficit go down (generally by half), the state’s people will stop exporting to you as much and thus loose them money. Be warned, though, that this will not be taken lightly. Other states will probably enact tariffs on your own goods in response to you tariffing theirs. So it is most useful when you are losing much money to them and not gaining much. You can enact tariffs on separate states or the rest of the nation as a whole.

Trade won’t really start until you start influencing industries to grow, so legislation there is the way to “start a trade route”.

Education:

Simple, the more you invest into here, the quicker you gain new advances. Of course, larger states have to invest more to have the same overall education as smaller states...

Transportation:

If you invest heavily into here, your armies will move faster, your trade will go better, and your expansion will be faster. A good are to invest in, indeed.

Internal Security:

This is essentially police. Spend more here and you’ll have less chance of rebellion, and your people will like you better as crime will go down. Trade may also improve.

Industry:

Spend more here, and your resource gathering efforts and industry encouragings will be more effective.

Projects:

The local equivalent of wonders. They cost money. Tell me what it is and what it does. I will tell you how much it costs. In your budget, order to spend money on these (a certain amount per turn), or nothing will happen.

Elections!:


You can be elected president! Or you can simply influence elections. How?

Announce in the thread along with normal diplomacy that you will be running the year before the election. Then others will have the chance to announce their candidacy or endorse you. Then, in election year, just wait and see.

Being president not only is a ceremonial gesture of how powerful you are, it also allows you to command the national army (though it is small), veto the Congress when it tries to make a bill you do not like, etc.

You can also rig elections. To do this, in your orders, simply put “rig elections to elect ___.” This is so that if you don’t like the policies or simply don’t like the home state of the candidate, then you can make the elections turn out how you want. There is, however, a chance of it being discovered, which will not please your people.

Or you can simply let your people elect who they want to elect. They will vote in their perceived best interests.

Congress:

Congress is your place for diplomacy to come into action. Just introduce a bill (it can be whatever you want, just keep it realistic. It can be deliberately aimed to hurt your enemies production and trade, or it can be a declaration of war on another nation, etc.) in your orders. Then it will be announced in the newspaper that following year. Then, states can vote. You can either vote yes, no, or abstain. A bill needs a majority to pass. If you want others to vote for your bill, either make it attractive to them or bribe them. Your choice.

I think I have touched everything.

Choose your state. Most have been reserved, but the ones still out are: Delaware, Rhode Island, New Hampshire (You should have looked in the preview thread, eh?). Chose carefully. Bigger states will generally have more power, but some small states are rich, too. It is advised that you know the state you are picking well before you pick it. All states will have current boundaries, except that Massachusetts owns Maine, Virginia and W. Virginia are one, and Vermont is split between N. Hampshire and N. Y.

DC is not represented on the map, and is federal territory, and current location of the federal army of about 10,000 souls, which is all they can support without donations for the states... that is, you.

Oh, by the way...

DO NOT POST UNTIL I SAY YOU CAN!

Thank you...
 
Starting map...
 

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STATES.

UNITED STATES OF AMERICA
Led by President George Clinton
Federal Budget: 20 -5 classified activities
Army: 10,000 regulars (-5)
Projects: Nationalized Banks(should increase income of each state 1,000 and Federal government 5000) (10/25) -10

State: Massachusetts
Player: N/A
Electoral votes: 15
Economy:
>Income: 20 (treasury 11)
>Expenses: 20
>Balance: 0
>Debt: 0
>Interest: 0
Trade:
>Imports: 5 (Lumber, Machinery)
>Exports: 4 (Ships)
>Balance: -1
Armed forces: 14,000 Regulars, 20 ships(regular) (-8)
Education: 4
Transportation: 3
Internal Security: 1
Industry: 3
Projects: Fishing Fleet (develops a fishing industry. +3 income) (COMPLETE!)
Notes: Lots of Timber currently in the process of being cut down, excellent trade opportunities and fisheries.

New Hampshire
Player: MSTK
Treasury: 0
Electoral votes: 4
Economy:
> Income: 9 (+1 trade)
> Expenses: 7
> Balance: 0
> Debt:9
> Interest: 2
Trade:
>Imports: 0
>Exports: 1 (Maple Syrup)
>Balance: No trade as of yet
Armed forces: 2,000 Regulars (-1)
Education: 1
Transportation: 1
Internal Security: 0
Industry: 1
Projects: Puryst - "Purification and advance of the Maple Syrup Trade" (4/5) (-1)
Notes: Lots of timber ready to be cut. Maple Syrup, for what that’s worth.

State: New York
Player: Warman17
Electoral votes: 24
Economy:
>Income: 45 (+6 trade)
>Expenses: 45
>Balance: 6
>Debt: 0
>Interest: 0
Trade:
>Imports: 6 (trade through NYC)
>Exports: 12 (food, timber, finished timber products, trade through NYC)
>Balance: 5
Armed forces: 3,000 elite, 11,000 regular, 30 elite, 40 regular ships (-17)
Education: 5
Transportation: 9
Internal Security: 3
Industry: 10
Projects:Settling of Buffalo(will create the city Buffalo) (COMPLETE!)
West Point Acadamy(troops much more effective) (COMPLETE!)
Liberty Island Statue (Proposed, increased Immigration) COMPLETE!
Notes: Timber, Huge Ports, good Farmland. A large population, potential for lots of immigration, and the workforce for much industry.

State: Rhode Island
Player: Heine
Electoral votes: 3
Economy:
> Treasury: 1
> Income: 10 (trade +2)
> Expenses: 11
> Balance: 1
> Debt: 0
> Interest: 0
Trade:
> Imports: 2 (Kentucky stuff)
> Exports: 4 (Refined Kentucky stuff, fish)
> Balance: 2
Armed forces: 2,000 regulars (lent to NY) (-1)
Education: 1
Transportation: 2
Internal Security: 0
Industry: 3+2(Project)
Projects: Large Harbor (+$2000, increased immigration) (COMPLETE!)
Grand Industrial Complex (+2000$, +2 in industry) COMPLETE!
"Bank of Rhode Island" (Effect: +4000$) (4/6) -4
Notes: Some industrial potential.

State: Pennsylvania
Electoral votes: 15
Economy:
>Treasury: 5
>Income: 22 (+5 trade)
>Expenses: 21
>Balance: 6
>Debt: 0
>Interest: 0
Trade:
>Imports: 2 (some iron)
>Exports: 7 (steel, machine tools)
>Balance: 5
Armed forces: 10,000 Regular (-5)
Navy: 20, Regular (-1)
Education: 3
Transportation: 3
Internal Security: 3
Industry: 9
Projects: Philadelphia Harbor Improvement +2k trade, increased immigration(Complete!)
Fortress Line (Forts on strategic Southern Frontier Points) (1/6) -1
Notes: Coal, Potential for lots of industries, particularly steel, forests, a large workforce. Industry is up and coming.

State: Michigan
Player: N/A
Electoral votes: 5
Economy:
>Income: 8 (+3 trade)
>Expenses: 11
>Balance: 0
>Debt: ?
>Interest: ?
Trade:
>Imports: 2 (Mining Stuff)
>Exports: 5 (Timber, Iron)
>Balance: No trade as of yet
Armed forces: 6,000 regulars, 20 regular navy (-4)
Education: 2
Transportation: 1
Internal Security:1
Industry: 3
Projects:
Notes: Large, much timber, lots of potential for industry, with iron and salt.

State: Superior
Player: N/A
Electoral votes: 4
Economy:
>Income: 6 (+5 trade)
>Expenses: 11
>Balance: 0
>Debt: ?
>Interest: ?
Trade:
>Imports: 5 (Mining and Lumber Machinery)
>Exports: 10 (Timber, Iron, Copper)
>Balance: 5
Armed forces: 4,000 regulars (-2)
Education: 3
Transportation: 1
Internal Security:1
Industry: 5
Projects:
Notes: Lots of copper, Iron, some silver. Tons of timber.

State: Illinois
Player: N/A
Electoral votes: 4
Economy:
>Income: 6 (+2 trade)
>Expenses: 8
>Balance: 0
>Debt: ?
>Interest: ?
Trade:
>Imports: 4 (Machinery)
>Exports: 6 (Crops)
>Balance: 2
Armed forces: 4,000 regulars (-2)
Education: 2
Transportation: 1
Internal Security:1
Industry: 2
Projects:
Notes: Lots of ararble land.

State: Kentucky
Player: alex994
Electoral votes: 4
Economy:
>Income: 11 (+6 trade)
>Expenses: 14
>Balance: 3
>Debt: 0
>Interest: 0
Trade:
>Imports: 1 (Random Crap.)
>Exports: 7 (Mining and agricultural Machinery, guns, timber, furs, coats, to various places)
>Balance: 4
Armed forces: 4,000, regular (-2)
Education: 2
Transportation: 3
Internal Security: 1
Industry: 6
Projects: Economical rise(+5000 each turn) (COMPLETE!)
Industrial Taxation Increase(+3000 dollars per turn, and 2 industries(don't have to pay support)) (2/7) -2
Notes: Forests, with a lot of potential to expand. Also a small, but growing workforce

^^US stats are updated... Now if only I could get the CSA \/ done, we'd have an update.

THE CONFEDERATE STATES OF AMERICA
Led by president Dawes

State: Maryland
Player: conehead234
Electoral votes: 15
Economy:
>Income: 20 (+4 slave labor) (+1 trade)
>Expenses: 18
>Balance: 7
>Debt: 3
>Interest: 1
Trade:
>Imports: 3 (Machinery)
>Exports: 4 (Some Minerals, Fish)
>Balance: 1
Armed forces: 10,000 regulars (-5)
Education: 2
Transportation: 3
Internal Security: 2
Industry: 5
Projects: None
Notes: Some slaves, some good farmland, Industrial potential.

State: Virginia
Player: JosefStalinator
Electoral votes: 20
Economy:
>Income: 25 (+10 slave labor) (+9 trade)
>Expenses: 43
>Balance: 1
>Debt: 0
>Interest: 0
Trade:
>Imports: 1 (Farming Machinery)
>Exports: 7 (tobacco, cotton) +3 tarriffs
>Balance: 9
Armed forces: 2000 elite level men, 16,000 regular men (-12)
Education: 4
Transportation: 2
Internal Security: 5
Industry: 20
Projects: None
Notes: Lots of slaves, big population, some forests, some potential for industry but much more for agriculture. Cotton being heavily farmed, tabacco growing growing.

State: Greater Carolina
Player: Sheep2
Electoral votes: 17
Economy:
>Income: 29 (+15 Slave labor) (+2 trade)
>Expenses: 34
>Balance: 12
>Debt: 3
>Interest: 1
Trade:
>Imports: No trade as of yet
>Exports: 2 (Manufactured thingies)
>Balance: 2
Armed forces: 7,000 (elite), 10 ships (Regular) (-15)
Education: 1
Transportation: 5
Internal Security: 3
Industry: 9
Projects: Confederate Commerce Port (+ exporting power and transportation) (4/6) -1
Notes: Some forests, Good cotton growing land, a large population with some potential for industry.

State: Georgia
Player: KarlMarxxx
Electoral votes: 6
Economy:
>Income: 9 (+ 5 Slave Labor) (+8 Trade) (+3 Wartaxes)
>Expenses: 17
>Balance: 8
>Debt: 0
>Interest: 0
Trade:
>Imports: 4 through Atlanta
>Exports: 12 (some Cotton through Atlanta)
>Balance: 8
Armed forces: 4,000 men (Regular) (-2)
Education: 0
Transportation: 6
Internal Security: 0
Industry: 9
Projects: None
Notes: Good cotton land, forests, but a Native problem in the Northwest.

State: Ohio
Player: Storm Rider
Electoral votes: 3
Economy:
>Income: 5 (+6 trade) (Slavery +4)
>Expenses: 15
>Balance: 0
>Debt: 0
>Interest: 0
Trade:
>Imports: 1 (Machine Doohickeys)
>Exports: 7 (Timber, Textiles) +1 tariff
>Balance: 6
Armed forces: 10,000 regulars (-5), 50 Privateerish type ships conscript (-1)
Education: 1
Transportation: 2
Internal Security: 0
Industry: 6
Projects:
Notes: Large, much timber, lots of potential for industry especially steel.

State: Alabama
Player: N/A
Electoral votes: 3
Economy:
>Income: 3 (+2 trade) (+2 slaves)
>Expenses: 7
>Balance: 0
>Debt: 2
>Interest: 1
Trade:
>Imports: 1 (Harvesters)
>Exports: 3 (Cotton)
>Balance: 2
Armed forces: 5,000 regulars (-3)
Education: 0
Transportation: 0
Internal Security: 0
Industry: 3
Projects:
Notes: Cotton Land.

State: Mississippi
Player: N/A
Electoral votes: 3
Economy:
>Income: 3 (+2 trade) (+2 slaves)
>Expenses: 7
>Balance: 0
>Debt: 2
>Interest: 1
Trade:
>Imports: 1 (Harvesters)
>Exports: 3 (Cotton)
>Balance: 2
Armed forces: 5,000 regulars (-3)
Education: 0
Transportation: 0
Internal Security: 0
Industry: 3
Projects:
Notes: Cotton Land.

State: Florida
Player: N/A
Electoral votes: 3
Economy:
>Income: 3 (+2 trade) (+2 slaves)
>Expenses: 7
>Balance: 0
>Debt: ?
>Interest: ?
Trade:
>Imports: 0
>Exports: 2 (Sugar and Cotton)
>Balance: 2
Armed forces: 2,000 regulars (-1)
Education: 1
Transportation: 1
Internal Security: 1
Industry: 3
Projects:
Notes: Cotton Land, some sugarcane. Potential for ports, but also Seminoles.




Independants
State: Connecticut
Player: Duddha
Electoral votes: 5
Economy:
>Income: 12 (+2 trade) (+2 British Aid)
>Expenses: 7
>Balance: 9
>Debt: 0
>Interest: 0
Trade:
>Imports: 2 (some timber)
>Exports: 4 (finished timber goods, like ships, textiles, rum)
>Balance: 2
Armed forces: 6,000 men (regulars), 20 regular ships (-4)
Education: 2
Transportation: 2
Internal Security: 1
Industry: 5
Projects: Embassy to Britain (Heavily influence British trade to go through the state) (COMPLETE!)
Notes: Potential for industry, fisheries.

State: Tennessee
Player: Specialist290
Electoral votes: 4
Economy:
>Income: 6 (+2 trade) (treasury 1)
>Expenses: 5
>Balance: 3
>Debt: ?
>Interest: ?
Trade:
>Imports: No trade as of yet
>Exports: 2 (Tobacco, Lumber)
>Balance: 2
Armed forces: 5,000 militia (-1)
Education: 1
Transportation: 1
Internal Security: 0
Industry: 2
Projects: None
Notes: Forests, with a lot of potential to expand. Also a small, but growing workforce.

State: Delaware
Player: Sette7
Electoral votes: 4
Economy:
>Income: 7 (+1 trade)
>Expenses: 8
>Balance: 0
>Debt: 0
>Interest: 0
Trade:
>Imports: 1 (random stuff needed for textile making)
>Exports: 2 (Paper, Textiles through harbor)
>Balance: 1
Armed forces: 4,000 regulars (-2)
Education: 0+2(from Great Education Center)
Transportation: 1
Internal Security: 0
Industry: 1
Projects: Great Education Center (Complete!)
a great harbor (which will be used to take immigrants and trade, lots of trade!) (2/6) -3
Notes: Small, not much potential beyond trying to become a trade center.

State: California
Player: reserved--erez87
Electoral votes: 10
Economy:
>Income: 15
>Expenses: 0
>Balance: 0
>Debt: 0
>Interest: 0
Trade:
>Imports: 0
>Exports: 0
>Balance: 0
Armed forces: 0
Education: 0
Transportation: 0
Internal Security: 0
Industry: 0
Projects:
Notes: Massive. Huge deposits of Gold and Silver. Warm, sunny, some would call it Paradise. Also has huge ports on the Pacific coast at strategic locales.

State: Oregon
Player: N/A
Electoral votes: 10
Economy:
>Income: 15
>Expenses: 15
>Balance: 0
>Debt: 0
>Interest: 0
Trade:
>Imports: 0
>Exports: 0
>Balance: 0
Armed forces: 4,000 regulars (-2)
Education: 3
Transportation: 3
Internal Security: 3
Industry: 4
Projects:
Notes: Massive. Huge deposits of Gold and Silver. Huge Forests
 
UPDATE 0! YOU MAY NOW POST!

The American Herald
Bringing news to you at a cheap price
1 cent ....................................January 1st, 1800

Herald goes national!
Once only distributed in Massachusetts, we are pleased to announce that all of the colonies will be getting our unbiased news source! We will continue bringing all of you the very best in neutral reporting, and all the best news in the colonies. on page 2, editor’s comments

Presidential Election Campaign started!

It seems that this campaign shalt be the most interesting in a long time. Running for the Federalists is incumbent John Adams, for the Democratic-Republicans shall be running Thomas Jefferson. Adams supports a strong, centralized government, however, this is proclaimed to be contrary to the Constitution by opponent Jefferson, who clings to his ideal of the self sufficient American Farmer... see page two for details

Indians in Georgia attacking again?

It seems that the Indians who dwell in Georgia are acting up again, attacking settlers for their supposed attacks on Indians. Of course, the Georgia government seems to be inclined to stamp these raids out, and perhaps a state militia is in order, as was granted to the states under the Constitution. How this will affect the movement west is unknown.

The westerly moving population

The population of the United States is continually moving west, and it seems that most are moving to two main areas: Kentucky and Tennessee, and the Ohio River Valley. Some Easterners fear the shift, as it might bring about a new power struggle between the established colonies and the new western frontiers. see page five for the presidential candidates position on this issue and expansion in general
 
Right, you may now post, as I said. Orders will be accepted, next turn will be June of 1800.
 
I got Kentucky.
 
Confriming my resevation.
 
First real update will be tomorrow, probably late in the evening or night (EST). Then, after that, an update every day until, unfortunately, I have to leave, which will be next week on Wednesday until Sunday.
 
I guess I'll take my first shot at orders.

State: Connecticut
Player: Duddha

Expenses
Armed forces: 1 to raise 1,000 man state malitia
Education: 1, pass legislation mandating compulsive public schooling of all minors to grade 6 by 1806.
Transportation: 2, to hopefully make Conn. the crossroads of New England.
Internal Security: 0
Industry: 4, subsidize in timber processing industries, e.i. furniture, ship building, construction lumber.
Projects: spend 1 to send embassary to Britian to solicit for British exports for industrial processing: sugercane (process to Rum for export), ship building contracts, arms contracts, timber, and British investments.
 
I'm confirming my reservation of Pennsylvania and placing orders later. Glad to be aboard.

OOC: I assume that each number in economy represents a thousand dollars, yes?

The Great State of Pennsylvania

State: Pennsylvania
Player: N/A (reserved by Thundercow)
Electoral votes: 15
Economy:
>Income: 20
>Expenses: ?
>Balance: ?
>Debt: ?
>Interest: ?
Trade:
>Imports: No trade as of yet
>Exports: No trade as of yet
>Balance: No trade as of yet
Armed forces: militia yet to be raised
Education: ?
Transportation: ?
Internal Security: ?
Industry: ?
Projects: None
Notes: Coal, Potential for lots of industries, particularly steel, forests, a large workforce.

Does slavery give a bonus to a state's economy? In my understanding, slavery was actually more of a detriment (especially in areas other than agriculture), but it would have cost too much to manumit slaves with compensation to the owners.
 
I confirm my reservation as Georgia.
 
TIMES UNION: Capital Region's newspaper

GOVERNOR SUPPORTS ADAMS
The governor has put forth funds to support Adams campaign. He was quoted with this statement "A strong federal government is what this nation needs. We are too easily broken at the moment to hold ourselves together in crises. Adams is the man to help keep us together"

GOVERNOR CREATES MILITIA
The Governor has put forth a motion to create a strong milita. An elite corps will help guard important startegic areas such as forts. Meanwhile local militias will help guard the broad area of New York.

SETTLEMENT TO THE WEST
As Americans begin to settle west, they are setting up new towns. New York is no differnent. The eastern New Yorkers have begun to move west as new farmlands open up to them. The Mohawk river is busy with traffic as settlers move to there. The state congress is deliberating wether or not to fund the building of Buffalo, a city on Lake Erie.

TIMBER
The State Congress has passed a bill which will use the new industry in New York to cut trees and use it for manufacturing goods in the cities. These will then be traded. The ports of Albany and New York will be busy as trade will flow. New roads and shipping lanes will be created to help the movemnt of goods.

State: New York
Player: Warman17
Electoral votes: 17
Economy:
>Income: 30
>Expenses: 30
>Balance: 0
>Debt: ?
>Interest: ?
Trade:
>Imports: No trade as of yet
>Exports: No trade as of yet
>Balance: No trade as of yet
Armed forces: 1,000 elite, 5,000 conscript
Education:5
Transportation: 8
Internal Security: 3
Industry: 8
Projects:Settling of Buffalo(will create the city Buffalo)- $1,000
Notes: Timber, Huge Ports, good Farmland. A large population, potential for lots of immigration, and the workforce for much industry.

ORDERS:

-Increase funding as above

-Begin to create furniture and manufactured goods out of the timber we create. Then sell these goods. Any extras timber will also be sold. (industry)

-Begin to settle western New York for more farmland. More farms more food. Sell any extra food for trade.

-Begin to create the city of Buffalo on Lake Eire. It will be not only a population center but also a manufactuirng and trade hub on the Great Lakes. (projects)

-Create ships and ports and roads between and n pour cities. This should help not only movemnt but trade as well. (the trasportation)

-Begin to teach Primary School to as many children as we can(education).

-Begin to create police forces in cities and keep sheriffs in towns and farms.(security)

-support adams with $1,000(temporary expense)
 
State: Kentucky
Player: alex994
Electoral votes: 4
Economy:
>Income: 6
>Expenses: 6
>Balance: ?
>Debt: ?
>Interest: ?
Trade:
>Imports: No trade as of yet
>Exports: No trade as of yet
>Balance: No trade as of yet
Armed forces: 1,000(for defending against Indians)
Education: 1(school for ages 4-13 are free)
Transportation: 1(for building more sufficient roads back to the east and boats and ferries on that river north of me)
Internal Security: 1(to make sure the frontier towns are safe from bandits)
Industry: 2(cut down trees and shift them to the east for their industries. And furs and farms)
Projects: Economical rise(+5000 each turn)
Notes: Forests, with a lot of potential to expand. Also a small, but growing workforce
 
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