In our universe there was a mysterious man who lived in Alexandria around the change from BC to AD. His name was Haron (or something like that). He was a great inventor, far ahead of his time. He developed and perfected automatic doors, water fountains, a machine gun, and had the rudimentary ideas of a steam engine. In fact if he had taken one more step the Industrial revolution could have come hundreds of years early, during the Rise of the Roman Empire.
c. 3 AD of this world, Haron has perfected a steam engine, and the first railroad was built to move grain along the Nile. Soon after, with Heron's new engines and weapons, Egypt revolted and gained their independence from the Roman Empire, with Persian support. It is 10 AD and the Romans have just managed to build their own railroad from Rome to Naples. It is an Industrialized Ancient Age. How will the world turn out with these new ideas and the incoming barbarians from the east and south?
-Intro-
This is the first of a series. All the rules are below, hopefully not too confusing, make sure to read them carefully. Remember there are only 20 turns, which means you have a limited amount of time to build a lasting empire. How well you do in this NES will effect how your nation looks in following ones.
-Your Nation-
You can choose to be one of the premade powers; Rome, Egypt, Persia, the Celts, or the Goths. Or you can choose to be a barbarian tribe, newly arriving from the Sahara, Arabia, or the great steppes. More on barbarians below.
-Economy-
Economy is in the form of gold and gold per turn. You need gold to buy stuff. It's different uses include, military, infrastructure, wonders, or technology. More on each below.
To grow your economy you must bank the gold you currently have. To improve economy you are not allowed to buy anything on the turn you order it to be improved.
-Military-
This is probably most important thing. For this NES, there is only Army and Navy. To build it up, just choose from the units below and fashion an army out of what is availible to you. Each turn represents a year, so in most cases army locations and movement doesnt matter. Exception for this is if you want to move troops across seas. You'll need boats for transport and it takes the year to land, plus you must start in a coastal city. Anyways here are the units:
Army:
Warrior: most basic, poorly armed soldier, staple of barbarian tribes. Best in very large groups. 1 gold for 1000
Archer: Basic support troops, decent on defense, combined with warriors makes a somewhat effiecient offense. 1 gold for 500
Swordsman: Generic iron armed soldier, without standardized weapons and any organization. Requires Iron Working. 1 gold for 250.
Horseman: Generic cavalryman, with wooden spears and light armor, no organization. Good for raids or flank attacks. 1 gold for 250.
Legionary: Roman sword forces, with non standardized weapons but very good organization. Are far superior to normal swordsmen. Can only be built by Rome and requires Iron Working. 1 gold for 250
Immortals: Persian sword forces, non standardized with bad organization but fanatical attacks and very skilled. Can only be built by Persia and requires Iron Working. 1 gold for 250.
Advanced Legionary/Immortals/Swordsman/Celtic Warrior: Standardized and organized forces, can only be built by above said nations. They have same costs as the non advanced versions. the old versions of these units cannot be upgraded. Requires Steam Factory.
Bowmen: Organized, standardized archers, who are armored and have better weapons than average archer. Requires Mobile Tactics. 1 gold for 500
Celtic Warrior: fierce warriors of the Celts. Not very well organized and equal of the Persian Immortal. Can only be built by Celts and requires Iron Working. 1 gold for 500
Pollipolas: A "machine archer". Rapidly fires arrows at advancing enemies. Heron managed to build 5 of these before he died. All are in possession of the Egyptians. Unfortunately the designs were lost to the Egyptians. Requires Pollipolas technology. 5 can be built for 1 gold.
Navy:
Galley: Regular oar powered war vessels. used for ramming, transport, and piracy. Requires Shipbuilding. 1 gold for 10
Steam Galley: Fast moving vessels with a massive advantage in speed to regular ones, very good ships of war. Requires Steamships. 1 gold for 5
Iron Galley: Steam ships plated with metal. A ship which could rule the waves. 1 gold for 1.
-Infastructure-
Mainly this is the railroads which need to crisscross your nation. The railroads are represented by little white lines across the map. A railroad, when completed to a city, increases gold per turn. Also it allows your military to respond quickly to a threat no matter how far away it is, as long as it is near a rail line. Without rails, an enemy can advance and hold large areas of your nation.
To build a railroad you must say in orders where you want it to go, and i'll give you a price of gold, and tell you how long it will take. Shorter raillines take less time and gold than longer ones, of course.
Remember, railroads are vital to a nation that wishes to compete in this new world. Do not ignore them.
-Wonders-
See below post for list of wonders, their costs and effects.
-Technology-
Techs allow wonders, railroads, and new units. They are vital to any aspiring emporer. They can be researched by dedicating a little gold each turn (nothing less than 1 gold) or by trade or gift. Check below post for details on tech.
-Barbarians-
What Amon should do. Create a tribe with the below template and roam across the map sowing havoc in your path. You gain gold by victory in battle. Also, you are allowed to settle down and form a real "nation". However, this can only happen after you roam around for at least 5 years.
Your nation will be represented by different colors without borders. It will move constantly and not naturally expand. Remember you may be a barbarian in this NES, but who you conquer now, and where you end up living could mean your decesendants will be around there somewhere in a following NES.
You may start anywhere in the gray. Ireland is the only excluded area.
Follow this template for creating a barbarian tribe:
Tribe Name: Leadername/Player
Gold: 2
Army: 5,000 Warriors, 2,000 Horsemen
Starting Location:
Background (optional):
-Victory-
Players will vote at end of NES for the best player. The next NES will be determined by your actions in this one. What you do in these 20 updates will effect the world for thousands of years. Remember your limited time and plan your game accordingly. Good luck.
c. 3 AD of this world, Haron has perfected a steam engine, and the first railroad was built to move grain along the Nile. Soon after, with Heron's new engines and weapons, Egypt revolted and gained their independence from the Roman Empire, with Persian support. It is 10 AD and the Romans have just managed to build their own railroad from Rome to Naples. It is an Industrialized Ancient Age. How will the world turn out with these new ideas and the incoming barbarians from the east and south?
-Intro-
This is the first of a series. All the rules are below, hopefully not too confusing, make sure to read them carefully. Remember there are only 20 turns, which means you have a limited amount of time to build a lasting empire. How well you do in this NES will effect how your nation looks in following ones.
-Your Nation-
You can choose to be one of the premade powers; Rome, Egypt, Persia, the Celts, or the Goths. Or you can choose to be a barbarian tribe, newly arriving from the Sahara, Arabia, or the great steppes. More on barbarians below.
-Economy-
Economy is in the form of gold and gold per turn. You need gold to buy stuff. It's different uses include, military, infrastructure, wonders, or technology. More on each below.
To grow your economy you must bank the gold you currently have. To improve economy you are not allowed to buy anything on the turn you order it to be improved.
-Military-
This is probably most important thing. For this NES, there is only Army and Navy. To build it up, just choose from the units below and fashion an army out of what is availible to you. Each turn represents a year, so in most cases army locations and movement doesnt matter. Exception for this is if you want to move troops across seas. You'll need boats for transport and it takes the year to land, plus you must start in a coastal city. Anyways here are the units:
Army:
Warrior: most basic, poorly armed soldier, staple of barbarian tribes. Best in very large groups. 1 gold for 1000
Archer: Basic support troops, decent on defense, combined with warriors makes a somewhat effiecient offense. 1 gold for 500
Swordsman: Generic iron armed soldier, without standardized weapons and any organization. Requires Iron Working. 1 gold for 250.
Horseman: Generic cavalryman, with wooden spears and light armor, no organization. Good for raids or flank attacks. 1 gold for 250.
Legionary: Roman sword forces, with non standardized weapons but very good organization. Are far superior to normal swordsmen. Can only be built by Rome and requires Iron Working. 1 gold for 250
Immortals: Persian sword forces, non standardized with bad organization but fanatical attacks and very skilled. Can only be built by Persia and requires Iron Working. 1 gold for 250.
Advanced Legionary/Immortals/Swordsman/Celtic Warrior: Standardized and organized forces, can only be built by above said nations. They have same costs as the non advanced versions. the old versions of these units cannot be upgraded. Requires Steam Factory.
Bowmen: Organized, standardized archers, who are armored and have better weapons than average archer. Requires Mobile Tactics. 1 gold for 500
Celtic Warrior: fierce warriors of the Celts. Not very well organized and equal of the Persian Immortal. Can only be built by Celts and requires Iron Working. 1 gold for 500
Pollipolas: A "machine archer". Rapidly fires arrows at advancing enemies. Heron managed to build 5 of these before he died. All are in possession of the Egyptians. Unfortunately the designs were lost to the Egyptians. Requires Pollipolas technology. 5 can be built for 1 gold.
Navy:
Galley: Regular oar powered war vessels. used for ramming, transport, and piracy. Requires Shipbuilding. 1 gold for 10
Steam Galley: Fast moving vessels with a massive advantage in speed to regular ones, very good ships of war. Requires Steamships. 1 gold for 5
Iron Galley: Steam ships plated with metal. A ship which could rule the waves. 1 gold for 1.
-Infastructure-
Mainly this is the railroads which need to crisscross your nation. The railroads are represented by little white lines across the map. A railroad, when completed to a city, increases gold per turn. Also it allows your military to respond quickly to a threat no matter how far away it is, as long as it is near a rail line. Without rails, an enemy can advance and hold large areas of your nation.
To build a railroad you must say in orders where you want it to go, and i'll give you a price of gold, and tell you how long it will take. Shorter raillines take less time and gold than longer ones, of course.
Remember, railroads are vital to a nation that wishes to compete in this new world. Do not ignore them.
-Wonders-
See below post for list of wonders, their costs and effects.
-Technology-
Techs allow wonders, railroads, and new units. They are vital to any aspiring emporer. They can be researched by dedicating a little gold each turn (nothing less than 1 gold) or by trade or gift. Check below post for details on tech.
-Barbarians-
What Amon should do. Create a tribe with the below template and roam across the map sowing havoc in your path. You gain gold by victory in battle. Also, you are allowed to settle down and form a real "nation". However, this can only happen after you roam around for at least 5 years.
Your nation will be represented by different colors without borders. It will move constantly and not naturally expand. Remember you may be a barbarian in this NES, but who you conquer now, and where you end up living could mean your decesendants will be around there somewhere in a following NES.
You may start anywhere in the gray. Ireland is the only excluded area.
Follow this template for creating a barbarian tribe:
Tribe Name: Leadername/Player
Gold: 2
Army: 5,000 Warriors, 2,000 Horsemen
Starting Location:
Background (optional):
-Victory-
Players will vote at end of NES for the best player. The next NES will be determined by your actions in this one. What you do in these 20 updates will effect the world for thousands of years. Remember your limited time and plan your game accordingly. Good luck.