Ongoing Domestic discussion: Slider settings

Noldodan

2 years of waiting...
Joined
Jun 17, 2002
Messages
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Gondolin!
These are always a bone to pick, balancing gold with science with luxuries, and this thread is to pick that bone. This discussion will stay here for as long as I'm Domestic Minister, and later if any future minister wishes to take it over.


Current slider settings:

Current GPT:

Turns until completion of research:
 
Okay, here we go. Provided we settle on a river tile, we will have a 3-commerce income to distribute via the slider. I propose that all (100%) of this go to our research, as we will have no need for gold at this early juncture. Any other suggestions?

Official Ministry proposal: 100% Science, 0% Luxuries
 
I agree with your approach. On slider instructions, please post them as ranges. In particular, we want the DP to find the highest percentage which doesn't break some GPT rule (for now, 0gpt), and then use the lowest percentage which results in the same number of turns on the research. Another (preferred!) approach is to say we want max science or min science and leave the specifics to the DP, since it will be an age or so before we'll want to choose anything else. :D
 
"In particular, we want the DP to find the highest percentage which doesn't break some GPT rule (for now, 0gpt), and then use the lowest percentage which results in the same number of turns on the research."

Yeah, as a standard rule, this is good. If we can get away with 100% science go for it. If 90 -80% is better for us, use them. When we only have one turn left for research completion, move the slider to the left as far as we can while not adding an extra turn of research.
 
Cyc said:
When we only have one turn left for research completion, move the slider to the left as far as we can while not adding an extra turn of research.

I've done this in some cases where it says 1 turn left, yet on the next turn research did not complete, it took 2 turns.
 
blackheart said:
I've done this in some cases where it says 1 turn left, yet on the next turn research did not complete, it took 2 turns.

That's probably because you built some units, or added to the luxury slider, or you income was changed with laborer movement, or maybe your computer just cheats like mine does. :cry:

BTW, longer is ok. I've nused along a city prebuilding a Palace to snag a Wonder by the skin of it's teeth and had the research rate skip 10 turns without any real cause. Apparently the research rate is based on some wild formula running around inside Sid's head. It involves the number of cities you have, how many dates you've eaten that day, if Mars is in line with Venus, etc.
 
CYC you forgot the two key ingredients of the formula for research turns remaining - the all powerful random number generator and r, the measure of how much you really really really need the tech that turn (where t = turns remaining increases as r increases).
 
Now that we have met the babs maybe we should cut science so that we are earning at least 1 gold per turn.
 
I agree Gulliver. Your suggestion would be a mjor part of the plan I posted in the Babylonian Trade thread.
 
I would like science to maximize research (it isnt important is it 20 or 100% we just need to get techs as faster). So now is 70% because there is no need to be higher, just keep adjusting that way.
I'm against giving gpt for techs because it will slow our own progress but this situation for BW - 1gpt deal is ok.
 
Gulliver said:
Now that we have met the babs maybe we should cut science so that we are earning at least 1 gold per turn.
Already incorporated into the instructions.
 
Dear Minister of the Domestic Affairs; Great Noldodan.

Currently our science slider is low; too low in fact. The science-slider was dropped to 90%, where anything less than 100% is against the wishes of the Science department and therefore also against the wishes and the interest of our nation.

We will learn Iron working 2 turns earlier if it's brought back up to the level that is needed; 100% science. We will only loose 1 small, insignifact lump of gold-dust per turn. Who cares; we have over 60 of those in our treasure troves while we only have 5 technologies currently. 13 turns instead of 15 is 100 years !!!! Is 100 years really worth 2 lumps of gold-dust ?

I've let one independent scientist study the slider-settings and it was unanimously voted that the science-slider should be 100%.

I know you are a man of reason and an intelligent Japanatican. I'm sure you'll listen to reason and can put those who like to kill our nation by destroying our research capabilities by dropping the science-slider even as low as 90% into their place knowing their arguments are solely based on flawed emotions. Do not fear to disappoint those people, the nations future lies in your hands and the way to assure Japanatica has a great future is to abandon those ridiculously low science-slider settings and bring it back up to it's rightful setting; tax-0%, lux-0%, Sci-100%.

Thank you.
 
Rik Meleet said:
Dear minister of Domestic Affairs.

Now that we have a MP in our riotting cities, can you please check whether the luxury-rate can be downed, of course in favor of science.

Thansk Snipelfritz ;)

With temples two temples coming soon, raw GPT will be needed.
 
It would be good idea that Domestic and Science Ministers (and Trade too) cast their vote that we first build wine city and avoid problem of unhappiness, thus rising luxury slider will not be needed.
 
EDIT: Hello. I'm Sir Donald III, the guy who's bumping Noldo down a notch :lol: Remembering this thread, I've decided to use it.

Well, New term upcomming, and already I have a Slider issue:

We are currently set at 100% Science at -2GPT (this is from the 2 Temples). Monarchy will be yielded in 36 turns.

Any other setting puts Monarchy at 39 Turns (we spent 1 turn post-Poly already.)

Now, moving the slider down gives us more income, but at the cost of more required research time once the settlers are placed. (By new city income alone. Unit Costs are not a factor... yet... And by "more research time", I mean that if we keep present levels, new gold would reduce the Research time by a few turns, I do not know how many.)

Current List here:

No Science = +21 GPT
10% = 20% = +18
30% = 40% = +13
50% = +8
60% = +6
70% = +5
80% = +1
90% = Break Even
100% = -2 GPT

Now, until the Temple at Shorin is built, 100% Sci will still yield -2 GPT.

Here are what I consider to be my options:

Keep at 100%, incurring a potential loss of at least 30 Gold over 6-8 turns
Move to 90% until all 3 settlers are in place, then readjust Slider to 100%, regardless of net GPT
Keep at Max Science while maintaining Non-Negative GPT (@90% now)
Keep at Max Science while maintaining Positive GPT (@80% now, +1GPT)
Go for a 40 (39)-turn Monarchy with 10% Science. (+18 GPT, currently = 20% Sci)

If anyone would like to include the intermediate options (40-70% inclusive), please ask.

Also, General Discussion here.
 
If you read the chat log I've posted below, you will find that CT stated Monarchy was due in 32 turns at 100% Science and +1gpt. This is what I mean by no one knowing the real story here in DG5. Most of you people are playing in C3C and don't care enough to switch over to Vanilla. What a shame. We can't even trust our Leaders. The fact that I didn't waste my money buying C3C means that I can't check who's using it to play, or I would.

[20:39:24] <!Chieftess> 3End of5 Turn 8 3-5 1050 BC
[20:39:25] <!Chieftess> 3Taxes5 0% 3/ Science5 100% 3/ Entertainment5
0%
[20:39:25] <!Chieftess> 3Current Treasury =5 163 gold 3(5 +1 gold
per turn 3)
[20:39:25] <!Chieftess> 3Researching5 Monarchy3. Will discover it
in5 32 3turns.
_____________________________________________________________

I'm sure it doesn't matter who confesses to using it as I can't check anyway. We'll just continue to have unreliable figures presented to us throughout the game. :sad:
 
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