Wyrmshadow
Deity
Okay I got this idea from another thread. Those of you that use 3D programs to make units, post a screenshot that best illustrate what you have.
I use Bryce5 from Corel. $80.
This is a very very EXTREMELY easy to use animation and rendering program. It's mostly used for landscape work though. If anyone is familiar with www.DigitalBlasphemy.com that guy's original work was done in Bryce until he moved onto using the much more expensive Lightwave. (The same as Babylon5 and the Star Wars movies)
Bryce has very poor modeling creation built in. It's only primative objects and a type of boolean addition that takes come getting used to. Texture mapping is done with ease, with thousands of built in textures from rocks/mountains/planets/leaves/glasses/metals/clouds/liquids/ and all sorts of other things. But the problem I have come across is that there is no utility that allows me to accurately map a complex shape such as an aircraft body or something like that. For those I can only hope for texture maps that come with models.
I cannot create anything more complex than a mountain range in Bryce, so I must import all the models that I use from the internet. Bryce can important nearly all formats available except .max and milkshape files.
The animation feature is very easy to use, but it's rather like clay animation. You advance the timeline one frame, move an object, advance the timeline again and you move the object again. Repeat until you have the desired motion. It can become quite tedious. Sometimes it takes me 5 hours through trial and error to teach something how to walk. So that's the bad side.
Cons: I have no way of telling an object to act like a desired material, whether cloth, rubber or solid metal. So realistic sails on sailboats are out of the question for me. As stated above, I mush choreograph all movements myself, so there are no handy "skeletons" that are included in Bryce as are other programs.
But I've been using the Bryce family since 1997 and I've gotten very used to it. It's not perfect but it can still compete with higher end software if you are ingeneuous and know a lot of tricks.
This picture below shows my Montana Super Battleship in mid-broadside. The line drawing that you see is what I normally see, but a nice feature is that I can selectively render an area and not wait for the whole screen to render.
I use Bryce5 from Corel. $80.
This is a very very EXTREMELY easy to use animation and rendering program. It's mostly used for landscape work though. If anyone is familiar with www.DigitalBlasphemy.com that guy's original work was done in Bryce until he moved onto using the much more expensive Lightwave. (The same as Babylon5 and the Star Wars movies)
Bryce has very poor modeling creation built in. It's only primative objects and a type of boolean addition that takes come getting used to. Texture mapping is done with ease, with thousands of built in textures from rocks/mountains/planets/leaves/glasses/metals/clouds/liquids/ and all sorts of other things. But the problem I have come across is that there is no utility that allows me to accurately map a complex shape such as an aircraft body or something like that. For those I can only hope for texture maps that come with models.
I cannot create anything more complex than a mountain range in Bryce, so I must import all the models that I use from the internet. Bryce can important nearly all formats available except .max and milkshape files.
The animation feature is very easy to use, but it's rather like clay animation. You advance the timeline one frame, move an object, advance the timeline again and you move the object again. Repeat until you have the desired motion. It can become quite tedious. Sometimes it takes me 5 hours through trial and error to teach something how to walk. So that's the bad side.
Cons: I have no way of telling an object to act like a desired material, whether cloth, rubber or solid metal. So realistic sails on sailboats are out of the question for me. As stated above, I mush choreograph all movements myself, so there are no handy "skeletons" that are included in Bryce as are other programs.
But I've been using the Bryce family since 1997 and I've gotten very used to it. It's not perfect but it can still compete with higher end software if you are ingeneuous and know a lot of tricks.
This picture below shows my Montana Super Battleship in mid-broadside. The line drawing that you see is what I normally see, but a nice feature is that I can selectively render an area and not wait for the whole screen to render.