stNES - A fresh start

erez87

Lord of Random
Joined
May 16, 2002
Messages
13,500
I might add more info. Just for a long time I wanted to make a NES but didn't knew what kind. So it's time I do one no? Well The rules are torne from das NES2 rules. Their ALMOST exactly the same... look for changes ;)
 
Players, stories, orders, countries, NPCs, updates, map.

Okay, now this is perhaps “what’s new”. You see, back in my times (I know how this sounds), people didn’t have updates, decided outcomes for battles by themselves, mods played countries, and instead of orders we had everything inside the story. Naturally, that wasn’t very comfortable for everyone back then, especially since I kept to the proud and now-forgotten tradition of actually keeping a timeline. Here is what we will have:

Players – no limit, for now. I will not play.

Stories – not necessary, but very encouraged. Good story-writers would get, time to time, bonuses based on their stories.

Orders – orders in a list. Please, not only stat-based and military orders – I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects – the local analog of wonders, but more about that later.

Countries – pick a NPC, create your own (tell me where and tell me some details – ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. If there is a civil war, you should probably pick a side or both sides could storm at the government forces – unless “government forces” is one of the sides in the civil war.

NPCs – lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.

Updates – these should be when it is convenient for both me and the players. I will try to update every two days, but if more then just one player is against, then it will be postponed until the third day. Updates will feature world news, random events and a special “spotlight” report – looking in-close at either a world event, either a random event. One turn will equal a year.

Map – I will use Jason’s, though the lack of: Gibraltar, Dnepr, Aral Sea, several African lakes, Lake Balkhash, and Lake Baikal – especially the later – seem to me rather... strange. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white areas). Some countries will have province/state borders within them, these will be thin black borders as opposed to usual black borders.

Government

Government – is your form of government. Please note that while you can get any (reasonable) government, government change can increased OR decrease cultural strength, according to the sentiment of your people.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. As ages go, I might add some new stats – some of the stats – just from top of my head - being nuclear power, space forces and such. This starts in Early Modern Age.


Bronze Age: Spearmen, chariots, ShortSwordmen and archers.
Iron Age: Iron-Spearmen (hoplite type), Broad-Long Swordesmen, horsemen, fortifications, walls, and caravels.
Empire Age: advanced sword and pike men (like legions and phalanx), cavalry, siege weapons, fortresses, large cities, aquaducts, science.
Barbarian and Dark Age: ?
Medieval Age:
Late Medieval Age:
Renaissance:
Age of Sail and Exploration:
Age of Reformation:
Industrial Revolution:
Imperialism:
Mercantilism:
Middle Industrial Age:
Steam Age:
Late Industrial Age:
Combustion:
Early Modern:
Atomic Age:
Modern Age:
Space Age:
Space Exploration:
Other Worlds:

Military

That will, as of now, consist of army, navy, air force. These will be number-based as it gives more versatility. These will be represented in armies and fleets

What will you have in it? Anything that is allowed by your tech. level! swordmen, spears, archers – you name it. Each “stat-growth” will increase any part of military by 1 for the early ages (10,000 per army...).

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You can increase two stats once or one stat twice per turn – apart from economy, which you can increase only once per turn, and only if you don’t increase any other stats.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to be able to increase all six “increasable” stats once during one turn, or three stats twice. You cannot increase a stat more then twice within a turn, apart from military stats, which you can, in case of a “sacrifice”, grow thrice (meaning two military stats thrice). Never more then thrice though.

Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.

Depression-Bankrupt-Recession-Very Poor-Poor-Normal-Good Enough-Rich-Very Rich-Richest- Economic Powerhouse-Monopoly

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a good random event, as educated people can often come up with miscellaneous not-crucial but still helpful discoveries. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic


Projects

erez note: A wodner is a project!
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns. Only three per age for one country.

Nation Background

Write some if you want. As time goes I might make this for NPC's and your countries ;)
 
Nation Name
Capital:
Ruler:
Government:
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background:


Coutnries list

Iroquois
Capital: Salamanca
Ruler: Chief Hiawatha (Amenhotep)
Government: Tribal Confederation
Tech. Level: Bronze age
Army: 6 armies
Navy: 0 fleets
Economy: Normal
Education: Illiterate
Culture: None
Projects: "Iroquois Ascension" - (+6 Education, +4 Army, huge expansion spurt in every direction, +5 culture) 1/17
Nation Background: In pursuit of empire, the local Indian chieftains settle down and create a League of Five Nations. They call themselves the Iroquois. They developed later than many nations in the old world, but it has prime access to resources, and needs not compete for it, as European and Asian nations do.


Fujin
Capital: Shaoshing
Ruler: ? (Insane Panda)
Government: Monarchy
Tech. Level: Bronze age
Army: 4 armies
Navy: 3 fleets
Economy: Normal
Education: Dumb
Culture: None
Projects: ...
Nation Background: The most southern Chinese state for now...


Judea
Capital: Jerusalem
Ruler: King Asa (zjl56)
Government: Monarchy
Tech. Level: Bronze age
Army: 7 armies
Navy: 0 fleets
Economy: Rich
Education: Dumb
Culture: Average
Projects: Great Sea Tower. (+3 armies) 0/5
Nation Background: The left overs of David king empire. the 10 tribes broke from Son of SOlomon
kingdom and decleared Israel. Both countries have yet to fight a war.


Lydia
Capital: Byzantium
Ruler: ? (conhead)
Government: MOnarchy
Tech. Level: Bronze age
Army: 5 armies
Navy: 2 fleets
Economy: Very Poor
Education: None
Culture: None
Projects: Lydian War School (+3 armies) 3/5
Nation Background: Lydia have begun a war with the greeks siding wth the hated Troy.


Latinum
Capital: Rome
Ruler: ? (xen)
Government: Monarchy
Tech. Level: Bronze age
Army: 7 armies
Navy: 1 fleets
Economy: Normal
Education: Dumb
Culture: None
Projects: "Great Temple of Iupiter Optimus", +3 army, +3 econ 2/10
Nation Background: Rome is a small city state of latins. They hate the Estrucans and celts and
looks towards throwing them out of Italy.


Carthage
Capital: Carthage
Ruler: Hanibaalus (azale)
Government: Despotism
Tech. Level: Bronze age
Army: 2 armies
Navy: 1 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: A group of Phoenician settlers have settled the city of Carthage. It becamse
so influence and strong that they decided to break away from the Phoenicians.


Shang
Capital: Qingdao
Ruler: Taizu (alex994)
Government: Monarchy
Tech. Level: Bronze age
Army: 6 armies
Navy: 0 fleets
Economy: Rich
Education: Dumb
Culture: Untrusting
Projects: Military Increases(+20 army divisions) 2\22
Nation Background: Peaceful farmers farming around the Chang Jiang River, they have established
a nation to better defend their markets, and spreadh their influence.


Arabia
Capital: Mekkah
Ruler: Ameer al Saudi (Stormbringer)
Government: Aristocracy
Tech. Level: Bronze age
Army: 6 armies
Navy: 1 fleets
Economy: Good Enough
Education: None
Culture: None
Projects: Government Library to keep records: (gives me writing +2 education +1 economy) 0/5
Nation Background: later


Sparta
Capital: Sparta
Ruler: Alexander Capulet (Capuelt)
Government: Democracy
Tech. Level: Bronze age
Army: 1 armies
Navy: 3 fleets
Economy: Normal
Education: None
Culture: None
Projects: the Temple of Artemis (+2 Education, +2 Economy) 0/7
Nation Background: ????? no history! :p


Subese Empire
Capital: Panama
Ruler: Emperor Subi (SuperBeaverInc.)
Government: Monarchy
Tech. Level: Bronze age
Army: 7 armies
Navy: 1 fleets
Economy: Normal
Education: Dumb
Culture: None
Projects: Government Library to keep records: (gives me writing +2 education +1 economy) 3/5
Nation Background: The Subese Empire was founded by Subi. He built a grand palace in the new
capital of the young nation. It towered over all other structures in the nation. The capital was
named Panama, the Subese word for 'Glorious'.


Lusitania
Capital: Lisbon
Ruler: Claudius Dynasty (Jason the King)
Government: Monarchy
Tech. Level: Bronze age
Army: 8 armies
Navy: 3 fleets
Economy: Rich
Education: None
Culture: None
Projects: Temple of Yaan, Lisbon (+3 education) 2/5
Nation Background: Lusitanians came to the land relativly later then most of the other
enhabitants, as a wander tribe of nomads from central Europe. Soon they adapted to the way of
life here, and are known for their technological superiority over the other barbarians in
Iberia.


Iron Eye Incans
Capital: Glaredom
Ruler: Thrar Iron Eye (Tyrion)
Government: Feudilism
Tech. Level: Bronze age
Army: 4 armies
Navy: 0 fleets
Economy: Good enough
Education: Illiterate
Culture: None
Projects: ...
Nation Background: This faction of the incans split off from the main empire in a bloody
revolution. After much fighting and bloody sacrifices, Thrar Iron Eye took control of the new
kingdom. Installing a new religon, which any other nation in their right minds who have come in
contact with them would have called pure evil, Thrar has taken full and utter control of his
people. The war however has not come to a stop and the armies of Thrar Iron Eye still partake in
raids of the incan empire for slaves and potential sacrificing candidates. Rumor has it that
Thrar's forces are preparing for a big push to once and for all finish this bloody war.


NPC

Incan Empire
Capital:Cuzco
Ruler: ?
Government:Despotism
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Rich
Education: Dumb
Culture: Divided
Projects: ...
Nation Background: The Incans made an empire years befor their real rise. They plan to destory
the Iron Eye rebelles.


Sumer
Capital:Ur
Ruler: ?
Government:Oligarchy
Tech. Level: Bronze age
Army: 6 armies
Navy: 3 fleets
Economy: Good enough
Education: Illiterate
Culture: Untrusting
Projects: ...
Nation Background: This is a collection of city states ruled by one king to improove their
defense against oursiders and rise their trade revenuse


Babylon
Capital: Babylon
Ruler: ?
Government:Monarchy
Tech. Level: Bronze age
Army: 4 armies
Navy: 0 fleets
Economy: Normal
Education: Dumb
Culture: Untrusting
Projects: ...
Nation Background: The Babylonian city state have became very strong and begun to annex nearby
city states.


Assyria
Capital: Ninveh
Ruler: ?
Government:Monarchy
Tech. Level: Bronze age
Army: 9 armies
Navy: 6 fleets
Economy: Poor
Education: None
Culture: None
Projects: ...
Nation Background: Just like Babylon but this guys are much more aggresive, mostly use chariots
and are looking for wars...


Median
Capital: Medes
Ruler: king Astyages
Government: Monarchy
Tech. Level: Bronze age
Army: 11 armies
Navy: 1 fleets
Economy: Good enough
Education: Dumb
Culture: None
Projects: ...
Nation Background: Median is very close to Babylon and is afraid of Persia. They are a middle
power.


Hittie Empire
Capital: Hatti
Ruler: King Hattusili
Government: Monarchy
Tech. Level: Bronze age
Army: 12 armies
Navy: 4 fleets
Economy: Normal
Education: Illiterate
Culture: Divided
Projects: ...
Nation Background: The Hitties are a mighty miliatery power ready to strike at mesopotamia at
any time. They are a true force in the area.


Pheonician city states
Capital: Sidon
Ruler: King Hiram
Government: Oligarchy
Tech. Level: Bronze age
Army: 11 armies
Navy: 8 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: The Phoenicians came from the sea and the sea is their speicality. If you
want to make a landing somwhere you should ask them for help. Their main expansion is outside to
the sea.


Israel Kingdom
Capital: Shomron
Ruler: King Basa
Government:Monarchy
Tech. Level: Bronze age
Army: 9 armies
Navy: 2 fleets
Economy: Good Enough
Education: Dumb
Culture: Divided
Projects: ...
Nation Background: The broke from Solomon son when they could. Some say it's the jewish god
punishment for Solomon crimes.


Egypt
Capital: Thebes
Ruler: Pharaoh Raamsis
Government: Monarchy
Tech. Level: Bronze age
Army: 7 armies
Navy: 4 fleets
Economy: Normal
Education: Strongly Cultured
Culture: Untrusting
Projects: ...
Nation Background: Egypt was a great country for many many years. As it still is.


Medina
Capital: Medina
Ruler: ?
Government:Monarchy
Tech. Level: Bronze age
Army: 9 armies
Navy: 2 fleets
Economy: Good Enough
Education: Dumb
Culture: Divided
Projects: ...
Nation Background: Medina have rised to tackle Mecca rule over Arabia


Athense
Capital: Athense
Ruler: ?
Government: Ancient Democracy
Tech. Level: Bronze age
Army: 4 armies
Navy: 7 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: Athense is a great greek city rivaling all the others with their magnifisant
navy.


Thebes
Capital: Thebes
Ruler: ?
Government: Oligarchy
Tech. Level: Bronze age
Army: 3 armies
Navy: 3 fleets
Economy: Good enough
Education: None
Culture: None
Projects: ...
Nation Background: Thebes is a mighty greek state.


Macedone
Capital: Tsseloniki
Ruler: ?
Government:
Tech. Level: Bronze age
Army: 10 armies
Navy: 1 fleets
Economy: Poor
Education: None
Culture: None
Projects: ...
Nation Background: This greeks are very weak and very not advanced. Their people want to expand.


Zhou
Capital: Xin
Ruler: ?
Government: Monarchy
Tech. Level: Bronze age
Army: 10 armies
Navy: 2 fleets
Economy: Normal
Education: Illiterate
Culture: Average
Projects: ...
Nation Background: A chinese state that rised to oppose the Shang.


Korea
Capital: Seaol
Ruler: ?
Government: Monarchy
Tech. Level: Bronze age
Army: 7 armies
Navy: 1 fleets
Economy: Good Enough
Education: Dumb
Culture: Untrusting
Projects: ...
Nation Background:


Iberian Celts
Capital: Oviedo
Ruler: Cheif Ater Nio
Government: Tribal confederation
Tech. Level: Bronze age
Army: 15 armies
Navy: 0 fleets
Economy: Good enough
Education: Dumb
Culture: Divided
Projects: ...
Nation Background: The Celtic tribes in northern Iberia have united infront of the growing force
of Lusitania.


Gaul
Capital: Alesia
Ruler: ?
Government: Tribal Confederation
Tech. Level: Bronze age
Army: 14 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: Divided
Projects: ...
Nation Background: The Gauls are a lonley none Celtic tribe in Gaul. They took the name of the
place they live at and broke from the Celtic union ones and for all.


Etrucans
Capital: Padua
Ruler: ?
Government: Monarchy
Tech. Level: Bronze age
Army: 9 armies
Navy: 2 fleets
Economy: Good ENough
Education: None
Culture: None
Projects: ...
Nation Background: The Etrucans tribe lived in Italy for a long time until the Latins of Rome
came and thrown them of their homes. Now they preaper for the greta battle with Rome.


Nubia
Capital: Atbara
Ruler: ?
Government: Depostism
Tech. Level: Bronze age
Army: 11 armies
Navy: 1 fleets
Economy: Good enough
Education: None
Culture: None
Projects: ...
Nation Background: The Nubians are people south to EGypt. They are great traders and are veyr
good at fighting in and near the higher nile. They and the EGytpians hate each other.


Hupey-Jingso
Capital: Wuhan
Ruler: ?
Government: Monarchy
Tech. Level: Bronze age
Army: 13 armies
Navy: 4 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: A chinese state that was created in Jingso-Hupey unification


Hepey
Capital:Tianjin
Ruler: ?
Government: Monarchy
Tech. Level: Bronze age
Army: 8 armies
Navy: 4 fleets
Economy: Good enough
Education: None
Culture: None
Projects: ...
Nation Background: A chinese state in the north


Persia
Capital:Persopolis
Ruler: ?
Government:Monarchy
Tech Level:Bronze Age
Army: 12 armies
Navy: 0 navies
Economy: Good enough
Education: Illiterate
Culture: Divided
Projects:...
Nation background:For many years nomads had wandered Mesopatainia but at one time many of these
nomads settled and farmed in what is now the fertile crescent. Now after many decades of farming
and building simple towns. The people of the land are ready to build an Empire to stand the test
of time.


Hunan
Capital: Chengdu
Ruler: ?
Government: Monarchy
Tech. Level: Bronze age
Army: 8 armies
Navy: 0 fleets
Economy: Normal
Education: Illiterate
Culture: Divided
Projects: ...
Nation Background:

:goodjob: :goodjob: :goodjob: :goodjob: :goodjob:
 
and ofcourse the map.

If you think I shoudl use plexus tell me! I just like the rivers :)
 
Excellent Map. I'll join once I see the neighbors and study the environs... And after I finfish the orders for StJNESX, which are really rather pressing. :)
 
I want to be the Greeks :)
 
TEMPLATE
Nation Name: Shang
Capital: Chengdu
Ruler: Taizu
Government: Monarchy
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: Peaceful farmers farming around the Chang Jiang River, they have established a nation to better defend their markets, and spreadh their influence.
 
I'll try this

TEMPLATE
Arabia
Capital: Mekkah
Ruler: Ameer al Saudi
Government: Aristocracy
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: later
 
TEMPLATE
Nation Name: Sparta
Capital: Sparta
Ruler: Alexander Capulet
Government: Democracy
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: D:
 
TEMPLATE
Nation Name: Subese Empire
Capital: Panama
Ruler: Emperor Subi
Government: Monarchy
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: The Subese Empire was founded by Subi. He built a grand palace in the new capital of the young nation. It towered over all other structures in the nation. The capital was named Panama, the Subese word for 'Glorious'.
 
TEMPLATE
Armenia
Capital: Yerevan
Ruler: King Artaxias
Government: Monarchy
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: Founded by wandering nomads in the Caucasus looking for a home. They found a wonderful valley in which they built the city of Yerevan, which was in the shadow of the very tall mountain, Ararat. They began to farm the region and over time, extended their influence around the surrounding areas.
 
I'm new so I'll try this
Template
Persia
Capital:Ctesiphon
Ruler: King Shapur
Government:Feudalism
Tech Level:Bronze Age
Army:5 armies
Navy:0 navies
Economy:Normal
Education:None
Culture:None
Projects:...
Nation background:For many years nomads had wandered Mesopatainia but at one time many of these nomads settled and farmed in what is now the fertile crescent. Now after many decades of farming and building simple towns. The people of the land are ready to build an Empire to stand the test of time.
 
nice color for the ocean, erez. I may use it.

TEMPLATE
Lusitania
Capital: Lisbon
Ruler: Giss I
Government: Despotism
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: Lusitanians came to the land relativly later then most of the other enhabitants, as a wander tribe of nomads from central Europe. Soon they adapted to the way of life here, and are known for their technological superiority over the other barbarians in Iberia.
 
Nation Name: Iron Eye Incans
Capital: Glaredom
Ruler: Thrar Iron Eye
Government: Feudilism
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: This faction of the incans split off from the main empire in a bloody revolution. After much fighting and bloody sacrifices, Thrar Iron Eye took control of the new kingdom. Instilling a new religon, which any other nation in their right minds who have come in contact with them would have called pure evil, Thrar has taken full and utter control of his people. The war however has not come to a stop and the armies of Thrar Iron Eye still partake in raids of the incan empire for slaves and potential sacrificing candidates. Rumor has it that Thrar's forces are preparing for a big push to once and for all finish this bloody war.
 
TEMPLATE
Nation Name: Brettenia
Capital:London
Ruler:King Josef
Government:Monarchy
Tech. Level: Bronze age
Army: 5 armies
Navy: 0 fleets
Economy: Normal
Education: None
Culture: None
Projects: ...
Nation Background: The once disorganized people of Britain have been united under the great King Josef, they aspire to control the entire British Isles and then the world
 
Starting update shall come ones I finish my medic thingy :) I hope i'll find where all your countries are :p

OOC- I can't belive I have 2 american coutnries :eek:
 
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