SheepNES3 : New Dawn

Sheep

Orange Shrooms!
Joined
Oct 23, 2002
Messages
10,496
Location
Edited so Moose cant find me
Rules

The starting age is 2000bc. Each turn will represent 100 years for a while, until I decide to decrease it.

Economy for each nation is represented by a word. The sizes go: Depression, Recession, Failing, Stable, Growing, Prosperous and then Outstanding.. You cannot increase your economy by just saying so. You must increase your economy by expanding, conquering, or trading. In the early ages you may also expand economy by building roads and hiring tax collectors, in which case you cannot increase anything else the same turn.

Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by the age of your nation. If you have a free government (democracy, republic, etc), then your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, though it will not be by much. Same goes for navy.

You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may only build one road (from one city to the other) a turn, and they cost an economy level, or you can have your army build them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more disciplined. So it swings both ways again.

NOTE: Expansion will be extremely slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)

You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 3 per age per nation.

Confidence mostly reflects how much you write.
Training your armed forces is not possible for a while.
Conscription is not possible for a while.
Mobilization is not possible for a while.

Education is available to increase once you learn writing. To increase, you must build temples in the ancient ages, schools in the more modern, and universities in the far modern. This is but one way you can increase. When you jump an age, you education sinks two levels.
The levels are: Idiotic, Ignorant, Poor, Average, Smart, Wise, Enlightment.

The training of your armed forces will go down by one level each time you upgrade your army or navy to a new age. Same goes for air force when we get there.

Everyone you have contact you have trade. It is to my discretion to a certain point on how much you trade with someone. I will be using Rome as an example. Rome has trade with practically everyone in Europe and North Africa, since that is who they have contact with. However, trade is less popular with Sweden, since they have little to offer Rome at this point and are so far away. Trade is rampant with Barbary Coast, since Barbary Coast has much to offer in the type of luxuries and man power.

You can still set up trade routes, however they are a little different. You can only set up three routes, and they will be called your 1st priority, 2nd priority, and 3rd priority trading partners. To open up a Priority trading partner, both nations must agree to it. To open a route it costs three economies. You gain an economy each turn, and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain two economies every three turns. NOTE: I was not so strict on the luxury trading in stJNES5, but I will be in this NES. This means luxury trades will most likely be very hard to get, and very hard to keep.

Farmland will begin to show up on your map and a stat with a number will appear in your stats. Farmland will appear randomly, and may disappear randomly, and can be thought of as areas in the world where agricultural production is at its peak. Farmland can be used as economic points that you gain every turn. So if you have Farmland of 7, you can use 7 economic points each turn that you have it. The problem – the one time you start to use it, your people will become dependent on it. This means if anything is to happen – a new bug, drought, famine, foreign occupation – anything, then your people can really be affected by the loss of the farms. The less you use it, the less your people will become attached to it. Farmland are like squares of different shades of green on the map – the different shades mean nothing, its just for looks, but the amount of squares you have is the amount of points in your template.

An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-priority) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much. It can be taken away just as quick as it is given. Think of it as a golden age, just that once it is gone, you can regain it again if you’re good enough.

You cannot give away a technology anymore. You may send generals to other countries to train them in the new ways of fighting (i.e. Holland sends generals to Britain). Whenever they increase their army after that, it is in Medieval Age men, but they only get the amount per economy as stated for the age they are in. I.E. Holland trained Britain's army in turn A. In turn B, Britain spends one economy on the army, but since they are still in Empire Age, they get only 300 men. However, those 300 men are Medieval Age.

UU’s can be made, one per age, for each nation.

Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.

Please, please, please make interesting civs. I don’t want the normal: Spain, Japan, France type of crap. Try to make nation names that are ancient equivelants. You can change this as the years progress. I think you know what I mean so I won’t go on anymore.
 
Player Nations

North American Region

Chokosee
Ruler/Player: Chonin / Thundercow
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Iroquois
Ruler/Player: Hiawatha/ Amenhotep7
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay

Patwin
Ruler/Player: Cheif Patwin the bearchested/Duddha
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

South American Region

None as of yet

Western European Region

Tartessos
Ruler/Player: King Argantonios/ Xen
Government: Ancient Despotism
Age: Late Stone Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Aragon
Ruler/Player: Miguel I/Stormbringer
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Galatai (The Celts)
Ruler/Player: King Capulet
Government: Ancient Despotism Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Ankh-Morpork
Ruler/Player: Pratrician Vetinari/Revoulouitonary
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Eastern European Region

Macedon
Ruler/Player: ?/erez87
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Bosporan Kingdom
Ruler/Player: Sauromates/North King
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Middle Eastern and North African Region

Gorpoopula:
Ruler/Player: D. Bootstrap / Metaliturtle
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

South African Region

None as of yet.

Indian Region

None as of yet.

East Asian Region

Fujin
Ruler/Player: Yongdi/alex994
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Shang
Ruler/Player: King Tang/ Insane Panda
Government: Tribal City State Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled farming communities
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Ancestor Worship
Culture: Okay, Agarian tribal city-states, proficient in bronze working...
Education: Nonexistent, Storytellers pass down knowledge
UU:
Confidence: Okay
Wonders:

Polynesian Region

None as of yet.
 
N.P.C. Nations

North American Region

Talmoptec
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Aztects
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Cuba
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Cherokee
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Eskimos
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Flatheads
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 75 Clubmen
Navy: none
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Sioux
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 75 Clubmen
Navy: none
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

South American Region

Andes
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Falks
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Amazons
Ruler/Player: NPC
Government:Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Mayas
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Incas
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Guyanas
Ruler/Player: NPC
Government:Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Western European Region

Basque
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Massila
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Franks
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Etrusca
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Rome
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Rhineland
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Gauls
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Danes
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Norway
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Scots
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Irish
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Teutons
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
 
NPC Nations

Eastern European Region

Minoans
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Sparta
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Athens
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Tartars
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Novogrod
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Huns
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Polish
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Baltics
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Kelmars
Ruler/Player:NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Finns
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Middle Eastern and North African Region

Carthrage
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Egypt
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Sudan
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Nubia
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Mecca
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Sacrens
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Akkadia
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Babylon
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Cannan
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Seljuiks
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Troy
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Lydia
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Assyria
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Hitties
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Persia
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Afghans
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

South African Region

Boers
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:


Zulus
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Indian Region

Sinhala
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Indus
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Ganges
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Musilis
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

East Asian Region

Han
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Chu
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Korea
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Tokugawa
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Sapporo
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Viet
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Polynesian Region

Aboriginies
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Torres
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Guinea
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Java
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Sumatra
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Kalimitan
Ruler/Player: NPC
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Maoris
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:

Hawaii
Ruler/Player: NPC
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
 
Refrence Map

sheepnes3_refremce_map.JPG
 
Ages

Early Bronze Age Clubmen, Rafts
Late Bronze Age Archers, Spearmen, Canoes
Iron Age
Classical Age
Ancient Imperial Age
Early Relgious Supremacy Age
Barbaric Age
Anarchy Age
Early Middle Age
Feudalistic Age
Middle Middle Age
Middle Relgious Supremacy Age
Late Middle Age
Rennaissance
Expansionist Age
Late Relgious Supremacy Age
Colonisation Age
Imperial Age
Industial Age
Early Modern Age
Motorised Age
Middle Modern Age
Atomic Age
First Space Age
Late Modern Age Current times in RL
Second Space Age
Third Space Age and so on
 
Ages of SheepNES3

The Rise of Civilisations: 2000BCE -
 
Template Example

Nation Name
Ruler/Player: Ruler's name/Your CFC name
Government: either Ancient Despotism or Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: Starting Point
 
Tartessos
Ruler/Player: King Argantonios
Government: Ancient Despotism
Age: Late Stone Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: Look on a map to find the spanish city of Cadiz; the loctation would be just west of it, on the atlantic coast

tartessos_start.gif


EDIT: as aide note, i think it woudl intersting to say that these guys, the tartessians, are most likelly to be the basis for the legendary Atlanteans :)

EDIT2: if it would not be too much trouble, i request a light blue as my civs colours; somthign liek the "sad face", on the smiley options for this sites smiley faces would be good
 
Galatai (The Celts)
Ruler/Player: King Capulet
Government: Ancient Despotism Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: Southern Britain
 
Macedone
Ruler/Player: ?/erez87
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: In Macedone :p
 
Fujin
Ruler/Player: Yongdi/alex994
Government: Tribal Confederation
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: City of Shanghai
 
Iroquois
Ruler/Player: Hiawatha
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
 
Bosporan Kingdom
Ruler/Player: Sauromates/North King
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: Crimean Peninsula, NOT the straits. Founded by Greek colonists


Edit: It seems you have used my river modification for the Plexian Map. :)
Edit2: I think. It sure looks like it. :confused:
 
Aragon
Ruler/Player: Miguel I/Stormbringer
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: North Eastern Spain
 
Gorpoopula: Nation of Multiple Excitable Zones (GNoMEZ) ((Call us GNoMEZ if the name is too long to say for diplomacy))
Ruler/Player: D. Bootstrap / Metaliturtle
Government: Ancient Despotism
Age: Early Bronze Age
Economy: Stable, Uncontrolled
Army: 50 Clubmen
Navy: 5 Rafts
Religion: Polytheism
Culture: Okay
Education: Nonexistent
UU:
Confidence: Okay
Wonders:
Note: Iraq, like where Baghdad is
 
Between the Fierce Tigris, and less fierce but possibly more mighty Euphrates, the Gorpoopulans, people who know and enjoy physical love, begin constructing small buildings and doing things like making fire and planting fig trees from which to munch upon.

The leader of these people who have found multiple erogenous zones is D. Bootstrap. Nobody knew what the D stood for, and nobody ever will, because he doesn't even know. He pronounces the D like Thee so it seems like whenever he's around it's THE Bootstrap. D. Bootstrap wouldn't have it any other way.

So the Gorpoopulans munch on figs and have sex down by the river, it's an easy life which gives them a lot of time to discuss the queries of the universe and develop Grandiose perspectives on things.

Because of this they have an extremely detailed God and Goddess Mythology, which they take very seriously.

of all their Gods, 5 were key.

Taznabar- An elephant, God of war, struggle, challenge, and the root of trees that grow figs...(all the Gods are god of figs somehow)

Naggee- An amazon, Goddess of Women, strife, depression, and diseases that strike both people and figs. Namely the Goddess of punishing men.

Wentorr- A Griffon, God of animals that aren't elephants. Brings worms and such that enrich the soil. Puts a worm in a fig to show a person that he/she is blessed.

Zimmyborr- A zombie, and god of the ghost world. He makes the fig trees leaves fall off at certain times of the year, and also allows the priests to speak with the dead.

Gorpoopuulo- A pimp. He is king of the Gods, god of sweetness in fig trees, as well as the god of the weather and the river. Also the God of Exciting Zones.

This faith doesn't lend itself well to temples, but it does call for the planting, care, and harvesting of a fig tree by the time they wish to marry. As a result, there is an abundance of figs around Gorpoopula: Nation of Multiple Exciting Zones, of which the people don't know what to do... usually it turns into a really cool foodfight orgy.

Yes, life is good for the Gorpoopulans, and although they practice extreme promiscuity, a result of this is that each child is treated by every man as his child, so the women live extremely well off.

How do the Gorpoopulans avoid inbreeding you may ask. Well, Gorpoopula is a nation of 5 "families." When men reach an age where they are old enough to be promiscuous, they leave their family and join another one. Women stay in their same family for their whole life.

-Zimbongo (ancient Gorpoopulan sociologist)
 
all thats a bit adult for a site that caters itself to being freindlyl for the entire familly you know
 
((I think it's PG-13 I wasn't planning on taking that aspect to an extreme anyway if it's offensive I'll change it, just ask))
 
I hope Iroquois is creative enough.:undecide: You don't see them being played much in NESes.:)
 
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