Of Incas and Aztecs
Hundreds of years ago, two groups of people expanded from a tiny tribal village to encompass vast swathes of land and establish regional dominance. Those people were the Incas and Aztecs. In real life, around the early 1500's, foreign invaders came. The Spanish Conquistadors, as they were called, invaded and subjugated the land for the Spanish Empire, and the Incan-Aztec Empires ended. But what if...
1492-1512
In 1492, Colombus discovered America. He set up trading posts and colonies in the Carribean islands and soon more voyages were made. One voyage, made by Conquistador Pedro Mendoza, ran into a storm, crashing the vessel on the shores of Aztecia. Thousands of people came to greet the men, believing Mendoza was the god, Quetzoctacal. The men were led all through the Empire, seeing riches beyond their imagination. When the men returned to Spain, they told the King all about what they had seen. Elated by the news, the King assembled an invasion force of 1000 men, led by the Conquistador Hernando Cortez.
Something went horribly wrong with the invasion. In the middle of the Gulf of Mexico, the ships encountered another vicious storm, that destroyed half the fleet and whirled them off course onto Northern Mexico.
Marching through the harsh weather, another half of the expedition died along the way. By the time they reached Aztecia, only 200 of their soldiers remained. Not phased by the losses, Cortez boldy invaded the Aztec Empire. In the first battle, he met not stone tipped spears, not bows and arrows, but muskets and....horses. The expedition was slaughtered before word could reach back to the King.
As it turned out, French and British weapons had been supplied to the Aztecs and later to the Incas after they were discovered again by the Spanish. This would not be publicly know until the late 1700's, in which they cause a serious incident in Europe. Those weapons (and later on, missionaries and scientists) were secretly shipped to the Empires until it was clear they could fend for themselves. They had preserved the Incan and Aztec Empires and changed the course of history.
American Revolution-1800
In the time leading up to the revolution, very little out of the ordinary happened. England, the Netherlands, France, Portugal, and Spain all established clonies on the New World. Infact, the only thing worth mentioning was a brief war between the Incan Empire and Spain, which resulted in the loss of much of Northern South America to the Incas. But then the normality stopped.
In 1777, the colonists of England's New World rebelled, citing the continuing taxation of the colonies, quartering, and no parliament representation as reasons.
While England fough the colonists, the Aztec Empire secretly shipped weapons and supplies to them. The Incan Empire found out, though, and the already shaky relations between the two countries, exploded into a World War.
The Aztecs and Colonists had French and Portuguese support, while the English had Spanish and Incan backing. The Dutch continually supplied both sides.
The war in the North looked at first to be won by the English when they captured New York and Boston, stopping American trade. But the tide swifted as Aztec reinforcements under Trazdec recaptured the battered south and joined Washington to retake New York and Boston.
In South America, most of the fighting was done in Columbia vs. the superior tech of the Aztecs. The Incans had numbers though, and by wars end the Aztecs had been forced into a stalemate.
In Europe, the fighting was quickly resolved as France forced Spain into submission and England signed a truce with Portugal and France to deal with the colonists.
By wars end, America was free, the Aztecs had annexed Florida and Southern Calfornia from Spain, and the Incans had taken half the Amazon from Portugal.
The war had cost millions, lasted 10 years, and had shed almost 1,000,000 lives (mainly in South America and Europe).
And another new crisis was growing, the conflict on the soverignty of the Central American Territory.
Introduction
This NES is based on my scenario, Of Incas and Aztecs, and Ive been planning to do it for months. Jason graciously drew the borders for me *bows to Jason* so now I can fufill my plan
. I will be using Das' rules, but will add a few more about cities to them.
If my alternate history seems to have some holes in it....thats because it really does. Im hoping to write down the rest of it, but any parts you need to know about your nation will be in the nation background section of the template. The current date of the NES is always on the top of the nation stats post and in updates if your curious. For NES purposes, I made a few nations a little more advanced than in the scenario itself (some people may not find China fun if its stuck behind Japan technology-wise all game, so i upped them an echelon {still below Japan})
Rules
Players, stories, orders, countries, NPCs, updates, map.
Okay, now this is perhaps whats new. You see, back in my times (I know how this sounds), people didnt have updates, decided outcomes for battles by themselves, mods played countries, and instead of orders we had everything inside the story. Naturally, that wasnt very comfortable for everyone back then, especially since I kept to the proud and now-forgotten tradition of actually keeping a timeline. Here is what we will have:
Players no limit, for now. I will not play.
Stories not necessary, but very encouraged. Good story-writers would get, time to time, bonuses based on their stories.
Orders orders in a list. Please, not only stat-based and military orders I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects the local analog of wonders, but more about that later.
Countries pick a NPC, create your own (tell me where and tell me some details ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a government in exile and lead the resistance movement. If there is a civil war, you should probably pick a side or both sides could storm at the government forces unless government forces is one of the sides in the civil war.
NPCs lol, considering theyre NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.
Updates these should be when it is convenient for both me and the players. I will try to update every two days, but if more then just one player is against, then it will be postponed until the third day. Updates will feature world news, random events and a special spotlight report looking in-close at either a world event, either a random event. One turn will equal a year.
Map I will use Jasons, though the lack of: Gibraltar, Dnepr, Aral Sea, several African lakes, Lake Balkhash, and Lake Baikal especially the later seem to me rather... strange. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white areas). Some countries will have province/state borders within them, these will be thin black borders as opposed to usual black borders.
Government
Government is your form of government. Please note that while you can get any (reasonable) government, government change can increased OR decrease cultural strength, according to the sentiment of your people.
Technology Level
Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. As ages go, I might add some new stats some of the stats just from top of my head - being nuclear power, space forces and such. This starts in Middle Industrial Age.
Early Industrial Age: muskets, cavalry, frigates
Middle Industrial Age: riflemen, cavalry, better frigates, ironclads
Late Industrial Age: better riflemen, better cavalry, early destroyers and battleships
Early Modern Age: infantry, tanks, planes, submarines, battleships
Middle Modern Age: mechanized infantry, better tanks, planes, carriers, nuclear weapons
Late Modern Age: space satellites, stealth planes, laser-guided weapons, biological weapons, advanced fuels
More to come...
Military
That will, as of now, consist of army, navy, air force. These will be number-based as it gives more versatility. These will be represented in divisions, task forces, air wings.
What will you have in it? Anything that is allowed by your tech. level! Infantry, tanks, cavalry you name it.
Using advanced tactics and strategy is advised. If you just order attack enemy on the border with 10 divisions, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.
Economy
This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you dont have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You can increase two stats once or one stat twice per turn apart from economy, which you can increase only once per turn, and only if you dont increase any other stats.
If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to be able to increase all six increasable stats once during one turn, or three stats twice. You cannot increase a stat more then twice within a turn, apart from military stats, which you can, in case of a sacrifice, grow thrice (meaning two military stats thrice). Never more then thrice though.
Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
Depression-Bankrupt-Recession-Very Poor-Poor-Normal-Good Enough-Rich-Very Rich-Richest- Economic Powerhouse-Monopoly
Cities
You know what they are, those little black dots all over your country. Capturing an opponents city gives you 1,2, or 3 depending on the size and importance of the city. Capturing the capital of another country puts them into a bit of chaos, depending on thier culture, education, and economy.
Education
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a good random event, as educated people can often come up with miscellaneous not-crucial but still helpful discoveries. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.
Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.
None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment
Culture
This is how culturally strong your nation is. A nation with a strong culture is less likely to fall into a civil war, and its people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections.
None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Projects
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You dont have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns. Only three per age for one country.
Nation Background
Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...
To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
DO NOT POST UNTIL I SAY, MORTALS!!
Hundreds of years ago, two groups of people expanded from a tiny tribal village to encompass vast swathes of land and establish regional dominance. Those people were the Incas and Aztecs. In real life, around the early 1500's, foreign invaders came. The Spanish Conquistadors, as they were called, invaded and subjugated the land for the Spanish Empire, and the Incan-Aztec Empires ended. But what if...
1492-1512
In 1492, Colombus discovered America. He set up trading posts and colonies in the Carribean islands and soon more voyages were made. One voyage, made by Conquistador Pedro Mendoza, ran into a storm, crashing the vessel on the shores of Aztecia. Thousands of people came to greet the men, believing Mendoza was the god, Quetzoctacal. The men were led all through the Empire, seeing riches beyond their imagination. When the men returned to Spain, they told the King all about what they had seen. Elated by the news, the King assembled an invasion force of 1000 men, led by the Conquistador Hernando Cortez.
Something went horribly wrong with the invasion. In the middle of the Gulf of Mexico, the ships encountered another vicious storm, that destroyed half the fleet and whirled them off course onto Northern Mexico.
Marching through the harsh weather, another half of the expedition died along the way. By the time they reached Aztecia, only 200 of their soldiers remained. Not phased by the losses, Cortez boldy invaded the Aztec Empire. In the first battle, he met not stone tipped spears, not bows and arrows, but muskets and....horses. The expedition was slaughtered before word could reach back to the King.
As it turned out, French and British weapons had been supplied to the Aztecs and later to the Incas after they were discovered again by the Spanish. This would not be publicly know until the late 1700's, in which they cause a serious incident in Europe. Those weapons (and later on, missionaries and scientists) were secretly shipped to the Empires until it was clear they could fend for themselves. They had preserved the Incan and Aztec Empires and changed the course of history.
American Revolution-1800
In the time leading up to the revolution, very little out of the ordinary happened. England, the Netherlands, France, Portugal, and Spain all established clonies on the New World. Infact, the only thing worth mentioning was a brief war between the Incan Empire and Spain, which resulted in the loss of much of Northern South America to the Incas. But then the normality stopped.
In 1777, the colonists of England's New World rebelled, citing the continuing taxation of the colonies, quartering, and no parliament representation as reasons.
While England fough the colonists, the Aztec Empire secretly shipped weapons and supplies to them. The Incan Empire found out, though, and the already shaky relations between the two countries, exploded into a World War.
The Aztecs and Colonists had French and Portuguese support, while the English had Spanish and Incan backing. The Dutch continually supplied both sides.
The war in the North looked at first to be won by the English when they captured New York and Boston, stopping American trade. But the tide swifted as Aztec reinforcements under Trazdec recaptured the battered south and joined Washington to retake New York and Boston.
In South America, most of the fighting was done in Columbia vs. the superior tech of the Aztecs. The Incans had numbers though, and by wars end the Aztecs had been forced into a stalemate.
In Europe, the fighting was quickly resolved as France forced Spain into submission and England signed a truce with Portugal and France to deal with the colonists.
By wars end, America was free, the Aztecs had annexed Florida and Southern Calfornia from Spain, and the Incans had taken half the Amazon from Portugal.
The war had cost millions, lasted 10 years, and had shed almost 1,000,000 lives (mainly in South America and Europe).
And another new crisis was growing, the conflict on the soverignty of the Central American Territory.
Introduction
This NES is based on my scenario, Of Incas and Aztecs, and Ive been planning to do it for months. Jason graciously drew the borders for me *bows to Jason* so now I can fufill my plan

If my alternate history seems to have some holes in it....thats because it really does. Im hoping to write down the rest of it, but any parts you need to know about your nation will be in the nation background section of the template. The current date of the NES is always on the top of the nation stats post and in updates if your curious. For NES purposes, I made a few nations a little more advanced than in the scenario itself (some people may not find China fun if its stuck behind Japan technology-wise all game, so i upped them an echelon {still below Japan})
Rules
Players, stories, orders, countries, NPCs, updates, map.
Okay, now this is perhaps whats new. You see, back in my times (I know how this sounds), people didnt have updates, decided outcomes for battles by themselves, mods played countries, and instead of orders we had everything inside the story. Naturally, that wasnt very comfortable for everyone back then, especially since I kept to the proud and now-forgotten tradition of actually keeping a timeline. Here is what we will have:
Players no limit, for now. I will not play.
Stories not necessary, but very encouraged. Good story-writers would get, time to time, bonuses based on their stories.
Orders orders in a list. Please, not only stat-based and military orders I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects the local analog of wonders, but more about that later.
Countries pick a NPC, create your own (tell me where and tell me some details ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a government in exile and lead the resistance movement. If there is a civil war, you should probably pick a side or both sides could storm at the government forces unless government forces is one of the sides in the civil war.
NPCs lol, considering theyre NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.
Updates these should be when it is convenient for both me and the players. I will try to update every two days, but if more then just one player is against, then it will be postponed until the third day. Updates will feature world news, random events and a special spotlight report looking in-close at either a world event, either a random event. One turn will equal a year.
Map I will use Jasons, though the lack of: Gibraltar, Dnepr, Aral Sea, several African lakes, Lake Balkhash, and Lake Baikal especially the later seem to me rather... strange. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white areas). Some countries will have province/state borders within them, these will be thin black borders as opposed to usual black borders.
Government
Government is your form of government. Please note that while you can get any (reasonable) government, government change can increased OR decrease cultural strength, according to the sentiment of your people.
Technology Level
Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. As ages go, I might add some new stats some of the stats just from top of my head - being nuclear power, space forces and such. This starts in Middle Industrial Age.
Early Industrial Age: muskets, cavalry, frigates
Middle Industrial Age: riflemen, cavalry, better frigates, ironclads
Late Industrial Age: better riflemen, better cavalry, early destroyers and battleships
Early Modern Age: infantry, tanks, planes, submarines, battleships
Middle Modern Age: mechanized infantry, better tanks, planes, carriers, nuclear weapons
Late Modern Age: space satellites, stealth planes, laser-guided weapons, biological weapons, advanced fuels
More to come...
Military
That will, as of now, consist of army, navy, air force. These will be number-based as it gives more versatility. These will be represented in divisions, task forces, air wings.
What will you have in it? Anything that is allowed by your tech. level! Infantry, tanks, cavalry you name it.
Using advanced tactics and strategy is advised. If you just order attack enemy on the border with 10 divisions, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.
Economy
This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you dont have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You can increase two stats once or one stat twice per turn apart from economy, which you can increase only once per turn, and only if you dont increase any other stats.
If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to be able to increase all six increasable stats once during one turn, or three stats twice. You cannot increase a stat more then twice within a turn, apart from military stats, which you can, in case of a sacrifice, grow thrice (meaning two military stats thrice). Never more then thrice though.
Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
Depression-Bankrupt-Recession-Very Poor-Poor-Normal-Good Enough-Rich-Very Rich-Richest- Economic Powerhouse-Monopoly
Cities
You know what they are, those little black dots all over your country. Capturing an opponents city gives you 1,2, or 3 depending on the size and importance of the city. Capturing the capital of another country puts them into a bit of chaos, depending on thier culture, education, and economy.
Education
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a good random event, as educated people can often come up with miscellaneous not-crucial but still helpful discoveries. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.
Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.
None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment
Culture
This is how culturally strong your nation is. A nation with a strong culture is less likely to fall into a civil war, and its people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections.
None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Projects
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You dont have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns. Only three per age for one country.
Nation Background
Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...
To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
DO NOT POST UNTIL I SAY, MORTALS!!