BNH02- Thats one small step....

BigNHuge

This... Is your story...
Joined
Apr 29, 2003
Messages
722
This is the second succession game that ive made myself. BNH01-Conquesting Emperor seems to be going very well, thanks to the efforts of a great team. :goodjob:

Well here are the parameters.

Version- 1.22 C3C
Level- DemiGod
Civilization- America
Barbs- Sed.
Map- Standard
World- Continents 70%
Climate- Random
Enemies- Russia, France, India, China, Germany, Japan, and Korea.
AI aggression- Normal
Victory Conditions- All except wonder. But we can only win via the Space Race.

Roster

BigNHuge
jb1964
Rik Meleet
SJ Frank

The Roster... If any complaints, please say something:

BigNHuge
SJ Frank
jb1964
Rik Meleet

15 turns for first/10 there after. Industrial/Modern Ages will be either 5 or 10.
 
Sign me up. I need a space race as most everything else I have done is hack and slash.
 
great your both in. :)
 
Sure, I'll bit.

BTW, what do you guys think about upping the difficulty a bit, adding a variant, or maybe jumping to demi-god. I'm fine with Emperor if that's what everyone feels like. Personally though, I wouldn't mind a bit of challenge.
 
well im willing to do 1 of 2 things.
1. Jumping to DG
2. Doing a No research.

It really doesnt matter to me though.

Also, do you guys want to wait for a fifth or go with just us 4 again?

Im gonna get a pic soon.
 
Also, what other Civs have made it into space? Has England or France or Germany made it?
 
BigNHuge said:
Also, what other Civs have made it into space? Has England or France or Germany made it?

I think America, Russia and China are the only nations to have put human in space. Other nations do have space technologies though.

I googled this site:
http://www.orbireport.com/Linx/Providers.html

It looks like Japan, India, Australia, Isael and the EU all have space capabilities.
 
Cool so we'll definantly have china, russia, japan, india.
 
How do you want to represent the EU? The major players, I think, are France, Germany and Britian. France has their own line of rocket besides the Ariane, that I'm sure of. May be we can get some European players to shine some light on this subject matter.
 
SJ Frank said:
It looks like Japan, India, Australia, Isael and the EU all have space capabilities.

Not that it matters for this game, or anthing else, but these countries have made it into space via the US space shuttle. Thanks goodness for revenue sharing partners. :scan:

I thought Emperor was a streatch for me but I'll go with the flow and, as usual, I let you guys carry me. :)
 
Ok here is what we'll do. We'll go DemiGod. But, should we still go large or regular?
 
I would vote for a standard size map or a larger one if we cull the number of AI's. That would lead to more of a peaceful coexistance.

I would like to race the Zulu to space.
 
Here is The Save

and the pic....

BNH02-_4000BC.jpg
 
Let's discuss the opening move

BNH02-start.JPG



Settling on the initial spot is definitely out. It is not coastal, thus would waste 5 water tiles. Therefore, our settler will have to move.

a) is a coastal/fresh-water spot, but it uses up one of the precious BG tile. So unless we uncover a bunch of BG tiles to the north, otherwise moving the settler to a) is not good. However, if we do find 3-4 BG tiles in the north, then founding on a) is the best option. That BG shield is not lost forever, we'll recover it when we grow to size 7. So as long as we have enough BG tiles to use while under size 7, settling on a) will not hinder us in anyway.

b) is an obvious no.

g), h) and f) are the only other sites that will allow us to settle on fresh water. Which one of those we settle will probably depend on what our scout and worker sees.

I'd like to first move the scout to g), then 8). If it sees a food bonus in that direction, then we can move the settler to g) or f), and avoid having to waste a worker turn for scouting.

If the scout find nothing special to the west, then I'd like to move the worker onto hill h). That should uncover enough territory to make the decision.
 
Sounds good. I also have a suggestion.

We move the scout to a then h. That way we can tell what the BG situation is up there. If that shows more, then we dont waste 2 movements with our orig. settler. Also, i believe we should go with 2 more scouts as our first builds. The barbs are sed. (i believe) and we dont have to worry about rushing science to attempt to get a SGL. I turned them off for reasons that you probably know.

Time to discuss order...

Any takers for first?
 
BigNHuge said:
We move the scout to a then h. That way we can tell what the BG situation is up there. If that shows more, then we dont waste 2 movements with our orig. settler.

The reason why I want the scout to go west and worker to go north, is because steping on the hill allows us the view 2 squares beyond. So climbing the hill on h) should allow us to view all the necessary tiles in that direction,, moving onto tiles a) and g) doesn't give us much.

But in the west, there is another hill on the 8) tile, which blocks the view of hill f). In order to look at all the tiles in the west, we have to climb hill 8), and only the scout can do that on turn 1.

BigNHuge said:
and we dont have to worry about rushing science to attempt to get a SGL. I turned them off for reasons that you probably know.

Does this mean we are also going with No-Research :eek: .


P.S. I think you should update the first post with the latest world info. Are we playing in a large world or a standard world?
 
No no no... We are NOT going no research on DG!! :lol:

What i meant was that we dont have to worry about having our pre-builds ripped away by a lucky SGL of the AI.
 
Im gonna take the save now and go with SJ's idea of scout. Its rather good.
(Didnt notice second hill :) )
 
Here we are again. In 4000BC. Let BNH02 Begin! :)

Turn [1] 4000BC- Move scout to spot indicated by SJ Frank. This shows more grassland in the west, and some beginnings of tundra in the south. Move Worker up to hill. This shows another BG up above us. I know that you are never to settle on BG, but I will move one tile N. This will put us on the coast for sea trading, with the same benefits as the original spot.

IBT- Nothing

Turn [2] 3950BC- Build Washington. Set the citizen to work the wheat. Scout in 10. Growth in 7. Send worker to the Wheat to irrigate. I dont know how much of a settler factory we can get. Set science to 20% at CB. That way, we can pop better stuff out of huts. Scout heads west. See a mountain we can get to next turn.

IBT- Nothing

Turn [3] 3900BC- Irrigate wheat. Scout goes on mountain showing a goodie hut one turn away.

IBT- Nothing

Turn [4] 3850BC- Scout pops WC. This could be a good trade tool. Much better the CB. Switch it up to get us a faster scout in 4. Then will switch back to wheat.

IBT- Nothing

Turn [5] 3800BC- Scout movement. Some beautiful land in the west. Good for settling.

IBT- Nothing

Turn [6] 3750BC- Worker road the wheat. That industrial factor will definantly help us :goodjob:

IBT- Nothing

Turn [7] 3700BC- See some dark blue borders EXTREMLY close to us! This could close us in tight. Might have some early war there.
:(

IBT- Washington Scout->Warrior.

Turn [8] 3650BC- Move second scout NW. Will eventually go all north. Send worker to BG. He will mine. Make contact with Germany. We give Pottery and Masonry and 24g-We get BW, CB. Make a min run at IW.

IBT- Nothing

Turn [9] 3600BC- We move scouts and pop a hut. We get New York deep into German land. If we can get a unit there and some early culture we may just hold it!

IBT- Nothing

Turn [10] 3350BC- Scout movements. Worker starts BG. Set lux to 10% to keep happiness.

Analysis- I did 10 turns instead of 15. To discuss things. We have 2 cities and have some options. So lets discuss. That second city is both a blessing and a curse.
I started min runs because its extremely hard to keep up researching at DG pace. I met Germany after popping WC, and they had researched it and some. Hopefully we can reach IW for trade possibilities. this can be switched. Here are the pic/save.

BNH02-_3550BC.jpg

The Save
 
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