Pleb
Jedi Knight
Star Wars: A New Mod
1. Introduction
This is where all Star Wars: A New Mod discussion will take place from now on. Everything from unit ideas, to graphics. Of course, individual threads for previews will continue, as most unit designers or graphics producers do not just produce their work only for one mod.
2. Civilizations
There are eight planed civilizations for Star Wars: A New Mod. They are listed below, sorted by mod category.
The Galactic Civil War
Rebel Alliance
Leader: Mon Mothma
Bonuses: Militaristic, Seafaring
Flavor: Rebelion
Allignment: Jedi
Fav. Government: Democracy
Shun. Government: Facism
Architecture: Republican Architecture
Galactic Empire
Leader: Darth Vader
Bonuses: Militaristic, Seafaring
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Democracy
Architecture: Imperial Architecture
The Clone Wars
Confederacy
Leader: Count Dooki
Bonuses: Militaristic, Expansionist
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Republic
Architecture: Imperial Architecture
Galactic Republic
Leader: Chancellor Palpatine
Bonuses: Expansionist, Commercial
Flavor: Republic
Allignment: Jedi
Fav. Government: Republic
Shun. Government: Facism
Architecture: Republican Architecture
The Phantom Menace
Trade Federation
Leader: Nute Gunray
Bonuses: Industrious, Commercial
Flavor: Imperial
Allignment: Sith
Fav. Government: Martial-Law
Shun. Government: Monarchy
Architecture: Imperial Architecture
Royal Naboo
Leader: Queen Amidala
Bonuses: Industrious, Scientific
Flavor: Nubian
Allignment: Jedi
Fav. Government: Monarchy
Shun. Government: Martial-Law
Architecture: Nubian Architecture
The New Jedi Order
New Republic
Leader: Luke Skywalker
Bonuses: Militaristic, Expansionist
Flavor: Rebellion
Allignment: Jedi
Fav. Government: Republic
Shun. Government: Facism
Architecture: Republican Architecture
Imperial Remnant
Leader: Grand Admiral Thrawn
Bonuses: Militaristic, Scientific
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Republic
Architecture: Imperial Architecture
3. Things To-Do List
The following is a To-Do list:
4. Other Threads
The following is a list of threads with other key information on this mod and it's sub-modpacks:
Star Wars: A New Mod Thread (Vol. I)
The Clone Wars Thread
The Galactic Civil War Thread
5. The Rest
The rest has yet to be produced. Any ideas or contributions you can make will be appreciated. Although there are only four or five of us who are technically on the team, any work and ideas from anyone is appreciated and asked for.
1. Introduction
This is where all Star Wars: A New Mod discussion will take place from now on. Everything from unit ideas, to graphics. Of course, individual threads for previews will continue, as most unit designers or graphics producers do not just produce their work only for one mod.
2. Civilizations
There are eight planed civilizations for Star Wars: A New Mod. They are listed below, sorted by mod category.
The Galactic Civil War
Rebel Alliance
Leader: Mon Mothma
Bonuses: Militaristic, Seafaring
Flavor: Rebelion
Allignment: Jedi
Fav. Government: Democracy
Shun. Government: Facism
Architecture: Republican Architecture
Galactic Empire
Leader: Darth Vader
Bonuses: Militaristic, Seafaring
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Democracy
Architecture: Imperial Architecture
The Clone Wars
Confederacy
Leader: Count Dooki
Bonuses: Militaristic, Expansionist
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Republic
Architecture: Imperial Architecture
Galactic Republic
Leader: Chancellor Palpatine
Bonuses: Expansionist, Commercial
Flavor: Republic
Allignment: Jedi
Fav. Government: Republic
Shun. Government: Facism
Architecture: Republican Architecture
The Phantom Menace
Trade Federation
Leader: Nute Gunray
Bonuses: Industrious, Commercial
Flavor: Imperial
Allignment: Sith
Fav. Government: Martial-Law
Shun. Government: Monarchy
Architecture: Imperial Architecture
Royal Naboo
Leader: Queen Amidala
Bonuses: Industrious, Scientific
Flavor: Nubian
Allignment: Jedi
Fav. Government: Monarchy
Shun. Government: Martial-Law
Architecture: Nubian Architecture
The New Jedi Order
New Republic
Leader: Luke Skywalker
Bonuses: Militaristic, Expansionist
Flavor: Rebellion
Allignment: Jedi
Fav. Government: Republic
Shun. Government: Facism
Architecture: Republican Architecture
Imperial Remnant
Leader: Grand Admiral Thrawn
Bonuses: Militaristic, Scientific
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Republic
Architecture: Imperial Architecture
3. Things To-Do List
The following is a To-Do list:
- Change 'Power Armor' to 'ATST' in TGCW
- Add music to modpacks
- Animated leaderheads for Count Dooku, Chancellor Palpatine, Nute Gunray, Queen Amidala and Mon Mothma
- Several units for TGCW
- Wonders for modpacks
- Hoth Conquest for TGCW
- Endor Conquest for TGCW
4. Other Threads
The following is a list of threads with other key information on this mod and it's sub-modpacks:
Star Wars: A New Mod Thread (Vol. I)
The Clone Wars Thread
The Galactic Civil War Thread
5. The Rest
The rest has yet to be produced. Any ideas or contributions you can make will be appreciated. Although there are only four or five of us who are technically on the team, any work and ideas from anyone is appreciated and asked for.