stJNESX2: From City-State to Empire

Joined
Mar 3, 2002
Messages
12,050
Location
Bay Area, California
stJNESX2: From City-State to Empire.

Welcome to the second edition of the stJNESX series. Please note, updates will be every three days (possibly more frequent in the beginning times, but no longer), and stJNESX updates will remain every other day, giving me a day of rest. If you do not believe I can do it, please do not say anything on the thread, just do not join. I have ran two NESs before pretty successfully (stJNES5 and stJNES4 were ran at the same time for a couple of months successfully, obviously), and I have no doubts that I can’t do it again.

Rules
If you don’t read this, a plague upon your house!

Economy
-Levels, Depression-recession-failing-stable-growing-prosperous-outstanding.
-Increase by not increasing anything else that turn, and by saying so.
-Susceptible to random events.
-Takes two turns to increase if it hits depression.

Military
-Will be done in numbers.
-You may have any kind of military you want that is allowable for the age you are in.
-The amount of each kind of unit that increases with each economy is explained in every update, and will be updated as soon as a new age is found.
-To upgrade, say clubmen (bronze) to swordsmen (iron), takes one economy to upgrade them all.
-In iron age, you will have to organize your infantry into some sort of unit, be it a phalanx, hoplite, legion, or anything you make up. The amount of men per unit will be shown in your stats. This is to mirror how fighting was really done in those ages.

Asterisk*
-Will be awarded to a nation who is making exceptional money on non-priority trading, or is conquering another nation.
-Allows for two things to be increase per economy spent.

Trade Routes
-Known as “priority” trade routes.
-Maximum of three can be made, for 2 economies each. Every three turns, the nation that created the route will gain an extra economy.
-Some routes will be deemed luxury, to my discretion, and will gain 2 economies every three turns instead of one.
-Can be halted due to a route being cut off by an enemy.
-Available in iron age.

Culture
-In this game, culture has a role. If parts of your land is conquered, and you have a strong culture, the people will openly rebel and make it hard for the enemy to occupy them, much harder then if the culture was at a low.
-Represented by numbers.

Moral
-Will be decided upon how confident and happy your people and army is.

Roads
-Cost one economy to build, or 500 men laboring for one turn (not fighting).
-Must be built between two cities.
-Increases defense and moral, plus may have an impact upon culture and economy.

Education
-Represented by numbers.
-Affects how soon you acquire a new age.

UU
-Can be made one per nation per age.
-Obsolete UUs can still be fought with, but cannot be rebuilt if lost.

Notes: *READ THEM ALL, SOME ARE VERY IMPORTANT*
-Expansion will be extremely slow, slower then in stJNESX, and many more NPCs will be created. You will have to mostly conquer your way to expand.
-Size does matter. Past the Bronze Age, the size of your empire will determine more things. However, if you are small and rich, you will gain other things.
-Bronze Age is more based around your city-state, other then empire. Your nation will be small, and remain small until Iron Age. You city-state, which will eventually become the capital of your empire, will need to be developed. Rules will be explained in the first update, unique rules just for developing your city. What you do now will be reflected upon the future empire.
-Do not all start around each other! I want some in Africa, some in Europe, and some in Asia! I promise I will make it fun with NPCs while you build your empire, other players may ruin it for you.
-If it gets to where I do not like the way the world is turning out, I will ask you to join somewhere else.
-This NES is not intended to be easy. So beware of plagues, famines, floods, and most of all: barbarians. I quote das, “Jason just wouldn't be Jason if he won't throw various nations to hell with barbarian invasions.” That is true. So be ready, and beware!
-I HIGHLY encourage stories, even if you do not think you can write good. The benefits are enormous. 1.) you get to know your nation better. Stick to a theme, an attitude, a personality. You will love your nation. 2.) people in the game get to know your nation better, and makes the game more fun. 3.) I get to know your nation better, and makes me do more random events centered around your nation. 4.) soon I will make a rule that requires some sort of story. Not long, not intricate, and by all means it does not have to be good. Perhaps in the iron age I will introduce something like this.
-This NES is MEANT for epics and stories. I will be curving it around stories, and will be promoting them. Again, I do not care if you are a good write or not, I am not, but I still enjoy writing about my nation, it gets me more into the game.
-Do not post until I say you can.
 
the map. lala
 

Attachments

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PC’s

Adarjo
Ruler/Player: King Anir/IceEye
Despotism
Age: Bronze Age
Capital City: Adarjo
Economy: Outstanding
Army: 800 swordsmen, 200 horsemen
Navy: 5 War Galleys
---City Stats:
Population: 12,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 0
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Aksum
Ruler/Player: Queen Theda/Cuivienen
Despotism
Age: Bronze Age
Capital: Aksum
Economy: Growing
Army: 300 Swordsmen, 300 Camel Riders
Navy: 10 War Galleys
---City Stats:
Population: 13,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 2
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 3

Antafan
Ruler/Player: Aaminion00
Despotism
Age: Bronze Age
Capital: Epsip
Economy: Growing
Army: 600 Swordsmen
Navy: 20 War Galleys
---City Stats:
Population: 10,000
Amount of Farms (1-10): 2
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Arabia
Ruler/Player: Ameer ibn Saudi/Stormbringer
Despotism
Age: Bronze Age
Capital: Mekkah
Economy: Failing
Army: 500 Swordsmen, 400 Camel Riders
Navy: 10 War Galleys
---City Stats:
Population: 11,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 2
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Athenae
Ruler/Player: sheep2
Despotism
Age: Bronze Age
Capital: Athens
Economy: Prosperous
Army: 1,000 Swordsmen, 200 Archers
Navy: 10 War Galleys
---City Stats:
Population: 14,000
Amount of Farms (1-10): 3
Amount of Paved Roads (1-10): 1
Temples: 1
Markets:
Strength of Walls (1-10): 2
Harbor Quality (1-10): 2
Quality of Barracks (1-10): 1

Babylonia
Ruler/Player: Gilgamesh I/Gelion
Despotism
Age: Bronze Age
Capital: Babylon
Economy: Outstanding
Army: 800 Swordsmen, 200 Archers
Navy: 10 War Galleys
---City Stats:
Population: 16,000
Amount of Farms (1-10): 2
Amount of Paved Roads (1-10): 2
Temples: 1
Markets: 2
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Bavaria
Ruler/Player: Hermaan/naervod
Despotism
Age: Bronze Age
Capital: Munich
Economy: Growing
Army: 900 Swordsmen, 400 Archers
Navy: 10 War Galleys
---City Stats:
Population: 15,000
Amount of Farms (1-10): 2
Amount of Paved Roads (1-10): 2
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 2

Gaul
Ruler/Player: Vercingetorix/Amenhotep7
Despotism
Age: Bronze Age
Capital: Gergovia
Economy: Stable
Army: 1,000 Swordsmen
Navy:
---City Stats:
Population: 12,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets:
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Gorpoopula
Ruler/Player: Killingyouguy/Metaliturtle
Despotism
Age: Bronze Age
Capital: Gorpoopula
Economy: Failing
Army: 600 Swordsmen, 300 Camel Riders
Navy: 15 War Galleys
---City Stats:
Population: 11,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets:
Strength of Walls (1-10): 1
Harbor Quality (1-10): 3
Quality of Barracks (1-10): 1

Kiev
Ruler/Player: Ivan/Conehead
Despotism
Age: Bronze Age
Capital City: Kiev
Economy: Outstanding
Army: 500 swordsmen, 700 horsemen
Navy: None
---City Stats:
Population: 12,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 0
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Lithuania
Ruler/Player: Emperor Vytautas Didysis / North King
Despotism
Age: Bronze Age
Capital: Vilnius
Economy: Prosperous
Army: 1,000 Swordsmen
Navy: 10 War Galleys
---City Stats:
Population: 14,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 1
Strength of Walls (1-10): 2
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Louyang
Ruler/Player: Xia Dynasty/ Tossi
Monarchy
Age: Bronze Age
Capital: Louyang
Economy: Stable
Army: 1,000 Swordsmen, 300 Horsemen
Navy: 15 War Galleys
---City Stats:
Population: 15,000
Amount of Farms (1-10): 2
Amount of Paved Roads (1-10): 2
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 2

Macedonia
Ruler/Player: King Arpheus/Erez87
Monarchy
Age: Bronze Age
Capital: Pella
Economy: Outstanding
Army: 800 Swordsmen
Navy: 10 War Galleys
---City Stats:
Population: 14,000
Amount of Farms (1-10): 3
Amount of Paved Roads (1-10): 1
Temples: 1
Markets:
Strength of Walls (1-10): 1
Harbor Quality (1-10): 3
Quality of Barracks (1-10): 1

Mohenjo-daro
Ruler/Player: Sahasi I/Azale
Despotism
Age: Bronze Age
Capital: Mohenjo-daro
Economy: Growing
Army: 1,200 swordsmen
Navy: N/A
---City Stats:
Population: 14,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 2

Mota
Ruler/Player: Chief Motos/Tyrion
Tribalism
Age: Bronze Age
Capital: Mota
Economy: Prosperous
Army: 1,200 Swordsmen
Navy: 10 War Galleys
---City Stats:
Population: 16,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets:
Strength of Walls (1-10): 2
Harbor Quality (1-10): 2
Quality of Barracks (1-10): 1

Oxfordshire
Ruler/Player: King Steve LXXVIII/OxfordPferd
Monarchy
Age: Bronze Age
Capital: Oxford
Economy: Prosperous
Army: 1,200 Swordsmen, 200 Horsemen
Navy:
---City Stats:
Population: 16,000
Amount of Farms (1-10): 2
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 3

Persia
Ruler/Player: Cyrus the great/emu
Despotism
Age: Bronze Age
Capital City: Persepolis
Economy: Outstanding
Army: 900 swordsmen, 200 horsemen
Navy:
---City Stats:
Population: 11,000
Amount of Farms (1-10): 1
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 0
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Xi’an
Ruler/Player: Qin Dynasty/alex994
Monarchy
Age: Bronze Age
Capital: Xi’an
Economy: Prosperous
Army: 600 Swordsmen, 400 Horsemen
Navy: 5 War Galleys
---City Stats:
Population: 14,000
Amount of Farms (1-10): 3
Amount of Paved Roads (1-10): 2
Temples: 1
Markets: 1
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 1

Yamato
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Osaka
Economy: Prosperous
Army: 600 Swordsmen, 200 Horsemen
Navy: 10 War Galleys
---City Stats:
Population: 15,000
Amount of Farms (1-10): 2
Amount of Paved Roads (1-10): 1
Temples: 1
Markets: 0
Strength of Walls (1-10): 1
Harbor Quality (1-10): 1
Quality of Barracks (1-10): 2
 
]NPC’s

Mesopotamia

Assyria
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Nineveh
Economy: Stable
Army: 1,100 Swordsmen
Navy: 10 War Galleys

Assur
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Assur
Economy: Stable
Army: 1,000 Swordsmen, 100 Archers
Navy: 10 War Galleys

Kish
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Kish
Economy: Stable
Army: 700 Swordsmen, 300 Archers, 200 Horsemen
Navy: 10 War Galleys

Palymra
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Palmyra
Economy: Prosperous
Army: 700 Swordsmen, 300 Archers
Navy: 10 War Galleys

Media
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Susa
Economy: Failing
Army: 600 Swordsmen, 400 Archers, 400 Horsemen
Navy:

Sumeria
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Ur
Economy: Stable
Army: 900 Swordsmen, 300 Archers
Navy: 10 War Galleys

Uruk
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Uruk
Economy: Stable
Army: 1,000 Swordsmen, 200 Archers
Navy: 10 War Galleys

Greece and Anatolia

Ambracia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Ambracia
Economy: Stable
Army: 800 Swordsmen
Navy: 10 War Galleys

Ankara
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Ankara
Economy: Stable
Army: 1,000 Swordsmen, 200 Archers
Navy:

Lycia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Halicarnassus
Economy: Prosperous
Army: 400 Swordsmen, 400 Archers
Navy: 10 War Galleys

Lydia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Sardis
Economy: Prosperous
Army: 400 Swordsmen, 200 Archers
Navy: 5 War Galleys

Minoa
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Knossos
Economy: Failing
Army: 1,000 Swordsmen, 200 Archers
Navy: 30 War Galleys

Sparta
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Sparta
Economy: Stable
Army: 1,400 Swordsmen, 200 Archers
Navy: 10 War Galleys

Thebae
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Thebes
Economy: Prosperous
Army: 1,000 Swordsmen, 200 Archers
Navy: 10 War Galleys

Thrace
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Nicomedia
Economy: Failing
Army: 1,100 Swordsmen
Navy: 15 War Galleys

Troy
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Troy
Economy: Prosperous
Army: 600 Swordsmen, 200 Archers
Navy: 5 War Galleys

Oceania

Adelalde
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Victoria
Economy: Outstanding
Army: 900 Swordsmen, 200 Archers
Navy: 5 War Galleys

Lome
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Lome
Economy: Prosperous
Army: 1,000 Swordsmen
Navy: 10 War Galleys

Mittagong
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Mittagong
Economy: Growing
Army: 1,000 Swordsmen, 400 Archers
Navy: 10 War Galleys

Tasmania
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Tasmania
Economy: Stable
Army: 1,000 Swordsmen, 200 Archers
Navy: 15 War Galleys

Victoria
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Victoria
Economy: Prosperous
Army: 1,400 Swordsmen, 200 Archers
Navy: 5 War Galleys

Western Africa

Agadir
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Agadir
Economy: Failing
Army: 900 Swordsmen
Navy: 10 War Galleys

Fez
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Fez
Economy: Growing
Army: 500 Swordsmen, 100 Archers
Navy: 5 War Galleys

Marrakech
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Marrakech
Economy: Prosperous
Army: 1,000 Swordsmen
Navy: 5 War Galleys

Safi
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Safi
Economy: Failing
Army: 800 Swordsmen, 100 Archers
Navy: 10 War Galleys

Eastern Europe

Azovia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Chisinau
Economy: Growing
Army: 500 Swordsmen, 600 Horsemen
Navy:

Belarus
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Chisinau
Economy: Growing
Army: 600 Swordsmen, 400 Horsemen
Navy:

Courland
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Nida
Economy: Failing
Army: 600 Swordsmen, 400 Archers
Navy: 20 War Galleys

Crimea
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Chisinau
Economy: Growing
Army: 800 Swordsmen, 400 Horsemen
Navy:

Desna
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Chisinau
Economy: Growing
Army: 700 Swordsmen, 300 Horsemen
Navy:

Latvia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Latvia
Economy: Prosperous
Army: 600 Swordsmen, 100 Archers
Navy:

Moldova
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Chisinau
Economy: Stable
Army: 500 Swordsmen, 600 Horsemen
Navy:

Novgorod
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Novgorod
Economy: Failing
Army: 800 Swordsmen, 600 Archers
Navy: 5 War Galleys

Poland
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Warsaw
Economy: Prosperous
Army: 700 Swordsmen, 300 Archers
Navy:

Prussia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Novgorod
Economy: Stable
Army: 1,200 Swordsmen, 200 horsemen
Navy: 5 War Galleys

Riga
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Riga
Economy: Prosperous
Army: 500 Swordsmen, 200 Archers
Navy: 5 War Galleys

Silesia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Gorlitz
Economy: Failing
Army: 1,000 Swordsmen, 600 Archers
Navy:

Japan

Ainu
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Shari
Economy: Prosperous
Army: 1,000 Swordsmen, 500 Horsemen
Navy: 25 War Galleys

Aki
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Yamaguchi
Economy: Failing
Army: 1,100 Swordsmen, 300 Horsemen
Navy: 10 War Galleys

Akita
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Akita
Economy: Stable
Army: 1,000 Swordsmen, 200 Horsemen
Navy: 15 War Galleys

Higo
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Saga
Economy: Prosperous
Army: 400 Swordsmen, 200 Horsemen
Navy: 20 War Galleys

Japan
Ruler/Player: NPC
Monarchy
Age: Bronze Age
Capital: Kyoto
Economy: Prosperous
Army: 1,000 Swordsmen, 400 Horsemen
Navy: 15 War Galleys

Satsuma
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Kagoshima
Economy: Failing
Army: 1,000 Swordsmen, 200 Horsemen
Navy: 10 War Galleys

Totomi
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Tokyo
Economy: Failing
Army: 800 Swordsmen, 500 Horsemen
Navy: 10 War Galleys

China

Chengdu
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Chengdu
Economy: Prosperous
Army: 800 Swordsmen, 300 Horsemen
Navy:

Lanzhou
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Lanzhou
Economy: Stable
Army: 1,100 Swordsmen, 200 Horsemen
Navy:

Shanghai
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Shanghai
Economy: Prosperous
Army: 800 Swordsmen, 200 Horsemen
Navy: 10 War Galleys

Taiyuan
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Taiyuan
Economy: Prosperous
Army: 1,000 Swordsmen, 200 Horsemen
Navy: 10 War Galleys

Wuhan
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Wuhan
Economy: Failing
Army: 900 Swordsmen, 600 Horsemen
Navy: 10 War Galleys

Yantai
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Yantai
Economy: Failing
Army: 800 Swordsmen, 500 Horsemen
Navy: 10 War Galleys

Yinchuan
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Yinchuan
Economy: Prosperous
Army: 600 Swordsmen, 100 Horsemen
Navy:

Yuman
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Yuman
Economy: Failing
Army: 1,100 Swordsmen, 400 Horsemen
Navy:

Western Europe

Angleland
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: London
Economy: Prosperous
Army: 1,000 Swordsmen, 200 Horsemen
Navy: 20 War Galleys

Aragon
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Saragosa
Economy: Failing
Army: 1,000 Swordsmen, 400 Horsemen
Navy:

Birminghamia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Birmingham
Economy: Prosperous
Army: 800 Swordsmen, 500 Horsemen
Navy:

Burgundy
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Dijon
Economy: Failing
Army: 1,200 Swordsmen, 300 Horsemen
Navy:

Dover
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Dover
Economy: Prosperous
Army: 1,000 Swordsmen, 200 Horsemen
Navy: 20 War Galleys

France
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Paris
Economy: Prosperous
Army: 600 Swordsmen, 400 Horsemen
Navy: 15 War Galleys

Normandy
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Rouen
Economy: Stable
Army: 1,000 Swordsmen, 200 Horsemen
Navy: 15 War Galleys

Pyrennia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Turbes
Economy: Stable
Army: 900 Swordsmen, 200 Horsemen
Navy:

Saxonia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Saxon
Economy: Stable
Army: 1,500 Swordsmen, 200 Horsemen
Navy: 10 War Galleys

Sevilla
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Seville
Economy: Prosperous
Army: 900 Swordsmen, 200 Horsemen
Navy: 5 War Galleys

Spain
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Madrid
Economy: Prosperous
Army: 700 Swordsmen, 300 Horsemen
Navy: 5 War Galleys

Valencia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Valencia
Economy: Failing
Army: 900 Swordsmen, 400 Horsemen
Navy: 5 War Galleys

Wales
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Cardiff
Economy: Prosperous
Army: 1,000 Swordsmen, 300 Horsemen
Navy: 5 War Galleys

Central Europe

Alp Kingdom
Ruler/Player: NPC
Monarchy
Age: Bronze Age
Capital: Geneva
Economy: Stable
Army: 500 Swordsmen, 800 Horsemen
Navy:

Austria
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Vienna
Economy: Failing
Army: 1,200 Swordsmen, 200 horsemen
Navy: 5 War Galleys

Jutland
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Jut
Economy: Prosperous
Army: 1,000 Swordsmen,
Navy: 10 War Galleys

Moravia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Olmuz
Economy: Failing
Army: 1,000 Swordsmen, 200 horsemen
Navy:

Rhineland
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Duisberg
Economy: Prosperous
Army: 1,200 Swordsmen, 100 Archers
Navy: 15 War Galleys

Saxony
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Weimer
Economy: Failing
Army: 1,600 Swordsmen
Navy: 5 War Galleys

Wurtemburg
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Stottgart
Economy: Failing
Army: 1,200 Swordsmen, 500 Archers
Navy: 5 War Galleys

Arabia

Gelukkig
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Hadidah
Economy: Prosperous
Army: 400 Camel Riders
Navy:

Medina
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Medina
Economy: Failing
Army: 1,200 Spearmen, 100 Camel Riders
Navy: 5 War Galleys

Seleucid
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Riyadh
Economy: Stable
Army: 400 Swordsmen, 600 Camel Riders
Navy:

Tehama
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Medina
Economy: Prosperous
Army: 200 Camel Riders, 400 Spearmen
Navy: 15 War Galleys

Eastern Africa

Atbara
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Atbara
Economy: Failing
Army: 700 Swordsmen, 700 Camel Riders
Navy: 5 War Galleys

Egypt, Lower
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Memphis
Economy: Prosperous
Army: 800 Swordsmen, 100 Camel Riders
Navy: 20 War Galleys

Egypt, Upper
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Thebes
Economy: Failing
Army: 1,200 Swordsmen, 200 Camel Riders
Navy: 15 War Galleys

Ethiopia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Abbis
Economy: Stable
Army: 400 Swordsmen, 800 Camel Riders
Navy: 5 War Galleys

Kush
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Meroe
Economy: Prosperous
Army: 400 Swordsmen, 600 Camel Riders
Navy: 15 War Galleys

Nubia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Napata
Economy: Prosperous
Army: 700 Swordsmen, 300 Camel Riders
Navy: 5 War Galleys

Zeila
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Zeila
Economy: Failing
Army: 1,000 Camel Riders, 200 Spearmen
Navy: 15 War Galleys

Southern Asia

Saragitia
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Saragi
Economy: Prosperous
Army: 700 swordsmen, 300 horsemen
Navy:

Pariikania
Ruler/Player: NPC
Despotism
Age: Bronze Age
Capital: Saragi
Economy: Prosperous
Army: 800 swordsmen, 400 horsemen
Navy:
 
You may now join if you want.

Don't worry about template, just put the following:

Naiton Name:
Location:
Ruler/Player:
Capital City (since you start out as a city-state, most times this will be the same as your nation name, or vice versa. Please delete these paranthesis and whats in them when filling this out):
 
Nation Name: Babylonia/Shumeria
Location: Babylon-city/Mesopotamia
Ruler/Player: Gilgamesh the I/Gelion
Capital-City: Babylon (duh :) )
(my second NES and I'm looking forward to it)
 
For those who think this is the same as stjnesx, you are partially right. While the rules are practically the same, the gameplay will not be. Possibly twice, or three times the amount of NPCs will be in this game, and you will be expected to expand by conquering almost entirely.

Especially in the beginning, where you must build your city before you build an empire. there will be more info on that after the first update.

I assure you, while the rules are like stjnesx, the gameplay will not be.

Jason
 
Naiton Name: Macedonia
Location: North Greece on the coast, in the middle there.
Ruler/Player: King Arpheus/Erez87
Capital City: Pela
 
Naiton Name: Mota
Location: Tasmania (If possible. If not put me in Japan.)
Ruler/Player: Chief Motos/Tyrion
Capital City: Mota

OOC: Background will come when im sure of my starting position.
 
Darn it, Erez. I was gonna join as Sparta, but you're too close.:(

I will join as:

Nation Name: Inca
Location: Cuzco
Ruler/Player: Pacahuti/Amenhotep7
Capital City: Cuzco
 
Yeah, but didn't ya hear Jason? He said he wants people spread-out to make this game epic. :undecide:
 
i'll try this out but i've pretty much quit nes

Naiton Name: Antafan
Location: Foot of Atlas mountains, by the Atlantic.
Ruler/Player: AAminion00
Capital City: Epsip
 
This is liable not to be healthy for me, joining another NES, but:

Naiton Name: Lithuania
Location: Modern Day Lithuania
Ruler/Player: Emperor Vytautas Didysis / North King
Capital City: Vilinus
 
Naiton Name:Luoyang
Location:Anyang (China)
Ruler/Player: Xia Dynasty/ Tossi
Capital City: Luoyang
 
Naiton Name:
Location: Central China
Ruler/Player: Qin Dynasty/alex994
Capital City: Xi'an
 
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