Resource requirements for Exploring tech tree and building certain non-unit improveme

timberwolf4545

Chieftain
Joined
Apr 16, 2003
Messages
81
In order to research Flight for example, a civ would need to have access to Oil, which is a necessary resource required to build planes. Logic is that you couldn't build prototypes without this resource. Also, a civ shouldn't be able to create things like Airports if they lose the required resource. They would also lose the ability to airlift in this case.

A civ should also lose the benefits of an improvement like rails if they lose Coal, the resource needed to build (and assuming run) them. They would lose the free movement and the shield/commerce bonuses. A civ's Nuclear plants would shut down if they lost uranium. This would bring resource dependence for a functioning society (beyond unit creation) into the game and be a great conflict dynamic.
 
Sorry, but this is WAY too harsh. This is like saying a civilization that large civilizations will always rule the game (better chance of getting resources), and it would be almost impossible to bounce back. Losing units to lack of resources is bad enough, losing improvements and bonuses to lack of resources is unfathomably harsh. It's realistic, yes, but fun trumps realism.

Always.
 
timberwolf4545 said:
In order to research Flight for example, a civ would need to have access to Oil, which is a necessary resource required to build planes. Logic is that you couldn't build prototypes without this resource. Also, a civ shouldn't be able to create things like Airports if they lose the required resource. They would also lose the ability to airlift in this case.
Flight should not be limited to airplanes (see DyP mod). Hot air, helium, solar, and human-powered craft are possible although more for exploration/transportation than bombing. I think the game should better reflect human ingenuity for trying to accomplish dreams with the materials at hand rather than shutting down entire tech paths based on current RL resource usage.
 
It does seem harsh, but the concept of resources is very unrealistic at this point. If you have oil for one turn and build 20 tanks and then loose oil. You'll always have those tanks. It doesn;t reflect that once you begin to trade for something that you rely on, your sociiety becomes dependent on it. I'll stop trading for a resource if my needs are currently met and that doesn't make much sense. Maybe it could be one of those things you turn on or off "resource dependence for maintaing units and improviements"
 
ManOfMiracles said:
Flight should not be limited to airplanes (see DyP mod). Hot air, helium, solar, and human-powered craft are possible although more for exploration/transportation than bombing. I think the game should better reflect human ingenuity for trying to accomplish dreams with the materials at hand rather than shutting down entire tech paths based on current RL resource usage.


Flight is meant to be powered flight, ballons were devolped in the 1500's (earlyiest) so yea


As for this idea, i like it but i see the point of a big civ would always win and i have a way around this--- Sea resourse that cant fall within coast and sea squares, you would have a worker sea unit and it could get oil or other resourses and the oil rigs could be taken out and or captured. As for resourses that cant go into water like coal i think, you could say screw realism and throw some out into the sea i guess, this would allow small civs have a chance and might create swiss type countries
 
OK, though I definitely agree that this is WAAAAAYYYY to harsh, I do think it is on the *right track*!

What I suggest instead is that having access to the resource should give you a bonus to how quickly you get the tech! This would reflect the ability of your scientists to practically apply their theories, to see if they work :)!
This would work best in a semi-blind tech-tree model, but could also work in the standard tech tree!! Also, if resources come in various *sizes* in civ4, then the total size of the specific resource you have should relate to the bonus you get to researching the appropriate tech!

Yours,
Aussie_Lurker.
 
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