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#1 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Edit:June 30, 2012
Double Reef Download on Post #121 This is just using the sea portions of the wCSO file, no wSSS tiles used in this preview. Using the wCSO for the LwCSO will give these results. I think I will use this as standard terrain in my regular random game as this is a sample of a random map. I may extend a bit into the ocean tiles as it is the same file and I would only do a bit of the ocean tiles. I will abandon the other file that I posted and continue in this vein. ![]() Edit:Aug 29, 2008Updated xtgc file Added some more to the Coastal Tundra, Volcanos and exotic crater pools. This file also provides the icy portion of the reef. This is intended to be used with the wcso file in post #2, download both and place in the terrain folder (don't forget to save a copy of your originals). You can download it from post #108 of this thread. Edit:July 7, 2007Updated xtgc file Added a ship wreck and changed a few more tiles. This is intended to be used with the wcso file in post #2, download both and place in the terrain folder (don't forget to save a copy of your originals). You can download it from post #107 of this thread. ![]() Edit: January 9, 2004 this is a preview of a combination of CrackedCrystal's mod to the wCSO file and my reef mod. You can download it from post #81 of this thread. Snoopy's Terrain only. ![]() Original Post This is only usable by people that use the Snoopy's terrain shown in the preview (now there is a Rhye's Terrain Version). Edit Aug 29/04: There is now a Rhye's version. Edit Oct 17/04: Version 1.1 preview is on Post #63 and download on Post #65. Edit Nov 06 2004: Extending the reef with the xtgc file, preview post #72 and download post #77. I have added a reef that shows up on the southern coastal.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Jul 02, 2012 at 11:11 AM. |
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#3 |
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Deity
Join Date: Dec 2003
Posts: 4,550
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Looks good.
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#4 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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I like it, but I think it needs to be a bit more colorful... I mean, it looks more like a pile of rocks than a reef really. Maybe a little more dense as well?
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#5 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,164
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Have you lived near a reef? They just look like piles of rock at a distance.
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#6 |
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Deity
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Good idea.
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#7 |
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C++ induced baldness
Join Date: Jun 2003
Location: TX and proud of it!
Posts: 617
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Most interesting. Too bad we can't put a bombard value of terrain. Then this'd be perfect as a reef.
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#8 |
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You Get Me Closer
Join Date: Mar 2002
Location: Jamestown, NY.
Posts: 427
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I like it, but wouldn't it be more useful if it was in the form of landmark terrain
for sea? (unfortunetly we can't have LM for coast )
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#9 |
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Prince
Join Date: Jan 2004
Posts: 318
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where can i get that waterfall?
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#10 |
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Prince
Join Date: Jan 2004
Posts: 318
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never mind i see it in your sig (along with a million other things
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#11 |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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looking fresh
pounder, have you thought about adding an underwater rock that sticks out a bit ?
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W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
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#12 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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I dunno... even if a coral reef does look like a "pile of rocks" from a distance, it's still a bit more cluttered than this. The forms are too sparse I think. It doesn't have that "underwater jungle" look of a coral reef.
I mean, look at this picture here... ![]() There's like areas of coral, beds I guess you could say.
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#13 |
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Be Original
Join Date: Mar 2004
Location: Eastern Canada
Posts: 1,093
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@ dom pedro II - Couldn't find a bigger picture could ya?
@ pounder - these look like they could be quite useful (espcially if they were LM sea) Have you ever thought about making your own total graphics mod (like snoopys) with all your altered and original graphics, I think it would save lots of people time compiling everything
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#15 | |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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Quote:
__________________
W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
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#16 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#17 |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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Well the problem is that firaxis employed a different order with the sss file, when compared to the cso one- try it in the editor: you will see that snoopy's coastal water terrain bear a little issue that will be most difficult to resolve...
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W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
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#18 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
I was trying to make something for the epic game. I think that coral reefs and kelp forests would be good in scenarios as landmark terrain.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#19 | |
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King
Join Date: Apr 2004
Posts: 726
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Quote:
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#20 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
Are saying that the tiles in the two files wCSO and lwCSO are read in different order, I will have to try it in the editor. Learn something new every day.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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