Flamegrape
Warlord
Yeti
by Flamegrape
Release Date: 20 August 2004
This is my second unit. Just like my first one, most of the work is not original. This unit is a slight modification of the "Wookie" unit created by GIDustin. I presume that it was an appropriated unit from a Star Wars computer game such as "Star Wars: Galactic Battlegrounds" but I am not sure about this. All I did was change the color of the wookie's fur from brown to white.
I've also included sounds that are taken from supposedly real recordings of a sasquatch (a.k.a. Bigfoot). The attack sound is a gun blast, not a blaster fx from Star Wars.
I created the Yeti unit for my Subgenius CIV3 mod.
Although a yeti would probably just use it's claws, I thought a blaster-weilding yeti would be okay for the purposes of my scenario.
This unit is probably not very useful for most mods. But if you like to put weird stuff in your CIV3 games, this would be just the thing you need.
by Flamegrape
Release Date: 20 August 2004
This is my second unit. Just like my first one, most of the work is not original. This unit is a slight modification of the "Wookie" unit created by GIDustin. I presume that it was an appropriated unit from a Star Wars computer game such as "Star Wars: Galactic Battlegrounds" but I am not sure about this. All I did was change the color of the wookie's fur from brown to white.
I've also included sounds that are taken from supposedly real recordings of a sasquatch (a.k.a. Bigfoot). The attack sound is a gun blast, not a blaster fx from Star Wars.
I created the Yeti unit for my Subgenius CIV3 mod.
Although a yeti would probably just use it's claws, I thought a blaster-weilding yeti would be okay for the purposes of my scenario.
This unit is probably not very useful for most mods. But if you like to put weird stuff in your CIV3 games, this would be just the thing you need.