stSBNES: A Place in the Sun

Stormbringer

The Brick and The Rose
Joined
May 20, 2001
Messages
5,315
Location
USA
1885-A Place in the Sun

Rules:


Economy:

Done like other Nes games, you write a story, and you increase your economy.

Economy Sizes:
Depression +0
Recession +1
Failing +2
Stable +3
Growing +4
Prosperous +4
Outstanding +5

The Number next to the size is the number of turns it takes to get from one level to another, but also the number of points you can spend without falling to the previous level. So if your economy is stable, you need to improve your economy 4 times before you get to Growing, but once you get there, you can use 4 economy points/turn without falling back to Stable, and staying at Growing. Economy can only be increased 1/turn, even if you don't do anything else. Economy upgrades cannot be combined with anything, but you can upgrade the military and education the same turn for example.

Trade:

To establish a trade rout both players pay 3 economy points. This will provide an additional economy point to each of the partners every third turn. Maximum of 3 trade routs.

Industry:

It is split up into Factory and Port industry (Thank You Jason) and it is a number. It is a factor of how industrialized the nation is and how many ships/guns etc. are produced per economy. So nations with larger industry will build more ships and increase their army by more per economy.
Industry is increased by spending economy on it, and by no specific number, I am leaving it up to me to deside. Highly industrialized nations cannot industrialize much further fast for example.

Armed Forces:

I will do army sizes by number, like in StJNES4, I like it that way. It takes 1 economy to increase an army, but armies cannot be built if your upgrading economy.
The army is made up of special units, like cavalry, infantry, etc. so if you want something specific increased you have to tell me.

Navy:


Traning and increasing is done the same way as the army. Specific types of ships like drednaughts, destroyers, etc. are going to be made.

Air Force:

Done the same way like army and navy when we get there

Training:

Untrained, Poor, Moderate, Good, Veteran

To keep a Modearate army you must always be at least at Stable Economy, Growing for Good, and Prosperous for Veteran.

Training an army takes a 1-3 turns, depending on the size of the army, and costs 1 economy point to get to poor, 2 for moderate, 3 for good, and 4 for Veteran, all paid the same turn, so your economy has to be good in order to support a large army.

Exactly the same for the navy

Generals:

I am going to introduce a concept of Generals. A General costs 1 economy point, and if he is preset in your army gives it bonuses to attack, morale etc. You can have 1 for an untraned army, 2 for a poorly traned, 3 for a moderate, etc. Please include if your sending one with your army in your orders. You can also have admirals, they work the exact same way.

Conscription and Mobilization:

Conscription gets you more people, but they are worse then untrained army. You can institute mandatory military service in your country, but it will upset the population and will limit your training to poor, but will give you more troops.
You need to say if you are going to mobilize the reserve troops that your country has, and it will give you quite a bit of troops, but will cost you your actions for that turn, meaning you cannot improve anything. Same for every turn that the army stays mobilized and not fighting, once you are in a war or have demobilized you can use your economy again.

Education:

This is represented by the literacy in your country. The higher, the better.

In this Nes you can create your own advances, and it costs 1 economic point to start an advance. This determines how fast you receive it and also how fast you get to the new age. It costs 2 economy points to rase, both paid the same turn. Kind of like stJNES4 was, so you say you want to research better rifles, give me a name for them, and pay 1 eco, and I say how long it takes to get them. After the research all your troops use the new equipment.

Confidence in Leader/Culture:

Since I noticed they do almost the exact same thing I will combine them. The larger the story the more it grows, thats simple. No drastic changes unless you dont write at all or write something very good.


AGES:

Industrial Age
Steam Age
Late Industrial Age
Early Modern
Atomic Age
Modern Age
Space Age

Projects:

Work like wonders with one change. You say what it does, I say how much economy it will cost, and then you can deside when to spend the economy on it. It will usually cost less than doing all the things seperate.
 
The MAP

stSBNESbegin.gif
 
Country Austria
Economy Prosperous 0/5
Factories 150
Ports 20
Trade 1/3 with Italy
Army 392,700 infantry 40,300 cavalry 18,800 volunteers
Training Good
Generals 2
Navy 14
Training Poor
Admirals 1
Literacy 50
Age Early Modern Age
Culture Good
Advances mausen '88 repeating rifle TOW machine gun Automobile
Projects Austrian Unification

Country Belgium
Economy Stable 2/3
Factories 96
Ports 68
Trade 1/3 with France 0/3 with Netherlands
Army 72,200 infantry 25,000 cavalry
Training Good
Generals 1
Navy 45
Training Untrained
Admirals 0
Literacy 37
Age Early Modern
Culture Good
Advances Belgian Rifles Radio
Projects Maginot Line 4/6

Country Brazil
Economy Stable 1/4
Factories 40
Ports 22
Trade none
Army 31,000 infantry 14,000 cavalry
Training Moderate
Generals 1
Navy 25
Training Poor (Trained by UK)
Admirals 1
Literacy 25
Age Steam
Culture Good
Advances Mountainous Warfare
Projects

Country China
Economy Stable 0/4
Factories 31
Ports 3
Trade none
Army 160,500 infantry
Training Moderate (Austrian, Spanish, French Japanese advisors)
Generals 1
Navy 0
Training Poor
Admirals 0
Literacy 21
Age Steam (Technology from Austria and Spain)
Culture Good
Advances mausen '88 repeating rifle India Battleships Huzhao Artillary 2/5
Projects

Country Germany
Economy Stable 1/4
Factories 130
Ports 63
Trade 1/3 with Austria
Army 370,800 infantry 16,200 cavalry
Training Poor (training to moderate)
Generals 2
Navy 58
Training Moderate
Admirals 2
Literacy 87
Age Steam
Culture Good
Advances Axeblastush Mausen U-boats 3/10
Projects Revival

Country Italy
Economy Prosperous 0/5
Factories 75
Ports 58
Trade 1/3 with Austria
Army 280,000 infantry 40,000 cavalry
Training Moderate
Generals 2
Navy 35 25 Ceaser Class
Training Moderate (UK training)
Admirals 2
Literacy 50
Age Steam
Culture Good
Advances Ceasar Class Steel Ships Artileria Romana 4/5 Belgian Rifles
Projects

Country Netherlands
Economy Growing 1/4
Factories 53
Ports 59
Trade 1/3 with Portugal 0/3 with Belgium 1/3 with France
Army 182,150 infantry
Training Good
Generals 2
Navy 120
Training Good
Admirals 2
Literacy 26
Age Steam
Culture Good
Advances Vaal Machine Gun Saar Rifle Vilhelmina Battleship 3/8
Projects Military Enforced Neutrality

Country Russia
Economy Growing 1/4
Factories 138
Ports 28
Trade none
Army 400,000 infantry 210,000 cossacks 45,000 Serbian 30,000 Montenegrian
Training Good (Trained by Sweden, Serbia, UK)
Generals 3
Navy 36 23 Vicking 3 India
Training moderate (trained by British)
Admirals 2
Literacy 51
Age Steam
Culture Good
Advances Viking Class Destroyer Orel' Rifles Maxim Guns Federov Avtomat India Battleships
Projects Peter's Educational Reform Kutuzov's Reform

Country Spain
Economy Growing 1/4
Factories 50
Ports 55
Trade 1/3 with Portugal
Army 102,000 infantry 10,000 cavalry
Training Moderate
Generals 1
Navy 89 35 Armored Cruisers
Training Moderate
Admirals 2
Literacy 22
Age Steam
Culture Good
Advances Armored Cruisers mausen '88 repeating rifle
Projects

Country Sudafrika
Economy Failing 1/3
Factories 125
Ports 50
Trade none
Army 53,100 infantry 2,000 cavalry 900 boer comandoes
Training Medium
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 18
Age Steam
Culture Good
Advances Vaal Machine Gun
Projects Boer Patriotism

Country USA
Economy Outstanding
Factories 125
Ports 120
Trade none
Army 84,000 infantry 35,000 cavalry
Training Moderate
Generals 1
Navy 112 60 Steel Destroyers
Training Moderate
Admirals 1
Literacy 86
Age Steam
Culture Good
Advances Steel Destroyers Denver Revolving Rifle
Projects

Country UK
Economy Prosperous 1/5
Factories 112
Ports 121
Trade none
Army 203,800 infantry 43,000 cavalry
Training Veteran
Generals 2
Navy 168 9 India Battleships 12 Vicking Destroyers
Training Veteran
Admirals 5
Literacy 78
Age Steam
Culture Good
Advances India Battleship Maxim Machine Gun Lee Einfield Rifle Bomber Airship 0/4
Projects

Country Canada
Economy Growing 0/4
Factories 62
Ports 20
Trade none
Army 18,000 infantry
Training moderate
Generals 0
Navy 2 India Battleships 12
Training moderate
Admirals 0
Literacy 60
Age Steam
Culture Good
Advances mausen '88 repeating rifle
Projects

Country India
Economy NA
Factories 22
Ports 20
Trade none
Army 258,750 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances mausen '88 repeating rifle
Projects

Country France
Economy Prosperous 4/5
Factories 112
Ports 41
Trade 0/3 with Belgium 1/3 with Netherlands
Army 280,100 infantry 41,200 cavalry
Training Moderate
Generals 4
Navy 95
Training Moderate
Admirals 2
Literacy 46
Age Steam
Culture Good
Advances mausen '88 repeating rifle Brajilion Artillary
Projects

Country Bulgaria
Economy Growing 3/4
Factories 80
Ports 10
Trade none
Army 93,000 infantry 11,000 cavalry 15,000 Serb Infantry 55,000 Serb Partisans
Training Moderate
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 28
Age Steam
Culture Good
Advances
Projects Slavic Unity 4/6

Country Sweden
Economy Stable 0/4
Factories 91
Ports 75
Trade none
Army 17,000 infantry 2,000 cavalry
Training moderate
Generals 0
Navy 6
Training Good
Admirals 1
Literacy 91
Age Steam
Culture Good
Advances mausen '88 repeating rifle
Projects Rebuilding the Country

Country Ottoman Empire
Economy Stable 0/4
Factories 75
Ports 20
Trade none
Army 170,000 infantry 28,000 cavalry
Training Moderate
Generals 2
Navy 25
Training Poor
Admirals 1
Literacy 8
Age Steam
Culture Good
Advances Attaturk Gun 3/4
Projects Ottoman Reinassance 2/6

Country Mexico
Economy Growing 0/4
Factories 102
Ports 85
Trade none
Army 150,000 infantry 21,000 cavalry
Training Moderate
Generals 1
Navy 1
Training Poor
Admirals 0
Literacy 42
Age Steam
Culture Good
Advances Axeblastush
Projects Educational Reform

Country Columbia
Economy Growing 0/4
Factories 25
Ports 24
Trade none
Army 31,000 infantry
Training Poor
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 24
Age Steam
Culture Good
Advances Axeblastuh Airplanes 4/12
Projects Grand Port of Columbia 0/5
 
Country Abu Dhubi
Economy Failing 0/3
Factories 0
Ports 0
Trade none
Army 15,000 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Afghanistan
Economy Failing 0/3
Factories 0
Ports 0
Trade none
Army 56,000 irregulars
Training Untrained some with British training
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances Mausen
Projects

Country Argentina
Economy Stable 0/4
Factories 27
Ports 25
Trade none
Army 27,000 infantry
Training Poor
Generals 0
Navy 4
Training Poor
Admirals 0
Literacy 25
Age Industrial
Culture Good
Advances
Projects

Country Arijeh
Economy Recession 0/2
Factories 0
Ports 0
Trade none
Army none
Training Poor
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Steam
Culture Good
Advances
Projects

Country Bhutan
Economy Depression 0/1
Factories 0
Ports 0
Trade none
Army 5,000 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Bolivia
Economy Stable 0/4
Factories 43
Ports 0
Trade none
Army 8,000 infantry
Training Poor
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 26
Age Industrial
Culture Good
Advances
Projects

Country Brunei
Economy Failing 1/3
Factories 0
Ports 0
Trade none
Army 6,800 irregulars
Training Untrained
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Chile
Economy Failing 1/3
Factories 33
Ports 25
Trade none
Army 70,000 infantry
Training Poor
Generals 1
Navy 4
Training Poor
Admirals 0
Literacy 22
Age Steam
Culture Good
Advances
Projects

Country Iceland and Greenland
Economy Recession 0/2
Factories 12
Ports 9
Trade none
Army 3,00 infantry
Training Good
Generals 0
Navy 20 ships
Training moderate
Admirals 0
Literacy 91
Age Steam
Culture Good
Advances
Projects

Country Dom. Republic
Economy Failing 0/3
Factories 23
Ports 20
Trade none
Army 10,000
Training poor
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 17
Age Steam
Culture Good
Advances
Projects

Country Ecuador
Economy Stable 0/4
Factories 24
Ports 22
Trade none
Army 10,000 infantry
Training Poor
Generals 0
Navy 6
Training Untrained
Admirals 0
Literacy 19
Age Steam
Culture Good
Advances
Projects

Country Egypt
Economy Failing 2/3
Factories 23
Ports 9
Trade none
Army 40,000 irregulars 8,000 Cavalry
Training Poor (British training)
Generals 1
Navy 10
Training Poor (British Training)
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country El Salvador
Economy Stable 1/4
Factories 32
Ports 13
Trade none
Army 0
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 19
Age Steam
Culture Good
Advances
Projects

Country Ethiopia
Economy Recession 1/2
Factories 0
Ports 0
Trade none
Army 800 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Greece
Economy Stable 1/4
Factories 26
Ports 22
Trade none
Army 30,000 infantry 5,000 Cavalry
Training Moderate
Generals 1
Navy 12
Training Moderate
Admirals 1
Literacy 28
Age Steam
Culture Good
Advances
Projects

Country Guatemala
Economy Stable 0/4
Factories 30
Ports 15
Trade none
Army 6,000 Infantry
Training poor
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 19
Age Steam
Culture Good
Advances
Projects

Country Haiti
Economy Recession 1/2
Factories 20
Ports 23
Trade none
Army 3,000 irregulars
Training Untrained
Generals 0
Navy 1
Training Poor
Admirals 0
Literacy 17
Age Steam
Culture Good
Advances
Projects

Country Hawaii
Economy Failing 0/3
Factories 0
Ports 0
Trade none
Army 4,000 irregulars
Training poor
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Heddjaz
Economy Failing 1/3
Factories 4
Ports 0
Trade none
Army 10,000 infantry 30,000 cavalry
Training Poor
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 7
Age Steam
Culture Good
Advances
Projects

Country Johore
Economy Recession 1/2
Factories 0
Ports 0
Trade none
Army 13,000 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 6
Age Industrial
Culture Good
Advances
Projects

Country Korea
Economy Failing 2/3
Factories 0
Ports 0
Trade none
Army 60,000 irregulars 2,000 cavalry
Training Untrained (German Advisors)
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 7
Age Industrial
Culture Good
Advances
Projects

Country Liberia
Economy Failing 0/3
Factories 0
Ports 0
Trade none
Army 1,500 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Luxemburg
Economy Growing 2/4
Factories 91
Ports 0
Trade none
Army 15,000 infantry
Training Moderate
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 45
Age Steam
Culture Good
Advances
Projects
 
Country Madagascar
Economy Failing 1/3
Factories 0
Ports 0
Trade none
Army 2,000 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Morocco
Economy Failing 1/3
Factories 0
Ports 0
Trade none
Army 30,000 irregulars 8,000 cavalry
Training Untrained
Generals 2
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Nejd
Economy Failing 2/3
Factories 0
Ports 0
Trade none
Army 15,000 irregulars 3,000 cavalry
Training Untrained
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 5
Age Industrial
Culture Good
Advances
Projects

Country Nepal
Economy Recession 1/2
Factories 0
Ports 0
Trade none
Army 5,000 irregulars
Training Untrained
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Oman
Economy Failing 0/3
Factories 2
Ports 1
Trade none
Army 21,000 irregulars 32,000 foreign infantry
Training Untrained to medium trained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Paraguay
Economy Failing 1/3
Factories 42
Ports 0
Trade none
Army 10,000 infantry
Training Poor
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 20
Age Steam
Culture Good
Advances
Projects

Country Persia
Economy Recession 0/2
Factories 0
Ports 0
Trade none
Army 32,000 irregulars 2,000 cavalry
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Peru
Economy Stable 0/4
Factories 30
Ports 17
Trade none
Army 8,000 infantry
Training Poor
Generals 1
Navy 4
Training Poor
Admirals 0
Literacy 19
Age Steam
Culture Good
Advances
Projects

Country Romania
Economy Stable 0/4
Factories 48
Ports 20
Trade none
Army 29,000 infantry 5,000 cavalry 2,000 cossacks 12,000 Serbs
Training Moderate
Generals 0
Navy 5
Training Untrained
Admirals 0
Literacy 21
Age Steam
Culture Good
Advances
Projects

Country Serbia
Economy Growing 0/4
Factories 20
Ports 0
Trade none
Army
Training Moderate
Generals 2
Navy 0
Training Untrained
Admirals 0
Literacy 30
Age Steam
Culture Good
Advances
Projects

Country Siam
Economy Recession 0/2
Factories 0
Ports 0
Trade none
Army 40,000 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Sikkim
Economy Failing 1/3
Factories 0
Ports 0
Trade none
Army 5,000 irregulars
Training Untrained
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Sokoto
Economy Recession 1/2
Factories 0
Ports 0
Trade none
Army 55,000 irregulars
Training Untrained
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 1
Age Industrial
Culture Good
Advances
Projects

Country Switzerland
Economy Growing 2/4
Factories 95
Ports 0
Trade none
Army 2,000
Training Moderate
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 81
Age Steam
Culture Good
Advances Mausen
Projects

Country Tibet
Economy Recession 1/2
Factories 0
Ports 0
Trade none
Army 15,000 irregulars
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 4
Age Industrial
Culture Good
Advances
Projects

Country Uruguay
Economy Failing 1/3
Factories 32
Ports 21
Trade none
Army 10,000 infantry
Training Poor
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 20
Age Steam
Culture Good
Advances
Projects

Country Venezuela
Economy Stable 1/4
Factories 23
Ports 20
Trade none
Army 12,000 infantry
Training Poor
Generals 1
Navy 0
Training Untrained
Admirals 0
Literacy 19
Age Steam
Culture Good
Advances
Projects

Country Zanzibar
Economy Recession 1/2
Factories 0
Ports 0
Trade none
Army 35,000 irregulars 2,000 cavalry
Training Untrained
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 1
Age Industrial
Culture Good
Advances
Projects

Country Cixi China
Economy Growing 0/4
Factories 38
Ports 25
Trade none
Army 146,000 infantry 16,000 Cavalry
Training Moderate
Generals 1
Navy 22 3 India Battleship 12 Vicking Destroyers
Training Poor
Admirals 0
Literacy 15
Age Industrial
Culture Good
Advances mausen '88 repeating rifle India Battleship
Projects

Country Japan
Economy Prosperous 3/5
Factories 80
Ports 70
Trade none
Army 70,000 infantry 18,000 irregulars
Training moderate
Generals 1
Navy 60
Training Moderate
Admirals 0
Literacy 62
Age Steam
Culture Good
Advances
Projects Amonomoto's Garden

Country Nambia
Economy Failing 0/3
Factories 0
Ports 0
Trade none
Army 15,000 irregulars
Training none
Generals 0
Navy 0
Training none
Admirals 0
Literacy 5
Age Industrial
Culture Good
Advances
Projects


Country Portugal
Economy Growing 3/4
Factories 53
Ports 48
Trade 2/3 with Netherlands 2/3 with Spain
Army 100,000 infantry 15,000 cavalry
Training Moderate
Generals 1
Navy 43 20 Iron Cruisers
Training Moderate
Admirals 1
Literacy 21
Age Steam
Culture Good
Advances Iron Cruiser mausen '88 repeating rifle
Projects
 
I dont like the 30 second rule!!
 
more random stuff
 
and now you all mortals can post
 
14 ships, not admirals, lol, only 1 admiral
 
I take Russia.
 
going to work on improving the map in the few places that I am still not satisfied with it. So you can expect a few changes to it with the first update, nothing major. Once we get 5-6 people here and I get your people's orders we are going to start. May the force be with all of you!
 
OOC: Are the historic alliances/etc in?

Anyway, I will make this very challenging for myself by taking:

Country Transvaal
Economy Failing 0/3
Factories 43
Ports 0
Trade none
Army 40,000 infantry 20,000 cavalry
Training Poor
Generals 0
Navy 0
Training Untrained
Admirals 0
Literacy 18
Age Steam
Culture Good
Advances
Projects

!!!

Btw, I like the economy rules. Should we start with diplo and orders?
 
I decided against Hawaii; I'm back to:

Country: Ottoman Empire
Economy: Failing 0/3
Factories: 42
Ports: 14
Trade: none
Army: 130,000 infantry and 20,000 cavalry
Training: Poor
Generals: 2
Navy: 13
Training: Poor
Admirals: 1
Literacy: 6
Age: Steam
Culture: Good
Advances:
Projects:
 
Country Germany
Economy Prosperous 0/5
Factories 172
Ports 86
Trade none
Army 200,000 infantry 60,000 cavalry
Training Good
Generals 2
Navy 18
Training Moderate
Admirals 2
Literacy 87
Age Steam
Culture Good
Advances
Projects
 
Country China
Economy Failing 0/3
Factories 12
Ports 3
Trade none
Army 900,000 irregulars
Training Untrained
Generals 1
Navy 8
Training Poor
Admirals 0
Literacy 7
Age Industrial
Culture Good
Advances
Projects

I'm China as reserved!!!
 
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