Illiad, Odyssey, Aeneid Mod

Would an [b][i]accurate[/b][/i] mythological mod be fun to play?


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the100thballoon

Emperor
Joined
Aug 13, 2003
Messages
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My next mod project will be a mod based on the Greek and Roman epics: the Illiad, the Odyssey, and the Aeneid.

Here is my conversation with Ocedius about it:

the100thballoon said:
my next mod is going to be based on the Illiad. Some theoretical details (key word theoretical) are:

*Divine intervention in the affairs of men.
*Two playable civs: Greeks and Trojans (maybe will divide into Agammemnon
and Achilles but I dont know yet)
*New improvements to improve historical defense values of the city of Troy

WOULD LOVE ANY IDEAS/MAPS/UNITS/ANIMATIONS!
ocedius said:
My firend, you'll need a lot more than city animations for this mod. Lets see, you'll need Collosi, hyda, cyclops, centuars, minotaurs .......
the100thballoon said:
i was thinking of using the AoM units, other myth units, Kinboat's Achilles, some Firaxis units, this scythe as a plague named "Wrath of Hades" or somethin', the spell units, and many more. Would you like to help with organization,etc?
ocedius said:
Most definately. I started something like this 2 years back but there were only a handful of units available so I dropped it. I have modded multiple units of mythical capacities in my .biq, but they are mostly spell type with additional sounds or .flcs. For this mod, you'd need something like

1) winged harpies. Naval, sink in sea/ocean (Cruise missles)
2) Rain of fire (nuclear weapon)
3) Earthquake (nuclear weapon)
4) Collosi. Wheeled, high A/D/HP. Radar (Slow moving tanks)
5) Shades. a ragged/cloaked figure. (Cruise missle, enslave to produce shade)
6) Whirlpools (preplaced immobile naval units) High D, 0 A
7) Cyclops. Ignore terrain
8) Curse of Circe Enslaves units to sheep + Nuclear weapon (I am using spell effects followed by a sheep sound file to do this though it has yet to work properly )
9) Amazons Lots and lots of Amazons
10) Kraken (I use the giant squid in my mod)
11) Large (240 x 240) weather effects, rain, storm, fog (Like fog of war) preplaced, immobile and hiding invisible units
12) Neptune/Psidon (the one in the unit lib is kinda lacking. Needs more omph)
13) Preplaced treasure units and some treasure like booby traps. I call mine treasure# where # is a space in the name. This allows the name to appear identical, but when you try and capture it, it blows up (10 bombard, 0 range and leathal) Nasty bugger
14) Multiple leaders (and Oracle like flag units)
15) Units that are colled identical to terrain so they appear invisible and named 'suspisious lands' or something. Stepping on them causes a defensive result. You get the idea.
16) Wrath of Gods. Plagues etc. I am using a modieifed tornado.flc for this. Looks cheesy but its better than nothing.

...................


The lists is nearly endless, but I'll help if you need it.
the100thballoon said:
your ideas are amazing! i may have to extend my scenario to include the Odyssey and the Aeneid! haha Im going to start a new thread so as not to clog up this already great thread. please go there for details and to assist me. thanks!

this is as far as I have gotten so far on the mod. i am looking for people who can actually physically work on the mod (besides myself obviously).

I will most likely divide the help up into sections such as:

Joe does "Units" section in the editor.
Bob does "Improvements/Wonders" section in the editor.
Mike does the map.
Peter does the "civilizations" section in the editor.
etc, etc, etc

Note: those were made-up names

If you would like to work on a certain section, let me know via email, pm, or just reply to the thread.

Thanks a million if you can help in any way!


And dont forget! Advice is help, too!


------------------
Last thing (i promise :D): Unit creators, people familiar with the C3C editor, and map makers are especially needed and welcome!

Check these threads for more details/requests/etc..........

1
2
3
 
Unfortunately, the best I can do is simply offer advice and ideas at this time. I don't have any web space available and I don't have any graphics programs. :(
 
thats ok. are you familiar with the C3C editor? if you are you can create a map or input units into a .biq file or work on Pediaicons or Civilopedia entries. would you do any of these?
 
yes yes! i do! i need a map of the world in the eyes of the Greeks! around the time that they were attacking Troy. PLEASE!
 
the100thballoon said:
I will most likely divide the help up into sections such as:

Joe does "Units" section in the editor.
Bob does "Improvements/Wonders" section in the editor.
Mike does the map.
Peter does the "civilizations" section in the editor.
etc, etc, etc

Note: those were made-up names

If you would like to work on a certain section, let me know via email, pm, or just reply to the thread. Thanks a million if you can help in any way!

And dont forget! Advice is help, too!

If you need someone for units/improvements in the pedia, I think I can help. Just tell me what you want to start with and I can try these. Unfortunately I am as good with making .flcs, as a baby is guarding candy; it ain't gonna happen :P

Additionally, you need something like a city called Mt. Olympus, surrounded with a landmark/upaceabble terrain. This civ would be called gods/titans, and produce wrath-of-the-gods type nukes only. Each nuke costs something like 5/6 population, so when the city reaches this point, it can crank up a wrath (plague, earthquake, rain of fire, meteors). It is a locked alliance with another civ, something like amazons, both of which have a mutual protection pact, and are at locked conflict with all other civs.

Other civs are equally divided into 3 alliances (locked), and the coalition-victory flag must be active so civs have to work together or perish.

Just me 6 rupees on the matter :)
 
VERY NICE IDEA! i may even use it in a completely different mod to generate weather! sweet!!!!!!!

i dont need pedia yet but ill put you down as the one to do it. can you also enter them physically into the editor. if each person does one or two sections in the editor i can import them all into one file. thats my reasoning behind my planning.
 
MaisseArsouye said:
From earlier:
I just posted a map based on Erathostene's map :
http://forums.civfanatics.com/showthread.php?t=97693

I'll search for ancient maps of Greece and the Mediterranean. The most difficult is to find it, after that, I just need a couple of days.
MaisseArsouye said:
From PM message:
Ok, I'm in charge. If you find maps ( I mean jpg, gif,... ) of that time, please tell me. It's gonna be the most difficult part : to find ancient maps.

here are some image files for you! thanks a billion!
 

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the100thballoon said:
i dont need pedia yet but ill put you down as the one to do it. can you also enter them physically into the editor. if each person does one or two sections in the editor i can import them all into one file. thats my reasoning behind my planning.

I'm not quite sure what you mean here. The file is a .txt file and pedia entries are entered as text and saved to it. I am using CEC, maybe thats why I feel its easier to make entries to the file.
 
what i mean is, would you enter the units into the editor and give them stats, etc? i wasnt talking about pedia at all that time.
 
what? im sorry but i am terribly confused. I am asking if you can:

1) Open C3CEdit
2) Enable custom rules
3) Open Rules editor
4) Go to Units tab
5) Click 'add'
6) Type in a name
7) Give unit stats
8) Repeat

Pedia editing will come later.
 
can you do it for me? or another tab(s)? if you do then i can import the 'units' section of the rules to a final biq.

ps- i will use you for pedia editing later if you still dont mind

pps- are you in invisible mode?
 
for that, YES. :) Thats pretty much how I started the Mongol Domination mod.

wait a sec. Now I am confused. Firstly lemme double check becuase I am most definately certain .biq are independent unique non-importable entities in Civ III regardless of version. The map may be imported using utilities, but not the rules. But let me check.
 
ocedius said:
Who me Invisible. Ofcourse not ! :blush: :mischief:
haha

and yes... rules, player settings, scenario settings, and map settings can be imported using just the editor that shipped with C3C
 
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