Sword_Of_Geddon said:
Well, like Demi1, Demi2, or Demi3, Matra Magic is a Gravity Elemental Based attack, and those usually don't work on bosses in any of square's games...kudos to you HT for actually finding a boss that it does work on!
Well, I know it works like that in FF IX: i.e. if the monster could be affected by Gravity or Dark elemental, it's HP would be reduced to 1, otherwise nothing happened. In Final Fantasy VII, however, Matra Magic was a Non-Elemental Bule Magic spell that did non elemental damage to all enemies in a group that was equal to 100+10xYour Magic stat, or something like that. I made it a point to reach at least level 20 before leaving Midgar, so that meant that I was dishing out approximately 300 points of damage each time I used it. It was the best spell I usually had at that point in time, since it was like having an attack all with unlimited "all" effects. Of course, at higher levels it doesn't do enough damage to be worth it, and you've got way better stuff, like Pandora's Box, Trine, Beta, Aqualung, and Magic Breath. If you're a REALLY munchkin player (like I am

), you can morph certain enemies into magic sources, and use those to boost your Mag stat to max. If you do that, Matra magic can do around 3000 points of damage. For only needing 8 MP to cast, that's pretty darn good (especially against weaker enemies).
Adolph Clinton......

There was actually a commercial airing in Yugoslavia during the NATO campaign against Slavadon Milosivich which had Clinton dressed like Adolph Hitler with the Star Wars Imperial March song playing in the background...it was quite comical.
I find that somewhat disturbing, if not rather accurate.
No...still havent' been able to try Poser....its my mom's and she still hasn't like me us it yet...but soon...
Well, good luck on that...
Phillipe: Right now, I'm the only Final Fantasy Unit creator on ANY of the boards (that's including CDG and Apolyton), and you can count all the mischellaneous FF modder's on one hand. Clam I Am has made a FF VII map, as well as some Ancient cities (like the Lost Capitol in FF VII), which I'm using as the ancient era cities for the Shinra Civ in my mod, although I haven't heard from Clam I Am since May or June. Qwertysoft is working on a FF Tactics mod, but it's been months since he's posted any kind of updates, and Frenchman did a Rikku leaderhead for me about a month ago, but he's gotten out of the leaderhead business for the most part.
So basically, that leaves me, myself and I working on this mod, with help from Sword of Geddon, Grandraem and others in the form of screenshots of FF XI leaders, and civ info for FF IV and Tactics. I've also created over a dozen FF based wonders and small wonders, as well as 3 units (4 if you count my Red Wing Variant of the Steam Airship I did recently). You can look in the Unit Artist's library to find the units, and the link in my sig for all other graphics.
Anyways, enough of me flapping my gums. The real reason I'm posting is because I've got the other two attack animations done. The following preview will probably give veteran FF VII players a bad case of shell shock

Order of attacks in preview: Matra Magic, W-Machine Gun, and 100 Needles.
