HNDY05c - Always War Sid – Play your way onto the GOMOAW team!

handy900

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HNDY05c - Always War Sid – Play your way onto the team!

Another chapter in a series of Always War tiny continent maps by the Grumpy Old Men of Always War HNDY04-AWD|HNDY03-AWDG|HNDY02-AWE

Are you a fan of the Grumpy Old Men of War? Always wanted to play with those guys? Here’s your chance. The roster has one open spot that’s up for grabs. You don’t even need to be grumpy to enter, or old, or a man for that matter. :D You do have to like Always War.

Step 1: Pick a Civ, roll a start on a tiny map of your choosing, play 30 turns.
Step 2: Post a turn log, game save, and a screen shot.
Step 3: Optional – Include a shameless lobby effort (a.k.a. essay) telling us why your Civ, map type (age, temp) and start are the one we should pick. Humorous turn logs and essays are always appreciated.
Step 4: The original 5 members of GOMOAW will vote on the start we want to play, and if we pick your start, you are on the team. GOMOAW selections are final, and are open to ridicule, slander, libel, verbal and pictoral insults.

If handy is publicly humiliated by a total lack of interest from civfanatics, one of the team will roll a start.

FAQ
*What's the submission deadline? Midnight CST US Sunday 8-29-04.
*Can I roll a bunch of starts until I get 6 cows on a river? YES
*Can I mod a map? NO – legit randomly generated game starts only.
*Does it have to be continents? YES – see other player options & fixed setting below.
*Does it have to be a tiny map? Yes – AW takes a long time. Tiny helps alleviate taking 10 hours to play 10 turns.
*Does it have to be Sid? Yes AWD tiny was too easy :mischief:
*What Civ – you pick one & convince us yours is best.
* Can I submit more than one entry? Nope. One entry per player. However, if you submit one, then get an ultra-uber-start later, just edit your submission & replace the original entry with the new one. Try not to do this, or we may miss your re-submission. Please don't alter the submission in place after the deadline passes.
*Can I make fun of & denigrate handy’s play, typing, spelling or the end result of HNDY05a – NO, that must be done behind handy's back :)
*Can we form our own team and shadow play you guys in an effort to publicly humiliate the GOMOAW? Can we, huh, can we, can we?? I guess so. :rolleyes:

C3C 1.22 Patch This is a Must.
Level: Sid :eek:
Variant: Always War :hammer:
Civilization: TBD – Each player will post a log & save after 30 turns and we’ll vote on which game we want to continue with. You pick whatever civilization you want. Make sure your map settings are consistent with those shown here.
Continents: Continenets ONLY. Player selects water %.
Size: Tiny
Age: player option
Temperature: player option
Climate: player option
Barbarians: player option [note we are not 100% suicidal, so raging barbs is not the best choice.]
Rivals: Three. Randomly or Player Selected. Note: Greebley will judge you harshly if you pick your own opponents. Me too. We've always played random.
AI Aggression: Player Option
Victory Condition: All must be enabled. We could lose to a UN vote [if we get that far ;) ] We’ll take a win any way we can get it, but conquest or domination are preferred.
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On

Roster
TBA – this could be you :cool:
Handy
T_McC
Greebley
Barbslinger
Yom

Always War Boilerplate as we play it.
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. Only Greebley can authorize the building of embassies.

Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.

SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.

Lucky candle to light the way. Although it was not so lucky in HNDY05a. FWIW - it says Fast, not Fart luck.

HNDY02_luckycandle.gif
 
"Continents: Player option" doesn't seem right above. It has to be continents. Or do you mean they can choose the % water is the option?

Either way I would clarify.

Edit: I think I would also prefer random opponents. Getting to pick weak civs seems squirrelly to me.
 
Greebley said:
"Continents: Player option" doesn't seem right above. It has to be continents. Or do you mean they can choose the % water is the option?

Either way I would clarify.
.

Nice catch. Mucho Thanks ! :goodjob: I fixed it.

Greebley said:
Edit: I think I would also prefer random opponents. Getting to pick weak civs seems squirrelly to me

I added a little something here too. :lol: Is there a way we can tell if they are randomly selected. Maybe someone could crack the file & tell?
 
Question: Does it help if you are a grumpy old man (although not as old as Bede)? I can get a sworn affidavit from my 15 year-old daughter that I'm very qualified.
 
Oh man, what should I do, what should I do.:p I'm tempted, but I couldn't see playing past Emperor on AWM. Good luck to the brave soul who joins up.;) When you guys go back to monarch/emperor level, then I'll join up.:p
 
Sir Bugsy said:
Question: Does it help if you are a grumpy old man (although not as old as Bede)? I can get a sworn affidavit from my 15 year-old daughter that I'm very qualified.

I'd think so, but you'd have to be pretty old to beat handy & Slinger,
and pretty grumpy to beat T_McC. :rotfl:

I just hope someone has a go at it so I don't have go sign up under a new name & then post a turn log under the new false name to avoid the embarrassment of nobody wanting to play with us :D
 
I choose the Russians for a couple of reasons.

#1: you guys haven't used them yet.

#2: The cossack is a cav with blitz attack, and with 3 movement points, that's damn near an tank, or at least as close as we'll get. It's also a direct upgrade from horsies.... I like horsies... they go fast.

#3: Scientific and expansionist. That means we can build a granary first... oh yes, we start with Pottery.:) Also start with Bronze Working which means we're only 1 tech away from Iron working...

#4: I think everyone plays the "hott" chick civs to much... now it's time for intellegence! All Hail Catherine!

#5: What was I talking about again?

Okay, I only had to load the game twice to get a start with a goody hut, a cow, and furs in our radius. No BGs visable yet, but we have forest and a river. Send the scout west to get the goody hut first, and he gets 25 gold from the local Maygars, and it also shows another fur, as well as the hint of Flood Plains... worker farm! The worker I send north, to irigate the cow, and I settle Moscow on the spot, setting production for warrior. Start researching Iron Working, and min or max it takes 50 turn.
And that's how the mighty warrior nation of Russia was begot... ignore all this talk of Viking traders settling the area in the early half of the first millenium.

3850BC - Pop a goody hut, feeling very safe since the worker hasn't come yet. He gives us a conscript warrior, whom I promptly send home.

3750BC - The warrior builds, and I start on Settler. Worker finishes irigation, and I start on a road. Scout discovers a wheat that's perfect second city site.

3700BC - Moscow grows, and gets the settler to happen in 7, same as growth to size 3.

3600BC - Road finishes, and go to road furs. Conscript warrior comes home, and I fort him. Pop goody hut, and it gives us a map instead of barbs. I notice light blue borders ot the south... wonder who it could be?:) They're not in the diplo screen, and don't seen anyone, so let them be until the settler finishes in 5.

3500BC - Find some silks about 2 city cities to the wet of us. Now Cathy will have something nice to wear!:)

3400BC - Build our first settler, set to warrior

3250BC - Connect our furs, and send worker to mine grassland to the southwest of St Petersburg. Found St Petersburg in a nice coastal location. This city should spew settlers. Send the conscript warrior in the capitol to the new city.

3200BC - Scout finds Spices on our contient, but pretty far away towards the north... about 3 city sites.

3150BC - Spainish warrior pops into view, and we're informed that Ur, the Summerian capitol has produced The Colossus. Don't these civs seem... fimilar? Talk to their "queen" and she won't give us anything for anything, so I just declare war on her.

3100BC - warrior builds in the capitol, and set production to settler.

3000BC - Pliny completes his Great History of the World. We're the wealthiest nation in the world, followed by China, Sumeria, and Spain. Our Scout makes it back to St. Petersburg, and not having much more to explore, I disband him into the city, cutting warrior build from 4 turns, to 2.

2950BC - IT WORKED! mine finished, same time as growth, and it allowed the warrior to build this turn, instead of next. I've nevre gotten it ot work before.

2750BC - Settler builds, and a spainish warrior comes near St. Petersburg, send our worker north, to mine the wheat in the hopes that the spanish warrior will move on the road, and allow us to attack. Send the settler, alone, westward. Is a gamble, that I hope pays off.

2710BC - Warrior attacks St. Petersburg, but we survive the attack. Get a palace build. China pops up into view. They have Iron Working.:| With 144 gold, the still won't take a deal.

2670BC - They pillage our furs, and a stack of 3 drops off there. A stack of 8 is on a mountain about 2 moves away. Kill 1 warrior, but loose 1 as well.

2630BC- Survive first attack, without lossing a unit. Found Novgorod in a hill towards the west, halfway towards te spices.

2590BC - I stop the game here, with 3 warriors forted in Moscow, and 13 spainish warriors outside the gates. LOL! I doubt this game will be picked, but figured I'd do it so Handy wouldn't feel like no one was interested... it's not that, we're just intimidated.

Photo, and save at 2590BC attached.

PS - I doubt we'll survie the IBT. :rolleyes:
 

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Ok, first off, I’m severely underqualified for this, but I’m also a glutton for punishment. Oh yeah, and then there’s that quote in my sig….

C3C 1.22
Continents - 70%
Wet, warm, 5 billion
Barbs – roaming

Civ – Well, I wanted commercial, because I figured more money helps me support a larger army. Also, the reduced corruption can’t be bad.

Korea and Greece are out, because I don’t see much use for SCI.
India is out, as REL is also useless.
England is out, as seafaring won’t do much for me.
Hittites, EXP? I doubt it.
That leaves Iroquois and France. Both have good 2nd traits (AGR, IND), but the late UU of France precludes them.

AI aggression – most aggressive. Wars between themselves can’t hurt right? I mean, they’ll already be at war with me….
Flips and seed on, links and respawn off.

And yes, random opponents.
EDIT: according to F11, the opponents ended up as Maya, Dutch, and Germans.

My start:
Handy_start.jpg


Looks pretty good. Should have no problem getting a factory up and running, though I’m not sure that is a sound plan for this game. Location is pretty central, in the south. Hopefully, I’ll only have to worry about units approaching from one direction, the north.

4000 bc (0) – Set research to CB. Move settler one NE. Hut gives me maps. Perhaps the most helpful maps I have ever gotten from a hut. :) Worker starts irrigating wheat. Suddenly, my map looks like this, which is enough for me for the time being:
Handy_maps.jpg


3950 bc (1) – Salamanca founded. This city will be a powerhouse if I can keep it happy. Research started on Wheel at max – 40 turns.

3900 bc (2) – Maybe during these boring turns I’ll tell a bit about myself…

3850 bc (3 – At 26 I doubt I’m old by anyone standards, with the possible exception of a highschooler…

3800 bc (4 – Worker starts roading wheat.

3750 bc (5) – Salamanca grows, I bump lux to accommodate.

3700 bc (6) – I’m generally not grumpy, but it does happen to the best of us….

3650 bc (7) – MM to not waste shields when I get my warrior next turn.

3600 bc (8) – Warrior -> settler. MM to not waste food when I grow next turn. Worker starts mining a BG.

3550 bc (9) – MM to get both settler and growth in 7.

3500 bc (10) – I am however a man. You know, a .333 BA ain’t so bad in baseball. :D

3450 bc (11) – On second thought, maybe it’s more like a .250 BA. The only semi-AW experience I have is with the recetm SGOTM, and that went pretty poorly. :(

3400 bc (12) – Although, I don’t always get games posted as quickly as I should, I always finish both the turns and the game. I have been known to play until 4am to get turns done. My boss doesn’t seem to like it, but that’s an entirely different story…

3350 bc (13) – This is the first time I’ve ever started a game on Sid.

3300 bc (14) – Worker starts roading BG.

3250 bc (15) – Since both settler and growth are due next turn with some waste, I MM to get a few extra gold.

3200 bc (16) – Settler -> warrior. MM to get warrior quicker. Since I’m making 4spt, looks like constant MM on the horizon. I am able to drop the luxuries, for now.

3150 bc (17) – Worker moves to next BG. MM to get warrior in 2 with no waste.

3100 bc (18) – Niagara falls founded. Since this will be my unit factory, I start a rax post haste. Worker moves to forest to assist with a chop.

3050 bc (19) – Warrior -> warrior. MM to get warrior in 3, but I think I can get it in 2 with growth. Worker starts chop.

3000 bc (20) – Growth in 1, warrior in 2. I’ll be 2 shields shy, but with “emphasize production” on, I should get the two.

2950 bc (21) – GGGRRRRR!!! Ok, now I’m grumpy!
[rant] What the hell good is “emphasize production”? I have had this happen to me before. When my city just grew, it added the citizen to an irrigated wheat. Hmm, doesn’t seem like a whole lot of production value there, now does it? The stupid wheat doesn’t even produce a single shield! I know the governor is stupid, but come on, even this ai has to be better than that. It’s not even like adding it to the forest would have stopped growth! I would have still had a single food surplus. *%$^$*%$^(!!!! Now not only will I waste shields, but I’m going to have to bump luxuries for a single turn because the MP wasn’t at his post when he was supposed to be![/rant]
MM to get warrior next turn with 1 shield waste.

2900 bc (22) – warrior -> warrior. MM to get warriors in 2 now.

2850 bc (23) – waorker finishes chop, starts connecting road.

2800 bc (24) – warrior -> warrior. Dutch complete Colossus, start Pyramids. In an interesting turn, the first enemy unit I see is a Dutch curragh. I don’t have a damn thing to trade, so I try to demand CB. Angered by their refusal, I inform Willie that I will be his ultimate destruction. Wheel due in 1, but I can’t even drop the rate 10%.

2750 bc (25) – Wheel comes in, start on WC. In a supreme stroke of good luck, there is horses only 4 tiles from Salamanca. My mistake, an even bigger stroke of luck shows horses right next to Niagara Falls.

2710 bc (26) – warrior -> settler. Worker moves to connect horses.

2670 bc (27) – Worker begins roading horses. Warrior spies both the east coast, and a GH.

2630 bc (28) – Rookie mistake, I let Salamanca riot. :wallbash: Warrior sees a barb to the NE.

2590 bc (29) – Warrior pops hut, and gets barbs, of course.

2550 bc (30) – Warrior holds off a barb during the IT, no promotion. Warrior moves west, finds barb camp. Worker starts mining the horses.

Recap: My best turns ever? Probably not, though I think it puts us in a decent position. Niagara will have a rax next turn, at which point it can start churning chariots for later upgrade. Salamanca is in good position to peel off a couple workers, then start spewing settlers, even though it doesn’t have the granary, yet. The settler can be MM'ed to come on growth. Have not seen any sign of the Dutch after the curragh, though I’m sure they’re coming. At size 3, Salamanca can make a warrior every 2 turns. I haven’t done much exploring because I wanted to delay contacts, but once the curragh came through, I figured it was OK to start. Wc will come in 6, and the we could start on HBR for the MW’s.

Essay: Nah. Not big on self promotion. You’ll either like or dislike my play, which is all that really counts. ;)

Here's the save, for "cracking" purposes :)
>>>SAVE<<<
 
And a final screenie, would have screwed up the text format if I put it in the previous post.

Handy_final.jpg
 
Wow, no contact Sens. If this can get to MW's and contact does not come for a while it could be something.
 
I've decided to try and see if I can manage 1 SG at a time without any problems from the family. I apologise to the team in JB2 and JB3 for having to leave halfway through. I doubt I will find a decent game for AWS but here goes.

Greece- Hoplites. Enough said. Scientific is a useful trait for sid (less expensive techs to research) and so is commercial to reduce the high corruption penalties.

Wet, warm, 5 billion. No Barbarians. Random
opponents. Continents, 70% water.

1st attempt.

Fairly average start. No fresh water, but wines at the start position. Near the north
of the map.

Opponents turn out to be Korea, Egypt and England. Start
minimum science on Ironworking. Build hoplite.
Turn 10, start another hoplite. On the 11th turn an English curragh
turns up, Liz is up 3 techs and I declare war. On turn 13 a settler warrior pair
moves into view. Turn 15- Only 1 regular warrior appears nearby. Turn 16-
Another 11 join the party. Turn 17- 16 regular warriors coming at Athens. I MM to complete
a hoplite. Turn 18- 12 regular warriors outside Athens.

The hoplites kill 9 warriors before perishing.

Conquest loss in 11 minutes 41 seconds.

From the replay, Korea and Egypt were on separate islands, and egypt's island would have been a great starting position, it was large, and probably very very fertile, as they had 6 cities by 3100 BC, while both other civs had
only 3.


Attempt 2.

Start near Wine on plains and BG. Move to the coast. A whale appears.

Opponents are Rome, Egypt and the Iro's :O.

Start minimum science on Ironworking, and begin a hoplite. Turn 15- 2nd Hoplite completes
and a 3rd started. 3000 BC- 3rd hoplite done, another started. We are the 3rd!! happiest
nation in the world, Egypt, Rome, Greece, Iro's. 2800 BC- Uh oh, spot a roman warrior. He
has pottery, warrior code, iron working and 5 cities. Declare war on him. 2670 BC- warrior
fortifies and another joins him. 2630 BC- 5th hoplite completes, start a barracks.

2 warriors approach Athens. Turn 29- 8 archers and 6 warriors appear.

1 warrior attacks, and hoplite promotes. GOLDEN AGE.

Turn 30.

8 archers and 8 warriors in range of Athens. I'm not sure if we will survive the attack,
although the Barracks can be changed to a hoplite.


Picture and save attached.
 

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barbslinger said:
Wow, no contact Sens. If this can get to MW's and contact does not come for a while it could be something.

Well, to be accurate, there was no land contact. I did see a Dutch curragh somewhere in there. To be honest, I am fairly surprised I have yet to see any land units. I am beginning to think I may be secluded on an island. I can't figure out why else I would see no exploring warriors.

From reading the other posts, I can say that I seriously underestimated the starting units of the ai on Sid. I figured that a handful of warriors could probably hold them off, but I now see my error. The poster just above had to deal with what, 15 units on turn 11 or something? Of course, the initial onslaught would be the most difficult, but there would be a steady stream following it, no doubt.
 
Question- Is minimum science on IW the best move for research?

Attempt 3

Opponents are Iro, Dutch, Persia. Min science on IW started.

3450, borders expand, and purple warrior seen- contact Iro to the south. Up pottery.

Declare war

3 warriors approach in staggered gaps on both sides of city.

3000 BC- 18 warriors in sight of Athens.

2950 BC- 4 hoplites against 9 warriors.

IBT

Amsterdam completes Collosus. Athens riots (oops)

and 1 veteran and 1 elite hoplite created- no units lost.

10 warriors next to Athens.

2850 BC
Only 1 regular warrior left fortified next to Athens.
2 elite hoplite, 1 veteran, 1 regular.

The Iro's have 6 cities. It's a pity this is AW as I could get 2 techs for peace.

2750 BC Athens Settler- Barracks.

Send settler to the west with Veteran and elite hoplite.

IBT Hoplite kills 2 warriors.

2630 BC- Sparta founded- starts Hoplite. I built it off the coast to get all the food
bonuses in immediate range. I figure that a city will be built (if this is chosen) 2
south of Athens, so not many of the coast/sea tiles will be wasted.

Since there is too much danger from the Iro warriors, I start the worker chopping
the north forest.

2590 IBT- Iro's start pyramids in Allegheny.

2550 BC. Iro's are up Masonry, Pottery, Wheel, Warrior Code, Iron working and have 6 cities.
We have a 20-0 kill ratio I think. There are 2 iro warriors next to Athens.
 

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Well, I'm not in any way qualified to actually do this, but I thought that I might try it once as a exercise. I missed the whole 'continents' part so I did an arch map, trying to stay secluded at the start, and chose the Dutch in a hot and dry map to have the advantage in being able to use all those desert squares that non-ag civs find useless . . .

Anyway, I rolled a pretty horrible start in desert, right next to a volcano. I settled there anyway, figuring the whole thing would be over soon enough. Little did I know!

I set Amsterdam building a warrior, and it completed on turn 5, just in time for the volcano to go active. ****, I thought, this would be so embarassing that I would just deny it ever happened and never say anything about it.

On turn 6, I got the screen below, informing me that I'd won a Conquest victory. !!!!

So, try to beat that, GOMOAW team -- 34500 point score, didn't even get to turn 30.

Must be a bug, as the replay shows that my capital was toasted by the volcano. Here's the image and the save just before the win (hit the 'end turn' button and you'll win, too).
 

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shooter6947 said:
On turn 6, I got the screen below, informing me that I'd won a Conquest victory. !!!!

So, try to beat that, GOMOAW team -- 34500 point score, didn't even get to turn 30.
Sounds like both a Hall of Fame game and screenshot of the day all in one. :D :goodjob:

SesnOfWthr said:
Never be afraid to try something new. Remember, amatuers built the ark, professionals built the Titanic.
That quote alone is better than any essay. :lol: You rolled a pretty good start, and we've never played as the Iroquois. :goodjob:

SensOfWthr said:
Ok, first off, I’m severely underqualified for this
Don't worry, I not that good, they just let me play since I'm willing to run the SG and laugh at all their jokes. Oh, on average we're not really that old or grumpy either.

Improviser said:
It's a pity this is AW as I could get 2 techs for peace.
We have a 20-0 kill ratio I think.
Yeah - that's the curse of AW, always behind in research. 20 to 0 is a kill ratio we can live with. We've never played the Greeks either. :goodjob:

I wonder, will anyone give Babylon a go? :lol:
 
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