CVNNES - To Rule An Empire

Cuivienen

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The year? 460 AD, though to many peoples of the world, it is 1203 AUC. What has happened? Read below.

Rome continued its expansion after its defeat by Ariminius, rather than slowing its expansion steadily down. Forces moved further north in Brittania, not conquering the whole island, but driving the Picts much further north. The Frisians and other peoples living in the modern Netherlands were subdued and brought under Roman control, as was Dacia and Sarmatia. Marcus Aurelius appointed a capable successor to the Roman throne, and the Empire never entered a period of decay in the 200s. Because the people retained faith in their Emperors (who were, indeed, more capable), the Imperial Cult remained a powerful force and Christianity was confined to the eastern reaches of the Empire.

In the early 300s, as the Parthian Empire collapsed, Rome struck hard at Mesopotamia and conquered the entire region. While the Sassanids still rose to overthrow the Parthians, they were unable to reconquer Mesopotamia from a strong, united Rome. So what went wrong?

When the Huns invaded Europe in the early 400s, the Romans marched out across the Danube to meet them head-on. In a series of battles along the Danube River, the Huns and Romans fought a war of attrition, eventually forcing the Huns to abandon all ambitions in Europe, but also weakening the Roman army considerably.

Upon the return of the armies to Rome, seeing the destruction wrought on their forces by the Huns, long-time Christian separatists in the East saw their opportunity to spurn the Empire and establish themselves as a separate nation, aloof from what they saw as the corruption of the Roman religion. Declaring the so-called "Empire of the Hellenes" (though, in fact, the Empire was mostly a Christian theocracy), the eastern Roman provinces seceded and a long, drawn-out war between polytheist Rome and Christian Hellene ensued.

After a dozen years of futile warfare, the Roman Empire, its mighty army exhausted, was forced to sign peace with the Christians, dividing the Empire at approximately the same location Diocletian divided it in real history. (Though Egypt remained Roman, despite heavy Christian influences there.) The Empire of the Hellenes, more commonly referred to as the Christian Empire, established its formal capital at Antioch, and the Archbishop of Antioch has been given the title of Archbishop of Christendom.

Immediately following the Peace of Sirmium, as the treaty was called, a rebel general in Iberia, desiring the recall the glory-days of the Old Empire, rose up against the Empire. Such rebellions were commonplace in real-Rome, but in this history, no rebellions of this sort had occurred. The Hispanian Emperor attempted first to strike out across Gaul and capture Rome, forcing the current Emperor to surrender his throne. Stopped at the Battle of Narbo, the Hispanian Emperor fled back across the mountains, which he successfully held against Roman incursion. Eventually, again fighting to a standstill, the Romans were forced to let another province go. (While the Hispanian Emperors all maintain their legitimate right to the throne of the Empire, the Romans themselves and most other nations as well regard this as simple pomp -- the Hispanians have made no further attempts to seize control, and, indeed, were quite satisfied with successfully rebelling.)

However, unable to defend many of its outer provinces, Rome was eventually forced to abandon Britannia and Africa, and, when Christian Egypt rose in rebellion, a tired Empire let it go without a fight.

The climate is warming all across Europe, and the Frankish, Langobardi, Bohemian and Anglo-Saxon peoples have settled down and established kingdoms of their own, swallowing up their neighbors (Alemannians, Burgundians, etc) to contribute to their strength.

In the east, Palaestina, oppressed by the Christian Emperors just as much as they were oppressed by the Romans, has risen in revolt for the sixth time in Roman history. While the Christians will likely quickly reconquer the province, nothing is certain. Also, the Visigoths, having established a kingdom along the shores of the Black Sea, have been slowly pushing across the Danube into the Empire of the Hellenes. The Christians have not yet retaliated, but such actions seem imminent.



Nations Stats

Military
Rather than keeping track of a number of each type of unit you have, you will simply increase your military in the number of men/ships. I will make generalizations about which nations have better troops. A higher education level also has the potential to increase the strength of your troops.

Economy
Your economy will increase naturally. It takes more turns the stronger your economy is. (Depression to Recession takes only one turn, but Prosperous to Oustanding takes six turns). You may increase economy as usual. You may only spend two economies per turn.

Education
Education (obviously) tells how educated your people are. Higher Education means a more effective military and possible increases in Culture. You may invest economies to attempt to improve education by building schools, libraries, etc. or by sending your scholars to more learned nations to learn their wisdom. Very high Education levels may result in startling, revolutionary discoveries such as plows or Gunpowder. Education will slowly drop over time if money is not invested in it.

Culture
Your culture is based on how influential your nation is in the world in regards to religion and in regards to general cultural history. Wonders will increase culture, as will the spread of your nation's dominant religion. You may invest in culture to maintain your level of influence; if you do not, your level of influence in world culture may slowly wane.

Religion
Religion spreads naturally, though your nation may spend economies to encourage a religion, establish a state religion, invent a new religion or persecute a religion. Persecuting a religion may not wipe it out, however; indeed, it may encourage the religion among a disenfranchised populace. Religions will be more susceptible to change within a nation with a lower level of cultural influence.

Confidence
Confidence reflects both your people's and your military's opinion of your rule. If your nation loses many wars or contracts in size, your confidence will drop. If you conquer other nations, your confidence will rise. Nations with higher confidence in their leader are more likely to obey their commands en masse. Confident militaries are also more likely to be victorious. If you begin the persecution of a popular religion in your nation, your confidence level may also drop. If the confidence level of your nation is Very Low or Dismal, a revolution may start to either establish a separate kingdom or overthrow your rule. You may spend economy to build monuments or otherwise encourage the people to have confidence in you, but these monuments may not always succeed.

Trade

Trade routes may be established with any nation with whom you have contact. Trade routes cost two economies and provide an extra economy every three turns, though exceptionally long trade routes may instead provide two economies every five turns. (This is at my discretion.) No more than three trade routes per nation.

Wonders

Self-explanatory. You all know the Wonder drill. Make up your own Wonder, tell me what it does, and I'll assign it a turn-length. Ta-da!

Economy: Depression – Recession – Failing – Stable – Growing – Prosperous – Outstanding
Education: Nonexistant – Idiotic – Unlearned – Literate – Very Literate – Intellectual – Brilliant
Confidence: Dismal – Very Low – Low – Middling – High – Very High – Outstanding
Culture: Nonexistant – Noninfluential – Localized – Recognized – Influential – Powerful – Global
 
Nations

Roman Empire
Ruler/Player: Emperor Gaius Aurelius/Amenhotep
Government: Imperialist
Economy: Recession (0/1)
Army: 110,000 men
Navy: 290 ships
Religions: Roman Polytheism (44%), Catholic Christianity (21%), Cult of Isis (12%), Druidism (12%), Other (5%), Arian Christianity (4%), Cult of Cybele (2%)
Education: Intellectual
Confidence: High
Culture: Influential
Trade: Britannia (2/3), Hellenes (2/3), Scandia (1/3), Africa (1/3)
Wonders:

Empire of the Hellenes
Ruler/Player: Emperor Alexander/Capulet
Government: Imperialist, Theocratic
Economy: Stable (0/2)
Army: 145,000 men
Navy: 220 ships
Religions: Catholic Christianity (56%), Zoroastrianism (16%), Coptic Christianity (12%), Arian Christianity (6%), Roman Polytheism (4%, persecuted in secret), Judaism (3%, persecuted in secret), Cult of Cybele (2%, persecuted in secret), Other (1%)
Education: Very Literate
Confidence: Low
Culture: Powerful
Trade: Rome (2/3)
Wonders: The Grand Cathedral of Antioch (+2 Economy, +2 Education) [2/6]

Empire of Hispania
Ruler/Player: Emperor Maxentius/Xen
Government: Imperialist
Economy: Prosperous (0/3)
Army: 80,000 men
Navy: 190 ships
Religions: Roman Polytheism (50%), Phoenician Polytheism (33%), Coptic Christianity (8%), Druidism (6%), Other (3%)
Education: Very Literate
Confidence: Low
Culture: Recognized
Trade:
Wonders: Legacy of the Tartessians (Doubles Army Size, +2 Confidence, +2 Culture) [1/8]

Roman Kingdom of Britannia
Ruler/Player: King Ambrosius/Constantine
Government: Monarchial
Economy: Stable (0/2)
Army: 60,000 men
Navy: 115 ships
Religions: Roman Polytheism (51%), Druidism (43%), Other (6%)
Education: Unlearned
Confidence: High
Culture: Recognized
Trade: Rome (2/3)
Wonders: Port of Londinium (+2 Economy, Better Ships, Better Trade) [2/5]

Kingdom of Afrika
Ruler/Player: King Hamilcar/OxfordPferd
Government: Monarchial
Economy: Growing (0/3)
Army: 65,000 men
Navy: 185 ships
Religions: Roman Polytheism (25%), Phoenician Polytheism (25%), Coptic Christianity (23%), Catholic Christianity (14%), Cult of Isis (9%), Other (4%)
Education: Very Literate
Confidence: Low
Culture: Recognized
Trade: Rome (1/3)
Wonders: University of Carthage (+1 Culture, +2 Education, +1 Confidence) [2/6]

Kingdom of Egypt
Ruler/Player: Pharoah Euergetes/Insane Panda
Government: Monarchial
Economy: Prosperous (2/3)
Army: 90,000 men
Navy: 225 ships
Religions: Catholic Christianity (48%), Cult of Isis (27%), Coptic Christianity (23%), Roman Polytheism (6%), Other (3%), Judaism (3%)
Education: Very Literate
Confidence: High
Culture: Influential
Trade:
Wonders:

Kingdom of Judah
Ruler/Player: King Shallum
Government: Monarchial, Theocratic
Economy: Failing (1/2)
Army: 10,000 men
Navy: 25 ships
Religions: Judaism (64%), Catholic Christianity (26%), Coptic Christianity (9%), Other (1%)
Education: Literate
Confidence: Very High
Culture: Powerful
Trade:
Wonders:

Kingdom of Persarmenia
Ruler/Player: King Tiridetes
Government: Monarchial
Economy: Stable (0/2)
Army: 80,000 men
Navy: 15 ships
Religions: Arian Christianity (88%), Zoroastrianism (10%), Other (2%)
Education: Unlearned
Confidence: Middling
Culture: Localized
Trade:
Wonders:

Sassanid Persia
Ruler/Player: Shah Cyrus X
Government: Imperialist
Economy: Growing (2/3)
Army: 160,000 men
Navy: 150 ships
Religions: Zoroastrianism (59%), Catholic Christianity (21%), Hinduism (12%), Arian Christianity (6%), Other (2%)
Education: Very Literate
Confidence: Middling
Culture: Influential
Trade:
Wonders:

Frankland
Ruler/Player: Emperor Chlothar II
Government: Monarchial
Economy: Stable (0/2)
Army: 35,000 men
Navy: N/A
Religions: Other (76%), Arian Christianity (14%), Roman Polytheism (10%)
Education: Nonexistant
Confidence: Very High
Culture: Noninfluential
Trade:
Wonders:

Langobardi
Ruler/Player:
Government: Monarchial
Economy: Stable (0/2)
Army: 30,000 men
Navy: N/A
Religions: Other (78%), Arian Christianity (16%), Roman Polytheism (6%)
Education: Nonexistant
Confidence: High
Culture: Noninfluential
Trade:
Wonders:

Saxony
Ruler/Player: ?/Joseph Stalinator
Government: Feudalist
Economy: Stable (0/2)
Army: 35,000 men
Navy: 35 ships
Religions: Other (55%), Arian Christianity (33%), Roman Polytheism (12%)
Education: Nonexistant
Confidence: Middling
Culture: Recognized
Trade:
Wonders:

Visigothi
Ruler/Player:
Government: Tribal
Economy: Stable (0/2)
Army: 55,000 men
Navy: 5 ships
Religions: Arian Christianity (70%), Roman Polytheism (16%), Other (14%)
Education: Nonexistant
Confidence: High
Culture: Nonexistant
Trade:
Wonders:

Ostrogothi
Ruler/Player: ?/conehead234
Government: Tribal
Economy: Recession (0/1)
Army: 70,000 men
Navy: 0 ships (no port)
Religions: Arian Christianity (64%), Other (36%)
Education: Nonexistant
Confidence: High
Culture: Nonexistant
Trade:
Wonders: Call of Alaric (Doubles Army Size) [1/7]

Lusitania (was Iberia)
Ruler/Player:
Government: Tribal
Economy: Failing (0/2)
Army: 35,000 men
Navy: N/A
Religions: Druidism (44%), Roman Polytheism (27%), Phoenician Polytheism (19%), Other (10%)
Education: Idiotic
Confidence: High
Culture: Recognized
Trade:
Wonders:

Wei China
Ruler/Player: Wei Dynasty
Government: Dynastic
Economy: Stable (0/2)
Army: 285,000 men
Navy: 200 ships
Religions: Confucianism (52%), Buddhism (39%), Taoism (9%)
Education: Intellectual
Confidence: Middling
Culture: Influential
Trade:
Wonders:

Shu China
Ruler/Player: Shu Dynasty/Contempt
Government: Dynastic
Economy: Growing (0/3)
Army: 205,000 men
Navy: N/A
Religions: Confucianism (47%), Buddhism (42%), Taoism (11%)
Education: Intellectual
Confidence: Very High
Culture: Influential
Trade:
Wonders:

Wu China
Ruler/Player: Wu Dynasty/Daniel Khan
Government: Dynastic
Economy: Stable (0/2)
Army: 200,000 men
Navy: 190 ships
Religions: Confucianism (56%), Buddhism (28%), Taoism (14%)
Education: Brilliant
Confidence: High
Culture: Influential
Trade:
Wonders:

Koguryo
Ruler/Player:
Government: Monarchial
Economy: Growing (0/3)
Army: 105,000 men
Navy: 180 ships
Religions: Confucianism (69%), Buddhism (25%), Other (6%)
Education: Literate
Confidence: Middling
Culture: Recognized
Trade:
Wonders:

Silla
Ruler/Player:
Government: Monarchial
Economy: Stable (1/2)
Army: 90,000 men
Navy: 190 ships
Religions: Confucianism (80%), Buddhism (14%), Other (6%)
Education: Literate
Confidence: Middling
Culture: Recognized
Trade:
Wonders:

Gupta
Ruler/Player: Emperor Skandagupta/Daniel Khan
Government: Monarchial
Economy: Growing (0/3)
Army: 225,000 men
Navy: 110 ships
Religions: Buddhism (40%), Hinduism (30%), Jainism (20%), Other (10%)
Education: Intellectual
Confidence: Very High
Culture: Powerful
Trade: Vakatas (1/3)
Wonders:

Vakatas
Ruler/Player: ?/foolish icarus
Government: Monarchial
Economy: Growing (2/3)
Army: 150,000 men
Navy: 140 ships
Religions: Hinduism (48%), Jainism (33%), Buddhism (12%), Other (7%)
Education: Literate
Confidence: High
Culture: Influential
Trade: Gupta (2/3)
Wonders: The Floating City (Better Trade) [1/4]

Sinhala
Ruler/Player:
Government: Monarchial
Economy: Growing (2/3)
Army: 60,000 men
Navy: 100 ships
Religions: Buddhism (53%), Hinduism (27%), Jainism (11%), Other (9%)
Education: Literate
Confidence: High
Culture: Recognized
Trade:
Wonders:

Ceras
Ruler/Player:
Government: Monarchial
Economy: Stable (0/2)
Army: 25,000 men
Navy: 60 ships
Religions: Buddhism (54%), Hinduism (27%), Jainism (10%), Other (9%)
Education: Literate
Confidence: High
Culture: Recognized
Trade:
Wonders:

Cholas
Ruler/Player:
Government: Monarchial
Economy: Failing (0/2)
Army: 35,000 men
Navy: 40 ships
Religions: Buddhism (63%), Hinduism (24%), Jainism (8%), Other (5%)
Education: Literate
Confidence: High
Culture: Recognized
Trade:
Wonders:

Pandyas
Ruler/Player:
Government: Monarchial
Economy: Growing (2/3)
Army: 35,000 men
Navy: 50 ships
Religions: Buddhism (43%), Hinduism (38%), Jainism (10%), Other (9%)
Education: Literate
Confidence: High
Culture: Recognized
Trade:
Wonders:

Funan
Ruler/Player:
Government: Monarchial
Economy: Stable (1/2)
Army: 140,000 men
Navy: 100 ships
Religions: Hinduism (93%), Other (7%)
Education: Literate
Confidence: Middling
Culture: Recognized
Trade:
Wonders:

Champa
Ruler/Player:
Government: Monarchial
Economy: Stable (1/2)
Army: 60,000 men
Navy: 90 ships
Religions: Hinduism (77%), Confucianism (12%), Other (11%)
Education: Unlearned
Confidence: High
Culture: Recognized
Trade:
Wonders:

Chen La
Ruler/Player:
Government: Monarchial
Economy: Stable (1/2)
Army: 50,000 men
Navy: 100 ships
Religions: Hinduism (53%), Confucianism (41%), Other (6%)
Education: Unlearned
Confidence: High
Culture: Recognized
Trade:
Wonders:

Abyssinia
Ruler/Player: ?/Azale
Government: Monarchial
Economy: Stable (1/2)
Army: 150,000 men
Navy: 70 ships
Religions: Coptic Christian (69%), Catholic Christian (24%), Other (7%)
Education: Literate
Confidence: High
Culture: Recognized
Trade:
Wonders: Shrine of Axum (+1 Culture, Promotes Conversion to Christianity, Unifies Abyssinia as Christian) [2/3]

Nubia
Ruler/Player:
Government: Monarchial
Economy: Growing (0/3)
Army: 100,000 men
Navy: N/A
Religions: Coptic Christian (51%), Catholic Christian (44%), Cult of Isis (5%)
Education: Unlearned
Confidence: Middling
Culture: Recognized
Trade:
Wonders:

Scandia
Ruler/Player:
Government: Tribal
Economy: Stable (1/2)
Army: 35,000 men
Navy: 85 ships
Religions: Other (95%), Arian Christianity (5%)
Education: Nonexistant
Confidence: High
Culture: Noninfluential
Trade: Rome (1/3)
Wonders: Nation at Sea (+3 Navy) [1/4]

Yamato
Ruler/Player:
Government: Feudalist
Economy: Stable (0/2)
Army: 75,000 men
Navy: 60 ships
Religions: Shintoism (77%), Other (20%), Buddhism (3%)
Education: Unlearned
Confidence: High
Culture: Recognized
Trade:
Wonders:

Xiong-nu
Ruler/Player:
Government: Tribal
Economy: Stable (0/2)
Army: 110,000 men
Navy: N/A
Religions: Other (99%), Confucianism (1%)
Education: Idiotic
Confidence: Very High
Culture: Noninfluential
Trade:
Wonders:

Sweden
Ruler/Player:
Government: Tribal
Economy: Stable (0/2)
Army: 40,000 men
Navy: 65 ships
Religions: Other (98%), Arian Christianity (2%)
Education: Nonexistant
Confidence: High
Culture: Noninfluential
Trade:
Wonders:

Tibet
Ruler/Player:
Government: Monarchial
Economy: Stable (0/2)
Army: 70,000 men
Navy: N/A
Religions: Other (74%), Buddhism (26%)
Education: Literate
Confidence: Middling
Culture: Recognized
Trade:
Wonders:
 
Map will be here.
 

Attachments

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Please re-claim your nations; I don't want to dig through the preview thread for what everyone reserved and sort it all out the hard way.
 
The Roman Empire is here, ready for conquest and victory!:wavey:
 
Roman Kingdom of Britannia
Ruler/Player: King Ambrosius
Government: Monarchial
Economy: Stable
Army: 75,000 men
Navy: 100 ships
Religions: Roman Polytheism (51%), Druidism (43%), Other (6%)
Education: Unlearned
Confidence: Middling
Culture: Recognized
Trade:
Wonders:
 
To Rome
From Britannia

We share a common culture, tongue and faith. We realize that you let us go beacause we lay on the outside of your empire but we wish to open trade with you. Further more we wish to sign an alliance with your nation.
 
Orders:

-A new emperor is to arise, Gaius Aurelius. A skilled general and politician, he is favored by most of the Roman populace, and this should bolster confidence. Being a skilled general, he has the loyalty of the entire army. (Confidence should be greatly bolstered, by this and the speech I'm about to PM you.;))

-Recruit as many Legionaries as possible.

-Reform the legions and the currency. Slowly introduce a more cost-efficient coin. Give the soldiers better pay.

-Invest some workforce into restoring public buildings in Italia,Sicily, and Gallia Transaplina.

-Cease the persecution of the Christians. Encourage the Christians that of they want great pay to start over again, join the army!

-Rest of my orders to be PM'd. Story later

DIPLO

To Hellenes

I have halted the persecution of the Christians. I do hope we can have better relations and you shall stop yours?
 
OOC: They aren't the "Eastern Romans." There is no "East Rome" and "West Rome" nonsense in this world. They are the Hellenes, Hellenics or Christians.
 
To Britannia

Ave, Britannia! We agree wholeheartedly, to the trade route AND the alliance! Do send a diplomat to Rome immediately, we've much to discuss!
 
If you want to send orders before seeing everyone's diplo... But please don't flood me with orders and then changes to the orders and then more changes.
 
OOC: Amen do you have AIM or MSN?
 
Here to claim Hispania... I hope I have enough time for this.

Orders:

Increase Economy by hiring more tax collectors and such...

Give full citizenship to any indentured servant type who wishes to join the military for 20 years.
 
Empire of the Hellenes
Ruler/Player: Emperor Alexander
Government: Imperialist, Theocratic
Economy: Growing
Army: 160,000 men
Navy: 220 ships
Religions: Catholic Christianity (53%), Coptic Christianity (11%), Arian Christianity (8%, persecuted), Roman Polytheism (5%, persecuted), Zoroastrianism (15%), Judaism (4%, persecuted), Cult of Cybele (3%, persecuted), Other (1%)
Education: Very Literate
Confidence: High
Culture: Powerful
Trade:
Wonders:
 
Don't worry, I won't be updating more than twice a week, possibly just once a week.
 
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