Turnchat - 1025BC: Thursday, September 2nd, 7:00pm EDT (2300 GMT)

Status
Not open for further replies.

Chieftess

Moderator
Retired Moderator
Joined
Feb 10, 2002
Messages
24,160
Location
Baltimore
Previous Turnchat

1025BC Game Save

This is the turn chat thread for instructions from elected officials only. This is not a discussion thread.


(Note, the first turnchat is on the 2nd, so I'm putting this up now to give everyone time to post instructions).
 
Trade Department

Please check on trades on turn 5 to see if there are any profitable trades between 50g or greater.

If there are any possible trades that are within the range of 50g and above. I authorize any trades that happens on the 5 turn mark.
 
Department of Domestic Affairs

Slider Settings:
Maintain Lux Slider at 0%. Request use of Specialists to quell Civil Disorder in individual cities as needed.
Use of Science Slider to be governed by this poll. Note the "two phases". If no non-abstain option in the linked poll attains at least 25% of the vote, then the default instruction is: "100% until all 3 Active Settlers either found their cities or are captured/killed. Maximum Science while maintaining non-negative GPT after this point." In case of a tie, choose the option closest in theme to the default instruction.

Purchases:
Current Instruction is to allow 1 Embassy at a cost of up to 55 Gold. Location of Embassy to be determined by this poll by the Foreign Ministry.

Settlement:
The Settler Pair SE of Epolenep will move 1 Tile East of current location and Establish a new City at Site 8 East as depicted in this picture. This is a continuation of Previous Instructions.

The two settlers at Fanatikku and Immo will move to new city sites based on the results of this poll.

Any future settlers will be placed in sites designated by the order set in this poll. The specific placement is subject to this poll.

Any questions, contact me.
 
Military Ministry

From the desk of Colonel Civanator come these Instructions:

Move the Green warrior to fortify on the Iron.
Move the Dark red warrior to made the easter seaboard and see what the Zulu got.
Move the Red warrior (garrisoned) to explore the area West of Hlobane.

MM1025.JPG


I will hopefully be present at the TC to give any further explanation.
 
Foreign Affairs Ministry

Establish an embassy with whoever wins in this poll. Get a screenshot of the capital too please.

Do not provoke the Iroquois or anyone else for that matter. If they do declare war on us, further action will have to be decided by the citizens.
 
Science Ministry Instructions

Tech Research Queue:
Monarchy
Winner of this poll(Literature in event of tie)
STOP the Chat

Tech Trading Priorities:
Literature
Map Making
Mathematics

Notes: These instructions may change.
 
Ammendment to Domestic Instructions

Due to the fact that I have Work Commitments, I have enclosed below a list of "Settlement Contingencies" should certain... things... happen during the chat. These colors correspond with the arrows on the map below.

1. If Elippi's (Bab Grape City) borders expand in the upcomming Interturn, or another nation settles within 1 tile of "8 East", then the DP may relocate the settler slated for "three Cows" to another site anywhere in the vicinity that has a clear "1-tile radius". This contingency is valid only if Elippi expands next turn or if Iriquois or Romans settle in immediate vicinity (i.e. 2 spaces away). Otherwise, it is void.

2a. If a site in Sector 6 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then the settler tasked to that site will be relocated to Site 7W should it be unsettled/unocuppied.
2b. If a site in Sector 7 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and Neapolis' border expands, then the settler tasked to that site will be relocated to Site 6 should it be unsettled/unoccupied.


3. If a site in Sector 1 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then the settler is to be redirected to "Sector 0" as defined by my statement in the second poll.

4a. If a site in Sectors 4 or 5 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then the settler tasked to that site will be relocated to Site 3SW should it be unsettled.
4a1: Should Sector 3 be Settled/Occupied, but Sector 2 not settled yet, retask the settler to Site 2W.
4b. If a site in Sector 3 is chosen in the "Settlement Polls" linked to in my first post, and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site:
4b1: and a site in sector 2 has not yet been settled, then reasign the settler to site 2W.
4b2: and sector 2 has been settled but Sector 4 has not, then redirect the settler to the winning choice of sites in Sector 4 that has a free "1-tile radius".
4b3: and sectors 2 and 4 have already been settled and/or occupied, then redirect the settler to the DP's choice of Sector 5 sites.


5. If Sector 8 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then:
5a. If the settler has not passed the Elippi-Neapolis-Antium arc, then the DP can redirect the Settler to the nearest unoccupied site on this map.
5b. If the settler has passed the Elippi-Neapolis-Antium arc, then end chat to determine what to do with the settler.


If there is a situation not covered by these contingencies, and Deputy Noldodan is present, defer to him. Otherwise, stop the chat.

Applicable Polls: Initial and Specific Sites, Future Order

I guess it might be better to just look at the map. Again, this only applies if you are unable to follow the mandates in the linked polls.

EDIT: New City Queues
Governor has issued Geenral Orders. this Section no longer needed this TC.
 

Attachments

  • Japa1025-Settle4.JPG
    Japa1025-Settle4.JPG
    131.2 KB · Views: 213
Fanatikku- Spear, Worker, Warrior or Sword
Furuyama- Barracks, Spear, Warrior or Sword
Immo- Spear, Warrior or Sword, Settler, Worker
Epolenep- Worker, Spear
Zojoji- Spear, Worker, Settler, Spear
Odawara- Temple, Worker, Spear, Settler
Shorin-Ryu- Temple, Worker

Queue:

Settlers- 3
Workers- 6
Warrior/ Sword- 3
Spears- 6
Temple- 2
Barracks- 1

ALL new cities should start building a Temple.

Laborers:

After first turn: Shorin-Ryu- cattle grassland (one S) to wine plains (one NW)

After two turns: Fanatikku- wheat grassland (one SE) to bonus grassland (one SE, one S)

Switch back after said turns, as the micromanagement concerns the growth of said cities.

Note: I'm back from class, but I will be working at 3pm U.S. Eastern Time
 
Turn 0


Turn 3

As expected...

The Iroquois have declared war on us!!!

Chat log

There's also a Roman archer approaching us in the north...
 
Summary - We only played 3 turns this time, as the Iroquois declared war on us. Our 3 workers are about to connect the iron next turn. We also have 2 settlers going towards their respected city sites, with one to be founded next turn.
 
Status
Not open for further replies.
Back
Top Bottom